News • DotGG https://dotgg.gg/news/ Gaming Network Wed, 13 Mar 2024 07:47:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://dotgg.gg/wp-content/uploads/sites/16/2023/08/cropped-DotGG-Icon-1-32x32.png News • DotGG https://dotgg.gg/news/ 32 32 222528845 Unicorn Overlord: A Modern Tactical JRPG Adventure https://dotgg.gg/unicorn-overlord-a-modern-tactical-jrpg-adventure/ Wed, 13 Mar 2024 07:47:41 +0000 https://dotgg.gg/?p=18209 Unicorn Overlord, a modern tactical JRPG adventure! Lead your rebellion with deep real-time combat. Craft your army and reclaim your kingdom!

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Introduction

Brace yourself for a modern tactical JRPG adventure masterpiece! Unicorn Overlord, a decade in the making by Vanillaware, blends classic charm with modern innovation. This highly-anticipated title promises an immersive journey through the war-torn continent of Fevrith. Unravel a saga of betrayal, redemption, and strategic warfare. Navigate political intrigue, assemble powerful allies, and reclaim lost kingdoms in Unicorn Overlord. Vanillaware's meticulous attention to detail crafts a vibrant world teeming with diverse races and unforgettable characters.

Step into the shoes of Alain, an exiled prince seeking to overthrow the tyrannical Zenoiran Empire led by the enigmatic General Valmore. The fate of Fevrith rests on your choices as you delve into a rich tapestry of alliances, rivalries, and personal struggles. Unicorn Overlord boasts a distinct visual style that captivates from the start. Led by director Takafumi Noma and artist extraordinaire George Kamitani, the game features lush landscapes and intricately designed characters. Vanillaware's signature aesthetic breathes life into Fevrith, inviting you to lose yourself in its captivating world.

Unicorn Overlord Battle System: Command, Conquer, and Claim Victory

The battlefield in Unicorn Overlord is your domain, where every decision holds weight and maneuvers dictate the flow of war. This tactical RPG masterfully blends classic elements with modern twists, offering a dynamic and immersive combat experience.

Real-Time Strategy at its Core

Unicorn Overlord throws you into the heat of real-time strategy. As the exiled prince Alain, you'll command your army across vast battlefields, facing the Zenoiran Empire's forces in large-scale clashes that demand cunning strategies and quick thinking.

Building the Perfect Force

Deployment is key in Unicorn Overlord. You'll meticulously craft your army composition, selecting units with diverse abilities and strengths to form a balanced and powerful force. Each unit accommodates up to six characters, allowing you to customize formations to suit your tactics.

Maneuvering for Advantage

Battles unfold with you navigating the battlefield, capturing strategic objectives and outsmarting enemy troops. Real-time movement and combat create a sense of urgency and excitement in every encounter. Utilize terrain features, exploit enemy weaknesses, and craft clever tactics to triumph against overwhelming odds.

Action Points and Beyond

Action Points (AP) and Passive Points (PP) are central to combat. AP fuels attack abilities, while PP powers support skills like healing and cover. Effective resource management is crucial, demanding a strategic balance between offense and defense to overcome foes.

Valor and Field Abilities

Unicorn Overlord introduces a unique system of field abilities activated using Valor points earned through battle actions. These abilities grant strategic advantages, allowing you to turn the tide of combat. From boosting movement speed and attack power to providing defensive buffs, field abilities add depth and complexity to the gameplay.

A Continuous Challenge

As you progress through the campaign, you'll encounter an ever-evolving array of challenges and enemies, each requiring a distinct approach. From epic boss battles testing your tactical prowess to skirmishes against waves of enemy forces, Unicorn Overlord offers a diverse and engaging combat experience that will keep you strategizing and conquering.

Unicorn Overlord: Heroes, Villains, and a War-Torn World

Unveiling Fevrith's Champions and Scoundrels

Unicorn Overlord's story isn't just about war. It's about the characters who fight it. From the exiled prince Alain to the ruthless General Valmore, each figure brings a unique story and motive, weaving a rich narrative tapestry.

Leading the Charge: Prince Alain

Players embody Prince Alain, the rightful heir to Cornea, thrust from his throne. Witness his journey as he gathers allies and reclaims his kingdom, his leadership tested by war's unforgiving crucible.

A Fellowship Forged in Conflict

Alain is not alone. A diverse cast joins his quest, each with their own strengths and personalities. From cunning strategists to battle-hardened warriors, these allies forge bonds of friendship amidst turmoil.

The Iron Fist: General Valmore

Every hero needs a villain. General Valmore, the ruthless leader of the Zenoiran Empire, embodies conquest and domination. His legions and dark magic pose a formidable threat to Alain and his allies.

A World of Unforgettable Characters

As you navigate Fevrith's web of alliances and betrayals, you'll encounter a cast of characters who define this war-torn world. Unicorn Overlord offers a rich and immersive experience, keeping you engaged from start to finish.

The Pros and Cons of Unicorn Overlord Simplified

Pros

  • Deep Strategy Gameplay: This game offers complex combat mechanics with unit formations, leader skills, and customizable tactics, inspired by titles like Fire Emblem.
  • Open World Exploration: Unlike traditional tactical RPGs, Unicorn Overlord allows free exploration of a world map between battles. Players can take on side quests, recruit allies, and shop for equipment.
  • Resource Management: The game emphasizes resource management with limited Valor points for unit deployment and special skills, consumable items with restricted use per battle, and a time limit for each encounter.
  • Unit Buildup and Strategy: Building strong squads, strategically forming them for battle, and adapting to enemy formations are core gameplay aspects.
  • Beautiful Presentation: The game's stunning 2D sprite-based graphics and animations was awesome for this modern tactical JRPG adventure.

Cons

  • Predictable Story: The plot relies on a generic trope of a McGuffin (unicorn ring) used to counter mind control and recruit enemies, making the story predictable.
  • Localization Concerns: There's controversy around the localization potentially taking liberties with the original script, but we didn't find the dialogue to be egregiously bad.

Conclusion: A Triumph for Strategy Fans

Unicorn Overlord is a tactical RPG masterpiece that delivers on its decade-long development. With its blend of classic charm and modern innovations, it offers a deep strategic experience with a captivating narrative and a memorable cast of characters. Whether you're a seasoned strategist or a newcomer to the genre, Unicorn Overlord has something to offer.

Thank you for joining us at DotGG for this review of Unicorn Overlord: A Modern Tactical JRPG Adventure. We hope you found it informative and engaging. Be sure to check back often for more in-depth game reviews, news, and features. Until next time, happy gaming!

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RE4 Remake Hits 7 Million!: Can They Claim the Top 10 Spot? https://dotgg.gg/re4-remake-hits-7-million-can-they-claim-the-top-10-spot/ Wed, 13 Mar 2024 05:54:13 +0000 https://dotgg.gg/?p=18172 In just one year, RE4 Remake hits 7 million in sales! Can it dethrone Devil May Cry 5 and crack Capcom's top 10 best-selling games?

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Introduction

RE4 Remake Hits 7 Million units in sales worldwide and we from DotGG would like to celebrate its success! In 2023, Capcom delivered a horrifying reimagining of their classic survival horror title with Resident Evil 4 Remake. Originally released in 2005, the iconic game sent rookie agent Leon S. Kennedy on a desperate mission to a remote European village to rescue the U.S. President's daughter.

Source

This remake stays true to the core elements that fans cherished – intense combat against mutated villagers, thrilling boss encounters, and the ever-present tension of resource management. However, the remake boasts a complete graphical overhaul, breathing new life into the familiar environments and characters. Players will encounter a more detailed and terrifying world, while the reimagined storyline promises to surprise even returning fans.

Why Sales Are Soaring

Resident Evil 4 Remake's sales haven't just risen steadily – they've skyrocketed! This impressive performance can be attributed to Capcom's strategic release of additional content. First, players were treated to the thrilling "Separate Ways" downloadable content (DLC), expanding the story with a new playable character perspective.

Source

Following this, Capcom further fueled the excitement with the free "Resident Evil RE:4 VR Mode" DLC, allowing players to experience the game's iconic locations and horrifying encounters in a whole new way, compatible with the PS VR2 headset. Finally, the comprehensive "Resident Evil RE:4 Gold Edition" bundled together the "Separate Ways" DLC and the "Extra DLC Pack" with the base game, offering an enticing package for new players and returning fans alike.

Can RE4 Remake Slay Its Way to the Top 10?

They also recently released a mobile game for Devil May Cry... Sigh...

With a staggering 7 million units sold in just one year, Resident Evil 4 Remake is on a monstrous sales trajectory. This begs the question: can it dethrone Devil May Cry 5 and crack Capcom's coveted top 10 best-selling games list? Currently sitting at number 10 in Capcom's Platinum Titles with roughly 7.8 million units sold, Devil May Cry 5 seems within reach for RE4 Remake.

Here are the Current Top 10 Capcom Platinum Titles (as of December 31, 2023)

In the fiercely competitive video game industry, surpassing one million units sold is a significant accomplishment. This milestone signifies a game's widespread appeal and lasting impact. Capcom, a renowned developer known for iconic franchises like Street Fighter and Resident Evil, boasts an impressive track record of success. The company holds a unique position within the industry, having produced over 100 titles that have each surpassed the one-million-unit mark. Let's take a look at the current top 10 best-selling Capcom games, also known as their "Platinum Titles."

1. Monster Hunter: World

  • Unit sales including Monster Hunter World: Iceborne Master Edition: 24.10 million units
  • Units : 19.60 million units ※
  • Release : Jan 2018
  • Platform : PS4, Xbox One, PC, DL

2. Monster Hunter Rise

  • Units : 14.20 million units
  • Release : Mar 2021
  • Platform : NSW, PS4, PS5, Xbox One, XSX, PC, DL

3. Resident Evil 2

  • Units : 13.60 million units
  • Release : Jan 2019
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

4. RESIDENT EVIL 7 biohazard

  • Units : 13.00 million units
  • Release : Jan 2017
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

5. Monster Hunter World: Iceborne

  • Units : 11.60 million units
  • Release : Sep 2019
  • Platform : PS4, Xbox One, PC, DL

6. Resident Evil Village

  • Units : 9.30 million units
  • Release : May 2021
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

7. Resident Evil 5

  • Units : 9.00 million units
  • Release : Mar 2009
  • Platform : PS3, Xbox 360, DL

8. Resident Evil 6

  • Units : 9.00 million units
  • Release : Oct 2012
  • Platform : PS3, Xbox 360, DL

9. Resident Evil 3

  • Units : 8.40 million units
  • Release : Apr 2020
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

10. Devil May Cry 5

  • Units : 7.80 million units
  • Release : Mar 2019
  • Platform : PS4, Xbox One, PC, DL

Wrapping Up: A Haunting Legacy Continues

Resident Evil 4 Remake's sales success is a testament to the enduring power of this classic survival horror title. With 7 million units sold and potentially more on the horizon, the remake has breathed new life into the game while captivating a new generation of players. Whether it manages to topple Devil May Cry 5 and reach the top 10 remains to be seen, but one thing's for certain: the chilling legacy of Resident Evil 4 continues to haunt and enthrall gamers worldwide. At the moment, we're just happy for Capcom's achievement: RE4 Remake Hits 7 Million!

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Akira Toriyama, Creator of Dragon Ball – Has Passed Away https://dotgg.gg/akira-toriyama-has-passed-away/ Fri, 08 Mar 2024 04:30:23 +0000 https://dotgg.gg/?p=17823 The official Dragon Ball website has announced that its creator, Japanese manga artist and character designer, Akira Toriyama, has passed away due to acute subdural hematoma at age 68 on March 1, 2024. The announcement of his death has since been posted to all official social media channels. His legacy includes his most notable franchise […]

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The official Dragon Ball website has announced that its creator, Japanese manga artist and character designer, Akira Toriyama, has passed away due to acute subdural hematoma at age 68 on March 1, 2024. The announcement of his death has since been posted to all official social media channels.

Akira Toriyama Death Announcement Post

His legacy includes his most notable franchise Dragon Ball, that spawned hundreds of manga, anime, films, video games, merchandise, card games, and more. With his unique, instantly recognizable artwork, his other works that should also be familiar to millions of fans, such as:

  • Dr. Slump
  • Dragon Quest
  • Chrono Trigger
  • Blue Dragon
  • Sand Land

In 2024, the television series Dragon Ball Daima and the relaunch of Sand Land were announced.

This news should come as a shock to fans of his art and stories, who would have had a huge influence in our lives. Since I was a child over 30 years ago, the Dragon Ball and Dr. Slump manga series has also been a huge part of my life and the books were read over and over until they were tattered. This followed on to playing the RPGs Dragon Quest and Chrono Trigger, and even now a fan of the collectable Dragon Ball Super Card Game.

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Top Gacha Game Revenue: Analyzing February’s Ups and Downs https://dotgg.gg/top-gacha-game-revenue-analyzing-februarys-ups-and-downs/ Sun, 03 Mar 2024 10:20:03 +0000 https://dotgg.gg/?p=16984 Top Gacha Game Revenue! Dive into DotGG's analysis of February's top earners in the mobile gacha market. Are the kings dethroned?

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Top Gacha Game Revenue Introduction

Welcome to DotGG's analysis and breakdown of the top gacha game revenue for February 2024! The month has come to a close, and it's once again time to delve into the diverse world of mobile gacha games.

This month's focus

Who claimed the top spot? Have Genshin Impact and Honkai Star Rail maintained their reign as gacha kings? We'll be comparing their February 2024 revenue to their performance in January 2024, continuing our analysis started last month with December 2023 and January 2024.

A huge thank you

We extend a special shoutout to Reddit user numberlockbs for their dedication in providing the data we'll be analyzing and discussing today.

February's Top Gacha Game Revenue: Surprises and Shifts

Credit: gacharevenue.com

While confirmed February 2024 data might not be available yet, the provided breakdown offers fascinating insights into potential trends within the top gacha game revenue:

1. Honkai: Star Rail (China)

This sci-fi RPG experienced a remarkable 112% increase in revenue from January, potentially surpassing Genshin Impact in the Chinese market. This meteoric rise suggests a positive reception for the new character Sparkle by the existing player base released in February recently.

2. Genshin Impact (Global)

Despite a slight dip in February compared to January, Genshin Impact remains the undisputed global leader, solidifying its dominant position in the gacha market. This continued success can be partially attributed to the recent announcement and livestream of the upcoming Version 4.5, which presumably helped maintain player interest.

3. Love and Deepspace (China)

Maintaining consistent performance in February suggests a dedicated Chinese player base. This sci-fi romance title, launched in January 2024 by Papergames and Infoldgames, combines real-time combat with intergalactic romance. Players take on the role of a heroine, choosing their love story and mastering "Evol" abilities to fight against alien threats.

4. DRAGON BALL Z DOKKAN BATTLE (Japan)

DBZ: Dokkan Battle just had its 9th Anniversary Celebration in February 2024!

This classic franchise saw a 223% surge, showcasing its enduring popularity and the potential impact of specific events or updates.

5. Naruto (China)

While experiencing a slight decrease, Naruto remains relevant, highlighting the lasting appeal of established franchises.

6. Genshin Impact (Global)

Though listed twice, this reiterates the game's significant global presence.

7. Honkai: Star Rail (Global)

This entry highlights the game's dual presence in both the Chinese and global markets.

8. Monster Strike (Japan)

Monster Strike Latest Update Announcements

This title maintains its hold in the domestic Japanese market, showcasing the importance of regional preferences.

9. Arknights (China)

This strategy RPG witnessed a significant 135% increase, hinting at its potential to rise further in the future.

10. Uma Musume: Pretty Derby (Japan)

Despite a slight dip in popularity, "Umamusume Pretty Derby" remains a major player in the Japanese mobile gaming market. The game celebrated its 3rd anniversary on February 24, 2024, with the developers expressing gratitude to players on Twitter.

Here's what the official Twitter message said:

"Today, February 24, 2024, '#ウマ娘 Pretty Derby' celebrated its 3rd anniversary since the official start of its service!

Thank you to all the trainers who have guided Umamusume so far!

Thank you for your continued support, Uma Musume, as we continue to run together!"

Official Game's X Account: @uma_musu

This celebratory message highlights the strong connection with the game's player base, known as "trainers," and reiterates the developers' commitment to the game's continued success.

Dragon Ball Z Dokkan Battle Surges in Revenue with 218% Increase

Dragon Ball Z Dokkan Battle experienced a phenomenal surge in revenue in February 2024, witnessing a staggering 218.18% increase compared to January. The game's revenue skyrocketed from $11 million to a remarkable $35 million, solidifying its position as a mobile gaming powerhouse.

Several factors likely contributed to this impressive growth. The highly anticipated 9th-anniversary celebration within the game was a major draw, attracting new players and encouraging existing players to engage more actively, leading to increased in-game spending. The release of highly sought-after characters like LR Gogeta and Broly during the anniversary further fueled the revenue surge.

The 9th Anniversary Rap Song Advertisement was FIRE!!

Effective marketing strategies, including promotional events, strategic advertisements, and exciting collaborations, likely played a crucial role in boosting player engagement and driving revenue growth. The game's commitment to continuous innovation through exciting features, events, and character introductions undoubtedly contributes to its sustained success and ongoing revenue growth.

Conclusion

The mobile gaming industry continues to showcase its dynamism, with established titles like Dragon Ball Z Dokkan Battle experiencing significant surges in revenue alongside the continued success of fan favorites like Umamusume Pretty Derby. As developers implement engaging strategies and foster strong communities, these games remain at the forefront of the mobile gaming landscape.

Stay tuned for DotGG's analysis and breakdown of March 2024's Gacha Game revenue next month! We'll delve into the latest trends and insights, keeping you informed about this ever-evolving market.

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miHoYo Leaks New Simulation Game: “Starry Sky Valley” https://dotgg.gg/mihoyo-leaks-new-simulation-game-starry-sky-valley/ Mon, 26 Feb 2024 08:09:10 +0000 https://dotgg.gg/?p=15747 The game "XinBuGuDi" (codename: HYG) possibly similar to Animal Crossing or Stardew Valley has now been officially registered.

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miHoYo, the game developer behind the massively popular giant gacha games Genshin Impact and Honkai: Star Rail, is possibly on course for another hit release that mimics similar simulation games of its genre such as Animal Crossing, Harvest Moon, and Stardew Valley.

With Zenless Zone Zero the next major title still yet to be released, some astute players have managed scour some information related to this new mysterious game!

Before you view the content below, remember: These are unofficial, unconfirmed leaks from a third party source so view at your own risk!

Leaks From 2023

In 2023, some leakers have managed to find some information related to the game, such as sipsipstefen and stepleaker (and their accounts on Twitter now suspended!). Its codename was apparently "HYG" and apparently some character design sheets and early in-game footage were leaked by them.

Starry Sky Valley Leak 1

More Information in 2024

Since then, on February 2nd miHoYo registered a new Chinese trademark under the name of "XinBuGuDi (星布谷地)", directly translates to "Starry Sky Valley" in English.

A Bilibili and Weibo account with the same name has also been registered, with its IP address originating from Shanghai.

Bilibili XinBuGuDi

Conclusion

All this information leads to the speculation that the previously leaked simulation management game in 2023 is set to be revealed to the public soon and miHoYo is looking to dominate the niche. We'll find out in due course!

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Top Grossing Gacha Games January 2024: Genshin Impact Still King? https://dotgg.gg/top-grossing-gacha-games-january-2024/ Fri, 02 Feb 2024 08:13:40 +0000 https://dotgg.gg/?p=10439 Top Grossing Gacha Games: who struck it rich in 2024's first month? Top earners dethroned? New king crowned? Data reveals all!

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Introduction

Welcome to DotGG's Top Grossing Gacha Games for January 2024 analysis and breakdown! It's that time of the month again when we look into the diverse world of gacha games currently in the market. Did industry titan Genshin Impact retain its dominance, or did a new challenger emerge? Our focus is on scrutinizing their revenues for the month of January 2024 in comparison to December 2023. We previously did the analysis for the month of November 2023 - December 2023.

A special shoutout to Reddit user numberlockbs for their hard work in providing this data for us to analyze and discuss with you today. We're kicking things off by spotlighting the top 10 earners and giving a nod to the underdogs in the lowest 10 earners category. Following that, we'll look at the biggest gainers and losers; the games that experienced the most significant revenue increases and decreases before concluding this article. Let's dive in!

Special Note

Please note: The data presented in this analysis excludes revenue from PC players and players on the CN server. While not comprehensive, this information still offers valuable insights into the mobile gacha game market.

Top 10 Grossing Gacha Games

Source from Reddit

The battle for mobile gacha supremacy continues, with familiar champions reigning and intriguing challengers rising. Genshin Impact remains the undisputed king, its revenue soaring even higher to a staggering $35 million. Global juggernaut NIKKE saw impressive growth, jumping to $27 million, while Fate/Grand Order maintains its steady $27 million stronghold.

Honkai: Star Rail experienced a slight dip but remains a force to be reckoned with alongside other top grossing gacha games. Meanwhile, Uma Musume: Pretty Derby displayed resilience, bouncing back from a December slump. Industry veterans like DRAGON BALL Z DOKKAN BATTLE and Puzzle & Dragons held their ground, while ONE PIECE Bounty Rush and DRAGON BALL LEGENDS navigated market fluctuations. Lastly, Blue Archive rounded out the top 10, solidifying its presence in the arena.

Lowest 10 Gacha Games Earners

Source from Reddit

While titans battle at the top, the bottom of the Gacha scene tells a different story. In January 2024, some games grappled with challenging landscapes, while others displayed surprising resilience.

OUTERPLANE, despite being near the bottom, demonstrated admirable fortitude, its earnings dipping slightly from $500,000 to $280,000. Similarly, Higan: Eruthyll held steady, moving from $26,000 to $25,000, showcasing potential stability in an unpredictable market.

Aster Tatariqus experienced a 33% decrease, moving from $300,000 to $200,000, highlighting the ever-present fluctuations. Counter:Side and Alchemy Stars shared a similar fate, both dropping from $300,000 to $190,000. Nevertheless, these numbers has been quite stable if seen in a bigger picture.

Girl's Frontline saw a modest $10,000 drop, from $170,000 to $160,000, showcasing the delicate equilibrium certain games face. Neural Cloud, however, exhibited a steeper decline, plummeting 36% from $180,000 to $115,000, underscoring the crucial need for adaptation and innovation in this competitive arena.

Takt op. Symphony faced a significant 62% decrease, falling from $260,000 to $100,000, highlighting the challenges some games encounter in retaining player engagement and revenue. Artery Gear's decline was even more drastic, with earnings dropping a staggering 22% from $50,000 to a mere $39,000, showcasing the volatile nature of the Gacha landscape. Meanwhile, Archeland's 63% dip, from $40,000 to $15,000; If Archeland doesn't do something to turn the tables, it's probably going to face EoS.

Black Clover M's Magical Slump: A 70.46% Revenue Drop in January 2024

Black Clover M, the mobile gacha game based on the popular anime and manga series, experienced a significant financial blow for its January Gacha Game Revenue. Its revenue plummeted from a staggering $17.4 million to a mere $5.14 million, marking a 70.46% decrease compared to December 2023. This dramatic decline positions Black Clover M as the game with the biggest revenue drop among the analyzed titles.

While the exact reasons behind this drop remain unknown, here are some possible contributing factors:

  • Content fatigue: Players might be feeling a lack of fresh content or updates, leading to decreased engagement and spending.
  • Competition: The Gacha market is fiercely competitive, and new or established titles with strong marketing campaigns could be attracting players away from Black Clover M.
  • Shifting player preferences: Player preferences and spending habits can evolve over time. Perhaps Black Clover M's monetization strategies or gameplay mechanics are no longer resonating as strongly with its target audience.
  • Seasonality: December is often a peak month for mobile game revenue due to holiday spending. A natural dip in January could be amplified by the other factors mentioned above.

Arknights' Soaring Success: A 169.70% Revenue Surge in January 2024

While Black Clover M faced a dramatic decline, another game defied gravity in January 2024. Arknights, the strategic RPG gacha title, experienced a phenomenal 169.70% increase in revenue, skyrocketing from $3.3 million to a staggering $8.9 million. This meteoric rise positions Arknights as the game with the biggest revenue increase among the analyzed titles.

Arknight's Twitter Post Regarding 4th Anniversary

This impressive growth can be attributed to several factors, most notably:

4th Anniversary Celebration: January marked Arknights' 4th anniversary, and the developers pulled out all the stops with enticing rewards, special events, and limited-time banners. This likely attracted both returning players and new ones eager to participate in the festivities.

Strong Community Engagement: Arknights boasts a dedicated and enthusiastic community that actively interacts with the developers and promotes the game. This positive word-of-mouth likely contributes to attracting new players and retaining existing ones.

While Arknights' 4th anniversary undoubtedly played a significant role in its January surge, the game's consistent quality and positive community engagement suggest that this success may not be solely temporary.

Conclusion

The January 2024 revenue analysis paints a vivid picture of a dynamic and competitive Gacha landscape. While Black Clover M's 70.46% decline highlights the challenges some games face, Arknights' 169.70% surge demonstrates the potential for explosive growth. These contrasting stories remind us that the Gacha market is a constant battleground, where adaptation, innovation, and community engagement play crucial roles in success.

However, amidst this ever-shifting landscape, one thing remains constant: Genshin Impact's reign as the revenue king and still number one among other top grossing gacha games. Despite recent dramas surrounding the CN Server, the game continues to dominate, solidifying its position at the top with a staggering $35 million in January Gacha Game Revenue. This achievement speaks volumes about the game's enduring appeal, strong community, and consistent content updates.

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Riot Games Lays Off 11% of Workforce and Announces Future Plans https://dotgg.gg/riot-games-lays-off-11-of-workforce-and-announces-future-plans/ Tue, 23 Jan 2024 03:06:40 +0000 https://dotgg.gg/?p=8631 What's next for Riot Games? One of the largest game companies in the world announces their restructuring strategy going forward.

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As the world economy experiences inflation, increase in cost of living, and higher interest rates, one of the important topics has been the cost-cutting of businesses and drying up of investor money, especially in the tech and gaming sectors. Riot Games, despite being the developer for the largest games in the world - namely League of Legends and VALORANT, was not immune to this as it announces layoffs for around 530 employees globally.

Check out the full news below with our summary and the original posts from Riot Games that addresses the players and employees separately.

Key Points

  • The announcement was made into two separate posts, addressing the employees and their players at the same time.
  • Employees will receive support such as severance package of 6 months, 100% of annual bonus, health insurance, and continued email access.
  • Current popular games such as League of Legends and VALORANT will be the focus of investment.
  • Less popular games such as Legends of Runeterra will have its resources further reduced and the Riot Forge program will be ending.
  • Early February, a product focused RiotNow will be held to get deeper into the Riot Games portfolio and to discuss and plans ahead for 2024.
  • No direct news on the development on the highly-anticipated MMORPG.

An Important Update about Riot's Future

Rioters,

Today, I’m sharing a decision we hoped we would never have to make at Riot. We’re changing some of the bets we’ve made and shifting how we work across the company to create focus and move us toward a more sustainable future. This decision means we’re eliminating about 530 roles globally, which represents around 11% of our workforce, with the biggest impact to teams outside of core development. This also sadly means we’ll be saying goodbye to many talented colleagues and friends across all areas of Riot. 

I realize this is awful news to hear, and especially hard for those who will be leaving us. To all the Rioters who are being laid off, we are deeply sorry that it has come to this. 

As CEO, I’m accountable for the changes we’re making and where we’re headed in the future. So, I think it’s important for me to share how we got here and how the next few days will work. 

How we got here.

Since 2019, we’ve made a number of big bets across the company with the goal of making it better to be a player. We jumped headfirst into creating new experiences and broadening our portfolio, and grew quickly as we became a multi-game, multi-experience company — expanding our global footprint, changing our operating model, bringing in new talent to match our ambitions, and ultimately doubling the size of Riot in just a few years. 

Today, we’re a company without a sharp enough focus, and simply put, we have too many things underway. Some of the significant investments we’ve made aren’t paying off the way we expected them to. Our costs have grown to the point where they’re unsustainable, and we’ve left ourselves with no room for experimentation or failure – which is vital to a creative company like ours. All of this puts the core of our business at risk. 

Over the past several months, we’ve tried to alter our trajectory in many different ways. We asked leaders to make tradeoffs in the things their teams are working on. We rolled out hiring slowdowns, and in some cases hiring freezes. We put an emphasis on controlling costs while strengthening our revenue growth. All of which has without a doubt been tough for our teams. 

But as I’ve dug in with leaders across Riot, it’s become clear to all of us that these changes aren’t enough. We have to do more to focus our business and center our efforts on the things that drive the most player value – the things that are truly worth players’ time. Unfortunately, this involves making changes in the area where we invest the most — our headcount.  

I want to be super clear about something: this is absolutely the last thing we ever wanted to do. A decision like this has a massive impact on people’s lives and on the culture of Riot. We’re not doing this to appease shareholders or to hit some quarterly earnings number – we’ve made this decision because it’s a necessity. It's what we need to do in order to maintain a long-term focus for players. 

How this will work.

There is no perfect way to do a layoff, but our guiding principle is to do our very best to make sure we’re treating Rioters with respect and grace. We want those who are leaving us to feel supported in this difficult moment. This starts with limiting the time they spend in ambiguity about their role and future with Riot, wherever possible.

Within the next hour, Rioters around the world will receive an email informing them whether or not their role is, or may be, impacted. This isn’t the usual way we do things, but we wanted to optimize for letting people know as soon as possible, and that’s tough to do at our scale without using email. 

Shortly after, every Rioter whose role is or may be impacted will get a calendar invite to meet with their Senior Leader and People team partner and discuss next steps within 48 hours. There's a wide range of local employment processes that have to be followed in situations like these. So, while these meetings will be completed this week in the US, it may take several weeks to finish them around the world as we follow local laws and regulations. 

Rioters whose roles are going away, and who aren’t moving into new positions, will be offered:

  • Severance Pay — We’ll offer a minimum 6 months of salary, which includes notice period for all Rioters whose roles are going away, and more for those with longer tenure, in line with local laws. 
  • Cash Bonus — We’ll offer a cash bonus equal to 1x (100% of) everyone’s individual 2023 Annual Performance Bonus (APB) target, even if Rioters joined within the last year.
  • Health Benefits — In locations where Riot provides healthcare, Rioters covered by our health benefits will continue to be covered through their last day of employment. In addition, they’ll be offered additional pay to cover their health benefits (medical, dental and vision), equal to the length of severance pay, and rounded up to the whole month.
  • Play Fund, Wellness Fund, etc. — We know Rioters may have planned future expenses that would normally be covered by things like the Play Fund & Wellness Fund, so we’re offering an additional $1000 (or local equivalent) to cover these and other types of expenses.
  • Equity — Rioters who have received Riot shares from vesting their single-vesting RSUs will get to keep them, subject to their terms and conditions. This also applies to other vested instruments (like options, or cash-settled SARs in certain jurisdictions such as China). In the event of a future buyback opportunity, we intend to allow these former Rioters to participate. Rioters who hold dual-vesting equity, who have satisfied the service-based vesting component at the time of exit, will be able to vest their equity in the event we have a qualifying liquidity event (like a change-in-control transaction) within the next 12 months.
  • Computer — A laptop is an essential part of finding new work, so after returning their work computers, Rioters will have the option to request a laptop from IT if they don’t have one at home. They can keep their current peripherals like their headset, mouse, and keyboard.
  • Career Support — Rioters will have immediate access to job placement services for 6 months including, career coaching, networking, resume writing and review, and more to help them transition to a new job. 
  • Rioter Assistance Program — Rioters will continue to have access to RAP 24/7 for three months after they leave Riot which includes trained counselors who can help with emotional, legal, and financial concerns. In addition, enhanced employee assistance programs (including mental health benefits) will be accessible in a number of locations worldwide. Our local HRBPs will provide information about these programs as available.   
  • Visa Support — We know this change will be particularly challenging for Rioters who hold visas as part of their employment with Riot. Each situation is unique, and we have dedicated support lined up for those who need it. This includes supporting transitions to non-employment visas where possible. Our Global Mobility team and outside immigration consultants will be in touch with impacted Rioters ASAP to discuss their individual situations.
  • Riot Email Access — Rather than immediately cut off email access, which is more common in these moments, we will continue to provide access to impacted Rioters for a limited time after notification (this will vary by region). We want to make sure Rioters who are leaving us this week have a bit of time to identify and unwind any personal info or accounts that may be tied to their Riot email addresses.  

We’re not expecting this to be a normal, “business as usual” week for us. We’re asking everyone to cancel meetings and rituals over the next few days where possible as we move through these changes together. Also, if you’re at one of our US offices now, we ask that you head home for the rest of the day and work remotely through Wednesday. If you need to come into the office on those days, please respect those who may be having difficult conversations and give them space to process.

What this means for our portfolio.

Let me start by saying we’re as committed as ever to League PC, VALORANT, TFT, Wild Rift, and to exploration in R&D. In some cases, we’re reshaping our portfolio and teams to develop these games more effectively, but you can expect these to be areas where we continue to invest. Our commitment to esports and entertainment in support of our games is also unchanged. The relationships we have with players are a real differentiator for us, so we’ll continue building the experiences in and around our games that have a meaningful impact on what it feels like to be a player. 

While it's the normal course of business for us to spin projects up and down, we also need to make hard choices when our bets aren’t performing as well as we hoped. We’re making adjustments to some of our R&D efforts across games, esports, and entertainment. We’re also re-thinking the level of support we demand from our enterprise teams. And we’ve made two decisions about our current games portfolio that we want to share with you now. We plan to announce these to players shortly. 

  • As Legends of Runeterra continues its journey, we’re making changes to move the game toward sustainability. We know there’s a passionate community who absolutely love this game, and we do too. However, it hasn't performed as well as we need it to, despite our best efforts. We’ve been subsidizing the cost of development on LoR through our other games, but at this point, that’s just not a viable option. So, we’re reducing the size of the team and shifting our focus to the 'Path of Champions' PvE game mode.
  • In addition, we’re sunsetting Riot Forge after the upcoming release of Bandle Tale. Forge has been our collaboration with external studios to develop smaller scale games in our IP. While we’re proud of what we’ve created in this space, and we’re grateful for the Forge team and for our external partners who made these games happen, we don’t view this as core to our strategy moving forward. We aren’t closing the door entirely on single-player experiences or working with other developers if the right project comes along, but we would want it to look pretty different in the future. 

In early February, we’ll be holding a product focused RiotNow to get deeper into our portfolio and to discuss some of our plans for players in 2024. 

The path forward.

There’s no way around the fact that this is an extremely sad moment. For those who are leaving… I want to reiterate, we are deeply sorry for the impact this has on you and your family. I can’t thank you enough for everything you’ve done for Riot, and for your dedication to players. We’re committed to doing our best to support you in this moment and through this transition. 

For those who are staying, I know this is a difficult time for you too. You’re not only losing coworkers and friends, but you may also feel uncertain about the road ahead. I want to assure you that our vision for the future remains ambitious – we will not lose our desire to dream for players, and as hard as this moment may be, we will emerge from it in a stronger place. I’m confident that by creating focus together, thinking long-term and operating as One Riot, we’ll be able to truly make it better to be a player. 

While we’d love for this news to remain within our virtual walls, we know that’s not realistic; there are many members of our global community who care deeply about the people who make and support their favorite games. With that in mind, I’m going to share this email publicly on riotgames.com in the hopes that it answers most of their questions so you don’t have to. 

We’re going to hold a Riot WW Town Hall on Thursday to give more context into this moment as well as portfolio changes we’ve made. Until then, I’d like to reiterate my deep gratitude to all the Rioters who are leaving. Your passion and commitment has been felt by the people around you and the millions of players we serve.

Dylan

Riot Games

Changes at Riot and the Road Ahead

Players,

Minutes ago, we shared with Rioters that we are refocusing on fewer, high-impact projects to move us toward a more sustainable future. Now, we want to tell you what these changes mean for our games, everything around them (esports, Arcane, music, etc.), and what to expect going forward.

For most of our history, we’ve managed to avoid days like this, but this decision is critical for the future of Riot. This isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity. Over the past few years, as Riot more than doubled in headcount, we spread our efforts across more and more projects without sharp enough razors to decide what players needed most. The adjustments we're making aim to focus us on the areas that have the greatest impact on your experience while reducing investment on things that don’t. 

This means we’re eliminating about 530 roles globally, which represents around 11% of Rioters, with the biggest impact to teams outside of core development. We recognize that many of you don’t just care about the games you play, but also about the people who make them. These are not just organizational changes; they affect individuals and families, and we do our best to approach these decisions with respect and sensitivity. If you’d like to read the email we sent to Rioters, we’ve shared it here.

Doubling Down on Games at the Center

With today’s moves, we’re going back to putting games at the center of everything we do. 

Our vision for the future is bold and our commitment to our core live games – League of Legends, VALORANT, Teamfight Tactics, and Wild Rift – is more ambitious than ever. We're prioritizing these teams so they can focus on the content, features, and updates that directly respond to what you’ve been asking for. Expect events, modes, and long-term roadmaps that lead to vibrant (hopefully multi-decade) futures for these games.

Our strategy will more tightly integrate esports, music, and entertainment with our games. Esports isn't just about competition; it's about the highs, the lows, and the communities that flourish around the games. Entertainment isn't just about storytelling; it's a gateway to the deeper narratives, characters, and worlds that enrich the game experience. As we’ve grown, some of our efforts have become more isolated, and we aspire to more seamlessly blend gameplay, competitive excellence, and narrative depth in ways that truly make it better to be a player. Whether it’s the next hit from K/DA, the story unfolding in Arcane, the intensity of a TFT Open, the one-of-a-kind chills of a Worlds game 5, or the electric atmosphere of VAL Champs, our focus is on quality, impact, and unified experiences for players around the world. 

Beyond live titles, we have projects in the pipeline that we can’t wait to get to you when they’re ready. Project L has been making great progress and we’re looking for more opportunities for you to try out the game (stay tuned for more updates coming later this year). Arcane Season 2 is on track for November 2024. Plus, we have a number of projects cooking in various stages of R&D.

Our volume of releases will never be massive. We want everything we deliver to be something that you can be proud of and excited to share with friends. That requires having financial flexibility to be able to take the time to make things that are truly great for players. We know we’ll still have occasional misses, but we want those misses to be for the right reasons, not because we prioritized the wrong things or had to rush projects out the door before they were ready.

Legends of Runeterra and Riot Forge

We want to specifically address two areas where you’ll see immediate impact from today’s changes: Legends of Runeterra and Riot Forge. 

  • As LoR continues its journey, we’re making changes to move the game toward sustainability. We know there’s a passionate community who absolutely love this game—we do too. Despite critical achievements and the role it’s played in helping to build out the world of Runeterra, LoR has faced financial challenges since launch, costing significantly more to develop and support than it generates. In response, we're reducing the size of our team and renewing our focus on The Path of Champions. This shift allows the team to experiment more in the PvE space, concentrating on the game mode where players have been spending the most time. The LoR team has more details here, and we have a video planned for the coming weeks to talk more about the future.
  • We’re ending new game development under Riot Forge after the upcoming release of Bandle Tale: A League of Legends Story. Forge was an experiment to see what would happen when Rioters partnered with their favorite indie devs and let them loose on Runeterra with their unique viewpoints, styles, and expertise. Across six titles spanning different game genres, regions, and characters, it’s been inspiring to see what these devs created in partnership with the Forge team. We’re proud of what we’ve done together to bring these stories to life, but it’s time to refocus our efforts on the ambitious projects underway internally at Riot. 

The Journey Ahead with You

Our strategy moving forward is clear: we’re honing in on what we do best and what resonates most with you. Every endeavor, from development to storytelling to competition, will be crafted to deliver meaningful, memorable experiences with games at the center. 

While change can bring uncertainty, it also presents opportunities for growth and innovation. We’re grateful for your ongoing support; nothing Riot has ever created would be possible without you. Your passion and engagement inspire us every day, and we’re excited to continue this journey together.

Dylan & Marc

Riot Games

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Love and Deep Space: A Stellar Otome Game https://dotgg.gg/love-and-deep-space-otome-game/ Tue, 16 Jan 2024 16:09:08 +0000 https://dotgg.gg/?p=8020 Behold the best romance game of 2024! Love and Deep Space, an Otome Game releases globally and DotGG is here to give our review

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An Otome Introduction

Calling all Otome genre fans and husbando seekers! Brace yourselves for Love and Deep Space, the genre-bending game that launches on January 18, 2024. Brought to life by Papergames and Infoldgames, this cosmic escapade combines the thrill of intergalactic romance with the adrenaline rush of real-time combat. Craft your unique heroine, choose your love story from three dashing protagonists, and master your "Evol" abilities to vanquish alien threats. Are you ready to navigate the perilous depths of space while finding your cosmic soulmate?

Did we mentioned romance?

Forge Your Destiny

Forget pre-fab heroines! In Love and Deep Space, YOU take the helm. Sculpt your dream avatar, from skin tone to fiery hairstyles, and customize your voice to command respect or whisper sweet nothings. This is your universe, your story, your destiny.

Character customization in Love and Deep Space

Three Starry Bachelors Await

Xavier, the Radiant Hunter

Charm that blinds like a supernova, secrets veiled in nebulae. Loyalty forged in stardust, ready to sweep you off your cosmic feet.

Will you adventure with Xavier?

Zane, the Brooding Surgeon

Icy exterior, heart sculpted from stardust. Wit like laser fire, challenges your intellect under starry skies. Can you melt the frost and ignite his passion?

Or will you romance with Zayne?

Rafayel, the Fiery Artist

Creativity paints the cosmos, laughter echoes like a celestial melody. Spontaneous adventures, adrenaline-pumping escapades. Will his infectious enthusiasm set your heart ablaze?

Maybe you'll give your heart to Rafayel?

A Symphony of the Cosmos

The visual spectacle in this Otome game, Love and Deep Space is only amplified by the breathtaking soundtrack. Orchestral swells ignite your spirit during battles, while intimate piano melodies whisper under starry skies.

Love and Deep Space Official Theme Song >>CLICK HERE<< for the Official Song Sheet!!

Each scene is meticulously crafted with sound, from the clanging of alien weaponry to the gentle hum of your spaceship's engines. The music is more than background noise – it's a character in its own right, weaving its way through your cosmic journey and leaving a lasting echo in your heart.

Evolve Your Gameplay

Master the art of "Evol," a unique power that lets you unleash devastating attacks alongside your chosen beau.

Blast alien invaders into stardust, dodge their laser barrages, and strategize in real-time battles that test your reflexes and your bond with your interstellar soulmate.

Love and Deep Space's "Wish" System

Surely one of these characters will win the Weibo Award next year

Ready to rewrite the stars in Love and Deep Space? Dive into the celestial "Wish" system, your key to unlocking unforgettable memories with your interstellar beau and unlocking your husbando's full potential!

Think of wishes as cosmic gacha rolls, showering you with special "memories" of your chosen love interest. Each memory unlocks new chapters in your love story, revealing hidden depths and sizzling secrets. But that's not all! Certain memories boost your combat prowess, granting powerful skills and "Evol" upgrades that leave alien invaders trembling.

Two Wish Fountains Await

  • Xspace Echo: For those starting their galactic odyssey, Xspace Echo offers a warm welcome. Here, wishes grant memories with average star ratings, perfect for building your emotional bank and equipping yourself with basic combat tools.
  • Everlasting Dream: Craving cosmic fire and ultimate power? Dive into Everlasting Dream, where rare, high-star memories await. Unleash the full potential of your romance and crush alien hordes with devastating "Evol" attacks, but be warned – these wishes require rarer cosmic treasures.

The Pity System

Remember, persistence is key! Each pull brings you closer to unlocking a guaranteed 5-star memory, the pity system triggers at 70 pulls if not earlier. Additionally, these precious memories can be upgraded, further powering your cosmic prowess and deepening your interstellar romance.

Stars align, hearts ignite, destiny awaits

Love and Deep Space is more than just a game, it's a cosmic odyssey where romance burns brighter than a supernova and adventure explodes across galaxies. Craft your heroine, choose your celestial soulmate, and master the "Evol" to conquer alien threats and rewrite the stars.

Dive into stunning 3D visuals, lose yourself in a breathtaking soundtrack, and let the "Wish" system unlock memories that ignite your heart and unleash your full potential. Pre-register now, brave space cadet, and prepare for blast-off on January 18th! Your cosmic destiny awaits.

Where to download Love and Deep Space?

Love and Deep Space, Otome Game

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China Backtracks on Game Crackdown After Official Ousted https://dotgg.gg/china-backtracks-on-game-crackdown-after-official-ousted/ Wed, 03 Jan 2024 16:04:10 +0000 https://dotgg.gg/?p=7073 China Backtracks on Game Crackdown! Crackdown cools? Feng Shixin out, regs soften, but can Tencent & NetEase maintain rally?

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Cracks in the Great Firewall: China's Game Crackdown Takes a Turn

China Backtracks on Game Crackdown; In a significant development within China's regulatory framework, the sudden departure of Feng Shixin, a senior official overseeing video game oversight, has prompted a cascade of speculation, raising pivotal questions about the future of gaming in the world's largest market.

This transition merits a meticulous examination as we navigate through the following key aspects:

  1. Beijing Reevaluates Video Game Oversight: We will scrutinize the abrupt exit of Feng Shixin and its potential implications on the proposed restrictions, causing notable market perturbations for industry leaders like Tencent and NetEase.
  2. Reassessment of Regulations or Strategic Pause?: Assess the uncertainties surrounding whether this signals a genuine policy shift or a strategic maneuver aimed at refining regulatory measures.
  3. Sustainability of Market Momentum for Tencent and NetEase: Caution is warranted amidst the celebration of surging stock values for industry giants. We will closely monitor the long-term strategic considerations and potential challenges arising within the unpredictable regulatory landscape.

Join us as we meticulously navigate the intricacies of China backtracks her game crackdown, unveiling the complexities and implications of this regulatory recalibration. Whether you are a dedicated gamer, a discerning investor, or someone captivated by the intricate interplay between technology and policy, this exploration promises to provide profound insights into the evolving landscape. Prepare to delve into this serious and enlightening analysis.

Beijing Shakes Up Video Game Oversight: Feng Shixin Out, But Questions Remain

The abrupt departure of Feng Shixin, a key figure in China's video game regulation, sent shockwaves through the industry and signaled a potential shift in Beijing's approach. Feng, head of the publishing unit within the Communist Party's Publicity Department, oversaw the National Press and Publication Administration (NPPA), the body responsible for video game approvals and content restrictions. His unexpected exit, just days after the NPPA unveiled controversial proposals targeting spending and engagement in online games, sparked immediate speculation about Beijing's true intentions. Was this a definitive step back from the proposed crackdown, or simply a strategic reshuffle to refine the regulations behind closed doors?

While the precise motivations behind Feng's removal remain officially unconfirmed, the timing undeniably points towards a possible softening of stance. The proposed rules, which rattled investors and caused Tencent and NetEase's stocks to plummet, met with widespread criticism from both industry players and gamers. The specter of another 2021-style regulatory onslaught, which significantly hampered the industry's growth, loomed large. Feng's exit, then, could be seen as an attempt to appease concerns and signal a willingness to engage in dialogue with the industry before finalizing the regulations.

Softening Rules or Strategic Pause? Uncertainty Hangs Over Gaming Industry

The dust has yet to settle after Feng Shixin's ouster, leaving the gaming industry in a state of cautious optimism. While his removal suggests a potential recalibration of Beijing's regulatory stance, concrete details remain elusive. Are the proposed restrictions truly off the table, or is this merely a tactical pause to refine them behind closed doors?

Source

Will China backtracks game crackdown? The prospect of eased spending limits and content censorship would be a welcome reprieve, reviving investor confidence and potentially fueling a long-awaited growth spurt. However, the specter of a revamped, even stricter set of regulations still lingers, casting a shadow of uncertainty over future prospects.

This ambiguity breeds anxieties, forcing companies to operate in a gray area. Should they resume aggressive monetization strategies or exercise caution until definitive guidelines emerge? The answer remains shrouded in fog, leaving everyone from developers to publishers treading a delicate tightrope.

Can Tencent and NetEase Maintain the Rally? Examining the Long-Term Impact of Regulatory Shifts

The immediate shockwaves of Feng Shixin's removal sent a surge of relief through Tencent and NetEase, sending their stocks soaring. But amid the celebratory champagne toasts, a sobering question hangs in the air: can this rally hold?

The answer, unfortunately, remains shrouded in the labyrinthine corridors of Chinese policymaking. While Feng's ouster suggests a potential softening of stance, it's far from a guarantee of regulatory amnesty. The proposed rules, despite facing significant backlash, still represent Beijing's long-term vision for the gaming industry. The possibility of them returning in a revised, perhaps even more stringent form, cannot be entirely dismissed.

Credit: Bloomberg

Therefore, for industry giants like Tencent and NetEase, the current upward trajectory is best viewed as a cautious reprieve, not a definitive victory. They must navigate this uncertain landscape with strategic agility, adapting their monetization models and content pipelines to cater to any potential regulatory shifts. Diversification into overseas markets might also hold promise, mitigating the dependence on a potentially volatile domestic environment.

Navigating the Next Level: China's Gaming Industry in the Wake of Regulatory Reshuffle

The abrupt departure of Feng Shixin, a prominent figure in China's video game oversight, has cast a long shadow over the industry, creating a landscape of cautious optimism and lingering uncertainty. This shift signals a recalibration of Beijing's regulatory approach, but the precise contours of the new game remain obscure.

For industry leaders like Tencent and NetEase, this tactical conundrum demands attention. The potential relaxation of spending limits and content restrictions offers a tantalizing glimpse of growth, yet the specter of revised, potentially stricter regulations hangs heavy. Adapting monetization models, diversifying portfolios, and embracing transparency will be critical for these giants to actively navigate the shifting sands of the regulatory landscape.

Ultimately, the future of China's gaming industry depends on Beijing's ability to forge a delicate equilibrium. Balancing the vibrant potential of a thriving gaming ecosystem with legitimate concerns over addiction and social impact demands a nuanced approach. Open dialogue with industry players, clear and consistent regulations, and a concerted effort to promote healthy gaming habits will actively constitute the cornerstones of finding this elusive balance.

As China backtracks her game crackdown, a new round in the game begins. Whether it results in a win-win scenario for players, publishers, and policymakers, or ends in a frustrating stalemate, remains to be seen. One thing is certain: the world watches with bated breath as China actively navigates the next level in the complex and ever-evolving game of regulating the virtual world.

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Gacha Games Revenue Breakdown: December 2023 Winners & Losers https://dotgg.gg/gacha-games-revenue-breakdown-december-2023-winners-losers/ Mon, 01 Jan 2024 16:43:29 +0000 https://dotgg.gg/?p=6992 December Gacha Games Revenue Breakdown. Genshin dipped, but fear not! Updates roar back in 2024. Honkai: Star Rail soared on player love, proving content is king. Sub-$20k games teeter, facing a cutthroat market. DotGG reports.

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Gacha Games Landscape

The mobile gaming landscape pulsates with diverse genres, but none command center stage quite like gacha games. Fueled by a potent blend of strategy, collectible characters, and a touch of serendipity, these digital titans captivate players worldwide, generating significant revenue in the process. DotGG brings you last month's gacha games revenue breakdown, let's have fun looking at a data-driven exploration of gacha game revenue data, trends and the challenges that lie ahead.

Sensor Tower Monthly Revenue Report (Dec 2023) by Reddit user u/numberlockbs

Gacha game fans rejoice! For a year, Reddit hero u/numberlockbs has been showing us gacha games revenue breakdown every month, revealing the financial pulse of their favorite games. Now, the community showers thanks for this dedication to transparent information as seen HERE.

Click for full gacha game revenue breakdown - December 2023

Genshin Impact Drops in Revenue, but Fear Not!

Genshin Impact reigns as the undisputed monarch, having amassed a staggering $53 million in November 2023. However, December witnessed a recalibration, with revenue settling at $31 million. While this might raise eyebrows, it's crucial to interpret this fluctuation within the context of the industry's inherent flows. Seasonal variations and update schedules often influence revenue patterns, and Gacha games are no exception. Anticipate Genshin Impact's resurgence in 2024, bolstered by anticipated updates and events designed to rekindle player engagement.

Honkai: Star Rail Ascends – A Gacha Game Done Right

While some navigate turbulent waters, others rise as guiding lights. Honkai: Star Rail paints a compelling picture of success, showcasing a remarkable ascent from $19 million in November to $26 million in December. This impressive surge is a testament to the efficacy of strategic decision-making and a player-centric approach. Honkai: Star Rail's climb not only solidifies its own position but also underscores the critical role of continuous improvement and fostering social player engagement within the official Reddit page and official Discord Server.

Gacha Games Below $30,000 Revenue Face Uncertain Future

Venturing into the perilous depths of the sub-$20,000 revenue zone, we encounter games like Artery Gear and Higan: Eruthyll, teetering precariously at $20,000 and $25,000 respectively. These figures stand as stark reminders of the harsh realities of this fiercely competitive market. It's not merely a matter of statistics; these games represent the immense challenge of securing sustainable footing in such a dynamic landscape.

Factors Threatening Viability:

  • Fragile Business Models: Maintaining operational costs without sufficient income proves challenging, jeopardizing long-term viability.
  • Intensifying Competition: Standing out amidst a sea of innovative contenders demands constant evolution and captivating player experiences.
  • Waning Player Retention: Dwindling revenue often points to waning player interest. Games must prioritize captivating content updates, engaging events, and fostering vibrant communities to retain their precious player base.

Reverse: 1999 – A Dark Horse

Jessica EP ‘Catch You Now’

Time travel meets gacha in Reverse: 1999, a dark horse turn-based RPG throwing players as the Timekeeper who faces 'The Storm'. This unique narrative, coupled with in-depth characters, English voice acting, and strategic combat, has earned early buzz. Can it stay for years to come? Keep an eye on this time-travelling gacha game.

Gacha Games Revenue Wrap-up

Gacha games revenue breakdown for December 2023 shows Genshin Impact's momentary dip, contrasted by Honkai: Star Rail's ascendancy. This situation paints a dynamic picture of triumphs and set backs. Established titans weathered storms, while smaller contenders like Higan: Eruthyll faced the looming threat of the EoS due to dwindling revenues. Within this volatile landscape, the gacha games continues to rake in massive revenues as a whole. Player enthusiasm, fueled by the thrill of the pull and strategic depth, remains unwavering

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Final Fantasy Farewell? Square Enix Mobile Games Facing End of Service https://dotgg.gg/final-fantasy-farewell-square-enix-mobile-games-facing-eos/ Mon, 01 Jan 2024 14:49:30 +0000 https://dotgg.gg/?p=6976 Square Enix mobile games facing EoS? Let us look into the reasons behind recent EoS, fan reactions, and the future of their mobile gaming strategy. Is it curtains for mobile Final Fantasy and Dragon Quest? Read and join the discussion!

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Square Enix Mobile Games EoS: A Trend, Not an Anomaly

Square Enix has recently grabbed attention by announcing the EoS of several mobile games, Dissidia Final Fantasy Opera Omnia (DFFOO), Engage Kill, Fullmetal Alchemist Mobile and Dragon Quest Tact. This, however, is not an isolated incident but part of a broader trend. SQE has been notorious with mobile games EoS urging a closer examination of Square Enix's mobile gaming strategy.

Dragon Quest Dai (Square Enix) also ended its service back in April 2023

Despite the success of titles like Final Fantasy VII: Ever Crisis and Octopath Traveler: Champions of the Continent, Square Enix has faced setbacks with recent closures such as Dissidia Opera Omnia, Fullmetal Alchemist Mobile, and various Dragon Quest games, Engage Kill and The First Soldier. This wave of Square Enix Mobile Game End of Service (EoS) announcements has become a defining pattern, emphasizing the need for a comprehensive analysis of Square Enix's approach to the mobile gaming market.

Fullmetal Alchemist Mobile Announcement for End of Service (EoS) or Shut Down

The decision to shut down Opera Omnia, a mobile spin-off of the popular Dissidia fighting games, disappointed dedicated players and fans. Despite a rocky start, criticized for a lack of content at launch, the game evolved, featuring 175 characters from the Final Fantasy franchise by June 2022 and surpassing 10 million downloads.

Netizens were quick to poke fun on the game's demise

The announcement of the game's closure in February 2024 has sparked discussions among the gaming community, questioning Square Enix's commitment to its mobile gaming division. As we delve into this narrative, it's crucial to explore the broader context of Square Enix's mobile gaming endeavors, understanding the challenges they face and the potential impact on their overall gaming strategy.

Fan Reactions on Square Enix's EoS Announcements: Disappointment and Frustration

The game's February 2024 closure announcement ignited heated debates within the gaming community, casting doubt on Square Enix's commitment to mobile gaming. To unravel this matter further, it's essential to dissect the broader context of their mobile endeavors, understanding the challenges like fleeting player interest and monetization hurdles, and its potential strategic impact on their overall gaming landscape.

DFFOO End of Service (EoS) Reaction


Well known within the DFFOO community, u/SQEX_Joshua shared thoughts on Dissidia Opera Omnia on Reddit, acknowledging shock and understanding for those blindsided. He thanked the community for six years of support, highlighting players' positive impact on development teams. The community's response was a mix of sadness and nostalgia, with shared memories and gratitude expressed.

Dragon Quest Tact End of Service (EoS) Breakdown

On the Dragon Quest Tact side, the announcement of closure came as a surprise. The game had a stable player base and financial performance. The sudden nature of the decision prompted speculation and discussions among the player community. Players grappled with the unexpected end of a game that had become a significant part of their gaming lives.

The gaming community in Reddit discusses Square Enix EoS spree in 2023

Content creators showed emotional reactions, expressing gratitude for friendships and sadness over the game's end. Player and creator responses underscore the deep impact of mobile game closures on communities. Situations like these prompts the questions about Square Enix's mobile gaming strategy.

Lessons Learned: A Cautionary Tale for Mobile Games Developers

Reflecting on Square Enix's mobile games EoS saga, crucial lessons emerge for the broader landscape of mobile game development. The narrative serves as a cautionary tale for developers navigating the intricate realm of gacha games. The key takeaway lies in the necessity to strike a delicate balance between monetization and player satisfaction.

While gacha games are often labeled as pay-to-win, the distinction is nuanced. Square Enix's closures prompt a reevaluation of industry practices, urging developers to prioritize player engagement over aggressive monetization. The cautionary advice extends to fostering a transparent relationship with the player base, steering clear of predatory practices.

To avoid similar pitfalls, mobile game developers should consider alternative monetization models and industry best practices. Striking a balance between financial viability and player enjoyment becomes paramount.

Briefly exploring alternative monetization models, like cosmetic microtransactions or season passes, could provide insights for developers seeking sustainable and player-friendly approaches. This narrative becomes a valuable resource for Square Enix to be more player-centric and thriving mobile gaming ecosystem.

Closing: Square Enix's Tale Takeaway

As an FMA fan, it's sad that this game never made it to the West

From the lessons learned in Square Enix's tale, a vital message emerges for mobile game developers for their own sake. Future mobile games should prioritize player engagement above aggressive monetization. Striking a balance between profitability and satisfying gameplay experiences is key to creating sustainable, impactful mobile titles. Looking ahead, Square Enix must adapt and leverage its strengths to navigate the ever-changing mobile landscape. Maybe they should take a step back and see why games like Honkai: Star Rail has found more success.

The post Final Fantasy Farewell? Square Enix Mobile Games Facing End of Service appeared first on DotGG.

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Breaking News! China Cracks Down on Gacha Games: Daily Rewards Banned, Spending Capped, Minors Excluded https://dotgg.gg/breaking-news-china-cracks-down-on-gacha-games-daily-rewards-banned-spending-capped-minors-excluded/ Fri, 22 Dec 2023 21:46:06 +0000 https://dotgg.gg/?p=6120 Gaming Curfew in China: Farewell Daily Logins, Embrace Direct Buys! China's online gaming world just got a reset button. No more logging in daily for a pixelated carrot! New regulations ban addictive freebies and force studios to ditch the gacha gamble. Will it be a win for wallets or a loss for fun? Buckle up, video gamers, the landscape is changing!

The post Breaking News! China Cracks Down on Gacha Games: Daily Rewards Banned, Spending Capped, Minors Excluded appeared first on DotGG.

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Introduction

China's rapidly growing online gaming industry is on the verge of a paradigm shift as the National Press and Publication Administration (NPPA) introduces draft regulations targeting "excessive use and high expenditure" in games. This comprehensive initiative, dubbed the "Gaming Curfew," is set to redefine how games are played and monetized, creating ripples of change throughout the gaming ecosystem, affecting developers, publishers, and gamers alike.

Understanding China's New Drafted Law

The proposed regulations are designed to curb in-game spending and safeguard minors from gaming addiction. Seeking public feedback, the National Press and Publication Administration's draft regulations outline specific restrictions on in-game practices that encourage excessive spending, particularly among minors. Key measures include:

  1. Prohibition of inducement rewards: Daily login bonuses, first-time recharge rewards, and consecutive recharge rewards are forbidden.
  2. Crackdown on high-priced virtual item trading: Facilitating or allowing exorbitant transactions involving virtual items through hype or auction is prohibited.
  3. Mandatory user spending limits: Online games must implement user recharge limits and transparently disclose them in their service rules.
  4. Stricter controls on minor access and playtime: Game publishers must enforce stricter controls on the time periods and durations for which minors can access online games.
  5. Robust anti-addiction measures: Game publishers are required to establish and maintain comprehensive anti-addiction measures to prevent excessive play among minors.

Regulatory Aims and Benefits

These regulations aim to address issues within the online gaming market and protect the well-being of minors by:

  1. Curbing excessive spending: Banning inducement rewards discourages developers from promoting spending beyond players' means.
  2. Combating predatory practices: Restrictions on high-priced virtual item trading prevent publishers from profiting off exploitative transactions.
  3. Protecting minors: Stricter controls on access and playtime prevent minors from developing unhealthy gaming habits.
  4. Promoting responsible gaming: Robust anti-addiction measures guide minors toward healthy and balanced online gaming habits.

Embracing a Healthier Gaming Landscape

The new regulations are set to reshape the gaming environment in several ways:

  1. No More Freebies: Daily login bonuses, first-time purchase incentives, and continuous recharge rewards are eliminated, disrupting the addictive loop of "one more login" and impulsive spending.
  2. Taming the Gacha Beast: Developers must ensure "reasonable" drop rates and provide direct purchase options, potentially ending the gamble for coveted in-game items.
  3. Open-World Peace Treaty: Forced PvP, where players are attacked without consent, is banned, creating a safer space for casual players.
  4. Parental Control 2.0: Under-18s are shielded from gacha gambling, and real-world ID verification puts parents in control, fostering responsible gaming habits.

Regulatory Impact on Tech Giants

The recent regulatory storm in Hong Kong's tech sector has triggered a notable market downturn. In response to China's regulatory measures targeting in-game spending and content, industry giants Tencent and NetEase experienced substantial market value declines of 12% and 25%, respectively.

A relentless wave of regulations battered Hong Kong's tech sector, resulting in a pronounced market decline. The Hang Seng Tech Index plummeted by 4.4%, marking its most significant single-day drop since February 10th.

Players Celebrate

On one side stand those who celebrate the crackdown's potential to curb exploitative practices. Loot boxes, pay-to-win mechanics, and predatory monetization schemes have long plagued the industry, draining wallets and fostering unhealthy spending habits. The new regulations, with their caps on in-game spending and restrictions on manipulative tactics, promise a fairer playing field, prioritizing genuine enjoyment over ruthless profit extraction.

Reddit's r/gachagaming discussed the issue <<CLICK HERE>>

Guardians of Freedom

However, not all perspectives on the crackdown are optimistic. There are concerns about the potential overreach of government regulation, with fears that it might curtail creativity and restrict player choice. The specter of a homogenized and sanitized gaming landscape, meticulously controlled, casts a significant shadow. Worries extend to unintended consequences, including the possibility of developers being constrained in their efforts to innovate within stringent limitations. Furthermore, concerns arise regarding the definition of "predatory" practices, sparking fears of subjective interpretations and arbitrary enforcement. Could innocuous in-app purchases or enjoyable PvP matches inadvertently become casualties of an excessively zealous crackdown?

Reddit's r/genshin_impact discusses the issue <<CLICK HERE>>

Seeking Equilibrium

Finding the right balance between player protection and creative freedom is essential. Vigilance is crucial to ensure genuine player empowerment, not just state-sanctioned control. Open dialogue and collaboration between regulators, developers, and gamers are vital to navigate this regulatory landscape successfully.

Where can we get the news source?

  • https://www.nppa.gov.cn/xxfb/tzgs/202312/t20231221_823187.html
  • https://www.nppa.gov.cn/xxfb/tzgs/202312/P020231221577145544295.docx

Closing

As China's online gaming industry undergoes a radical transformation, the proposed regulations represent a significant step toward a more responsible and ethical gaming landscape. Prioritizing player well-being and safeguarding against predatory practices, their implementation holds the potential to usher in a new era of healthy and sustainable gaming experiences for all.

The post Breaking News! China Cracks Down on Gacha Games: Daily Rewards Banned, Spending Capped, Minors Excluded appeared first on DotGG.

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