Table of Contents
Furina is a character who makes use of the entire party's HP to unleash attacks.
Furina can use her Charged Attack to change her Arkhe, and at intervals, her Normal Attacks deal the corresponding Pneuma- or Ousia-aligned Hydro DMG.
Furina's Elemental Skill summons either the Salon Members or the Singer of Many Waters based on her current Arkhe. The former fight alongside the active character, and upon attacking, consume character HP to increase the DMG dealt. The latter continuously heals nearby characters.
Her Elemental Burst causes the whole party to enter the Universal Revelry state. In this state, Furina gains Fanfare when character HP increases or decreases, increasing the DMG dealt and Healing Bonus of all nearby party members.
Skills
Normal Attack: Soloist's Solicitation
Normal Attack
Performs up to 4 consecutive strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.
Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.
Elemental Skill: Salon Solitaire
Invites the guests of the Salon Solitaire to come forth and abet in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.
Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.
Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.
The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.
Duration: 30 seconds
Cooldown: 20 seconds
Elemental Burst: Let the People Rejoice
Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.
Duration: 18 seconds
Cooldown: 15 seconds
Energy Cost: 60
Ascension 1: Endless Waltz
When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal a nearby party member for 2% of their Max HP once every 2s within the next 4s.
Ascension 4: Unheard Confession
Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways:
Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%.
Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.
Passive Talent: The Sea Is My Stage
Xenochromatic Fontemer Aberrant ability CD decreased by 30%.
Talent Priorities
Burst = Skill > Normal ATK
Because of her HP drain and Burst mechanics, Furina encourages the use of teamwide healers.
Ascension Materials
Below are the materials that Furina needs in Genshin Impact for each of her ascensions and their total amount. Keep in mind that the Mora provided below does not include the Mora you need to level her up.
Ascension | Materials | Total Materials |
---|---|---|
1 | 1x Varunada Lazurite Sliver 3x Lakelight Lily 3x WhopperÂflower Nectar 20000x Mora | 1x Varunada Lazurite Sliver 3x Lakelight Lily 3x WhopperÂflower Nectar 20000x Mora |
2 | 3x Varunada Lazurite Fragment 2x Water That Failed To Transcend 10x Lakelight Lily 15x WhopperÂflower Nectar 40000x Mora | 1x Varunada Lazurite Sliver 3x Varunada Lazurite Fragment 2x Water That Failed To Transcend 13x Lakelight Lily 18x WhopperÂflower Nectar 60000x Mora |
3 | 6x Varunada Lazurite Fragment 4x Water That Failed To Transcend 20x Lakelight Lily 12x Shimmering Nectar 60000x Mora | 1x Varunada Lazurite Sliver 9x Varunada Lazurite Fragment 6x Water That Failed To Transcend 33x Lakelight Lily 18x WhopperÂflower Nectar 12x Shimmering Nectar 120000x Mora |
4 | 3x Varunada Lazurite Chunk 8x Water That Failed To Transcend 30x Lakelight Lily 18x Shimmering Nectar 80000x Mora | 1x Varunada Lazurite Sliver 9x Varunada Lazurite Fragment 3x Varunada Lazurite Chunk 14x Water That Failed To Transcend 63x Lakelight Lily 18x WhopperÂflower Nectar 30x Shimmering Nectar 200000x Mora |
5 | 6x Varunada Lazurite Chunk 12x Water That Failed To Transcend 45x Lakelight Lily 12x Energy Nectar 100000x Mora | 1x Varunada Lazurite Sliver 9x Varunada Lazurite Fragment 9x Varunada Lazurite Chunk 26x Water That Failed To Transcend 108x Lakelight Lily 18x WhopperÂflower Nectar 30x Shimmering Nectar 12x Energy Nectar 300000x Mora |
6 | 6x Varunada Lazurite Gemstone 20x Water That Failed To Transcend 60x Lakelight Lily 24x Energy Nectar 120000x Mora | 1x Varunada Lazurite Sliver 9x Varunada Lazurite Fragment 9x Varunada Lazurite Chunk 6x Varunada Lazurite Gemstone 46x Water That Failed To Transcend 168x Lakelight Lily 18x WhopperÂflower Nectar 30x Shimmering Nectar 36x Energy Nectar 420000x Mora |
Talent Materials
The table below shows the number of materials that Furina needs to level up one of her talents. Remember to multiply the total materials by 3 for all of her attacks (Normal Attacks, Elemental Skill, and Elemental Burst).
Level | Materials | Total Materials |
---|---|---|
2 | 3x Teachings of Justice 6x WhopperÂflower Nectar 12500x Mora | 3x Teachings of Justice 6x WhopperÂflower Nectar 12500x Mora |
3 | 2x Guide to Justice 3x Shimmering Nectar 17500x Mora | 3x Teachings of Justice 2x Guide to Justice 6x WhopperÂflower Nectar 3x Shimmering Nectar 30000x Mora |
4 | 4x Guide to Justice 4x Shimmering Nectar 25000x Mora | 3x Teachings of Justice 6x Guide to Justice 6x WhopperÂflower Nectar 7x Shimmering Nectar 55000x Mora |
5 | 6x Guide to Justice 6x Shimmering Nectar 30000x Mora | 3x Teachings of Justice 12x Guide to Justice 6x WhopperÂflower Nectar 13x Shimmering Nectar 85000x Mora |
6 | 9x Guide to Justice 9x Shimmering Nectar 37500x Mora | 3x Teachings of Justice 21x Guide to Justice 6x WhopperÂflower Nectar 22x Shimmering Nectar 123000x Mora |
7 | 4x Philosophies of Justice 4x Energy Nectar 1x Lightless Mass 120000x Mora | 3x Teachings of Justice 21x Guide to Justice 4x Philosophies of Justice 6x WhopperÂflower Nectar 22x Shimmering Nectar 4x Energy Nectar 1x Lightless Mass 243000x Mora |
8 | 6x Philosophies of Justice 6x Energy Nectar 1x Lightless Mass 260000x Mora | 3x Teachings of Justice 21x Guide to Justice 10x Philosophies of Justice 6x WhopperÂflower Nectar 22x Shimmering Nectar 10x Energy Nectar 2x Lightless Mass 503000x Mora |
9 | 12x Philosophies of Justice 9x Energy Nectar 2x Lightless Mass 450000x Mora | 3x Teachings of Justice 21x Guide to Justice 22x Philosophies of Justice 6x WhopperÂflower Nectar 22x Shimmering Nectar 19x Energy Nectar 4x Lightless Mass 953000x Mora |
10 | 16x Philosophies of Justice 12x Energy Nectar 2x Lightless Mass 1x Crown of Insight 700000x Mora | 3x Teachings of Justice 21x Guide to Justice 38x Philosophies of Justice 6x WhopperÂflower Nectar 22x Shimmering Nectar 31x Energy Nectar 6x Lightless Mass 1653000x Mora 1x Crown of Insight |
Constellations
Best Constellations: C1, C2 & C6
C1: "Love Is a Rebellious Bird That None Can Tame"
When using Let the People Rejoice, Furina will gain 150 Fanfare.
Additionally, Furina's Fanfare limit is increased by 100.
C2: "A Woman Adapts Like Duckweed in Water"
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.
C3: "My Secret Is Hidden Within Me, No One Will Know My Name"
Increases the Level of Let the People Rejoice by 3.
Maximum upgrade level is 15.
C4: "They Know Not Life, Who Dwelt in the Netherworld Not!"
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to the active character, Furina will restore 4 Energy. This effect triggers once every 5s.
C5: "His Name I Now Know, It Is…!"
Increases the Level of Salon Solitaire by 3.
Maximum upgrade level is 15.
C6: "Hear Me — Let Us Raise the Chalice of Love!"
When using Salon Solitaire, Furina gains "Center of Attention" for 10s.
Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP.
Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:
Arkhe: Ousia
Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Arkhe: Pneuma
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.
During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.
Recommended Weapons
- Splendor of Tranquil Waters (5✩)
- Primordial Jade Cutter (5✩)
- Festering Desire (4✩) [R5]
~= Key of Khaj-Nisut (5✩)* - Fleuve Cendre Ferryman (4✩) [R5]
~= Favonius Sword (4✩)* - Wolf-Fang (4✩)
~= Haran Geppaku Futsu (5✩)
~= Light of Foliar Incision (5✩)
~= Mistsplitter Reforged (5✩) - Skyward Blade (5✩)
~= The Dockhand's Assistant (4✩)
~= Harbinger of Dawn (3✩)
1) Splendor of Tranquil Waters (ATK: 542 • CRIT DMG: 88.2%)
[Refinement 1] When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
2) Primordial Jade Cutter (ATK: 542 • CRIT Rate: 44.1%)
[Refinement 1] HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP.
3) Festering Desire (ATK: 510 • Energy Recharge: 45.9%)
[Refinement 5] Increases Elemental Skill DMG by 32% and Elemental Skill CRIT Rate by 12%.
4) Fleuve Cendre Ferryman (ATK: 510 • Energy Recharge: 45.9%)
[Refinement 5] Increases Elemental Skill CRIT Rate by 16%. Additionally, increases Energy Recharge by 32% for 5s after using an Elemental Skill.
5) Wolf-Fang (ATK: 510 • CRIT Rate: 27.6%)
[Refinement 1] DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
6) Skyward Blade (ATK: 608 • Energy Recharge: 55.1%)
[Refinement 1] CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20% of ATK. Skypiercing Might lasts for 12s.
Recommended Artifacts
- Golden Troupe (4)
- Tenacity of the Millelith (4)
- +15% Hydro DMG set (2) / Golden Troupe (2) / +20% HP set (2) / Emblem of Severed Fate (2) [Choose Two]
1) 4-Pc Golden Troupe
2-Piece Bonus: Increases Elemental Skill DMG by 20%.
4-Piece Bonus: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
2) 4-Pc Tenacity of the Millelith
2-Piece Bonus: HP +20%
4-Piece Bonus: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
3) +15% Hydro DMG set (2) / Golden Troupe (2) / +20% HP set (2) / Emblem of Severed Fate (2) [Choose Two]
Artifact Main Stats | Artifact Sub Stats |
---|---|
Sands - Energy Recharge / HP% Goblet - HP% / Hydro DMG* Circlet - Crit Rate / Crit DMG HP% is recommended with Golden Troupe (4) as an artifact set, otherwise, Hydro DMG is recommended. At C2 the two become roughly similar, assuming Golden Troupe (4). | Energy Recharge* Crit Rate / Crit DMG ~= HP% Flat HP Energy Recharge should be prioritized until requirements are met. |
Team Compositions
Freeze Team
Furina: Off-Field Sub-DPS
Neuvillette / Wriothesley: Main DPS
Kazuha: Anemo CC + Element RES
Charlotte: Healer + Cryo Applicant
Vaporize Team
Furina: Off-Field Sub-DPS
Diluc / Yoimiya / Klee / Yanfei / Hu Tao: Main DPS
Xingqiu: Sub-DPS + Hydro Resonance
Jean: Healer + Anemo RES
Electro-Charged Team
Furina: Off-Field Sub-DPS
Yae Miko / Lisa / Keqing: Main DPS
Raiden Shogun / Fischl / Beidou: Sub-DPS + Electro Resonance
Kokomi / Barbara: Healer + Hydro Resonance
Xiao Team
Furina: Off-Field Sub-DPS
Xiao: Main DPS
Faruzan: Anemo Buffer
Bennett: Healer + Buffer
Bounty Bloom Team
Furina: Off-Field Sub-DPS
Nilou: Bounty Creator