Character Guide — Angelica

Angelica is a Magic Light DPS that primarily deals damage based on enemy max HP. She also functions as a bruiser, giving herself damage reduction buffs to help mitigate the damage that she takes. If you're looking for a Light DPS for PvE content, she offers some of the easiest ways to deal tons of damage.
MATK242
HP3297
MRES0%
CR10%
CDMG100%
Base Stats [Level 100]

Angelica is a Magic Light DPS that primarily deals damage based on enemy max HP. She also functions as a bruiser, giving herself damage reduction buffs to help mitigate the damage that she takes. If you're looking for a Light DPS for PvE content, she offers some of the easiest ways to deal tons of damage.

HP Scaling Skills
Character skills that scale off HP (whether their own or the enemy's) cap off at a 20,000 coefficient. This means that if the character or the enemy has more than 20,000 HP, the skill treats them as if they have exactly 20,000 HP instead.

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Strengths and Weaknesses

Angelica scaling off enemy HP makes it so that she requires very little investment (especially levels) for beginners to perform well.
Her damage return of investment is very high, making her capable of trivializing a lot of early to mid-game content.

Her not being reliant on MATK buffs means that she can easily be slotted in both magic and physical teams.
Potentials give Angelica a full skill cycle with only two costumes.

Besides Diana, the only way to reliably buff Angelica's damage is through chains.
This means that Angelica's damage ceiling is much lower than other DPS units at endgame investment, which is relevant in endgame PvE such as Fiend Hunt or scoring high in Last Night.

Costumes

Angelica currently has 3 costumes. The Fallen and Pool Party both deal raw HP based damage, while Neon Saviour deals HP based damage in the form of a long-lasting DoT. All of her costumes include a damage reduction buff to herself.

The Fallen

Very
Front

Corrupted Divine Retribution
SP ◆ 3 — CD ● 5 Turns
Decrease incoming DMG by 50% for 2 turns. Deal Magic DMG based off of 30% of the target's max HP.

Skill Potential 1
CD -2 Turns

Skill Potential 2
Magic DMG +5%

Skill Potential 3
Magic DMG +5%

+1+2+3+4+5
Magic DMGMagic DMGSPMagic DMGMagic DMG
30% ▸ 38%38% ▸ 46%3 ▸ 246% ▸ 53%53% ▸ 60%
Costume Designs

The Fallen is Angelica's base costume, recruitable in the pub's rotating pool.

This costume is good for its cost, dealing a single hit of HP% damage. The pattern can be hard to utilize, but it's better to think of it as a single target nuke that hits other enemies when circumstances allow for it. Angelica gains 50% damage reduction from this costume, which is decent for tanking, but much twice as worse compared to her other two costumes with 75% reduction.

Key Upgrades: Design +3, Skill Potential 1, others are nice to have.

Pool Party

Very
Front

Sacred Swing
SP ◆ 5 — CD ● 5 Turns
Decrease incoming DMG by 75% for 2 turns. Attack 3 Times, each attack deals Magic DMG based off of 15% of the target's max HP.

Skill Potential 1
Magic DMG +2%

Skill Potential 2
Magic DMG +2%

Skill Potential 3
CD -2 Turns

+1+2+3+4+5
Magic DMGMagic DMGSPMagic DMGMagic DMG
15% ▸ 18%18% ▸ 21%5 ▸ 421% ▸ 23%23% ▸ 25%
Costume Designs

Pool Party is Angelica's best costume, with a decent AoE while also dealing the most damage out of her costumes in a single turn. If you do not have this costume, it's probably not recommended to invest in her. If you have both Pool Party and The Fallen, you can unlock both of their CD reduction potentials so you can use her skills every turn.

Key Upgrades: Design +3, Skill Potential 3, others are nice to have.

Neon Saviour

Very
Front

Jormun Reverse Mode
SP ◆ 6 — CD ● 7 Turns
Decrease incoming DMG by 75% for 2 turns. Deal Magic DMG based off of 5% of the target's max HP. Deal Magic DMG based off of 14% of the target's max HP every turn for 8 turns.

Skill Potential 1
SP -1

Skill Potential 2
DoT DMG +12%

Skill Potential 3
SP -1

+1+2+3+4+5
DoTDoTSPDoTDoT
14% ▸ 18%18% ▸ 21%6 ▸ 521% ▸ 23%23% ▸ 25%
Costume Designs

Neon Saviour is the least impressive of Angelica's costumes, but it has its uses. Its 3 tile AoE covers enemy formations that her other two costumes can't, while it is also her highest damaging skill provided that the battle lasts for a couple of turns. Given that she has tons of damage reduction across her costumes, she can tank enemy hits in order to get those turns. The long cooldown is a shame, but with her other costumes having 3 turn cooldowns, that downside shouldn't be much of a problem.

Neon Saviour also happens to be Angelica's best bond potential for PvE content, so getting a single copy of her at least will benefit her.

Key Upgrades: Skill Potential 1, 2, and 3, Design +3

Building Angelica

Angelica only needs Crit DMG and Crit Rate in order to deal damage. Prioritize building towards the Crit DMG cap in PvE, and prioritize building towards the Crit Rate cap in PvP.

Bond Potential

HP62.4%
MRES5%
Light DMG30%
The Fallen
HP62.4%
Crit Rate4.6%
CDMG47.2%
Pool Party
HP62.4%
CDMG28.4%
Light DMG30%
Neon Saviour

Neon Savior is Angelica's best bond potential for PvE, since it gives her both CDMG and Light DMG. If you don't have this costume, The Fallen is the next best option against dark enemies, while Pool Party is the next best against non-dark enemies.

If you're using Angelica in Mirror Wars, Pool Party is her best bond potential since it also gives Crit Rate.

Optimal Build [PvE]

or

Build as much CDMG as possible for Angelica, up to the 700% CDMG cap. Afterwards, build for Crit Rate for consistency. Note that you can also use the physical counterparts of the weapon and gloves, so long as you use the ones with CDMG and Crit Rate main stats.

Build either full DEF or full MRES depending on the enemies you're facing.

Evil Sword Jormun
Exclusive Stat — 90% Crit DMG
This exclusive weapon is a considerable boost to Angelica's DMG, allowing you to build more crit rate on her substats. It is worth noting, however, that it is feasible to reach 700% CDMG without her exclusive weapon.

Optimal Build [PvP]

or

Build as much Crit Rate as possible, 100% if you're willing to put in the investment, then put the rest of your substats in either CDMG or HP% for survivability. A UR4 build will require 6 Crit Rate substats to reach 100%. You can usually get by with around 450%-500% CDMG for PvP.