Table of Contents
ATK | 352 |
HP | 2121 |
DEF | 0% |
CR | 10% |
CDMG | 50% |
Justia is a Physical Light DPS that primarily deals Fixed damage to her enemies, which bypasses most types of mitigation. This makes her the ideal DPS in the PvP mode—Mirror Wars. If you're looking to compete in this mode, you better watch out for Justia.
▸ Fixed Damage |
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• Skills that deal fixed damage ignore DEF, MRES, and Damage Reduction. • Fixed damage does NOT bypass Energy Guards. • Fixed damage cannot crit, and it cannot benefit from vulnerability debuffs. • Chains and elemental advantage still amplify fixed damage. |
Check out my other Character Guides:
Strengths and Weaknesses
+ Justia's fixed damage makes her the queen of PvP, allowing her to completely ignore the 90 RES of most endgame builds. She can kill anything that isn't Granhildr.
+ Justia's light typing also ensures that she is completely unresisted.
+Justia's skills are really cheap, allowing you to fit in even more skills in the PvP opener.
-Fixed DMG not being able to crit means that Justia's ceiling damage is laughably low, making her near unusable in endgame PvE.
-Fixed DMG not interacting with vulnerability debuffs adds salt to injury, given that most Fiends in Fiend Hunt self-apply vulnerability to create important damage windows.
Costumes
Justia currently has 5 costumes, most of which simply deal Fixed DMG, Pool Party being the exception as a setup costume. Blood Glutton also has the bonus of giving Justia tons of extra Light DMG.
White Reaper
Very Front
Quarter Moon Jab
SP ◆ 3 — CD ● 5 Turns
Deals Fixed Physical DMG based off of 275% of ATK.
Skill Potential 1
Fixed DMG +35%
Skill Potential 2
CD -2 Turns
Skill Potential 3
Fixed DMG +35%
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Fixed DMG | Fixed DMG | SP | Fixed DMG | Fixed DMG |
275% ▸ 350% | 350% ▸ 420% | 3 ▸ 2 | 420% ▸ 490% | 490% ▸ 555% |
Acquirable from Infinite Reroll. Also acquired for free from Story Pack 1.
This skill used to be unique, as it was once her only costume that could cost 2 SP, which gave you room to use 1 SP on Homunculus Lathel and 2 SP on some other costume. Now that Blood Glutton and Kendo Club can also cost 2 SP, you can use any of the three in your PvP opener, each with different pros and cons.
White Reaper being single hit makes Justia less susceptible against counters from Sylvia or Lecliss. So honestly this is more of a case to use this costume after the opener.
Key Upgrades: Design +3, Skill Potential 2 if combined with Knight of Blood, others are nice to have.
Knight of Blood
Very Front
Lunar Halo
SP ◆ 4 — CD ● 5 Turns
Attack 3 Times, each attack deals Fixed Physical DMG based off of 75% of ATK.
Skill Potential 1
CD -2 Turns
Skill Potential 2
Fixed DMG +25%
Skill Potential 3
Range Upgrade
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Fixed DMG | Fixed DMG | SP | Fixed DMG | Fixed DMG |
75% ▸ 105% | 105% ▸ 130% | 4 ▸ 3 | 130% ▸ 155% | 155% ▸ 175% |
Acquirable from Infinite Reroll. Also acquired for free from Story Pack 1.
This is the only costume that isn't really good for the PvP opener, given that it costs at least 3 SP. However, with the range upgrade from her potentials, this definitely is a pretty reliable follow up skill.
Key Upgrades: Design +3, Skill Potential 3, Skill Potential 2 if combined with White Reaper, others are nice to have.
Blood Glutton
Very Front
The Fang of Gluttony
SP ◆ 3 — CD ● 7 Turns
Elemental DMG increases by 200% for 8 turns. Recover HP equal to 35% of max HP. Deal Fixed Physical DMG based off of 150% of ATK.
Skill Potential 1
Fixed DMG +20%
Skill Potential 2
Fixed DMG +20%
Skill Potential 3
Range Upgrade:
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
SP Cost | Ele DMG Buff Fixed DMG | Ele DMG Buff Fixed DMG | Ele DMG Buff Fixed DMG | Ele DMG Buff Fixed DMG |
3 ▸ 2 | 200% ▸ 250% 150% ▸ 185% | 250% ▸ 300% 185% ▸ 225% | 300% ▸ 350% 225% ▸ 260% | 350% ▸ 400% 260% ▸ 300% |
This costume is nutty with the range upgrade, being a 2 SP, 3×3 AoE. It'd be completely uncontested in PvP compared to her other costumes if it weren't for the fact that the Fixed DMG multipliers are on the lower end. You'll definitely be needing a lot of dupes on this costume to hit HP breakpoints in PvP, and even then, it'd be kind of unreliable versus meta tanks once they get their potentials.
The fact however that this costume can easily hit multiple enemies makes this a formidable costume in PvP.
Oh right, the Elemental DMG buff. Even with this insane buff, it can only do so much for Justia. Her ceiling damage with this costume still does not compare to any of the other light DPS units, even Angelica. This costume does not make her competitive in PvE.
Key Upgrades: Design +1, Skill Potential 3, everything else helps her reach HP breakpoints.
Kendo Club
Very Front
Sakura Halo's Stroke
SP ◆ 4 — CD ● 5 Turns
Attack 3 Times, each attack deals Fixed Physical DMG based off of 90% of ATK.
Skill Potential 1
Fixed DMG +15%
Skill Potential 2
Fixed DMG +15%
Skill Potential 3
SP -1
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Fixed DMG | Fixed DMG | SP Cost | Fixed DMG | Fixed DMG |
90% ▸ 120% | 120% ▸ 150% | 4 ▸ 3 | 150% ▸ 175% | 175% ▸ 200% |
Interestingly enough, this costume is kind of her highest multiplier costume, at 759% with her own chains accounted for. Additionally, because a lot of players in PvP position their units to avoid taking collateral by single line AoEs, Kendo Club's V pattern may unironically be more reliable than White Reaper's. This costume isn't free though, so definitely make do with what costumes you have at your disposal.
Key Upgrades: Design +3, Skill Potential 3, others are nice to have.
Pool Party
Me
Food Fighter
SP ◆ 2 — CD ● 7 Turns
Creates an Energy Guard equal to 100% of max HP that takes DMG for 4 turns. Increase ATK by 100% for 4 turns.
Skill Potential 1
ATK Buff +30%
Skill Potential 2
NEW: Acquire 6 SP
Skill Potential 3
Buff Duration +2 Turns
+1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|
Energy Guard ATK Buff | Energy Guard ATK Buff | SP Cost | Energy Guard ATK Buff | Energy Guard ATK Buff |
100% ▸ 120% 100% ▸ 114% | 120% ▸ 139% 114% ▸ 127% | 2 ▸ 1 | 139% ▸ 157% 127% ▸ 138% | 157% ▸ 175% 138% ▸ 150% |
Limited costume tied to summer events.
This costume may not seem that appealing since it's guaranteed not to kill anyone, but this costume should be useful in turtle openers that attempt to simply survive turn 2 against Granhildr defenses, then strike back in turn 3. With the duration buff from her potential, this makes it possible to not need Lathel in your attack team. This costume is most likely unusable in defense, however.
Skill potential 2, while being nice in PvE, doesn't matter since Justia doesn't see play in PvE. Currently PvP gives you so much SP per turn that this potential isn't really a priority there either.
Key Upgrades: Design +3, Skill Potential 3, others are nice to have.
Building Justia
The builds here will be for PvP, since that's where Justia sees play. Building her can be a bit tricky, since it depends on your substats, and whether you have her exclusive weapon:
Royaldite
Exclusive Stat — 45 ATK%
Correct Main Stats — ATK + either ATK or ATK%
This exclusive weapon is a big boost in Justia's damage, given that she only wants ATK stats.
Bond Potential
HP | 17% |
ATK | 80 |
MRES | 8.4% |
HP | 17% |
ATK | 80 |
Light DMG | 30% |
HP | 62.4% |
ATK | 14.2% |
Light DMG | 30% |
HP | 17% |
ATK | 52% |
Light DMG | 30% |
HP | 17% |
ATK | 52% |
DEF | 8.4% |
Read below to see which potential is best for your Justia.
Optimal Build [PvP]
Optimal Substat Spread (Assuming BBS Refinements) — 15 ATK% substats
Yes, you read it right, Justia's optimal build does require her to have full ATK% substats. This is because flat ATK in main stats and potentials are valued higher than they are in substats. Thus the optimal build takes flat ATK from all possible main stats and bond potentials (White Reaper or Knight of Blood) and takes ATK% from all the substats.
The above build is substat reroll hell. Thus if you're not a masochist (or an unhinged Justia enjoyer), you can settle with a slightly worse build (about 2-3% worse), where you balance ATK% and flat ATK substats (still skewed towards ATK%) and take ATK% from your potentials (Kendo Club or Pool Party).
Justia wants full DEF gear because a) Lecliss and her counters are a menace, and b) you can't get ATK/% substats from MRES gear.
You can either take CR + HP% or CDMG + HP% as her accessory, it shouldn't really matter since she can't crit.