Table of Contents
What are Heroic Missions?
Heroic missions are missions unlocked upon obtaining 50 sigils. They need to be cleared once per faction, so aim to get at least one leader per faction as you progress through the game. The heroic missions are more difficult than their non-heroic counterparts, often employing a gimmick on the map or featuring an initial push that you need to defend.
Why do Heroic Missions?
Clearing a heroic mission rewards you with 3 tomes of experience for your troops as well as a sigil upon completing it once. You need to clear them 4 more times, each with different leaders from the remaining factions. Upon clearing them, you receive 300 coins for your efforts. It is quite rewarding and will be your main source of income in the end game.
Westfall - The Dreadnaught Heroic Mission Guide
The Dreadnaught rains cannonballs in a clockwise fashion. It can even damage your buildings, so don't dilly-dally in taking it down.
Map Elements
- Gold Mines: 3
- Meeting Stones: 1
- Treasure Chests: 1
- Lanes: 2
- Enemy Towers: 1
- Ally Towers: 2
Enemy Minis
Prowler
Vultures
Ogre Mage
Gnoll Brute
Harvest Golem
Angry Chickens
Recommended Minis
Whelp Eggs
Whelp's Eggs are top-tier defensive minis that compel enemies to reconsider breaking them. Countering them demands a few steps. You could use a Blizzard spell or a combination of melee and anti-air units. Placing them near gold mines protects your Kobolds or deters enemy Kobolds. Acquiring the 'Flame Burst' talent further enhances their value as they inflict damage upon hatching. They are highly recommended in any deck and particularly effective in a Rend deck due to the cost reduction.
Rookery When one egg hatches, the others hatch immediately. | |
Flame Burst BEST Damage nearby enemies when hatching. | |
Chromatic Plating Eggs gain Taunt. |
Earth Elemental
Earth Elemental is one of the best 3-cost minis in the game. Though it only attacks towers and bosses, it excels at what it does. It can also redirect the opposing player's army by dropping it right behind them. It will walk towards the nearest enemy structure, allowing you to hit the enemy army from behind, essentially dealing free damage. It is an unbound unit, meaning you can backdoor towers, structures, or bosses. They are fairly hard to kill, requiring elemental damage to inflict significant harm to them.
Ready to Rumble Taunt on deploy. | |
Shrapnel Blast Destroying a tower deals damage to nearby enemies. | |
Obsidian Shard BEST On death, split into two smaller Earth Elementals. |
S.A.F.E. Pilot
"The S.A.F.E. Pilot serves as one of your starter minions, making it easier to upgrade to uncommon—requiring one less duplicate to purchase from the G.R.I.D. It stands as a top-tier unbound unit capable of easily decimating enemy backlines. Unlock its 'Stealth and Ambush' talent to amplify its damage output. This versatile unit can be used to one-shot gold chests, backdoor towers alongside the Quilboar, or deny enemy Kobolds from acquiring gold. It performs exceptionally well and can be effectively deployed in any deck.
Gnomish Cloaking Device BEST Deploy from the explosion with Stealth and Ambush. | |
Comin’ In Hot! Deploy twice as fast and Burn nearby enemies. | |
Gnomish Muttonizer Polymorph the first blaster target. |
Quilboar
The Quilboar is a top-tier unbound mini with numerous uses. It can collect faraway chests, distract bosses from your advancing army, deny gold from enemy Kobolds, and tank towers. Unlocking its 'Tunnel Vision' talent enables faster deployment, providing a significant advantage. Its versatility allows it to excel in any deck, contributing to its high-tier ranking.
Bristleback Deal a small amount of damage to Melee attackers. | |
Tunnel Vision BEST Deploy much more quickly. | |
Bramble Burst Inflict Poison on nearby enemies when emerging. |
Defias Bandits
Defias bandits are amazing minis capable of generating value depending on the mini they're up against. They deploy stealthed, so the enemy doesn't even know they are coming. They stun upon hitting, and they are especially effective when used near a tower, allowing the tower to land hits while the enemy is stunned. They can also stun bosses, making them quite useful, especially if the boss has a lot of range.
Unlocking their poison talent increases their damage, further demoralizing enemy players who see their high-cost mini go down to a 1-cost mini. Additionally, they can be used to pick up chests and for cycling minis at a very low cost.
Deadly Poison BEST Gain Poison. | |
Pick Lock Earn an extra +2 Gold when opening chests. | |
Last Resort On death, Stun the target for 3 seconds. |
Deck Build
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How to Clear
Your main objective here is to secure the meeting stone on the west to gain access to two gold mines there. The whelp eggs are excellent for this task as they can counter ground units like angry chickens and gnoll brutes when these units attempt to hit and destroy the eggs on the way to your base tower.
Once you have control of the meeting stone, focus your efforts on the gold chest and taking down the tower on the east. Time your deployments with the cannon by deploying your minis after the cannon's crosshair passes by your east tower. Additionally, take advantage of your unbound units to swiftly take down the tower. Once you have control of the tower, you can deploy your army closer to the Dreadnaught.
Conclusion
Here you have it, a guide to Westfall - The Dreadnaught Heroic Mission. Stay tuned to Dotgg.gg for more in-depth guides for Warcraft Rumble.