Table of Contents
Ignition Weapons can be equipped to a Teammate’s Carrier to increase their Combat Power even further.
Ignition Weapons can be obtained by challenging ‘The Secret Floor’.
Carrier Activation
- To activate the carrier and equip an Ignition Weapon, Regulars must clear Adventure Stage 15-20, reach Exclusive Equipment +20, and use 100 Soul Crystals.
- To view your Carrier, go to [Teammates], select the Teammate, tap [Equipment <> Carrier] at the top right corner of the screen to switch between regular Equipment and Carrier.
Grade
- The Ignition Weapon consists of a total of 5 parts: [Weapon / Outfit / Hat / Shoes / Hands].
- Ignition Weapon parts are divided into A, B, and C-Rank.
- The number of Secondary Stats granted by each part varies according to their Rank at the moment of obtention.
Ignition Weapon Rank | A | B | C |
Number of Secondary Stats(At the moment of obtention) | 3-4 | 2-3 | 1-2 |
Stats
- Ignition Weapons have ‘Main’ and ‘Secondary’ Stats.
- 6 new stats have been added to the Ignition Weapon.
- Applied parts: ‘Main’ Stats of Shoes and Hands part / ‘Secondary’ Stats of every part
[New Stats Details]
- Critical Hit Resistance: Decreases the enemy's Critical Hit Rate when hit by an enemy.
- Critical DMG Reduction: Critical DMG reduction multiplier when hit by an enemy's Critical Hit.
- Magic Pierce: Affects the amount of damage dealt when using magic attacks.
- Physical Pierce: Affects the amount of damage dealt when using physical attacks.
- Effect Hit: Affects the chance your debuffs and status effects will miss when applying them to enemies.
- Effect Resistance: Affects the chance enemy debuffs and status effects will miss when applied to you.
Main Stats
- Each Ignition Weapon part has 1 fixed Stat, with the exception of Shoes and Hands. Shoes and Hands parts will be granted one of the following status at a set rate.
- The Stats rates remain the same when obtaining and combining Ignition Weapon.
- The Main Stat’s value is fixed at the time of obtention, but it increases by a set value once the equipment is enhanced.
[Ignition Weapon Main Stats by Parts]
- Weapon: ATK%
- Outfit: DEF%
- Hat: HP%
- Shoes: Critical Hit DMG Increase Rate / Critical Hit DMG Reduction / Magic Resistance / Effect Hit / Effect Resistance
- Hands: Critical Hit Rate / Critical Hit Resistance / Physical Resistance / Magic Pierce / Physical Pierce
Secondary Stats
- Secondary Stats are granted from among the stats listed below at a set rate of 1/N. Secondary Stats will exclude duplicates with the Main Stat.
- When first obtained and enhanced, Secondary Stats appear in 4 Tiers (Very Low / Low / High / Very High) at a set rate of 1/N.
[Ignition Weapon Secondary Stats]
HP% / ATK% / DEF% / Critical Hit Rate / Critical Hit DMG Increase Rate / Magic Resistance / Physical Resistance / Critical Hit Resistance / Critical Hit DMG Reduction / Magic Pierce / Physical Pierce / Effect Hit / Effect Resistance / ACC / EVA
Ignition Weapon Main Status (1) and Secondary Stats (4) will not be duplicated.
- Ex.: If you were granted ATK% as a ‘Main Stat’, ATK% will not be granted again as a ‘Secondary Stat’.
- Ex.: If you were granted HP% as a ‘Main Stat’, HP% will not be granted again as a ‘Secondary Stat’.
Set Bonus
- Equipping 2 or 4 parts of the same Ignition Weapon applies a special Set Bonus.
- Set of 2: Applies a Passive Skill
- Set of 4: Applies an Active Skill
- The Set Bonus is applied even if the parts equipped are from different Ranks.
(Example: Equipping a B-Rank Myeongwol’s Umbrella and a A-Rank Myeongwol’s Wristwatch will still apply the Set of 2 Set Bonus)
How to Lock / Equip an Ignition Weapon
Ignition Weapons can be either equipped to a Teammate or safely protected.
Lock Equipment
- You can lock / unlock an Ignition Weapon through the information page by tapping the [Lock] button.
- Locked Equipment will not be displayed in the list for Enhancement or Fusion.
Equip Ignition Weapons
- Tap the empty slot to display the Ignition Weapons you currently own. They can be organized by [Grade / Set / Enhance].
Ignition Weapon Enhancement
You can enhance each part or your Ignition Weapon to increase its Stats.
How to Enhance
- Ignition Weapons can be enhanced by using Shinsu Sea Whetstone of the matching Grade or by using another Ignition Weapon of the same part.
- Different parts or locked parts will not be displayed as enhancement materials.
- Enhancement materials can be selected manually or automatically.
- When using the [+] button to select materials automatically, it will only select materials from the grades you select.
- Ignition Weapons can be enhanced up to +20.
- The amount of EXP required to reach the next level increases as the Ignition Weapon’s grade and enhancement level increases.
- Upon reaching the maximum enhancement level, excess EXP used to reach the MAX level will be returned as Shinsu Sea Whetstones of the corresponding Grade.
Enhancement Effects
- Enhancing an Ignition Weapon will increase the Stats of both ‘Main Stats’ and ‘Secondary Stats’.
- Main Stats Enhancement: Increases by a specified amount depending on the rank of Ignition Weapon.
- Secondary Stat Enhancement: Every 4 times the Ignition Weapon is enhanced, a new Secondary Stat is added up to the MAX number.
Enhancing the Ignition Weapon to another +4 after reaching the MAX number of Secondary Stats will enhance 1 out of the 4 current Secondary Stats at a set rate of 1/N.- The MAX number of Secondary Stats varies by Ignition Weapons' rank. The rank does not change when enhancing the Ignition Weapon.
- Number of Secondary Stats varies depending on the Ignition Weapons’ rank and is determined by a set rate of 1/N within the range.
(A-rank: 3-4, B-rank: 2-3, C-rank: 1-2)
Ignition Weapon Fusion
- Fusion is a system where you can obtain a new Ignition Weapon by fusing 3 Ignition Weapons.
- The system can only be used with A-Rank Ignition Weapons.
- B and C-Rank Ignition Weapons can’t be used as Fusion materials.
How to Fuse
- Fusion is available through the [Teammates > Select Teammate > Equipment] screen.
- Select the set part you want to obtain.
- Choose 3 A-Rank Ignition Weapons to use as fusion materials and proceed.
- Only A-Rank Ignition Weapons can be selected, and it is not possible to select locked or equipped weapons.
Fusion Results
- Fusion has no additional costs, and there is no chance of failure.
- After fusion is complete, you can obtain the resulting A-Rank Ignition Weapon through the main part selection screen.
Source
This guide was written by Netmarble based on the test environment and is subject to change.