Tier Lists Archives • DotGG https://dotgg.gg/tag/tier-lists/ Gaming Network Thu, 21 Mar 2024 21:38:23 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://dotgg.gg/wp-content/uploads/sites/16/2023/08/cropped-DotGG-Icon-1-32x32.png Tier Lists Archives • DotGG https://dotgg.gg/tag/tier-lists/ 32 32 222528845 BLEACH: Soul Reaper Tier List https://dotgg.gg/bleach-soul-reaper-tier-list/ Wed, 20 Mar 2024 11:25:48 +0000 https://dotgg.gg/?p=18917 Best BLEACH: Soul Reaper characters, ranked!

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Hey there, Soul Reapers! Ready to level up your game in BLEACH: Soul Reaper? Whether you're a seasoned pro or just starting out, this guide has got you covered!

We're breaking down the tiers for you, from the heavy-hitting S Tier champs to the trusty A and B Tier heroes, and even the underdog favorites in the C Tier. Get the lowdown on each character's strengths and weaknesses to build a squad that'll crush the competition.

Discover the powerhouses and hidden gems waiting to be unleashed, and pick up some slick strategies to outsmart your opponents. With this tier list in your back pocket, you'll be ruling the Soul Society in no time!

TierUnit
S TierUnohana
Yamamoto
Mayuri
A TierToshiro
Byakuya
Gin
Soifon
Isshin
Rukia
Urahara
Yoruichi
Aizen
B TierIchigo Kurosaki
Kyoraku
Nanao
Tosen
Yachiru
Jūshirō
Kenpachi
C TierChojiro Sasakibe
Renji Abarai
Orihime
Shiba
Hisagi

Tier List Explanation

  • S Tier: The S Tier includes characters that are considered the strongest and most versatile in the game. These characters possess exceptional abilities and synergies that greatly enhance team performance. They are the top picks for competitive gameplay and are highly sought after by players.
  • A Tier: The A Tier consists of characters that are very strong and valuable additions to any team. While not as dominant as those in the S Tier, A Tier characters still offer significant utility and effectiveness in battles. They are reliable choices for both offense and defense and contribute positively to team strategies.
  • B Tier: The B Tier includes characters that are solid options for teams but may lack the same level of versatility or power as those in higher tiers. These characters have useful abilities and can perform well in battles, but they may require more strategic usage or team support to reach their full potential.
  • C Tier: The C Tier encompasses characters that are considered average or below average in terms of effectiveness. While they may have some utility or niche uses, C Tier characters generally lack the overall strength or versatility of those in higher tiers.

Unohana

Considered the best character currently available in the game due to her abilities such as AOE heal, purification, and debuffs. She is highly versatile and greatly enhances team performance.

Yamamoto

Known for his AOE burn ability, making him incredibly strong in battles. At six stars, he outperforms most SSR pluses, making him a formidable force in the game.

Mayuri

Despite some disagreement, Mayuri holds the third spot in the S tier. He is easy to build, possesses revival abilities upon death, and inflicts poison, making him invaluable for keeping the backline safe.

Toshiro

A character with a Love/Hate relationship. While his abilities, especially his Thousand-Year ice prison, are impressive, he requires significant investment and is slightly lower in spec compared to SSR pluses.

Byakuya

Known for his AOE damage, disarming, and speed reduction abilities, Byakuya offers a solid toolkit for battles, although he falls just short of the top tier.

Gin

Described as an offensive juggernaut, Gin's ultimate ability deals significant damage, making him a formidable force in battle. He also inflicts poison on targets, aiding in dismantling opponents' teams.

Soifon

A solid character with an ultimate that deals high damage and crit strikes on marked enemies. She synergizes well with Mayuri and other characters, making her a valuable addition to any team.

Isshin

Considered one of the best tanks in the game, Isshin excels in absorbing damage and providing support to the team with his abilities, including Counter Strike barrier.

Rukia

The only SR character in the A tier, Rukia boasts a solid ultimate ability and high stats, making her a reliable option for both offense and defense.

Urahara

Despite some useful abilities, Urahara's random buffs may limit his effectiveness in battles.

Yoruichi

Known for her potential to be a top-tier character with further development, Yoruichi's abilities may require refinement before reaching her full potential.

Aizen

A powerful character with AOE abilities, Aizen's effectiveness may vary depending on team composition and strategy, leading to his placement in the A tier.

Ichigo Kurosaki

Known as a major glass cannon due to his offensive capabilities but struggles with survivability in battles, leading to his placement in the B tier.

Kyoraku

While possessing some useful abilities, Kyoraku's reliance on randomness may limit his effectiveness in battles, leading to his placement in the B tier.

Nanao

Possessing an impressive toolkit, Nanao's abilities offer utility and crowd control, although her effectiveness depends on strategic usage and team composition.

Tosen

While Tosen has powerful abilities such as AOE damage and debuffs, his effectiveness may vary depending on team synergy, leading to his placement in the B tier.

Yachiru

Known for her speed-increasing abilities, Yoru provides valuable support to the team.

Jūshirō

With an ability to absorb damage and deal it back to enemies, Jūshirō has potential as a damage dealer, although his survivability may be a concern in certain situations.

Kenpachi

While possessing offensive prowess, Kenpachi's effectiveness may require further testing.

C Tier

All characters in C tier are somewhat serviceable in niche situations but ultimately falls short to other units in higher tiers.

Chojiro Sasakibe

Renji Abarai

Orihime

Shiba

Hisagi

BLEACH: Soul Reaper Tier List FAQ

What is a tier list in Bleach: Soul Reaper?

A tier list categorizes characters into different tiers based on their overall strength and effectiveness in the game. It helps players understand which characters are considered the strongest and which ones may need improvement.

How is the tier list created?

Tier lists are often created by experienced players or community members who analyze various factors such as character abilities, stats, synergy with other characters, and performance in different game modes. The list is then updated based on feedback and changes in the game's meta.

Why is a tier list useful?

A tier list helps players make informed decisions when choosing characters for their teams. It provides guidance on which characters are worth investing in and which ones may not be as effective in competitive gameplay.

Is the tier list definitive?

No, the tier list is not definitive and can vary depending on individual playstyles, team compositions, and game updates. It serves as a general guideline rather than a strict rule, and players are encouraged to experiment and find what works best for them.

How often is the tier list updated?

Tier lists are typically updated periodically to reflect changes in the game's meta, balance patches, and new character releases. However, the frequency of updates may vary depending on the community or the source of the tier list.

Should I always follow the tier list?

While the tier list provides valuable insights, it's essential to consider other factors such as personal preferences, playstyle, and team synergy. Experimenting with different characters and strategies can lead to surprising successes and enjoyable gameplay experiences.

Where can I find the latest tier list for Bleach: Soul Reaper?

Tier lists can often be found on gaming forums, community websites, or social media platforms dedicated to Bleach: Soul Reaper. Be sure to check reputable sources and consider multiple perspectives to get a comprehensive understanding.

Conclusion

In conclusion, armed with newfound knowledge, may you conquer Bleach: Soul Reaper with confidence and gusto. Here's to many more epic adventures ahead. Keep gaming, stay strong, and may victory be yours!

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18917
One Piece Card Game Meta Tier List (OP-06) https://dotgg.gg/one-piece-card-game-meta-tier-list/ Mon, 18 Mar 2024 06:08:36 +0000 https://dotgg.gg/?p=14927 Best One Piece Card Game Leaders and decks. A detailed report on the current OP-06 meta.

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Welcome to our One Piece Card Game Meta Tier List! In this meta report, we will look at the best decks of the One Piece Card Game metagame. We will separate the archetypes into three tiers in order of their relevance, from top to bottom in each tier.

TierDeck
Tier 1🔵⚫ Sakazuki
⚫ Gecko Moria
Tier 2🟡 Charlotte Katakuri
🟢🟡 Yamato
🔵🟣 Vinsmoke Reiju
🔴🟣 Trafalgar Law
Tier 3 🟡 Enel
⚫🟢 Perona
🟢 Green Uta

Please note, SakazukiGreat Eruption, and Reject will be banned starting from June 21, 2024 with the release of OP-07 - 500 Years in the Future.

Tier Explanation

To create this Meta Tier list, I used data from tournaments, online ranked play, and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.

The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' own preferences.

Tier 1: The top performers and most represented decks in the meta. They have good matchups in the current and meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.

Tier 2: Popular Meta decks that have solid matchup tables. Tier A decks can rival Tier S decks in performance, but may have weaknesses and less representation, holding them back from joining Tier S.

Tier 3: Comprising less popular decks or those experiencing a decline in performance, Tier B includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.

Blue Black Sakazuki

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Sakazuki remains a dominant force in the OP06 Meta, excelling at maintaining control over the board. Its cost-reduction ability pairs well with cards like Rob Lucci, Hound Blaze, Ama no Murakumo, and Borsalino, allowing you to deal with opponents' Characters.

The inclusion of 8 Gecko Moria has significantly bolstered the archetype's late-game potential, enabling impactful plays, particularly with Rob Lucci, and setting up a wide board of attackers for the upcoming turn. The list has access to value cards like Brannew, Sabo, Rebecca, and Gecko Moria, ensuring you don't run out of value throughout the game.

Sakazuki has emerged as a popular choice in both tournaments and ranked sim, solidifying its position as one of the premier decks in the current meta.

Guide:

Black Gecko Moria

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In the OP06 meta, Black Gecko Moria has been achieving notable success by effectively balancing board development and control strategies. It utilizes cost-reduction cards to enable powerful plays with Rob Lucci and Absalom.

This is a difficult deck to pilot as it relies on cards from your trash, getting them back on the board or in your hand through Gecko Moria's leader effect, Doctor Hogback, and 8 Gecko Moria. Capitalizing on Gecko Moria's board development effect, you're able to establish a formidable board presence, launching a barrage of attacks that force opponents to expend their resources.

Black Gecko Moria has a great matchup table against most of the popular meta decks you'll go up against.

Charlotte Katakuri

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Renowned for its trigger effects, Yellow Katakuri stands out as one of the top contenders in the meta. The leader's ability provides invaluable card knowledge and the flexibility to manipulate the top card in your Life Area, creating pressure through trigger board development.

Mid-game pressure is pivotal for Katakuri, leveraging the +1000 ability to inflict damage to opposing Leaders while transitioning into late-game plays centered around Big Mom. The inclusion of 10 Charlotte Linlin not only grants an additional life card but also threatens opponents' Life cards, placing them at risk of losing to your attacks.

The late-game strength of 7 and 10 Charlotte Linlin is crucial, enabling you to outvalue opponents and eventually go through their blockers for that last one-hit wincon.

Green Yellow Yamato

Yamato can be quite bothersome with the Double Attack ability, forcing Counter resources out of the opponent. Onami's Banish synergizes with Yamato's Double Attack, threatening to Trash two Life cards if the opponent doesn't commit Counter cards.

Hody Jones comes in handy to rest the opponent's blockers, creating opportunities to target their Leader and potentially clinch the game. Offering a straightforward yet potent gameplay experience, this deck overwhelms other decks with threatful attacks.

There are currently two competitive lists for Yamato, the Sky Wano Hybrid and Fortress lists, both performing well and have different playstyles.

Sky Wano Hybrid:

This version takes advantage of Sky Island and Land of the Wano characters as part of its game plan. It can be quite aggressive on the board with a couple of Trigger cards to enable you to develop Characters like Satori, Charlotte Cracker, and Kikunojo without using any Don!!!.

Fortress:

The Fortress version plays around Eustass"Captain"Kid setup. You want to have him on the board, along with a couple of blockers to set up your Fortress, making it difficult for the opponent to reach your Leader. Donquixote Doflamingo joins the battle in the late game, offering a reliable defensive ability and shutting down the opponent's aggression on the upcoming turn.

Vinsmoke Reiju

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The Reiju Germa 66 version has seen the most success in OP06 meta. This variant leverages Germa 66 cards such as Ichiji, Niji, Yonji, and Reiju to summon their higher-cost versions from either hand or Trash. This playstyle necessitates the return of Don!! cards to facilitate such plays, resulting in fewer Don!! cards compared to opponents.

However, Returning a Don!! card to the deck activates the leader's effect, providing additional card draw value. Keep in mind, the higher-cost versions of Germa 66 Characters have unique effects when the player has equal or less Don!! cards than their opponent.

Vinsmoke Reiju puts up a good fight against popular decks like Sakazuki, Katakuri, Enel, and Perona.

Enel

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Enel has been a solid deck in OP-06 meta that wants to prolong the game by putting more cards in their Life Area. The Leader's effect, Charlotte Katakuri, Charlotte Linlin, and Yamato provide that additional Life Card, making it a challenge for opponents to end the game.

This sets up Enel deck to slowly outvalue opponents, especially with Katakuri, Linlin, and Yamato going for big swings and shifting the board pressure in your favor.

Although Enel is not as popular as Yellow Katakuri, it still has a good representation in tournaments and has managed to win first place in some of them.

Guide:

Trafalgar Law

Red Purple Law is an aggressive deck that puts a lot of early to mid-game pressure on the opponent. The Leader can sacrifice Dons to place opponent's characters at the bottom of their deck, making it difficult for them to keep up with the board development.

This deck wants to close out games as fast as possible before it runs out of resources. Players have started including Vinsomoke Reiju since she synergizes with the Leader's ability and offers that important card draw.

Perona

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Although not as prevalent as Gecko Moria and Sakazuki decks, Perona has found success in tournament settings. The archetype employs removal cards like X.Drake and Ryuma to assert control over the board.

With access to black, players are including Gecko Moria for that crucial value it provides, setting up a powerful board development while also threatening to K.O. a character with Ryuma.

Green Uta

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Uta focuses on flooding the board with multiple units utilizing the effect of cards like Brook and Monkey. D. Luffy. This shifts the momentum in your favor, paving the way for devastating attacks.

Eustass "Captain"Kid paired with Blockers can be a nightmare for many meta decks, making it extremely difficult for them to go through and strike Uta.

"I'm Invincible" enables the setup of multiple leader-driven attacks, utilizing Uta as a heavy hitter to secure victory.

Guide:

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14927
DBS Fusion World Meta Tier List – Best Leaders and Decks (Season 1) https://dotgg.gg/dbs-fusion-world-tier-list/ Wed, 13 Mar 2024 21:33:48 +0000 https://dotgg.gg/?p=17688 Tier list of the best Leaders and decks ranked in Fusion World, analyzing tournament results and decks from God rank players.

The post DBS Fusion World Meta Tier List – Best Leaders and Decks (Season 1) appeared first on DotGG.

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Welcome to our Dragon Ball Super Card Game Fusion World Meta Tier List! In this meta report, we will look at the best Leaders and decks of the DBS Fusion World Awakened Pulse (FB01) Season 1 metagame.

Meta Overview

Fusion World's digital online client has impacted everyone's opinion quite a bit over the last week, as the grindy aspect of an open ladder has pushed different decks to shine compared to tournament play.

Green remains the top, or second-best color at worst so far, with Son Gohan : Childhood and Broly still looking like powerhouses. Android 17 is ranked quite low due to its signature synergy being worse than both of the Saiyan's ability to abuse Son Goku. Then, it still appears there is little reason to pick the Android synergy right now, apart for enjoying that specific synergy.

Yellow is the second color one could consider at the top, with Frieza making quite an impression once a refined build was found. Now, all three Leaders are using some pieces of the Ginyu Force arsenal, except Frieza and Cooler are more flexible in how they operate, hence their better ranking compared to Ginyu.

Red is kind of the middle color, with Son Goku Blue getting closer to a tier one spot as time passes. Ginyu was adapted against by many, such as Frost in several red builds, or Broly gaining some popularity over Son Gohan, which opened the door for the Universe 7 deck to become the aggressive reference. The other two leaders are solid, but lack that one thing they excel at, it seems. Compared to Frieza and Cooler for example, Goku and Beerus are missing this little explosion (the Ginyu package) which can make the difference in contested matches. Then, they are solid when it comes to fighting a resources based battle, but can struggle once they fall behind in a match, or have to turn on the jets to finish a green opponent.

Lastly, we have Blue, which is still struggling overall, although we are starting to see some packages of cards emerge, and be used across all three leaders. Considering Goku Black is the glue to making those synergies work, you'll understand why Goku Black is one tier above the other two in this report. We aren't there yet when it comes to comparing to Yellow or Green, but VegetaGoku Black and Trunks : Future are slowly gaining momentum, in particular thanks to their ability to rush a green opponent efficiently.

Overall, the online client allowed many, many more games to be played, but the results have not been so different from what tournaments taught us at the end of February. Yellow feels like the most improved so far, and definitely the high-profile color currently. However, Green is still looking crazy good, while Red and Blue have not reached their peak yet.

Happy Meta Tier List everyone!

DBS Fusion World Meta Tier List

TierDeck
Tier 1🟢 Son Gohan : Childhood 🔽
🟡 Frieza 🔼
🟢 Broly
🟡 Cooler 🔼
Tier 2🔴 Son Goku (Universe 7) 🔽
🟡 Ginyu 🔽
🔴 Son Goku (Super Saiyan) 🔼
🔴 Beerus
🔵 Goku Black
Tier 3🔵 Vegeta
🟢 Android 17/Android 18
🔵 Trunks : Future

Disclaimer and Tier Explanations

Tier 1: Decks shaping up the early metagame and looking dominant in tournaments and digital play so far. Their synergies are either solid overall, or match very well against other very popular opponents. Typically, other decks might think about including some sort of tech cards to edge out against these builds.

Tier 2: Good decks, able to compete with the right build, but lacking a little something compared to the tier above. It can be a difficult matchup holding them back, a lack of raw power to dominate most opponents, or simply some play-patterns they can't answer efficiently.

Tier 3: Absent from competitive play from a lack of confidence from the player base, or posting poor results so far. Decks in this last tier either haven't found their right list, or simply don't have present the same upside as the other leaders in their color.

There aren't any deck trackers or official data being released about the DBS Card Game Fusion World online client so far. As such, this report is crafted based on scanning social media, looking at tournament results, and testing the lists posted by those who achieved the God rank already.

This report isn't perfect, but we are working to better it with each release. Hopefully, it can still help elevate your knowledge about the game.

Son Gohan : Childhood

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Broly and Frieza also make a compelling case for the #1 spot, but I feel like the perfect Gohan draw is the strongest thing possible in Fusion World right now. Son Goku is way too strong in this deck, and with Son Gohan : Childhood to find it plus Trunks : Future to give a second ramp tool to the deck, the card comes down too soon and too often.

One could raise an eyebrow at the lack of Son Gohan : Childhood in the deck, especially with Yellow making a push right now. You could definitely play the card instead of Son Gohan : Childhood and some extra cards. Yet, unless you are unless a lot of pressure, playing Son Goku and just holding the fort until the big cards get you in the clear looks to be slightly stronger overall.

Amongst those big cards, Son Gohan : Childhood is the most flexible one, as apart from a very aggressive yellow opponent, you shouldn't have that much too clear. Plus, Android 17/Android 18 helps push for lethal with its double strike ability.

Overall, Son Gohan isn't the leader to beat anymore, and we are seeing much more diversity, especially with more of Yellow around. Yet, when the draws align, Son Gohan : Childhood remains the leader able to get out of almost any kind of situation, be it an imposing sea of battle cards, or one huge hit coming its way.

Check out the full deck guide to learn how to play this Leader!

Frieza

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Frieza was discussed as a sleeper pick early in the tournament meta, and the online mode has revealed how strong the leader could be. Particularly since the Ginyu package was added to the deck (GinyuGinyu and a third card from the Ginyu Force, this one varying from a leader to another), Frieza has been a menace.

Based on its very high tempo play style, the yellow villain looks dominant against every other leader based on entering a value war. Indeed, once awakened, Frieza is able to get so much value out of its battle cards, it typically will be able to function with less than most leaders. Plus, it also has one of the best early games with tons of 20,000 cards to rely on (NeizFrieza) in addition to being able to dictate the trades with Frieza.

While green has the simpler game plan to understand and develop, yellow, and Frieza in particular is emerging as the most flexible, and more importantly, tempo oriented synergies to explore.

Broly

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Certainly the most played leader currently, and the best one to reach the God rank on a free to play challenge, Broly is playing almost the same deck as Son Gohan, but has a slightly weaker awakening. The 25,000 base power were great against Ginyu, and Broly is regarded as stronger against yellow in general compared to Son Gohan. However, when it comes to their head to head, or even containing the red or blue leaders, Broly feels a bit weaker, hence why it only comes in third.

If we were to compare the two green powerhouse from a gameplay standpoint. I would say Son Gohan is a little more flexible, and more resilient to the big hits your opponent typically goes for to close the match. Broly on the other end, is stronger during the course of the match, but can't put up with as much punishment when the game is on the line. Then, the legendary Saiyan requires a bit more creativity during the whole course of the match, making it a little harder to pilot overall.

Cooler

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Cooler and Frieza have a very similar relationship to Broly and Son Gohan, in the sense that Cooler will play almost the same deck, but do things have different upsides. Basically, Cooler is a stronger attacker, which has its upsides against green leaders, but doesn't have the same ability to outvalue its opponent against the rest.

Then, while Cooler was on its way to beat his brother in the green dominated metagame. The emergence of the aggressive builds, Ginyu first, then Frieza and now Goku Blue isn't that good for Cooler.

It still is a great leader overall, but it might need to find its own thing in order to become the best Yellow leader.

Tier 2

Son Goku (Universe 7)

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If you don't have four copies of Son Goku, you can include more of Beerus if you see a lot of Broly. Cards which help to Awaken fast are never bad, while VegetaSon Goku or Son Gohan : Adolescence have their merit in other matchups. You could replace with Son Gohan : Adolescence if you wanted a 4-cost card.

We are getting really close to a Red leader making it into Tier 1, as the Universe 7 synergy is reporting very solid results from the digital client. Indeed, while Ginyu was the first aggressive build to shake up the metagame, it was quickly adapted against, with more of Broly and Frost seeing play in red decks.

Even if it packs less explosive ability to develop on the board compared to its Yellow counterpart, Goku Blue is unmatched when it comes to harassing the opponent constantly with 20,000 or 25,000 power cards. Son Goku is a great card for sure, but the real star for the deck is Son Goku as it truly embodies what the deck is all about: Awaken fast, limit opposing development, keep the pressure on.

This last part is really what red is all about, and Goku Blue being the best of the three leader at pressuring its opponent, the reason it is ranked higher. The goal isn't necessarily to end the game quickly, even if you might want to hurry a bit against a green opponent. Instead, the important game mechanic to control is initiative, as this is what drives the card advantage battle. If your opponent is forced to constantly use combo cards to stay afloat, you will eventually win even if they still have most of their health.

Similarly, if they accept the hits to draw some cards, you are getting them closer to being forced to protect against every single attack you throw their way. Plus, it is fairly easy to protect your cards from their attacks, as they can't combo on offense as they are need the power to defend themselves.

Beerus and the two green cards (Son Gohan : ChildhoodAndroid 17/Android 18) really are the only things to have to worry about. They are very punishing, but if you get a good start, you can play around those, and refill with several cards on the next turn.

Ginyu

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Ginyu got many players to the god rank in the digital client already, and might be the easier deck to pick up and grind the ranks with. However, contrary to a Son Gohan, Broly or Frieza, Ginyu doesn't have the flexibility to adapt when the metagame tries to counter it. Golden Death Beam was a nice way to play around Frost in the red decks, but more of Broly really did Ginyu dirty, even with a few Golden Frieza to help close the deal.

Depending on where the metagame is headed, I could see Ginyu be a great pick to punish greedy opponent, or take advantage of a lot of Son Gohan in a tournament. As for ladder play, the yellow leader definitely fits of mold of great decks to grind, featuring a fast-paced gameplay, repeatable from a game to another. Yet, it is important be mindful of its environment to truly get the most out of Ginyu right now.

Son Goku (Super Saiyan)

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Frost is a tech card for the Universe 7 and Ginyu decks. If you aren't seeing too many of those, you can either throw Frost as energy or use as combo, replace it with Android 17 to help awaken or another match-up based card.

The Red Starter Deck leader is compared to the Universe 7 build by a few, claiming its flexible awakened ability has more upsides. While this would be true if there was more of blue or red opponents on the ladder, this green and yellow environment really rewards an aggressive playstyle, not looking to drag the game for too long.

Unfortunately with this deck, you will often build a nice card advantage compared to your opponent, as this most of what this deck is about. Unfortunately, you can't do much against certain cards, such as Son Gohan : ChildhoodAndroid 17/Android 18 or just match Frieza's ability once it gets going. Then, Super Saiyan Goku needs to be play as a two-speed deck. First, build card advantage while awakening and limiting your opponent development. Then, go for the kill and act like you are an aggressive build, looking to harass their opponent with multiple hits per turn, leveraging that card advantage you build previously.

I have no doubt a balanced metagame, with a little bit of everything would see the red starter shine. Unfortunately, this isn't the environment we live in for now.

Beerus

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This might be the most debatable ranking on the list, as I know many hold Beerus in high esteem. To be fair, if Frieza keeps gaining momentum the way it does, Beerus might be much stronger soon, as it is one of the few leaders able to take out active battle cards reliably. Unfortunately for Beerus, the story is quite different when there is a green leader on the other side of the table, as Broly is difficult to rush down once awakened.

Plus, Beerus isn't that good against aggressive decks, the deck packing strong abilities rather than a ton of high combo power cards. the 20,000 power helps a bit to attack battle cards early on in the match, but not drawing feels like too big of a draw back for the extra 5,000 thousand power, which can often be found through Whis 5,000 and Whis 10,000 anyway.

Inside the red color then, we have three leaders which are all looking to dominate the card advantage battle. Goku Blue does it through constant pressure, Super Saiyan Goku is the flexible one, trying to adapt to its opponent, and Beerus is on the control side of things, leveraging power afflictions to build its advantage. Depending on the structure of the metagame, I could any of the three be on top, yet, the current environment seems to favor those with an ability to close the game, rather than kill an extra few battle cards.

Check out the full deck guide to learn how to play this Leader!

Goku Black

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Blue isn't in a great spot right now, mostly because throwing cards back in your opponent's hand isn't as good as just taking them out. Indeed, the fact they can't play them as combo later on is one hurdle, but the fact blue doesn't have a lot of cards with solid power for their cost is the bigger problem.

Goku Black is kind of the exception to that rule, as it often leads to a 40,000 power alongside a 25,000 or 30,000 power one. Then, while Vegeta and Trunks have started to use the same trick, only the real Goku Black is able to get it done by turn four, and bring a massive amount of pressure onto their opponent.

It is a bit of an all-in kind of strategy, but this is the best Blue has to offer right now. All three leaders are based on being explosive right off the bat, and then stopping their opponent from developing as they keep throwing their cards back to their hand. This only works if you have enough pressure on the table to close the match before you run out of cards. Goku Black is simply the best at bringing that necessary pressure through difficult to remove battle cards.

Check out the full deck guide to learn how to play this Leader!

Tier 3

Vegeta

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Vegeta is more flexible than Goku Black, as it doesn't have to run an army of Zamasu for the deck to function properly. Yet, it's development onto the board is also weaker, as there aren't any cards with more than 15,000 power in the first two turns. This means, any time you want to attack the opposing leader, which is something at least Son Goten wants to do to trigger its ability, you know they will be targeted by a leader hit on the following turn.

Blue has access to a lot of combo cards thanks to Pilaf and Gotenks fetching them back from your drop. It is the latter card which makes Goku Black a worthy inclusion by the way.

Yet, even if you can stay below seven cards while not running out for a while, Vegeta needs to close the deal sooner rather than later. Indeed, the deck cannot interact with a card with cost superior to five, kind of an obstacle with green being the most popular color. Indeed, once Android 17/Android 18 start double striking you every turn, you can quickly grow tired of it.

Overall, I would consider blue as a whole a work in progress. The way to bring more pressure has been identified, leading to Vegeta greatly improving its match-up into green leaders. Plus, the mechanic of returning cards back in hand can also work against Frieza, as a play-around to not being able to attack into their cards.

The puzzle is slowly assembling, and Vegeta being able to hit for 35,000 every turn could be the biggest beneficiary of a metagame rewarding the Blue playstyle. If the synergies around [card]FB01-039 show they can work even when we have to wait until turn six to play it, blue could pull an amazing comeback before the next expansion comes around.

Android 17/Android 18

View full deck

As said in the introduction, Android 17 isn't necessarily a bad leader to run, but has no upsides compared to the other two in Green. Then, if we are discussing about which leaders have the most upsides in the current metagame, the androids simply have nothing that Broly or Gohan can't do better.

As such, unless you enjoy the synergies around the Androids, or have a particular love for those characters, it is hard to recommend the third green leader in the current set of things.

Check out the full deck guide to learn how to play this Leader!

Trunks : Future

View full deck

I don't think I have faced one Trunks on the digital client yet, nor have seen anyone talk about it while scanning the various communities around the game. Same for tournament play, the only result I could find about Trunks is a second place at a Celebration Event in the USA. Otherwise, whenever the blue leader is listed in a tournament, it does not appear in the top cut.

It's not like Goku Black and Vegeta are demolishing the competition either but they at least have won a few shop tournaments each, and you can face either while playing online.

Then, Trunks naturally falls to the last place on the list, because there is barely a thing to discuss about the leader. He is widely regarded as the one you should not play with so far, and honestly is only included because we are ranking all twelve leaders for now.

Closing Words

If Blue still has a long way to go, Red is positioning itself to play spoiler in the Green against Yellow war. So far, even if Frieza is the hot leader in the game, Green still keeps the top spot in my opinion thanks to having two of the top three leaders in the game.

I am not sure exactly when the next report will be, as I don't plan to making those on a specifically scheduled basis. Rather, a new one will be crafted when the situation calls for it, or there are new cards or a ban list affecting the metagame. Then, if you are reading this days after it was published, keep in mind the game is still very young, and we are never safe from someone finding a genius idea which would change the fate of a leader, or a color.

So far, the fact that tournament, physical play are showing the same strong leader compared to the online game isn't a good sign for the ability of the Blue leaders to make a comeback. Yet, the synergy around Goku Black outside of Goku Black is brand new, so who knows where it'll take the Blue team. Same for Red, which appear to be a flexible color, and one most suited to adapt to various situations. Maybe the Universe 7 deck will be enough to make Green decrease in popularity, and be the start of a grand shift in the established forces.

When that happens, I will make sure to once again scan all the possible sources of information, and report it on this very website. Until then, feel free to join me on Twitter if you are interested in my free to play experience on the game, or simply would like to get in touch, and remember to have some fun.

Good Game Everyone!

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Blue Lock Blaze Battle Tier List – Best Characters Ranked https://dotgg.gg/blue-lock-blaze-battle-tier-list/ Fri, 08 Mar 2024 08:15:27 +0000 https://dotgg.gg/?p=17773 Best Blue Lock Blaze Battle characters, ranked!

The post Blue Lock Blaze Battle Tier List – Best Characters Ranked appeared first on DotGG.

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Introduction

Dive into the action-packed world of "Blue Lock Blaze Battle," the mobile game where football meets anime. Build your dream team with your favorite "Blue Lock" characters, guiding them to victory in 3D matches. The game's unique card system adds a strategic layer, allowing for endless possibilities on the field. To maximize your success, we'll explore the tier list, offering insights into the top characters and their abilities, ensuring your lineup is unbeatable. Whether you're a die-hard fan or new to the series, this game promises a blend of strategy, excitement, and football magic. Ready to lead your team to glory? Let's kick off!


Tier List Explanation

S-Tier: These are the cream of the crop, offering unparalleled skills and abilities on the field. Having these characters on your team significantly boosts your chances of victory.

A-Tier: Strong and reliable, A-tier characters bring a high level of performance to your team, making them solid choices for any match.

B-Tier: B-tier characters are good, offering balanced skills that can support your team well, especially when used strategically.

C-Tier: While not as powerful, C-tier characters can still contribute to your team, particularly in niche scenarios or as part of specific strategies.


TierCharacter
S TierSeishiro Nagi
Rin Itoshi
A TierYoichi Isagi
Meguru Bachira
Rensuke Kunigami
Hyoma Chigiri
Kazuki Futako
Reo Mikage
Zantetsu Tsurugi
B TierJunichi Wanima
Yudai Imamura
Okuhito Iemon
Gurimu Igarashi
Jingo Raichi
C TierWataru Kuon
Gin Gagamaru
Asahi Naruhaya
Ryosuke Kira
Hibiki Okawa
Keisuke Wanima

Seishiro Nagi

凪誠士郎_ブルーロックブレバト_アイコン

Type: Mental

  • Increases the abilities of all allies when in a FLOW state

Rin Itoshi

糸師凛_ブルーロックブレバト_アイコン

Type: Mental

  • When a pass is successful, it boosts the abilities of all allies.
  • Increased shooting ability within the penalty area.

Yoichi Isagi

潔世一_ブルーロックブレバト_アイコン

Type: Stamina

  • When you take the ball yourself, it boosts the abilities of all teammates.

Meguru Bachira

蜂楽廻_ブルーロックブレバト_アイコン

Type: Technique

  • Gains a boost in abilities when trailing behind in score, making it strong even when at a disadvantage.
  • Increases the abilities of the player receiving the pass

Rensuke Kunigami

國神錬介_ブルーロックブレバト_アイコン

Type: Power

  • When you score a goal, it boosts the abilities of all teammates.

Hyoma Chigiri

千切豹馬_ブルーロックブレバト_アイコン

Type: Speed

  • When breaking through an opponent, significantly reduces the opponent's speed.

Kazuki Futako

二子一揮_ブルーロックブレバト_アイコン

Type: Technique

  • The player who receives the pass gets a boost in ability.

Reo Mikage

御影玲王_ブルーロックブレバト_アイコン

Type: Technique

  • A character skilled in passing, making it easy to set up scoring opportunities.
  • Significantly enhanced when combined with Nagi

Zantetsu Tsurugi

剣城斬鉄_ブルーロックブレバト_アイコン

Type: Speed

  • The special dribbling skill makes it easy to break into the vital area.

Junichi Wanima

鰐間淳壱_ブルーロックブレバト_アイコン

Type: Stamina

  • Features a constantly active ego skill, though its effects are somewhat subtle.
  • Has considerably low stats.

Yudai Imamura

Type: Speed

  • Has many preferred positions, making it easy to include in various lineups.

Okuhito Iemon

Type: Power

  • Boasts numerous preferred positions, making it easy to integrate into various formations.

Gurimu Igarashi

Type: Stamina

  • Reduced stamina consumption
  • Great defense

Jingo Raichi

Type: Stamina

  • Abilities increase when facing strong enemies

C Tier

Wataru Kuon

Type: Power

  • Decreases the abilities of allies

Gin Gagamaru

Type: Power

  • Increases allies's stamina consumption

Asahi Naruhaya

Type: Technique

  • Increases passing and speed of allies by a small amount

Ryosuke Kira

Type: Technique

  • After 30 minutes of the second half, his shooting ability greatly improved.

Hibiki Okawa

Type: Speed

  • Ability increases in the first half

Keisuke Wanima

Type: Speed

  • Ability increases in the second half
  • If receiving a pass from Junichi Wanima, abilities increase

Blue Lock Blaze Battle FAQ

Q: What is Blue Lock Blaze Battle? A: It's a gacha mobile game based on the "Blue Lock" anime, where you collect characters and compete in 3D football matches using a strategic card system.

Q: How do I get new characters? A: Characters can be obtained through the game's gacha system, where you can use in-game currency or real money to 'pull' for new characters.

Q: What is the tier list? A: The tier list ranks all obtainable characters based on their performance in matches, from S tier (the best) to C tier (the least powerful).

Q: How does the card system work? A: The card system allows you to enhance your characters' abilities or provide them with new skills, affecting your strategy and performance in matches.

Q: Is there a way to improve my characters? A: Yes, characters can typically be improved by leveling up, upgrading skills, and equipping them with better cards.

Q: How often is the tier list updated? A: Tier lists are updated periodically to reflect game changes, new character releases, and shifts in the competitive meta.


Conclusion

That's a wrap on our guide to "Blue Lock Blaze Battle"! Armed with the tier list and gameplay tips, you're all set for victory. Dive in, build your dream team, and enjoy the thrill of the game. Whether you're a "Blue Lock" fan or new to the scene, there's plenty of excitement waiting on the field. Here's to many wins and great times ahead. Happy gaming!

The post Blue Lock Blaze Battle Tier List – Best Characters Ranked appeared first on DotGG.

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17773
Genshin Impact: Version 4.4 Tier List (March 2024) https://dotgg.gg/genshin-impact-tier-list/ Thu, 07 Mar 2024 09:25:46 +0000 https://dotgg.gg/?p=17170 Remember that Genshin Impact is a game where you need to take account of weapons, artifacts, constellations, and team building. Each of them can affect the outcome of your team, whether it's good or not. The tier list below tries to take the optimal setup into account, but a lot of characters can work well […]

The post Genshin Impact: Version 4.4 Tier List (March 2024) appeared first on DotGG.

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Remember that Genshin Impact is a game where you need to take account of weapons, artifacts, constellations, and team building. Each of them can affect the outcome of your team, whether it's good or not. The tier list below tries to take the optimal setup into account, but a lot of characters can work well - even those ranked lower - if you invest in them.
Disagreeing with the tier list is normal as we have our own opinions, calculations, and biases toward certain characters. But if you want to prove your point, write it in a respectful manner.


Tier List Explanation

SS-Tier: Cream of the crop. Put them in any suitable team and they could demolish the difficult content quite easily (not limited to speedrun). Each character has its own best points that can shine greatly in the end-game once invested.

S-Tier: Strong characters who excel in their specific roles. Some can also easily become core party members with the correct investment in artifacts or constellations. Can enter the SS Tier with a small nudge.

A-Tier: Requires higher investment either into getting the specific artifacts/weapons/team members to achieve performance akin to other characters in the upper tiers. If not, they may deal decent damage/support only instead of a wow-worthy number.

B-Tier: Characters that are great in their role. But, they shine the most only when they are equipped in certain team configurations, but not as well by themselves. In other words, they are dependent (a lot) on other characters in the upper tier.

C-Tier: They can do their jobs, but can easily be replaced with other characters in the upper tier because of their lack of certain skills, stats, or other attributes. In addition, they may need buffs or specific strategies to be effective in combat.

D-Tier: Have a limited role and can only shine when they are highly invested. Even so, can't compete with other characters (and often overshadowed) in the upper tier that only require small to mid-investment. Highly recommend replacing them with better characters once you have them.


TierMain DPSSub-DPSSupport
SS Tier• Neuvillette
• Alhaitham
• Hu Tao
• Raiden Shogun
Navia
• Lyney
• Nahida
Furina
• Xingqiu
• Yelan
• Xiangling
• Kaedehara Kazuha
Bennett
• Zhongli
• Baizhu
• Sangonomiya Kokomi
S TierKamisato Ayaka
Gaming
• Kamisato Ayato
• Tartaglia
• Wriothesley
• Tighnari
• Diluc
• Ganyu
• Fischl
Yae Miko
• Nilou
• Kuki Shinobu
• Albedo
• Mona
Xianyun
• Shenhe
• Jean
Chevreuse
Sucrose
Faruzan
A TierXiao
• Wanderer
• Arataki Itto
Yoimiya
• Cyno
• Keqing
Noelle
• Eula
• Venti
• Beidou
Rosaria
• Collei
• Gorou
• Diona
• Yun Jin
Kujou Sara
Yaoyao
• Charlotte
B Tier• Yanfei
• Shikanoin Heizou
• Klee
• Kaveh
Ningguang
• Freminet
• Thoma
• Kirara
• Dendro Traveler
• Lynette
• Kaeya
• Dehya
• Lisa
• Mika
• Sayu
• Layla
C Tier• Razor• Chongyun
Xinyan
Candace
• Qiqi
• Barbara
• Electro Traveler
• Dori
D Tier• Aloy• Geo Traveler
• Anemo Traveler
• Amber
• Hydro Traveler
The list in each tier is not in any particular order.

SS Tier

Main DPS

Neuvillette
One of the best Hydro characters in the game. His Charged ATK (main damage output) dish out so much damage it's not even funny. A one-man army, but with the downside of easily being interrupted by enemies. Don't fret though as his C1 can remove said (major) weakness.

Alhaitham
The self-proclaimed feeble scholar hides his strong ability behind his kit. Since both his Elemental Skill and Burst scale to Elemental Mastery, his reaction damage and even normal damage are very powerful. Alhaitham can deal with both single and multi-target DMG, making him suitable for fighting mobs or bosses (Although it depends on the Chisel-Mirror Stacks).

Hu Tao
Powerful and consistent damage through Elemental Skill that buffs her Charged Attack, and high multipliers that go even higher when she has below 50% HP. Her Elemental Burst deals considerable damage (better with buffs and reactions) and heals herself, making her a safer pick for a no-healer team.
But it's challenging to use her at C0 because you need to use animation canceling to get her optimal damage number. However, this can be solved by bringing Xianyun as support or getting her C1.

Raiden Shogun
A ridiculously overpowered character even with a forgable 4-star weapon "The Catch." Elemental Skill provides free-field damage, Electro applicant, increased Burst damage, and Energy particles.
While her Elemental Burst is extremely strong with almost 100% uptime, especially when she is built fully Energy Recharge. Her most famous team would be the National Team - where all of the members (excluding her) are 4-star characters with superb supporting skills.
If you're willing to spend some $, go for her C2 as she will gain DEF ignore which is extremely powerful.

Navia
That one Geo character who is different than the others as she wants as many different elements as possible in her team (very flexible in different teams). She shines the most with Crystallize and her Elemental Skill can deal buckshot of damage from small mob to bosses.

Lyney
Unlike Navia, this magician prefers to be in a team full of only his element. But thankfully, his passive talents save his mono-Pyro team. His Charged ATK can deal high damage while also making his Grin-Malkin Hat (one summoned while doing Charge Level 2) taunt enemies. Since he is easily interrupted, taunting enemies with his Grin-Malkin Hat is really time and self-saving. Once he gets sufficient Prop Surplus stacks, his Elemental Skill deals tons of damage.
This is where you can find the problem as Charged ATK decreased his HP and he can only gain a stack when his HP is above 60%. So you're gonna need a healer (Bennett) to help Lyney get his HP back.


Sub-DPS

Nahida
True to her position as a Dendro Archon, Nahida is a diamond in every Dendro team. Similar to Raiden Shogun, if you're willing to spend $ on her, go for Nahida's C2 as it can provide massive Crit Rate and Crit DMG for the Burning, Bloom, Hyperbloom, and Burgeon team while decreasing enemies' DEF for Quicken, Aggravate and Spread team.
Her Elemental Skill has great off-field damage and can apply Dendro multiple times. The duration of Elemental Skill is extremely long, with an extremely short cooldown. Elemental Burst has a wide AoE with a low Burst cost, providing a huge Elemental Mastery bonus to characters within.

Furina
The other half of 'one of the best Hydro characters' in the game. Her Elemental Skill basically has an infinite duration as her cooldown is much shorter than her skill duration. Not only that, her (Ousia) damage is no joke as the Salon Members is akin to having 3 main DPS on the field. But the downside is their attacks are not as fast as the Hydro application of Xingqiu or Yelan, which is still acceptable.

Xingqiu
A precious 4-star character with superb off-field supporting skills. In a nutshell, his Elemental Skill deals decent damage and tons of particles, in addition to generate Rain Swords that reduce the amount of damage taken and increase the character's resistance to reduction. Minor healing from when a Rain Sword is shattered or when its duration expires. Elemental Burst is his greatest skill, dealing Hydro damage off-field and allowing active character to trigger elemental reactions.

Yelan
5-Star Xingqiu. Powerful and consistent off-field Hydro application from her fairly high-cost Elemental Burst, in addition to providing bonus damage to active character. Elemental Skill can take care of the energy gathering, especially when equipped with an ER bow, also while dealing high damage to enemies. Easy to build as most her skills are scaled off her HP.
Bonus: Her Elemental Skill is extremely useful in exploration as it does not consume stamina.

Xiangling
This small chef has an average Elemental Skill, but a devastating Elemental Burst damage that can be utilized in most elemental reaction teams. Elemental Skill summon Guoba to deal off-field Pyro damage and generate energy for her high Burst energy cost. Elemental Burst (can be snapshotted) then comes in surrounding the active character with Pyronado that deals continuous Pyro damage to enemies.
Unfortunately, she's very energy-hungry so it's best if she is paired with another Pyro character (Bennett).

Kaedehara Kazuha
Top-tier Anemo support (arguably the best) with easy access to activate the Viridescent Venerer artifact. Elemental Skill can group enemies and Elemental Burst can change type when coming in contact with Hydro/Pyro/Cryo/Electro which will make elemental reactions easier. Every time he triggers Swirl, all party members gain an Elemental Damage bonus.


Support

Bennett
If Kazuha is the best 5-star support, then Bennett is the best 4-star support. His Elemental Skill has a short cooldown (if you use Charge Level 1, which is the recommended level), providing lots of Particles with the help of his Energy Recharge ascension stat. Elemental Burst is the main attraction, allowing him to buff ATK and heal teammates inside the AoE while also dealing decent damage.

Zhongli
Old but gold. Ultimate defense unit. Elemental Skill will create a formidable shield and Stone Seele that deals AoE Geo damage and can be chained with other Geo constructs to largen the AoE. Furthermore, characters protected by the shield will decrease opponents' Elemental RES and Physical RES. Elemental Burst will deal solid damage in an AoE and petrifies enemies in place for a few seconds, in addition to having a low Burst cost.

Baizhu
A healer that is often overlooked but is actually a diamond in a rough. He provides high healing and buffing Dendro reactions. Although his shield is paper-thin, it has a decent resistance to interruption that is beneficial for certain DPS. Baizhu is not suitable as a DPS because of his extremely short-range attacks, where he needs to be really close to the enemy for his attacks to properly hit them.

Sangonomiya Kokomi
If you're a veteran player, I'm sure you're aware of the drama when Kokomi was first released. But once the Dendro element is added to the game, it pushes her from the bottom to the top of the tier list, specifically in the Bloom and Hyperbloom teams.
Her Elemental Skill can heal party members, apply Hydro, and stay on the field even after switching characters. Her Elemental Burst will heal the whole team. But if she is not in any Dendro-related team, her skill is rather mediocre as her raw damage is low and her E is stationary.


Main DPS

Kamisato Ayaka
One of the most powerful and consistent DPS units as her Cryo infusion is tied to her sprinting, which is nearly permanent. While her Normal Attacks are basic, it's reliable. Short Elemental Skill cooldown and high-scale Elemental Burst with the downside of high Energy cost. In addition, she requires high investment not only for herself but also for her whole team (usually comprised of all 5-star characters).

Gaming
One may say he is a 4-star Xiao as his main damage output also depends on Plunging Attack. For a low-rarity unit, he has such high base scalings that it allows him to stand alongside 5-star DPS (A hidden 5-star if you have C6 Gaming).
Gaming is self-sufficient enough as he can heal himself from both his Elemental Skill and Burst, which lets him utilize Marechaussee Hunter even without Furina.

Kamisato Ayato
Great DPS that utilizes Elemental Skill to convert his Normal Attack to AoE Hydro damage, hitting single and multi-target enemies. Although his damage couldn't compete against other DPS (cough Neuvillette cough), he is still powerful in various teams. Has a minor support skill that increases the Normal Attack damage of characters within his Elemental Burst AoE.

Tartaglia
High raw damage but is quite difficult to learn and play optimally. Elemental Skill can swap between ranged stance and melee stance, but high cooldown the longer it's used. Elemental Burst also depends on the two stances, with the melee stance bringing out the best of him. He is great at a group of enemies rather than a single target.

Wriothesley
His true potential is locked behind C1. If you have C1 Wrio, then he has the potential to stand in SS rank (only when he's facing a single-target enemy). For a catalyst-user, the Duke depends on close combat and no other options. In addition, he's suitable only when fighting single-target and will really struggle against spread-out mobs.

Tighnari
Some may think Tighnari is not that much of a great character since he's in the standard banner, and they cannot be more wrong. This veteran Forest Ranger is almost as good as Lyney (and similar too) with his main damage output coming from Charge Level 2 Charged Attack and Elemental Burst with an extremely low Energy cost. His team is a bit limited to Spread team to ensure he deals consistent big damage, but it's worth it.

Diluc
The Darknight Hero would be almost forgotten if not for the meta-changing character Xianyun. Diluc having the highest Plunging Attack ratio synergizes too well with the Xianyun that he rises up the rank like the phoenix he is.
Because he can trigger the reaction for each plunge, his strongest team comps can significantly outperform average Vaporize teams. Diluc at C0 can shine even better compared to C0 Gaming, but will get overshadowed if Gaming is at C6.

Ganyu
Another bow-user who favors using Charged ATK. Her best trait is Charged ATK which deals huge damage and is a safer option that can be used far from enemies. Ganyu relies quite a lot on a shielder because she is easy to get interrupted if enemies manage to get close. Her Elemental Skill is a handy taunt and Elemental Burst deals continuous Cryo damage in an extremely huge AoE, making her a great sub-DPS to apply Cryo off-field. Her Aimed Shot also helps hunt animals from afar when exploring.


Sub-DPS

Fischl
Performs well as Main DPS (Physical) but even better as Sub-DPS because her Elemental Skill stays on the field even after being switched, allowing the team to trigger reactions easily. Elemental Burst is not particularly powerful, but it is mainly used to reset Elemental Skill. Gets even better with higher constellation, but still does her job even at C0.

Yae Miko
Great off-field Electro DPS. Elemental Skill has an extremely low cooldown and can also be used to dodge enemies. The summoned Sesshou Sakura has quite a wide targeting area, but the downside is it is quite a lengthy setup. She needs a LOT of energy (the highest Energy cost character in Genshin Impact alongside Raiden Shogun) so there should definitely be a second Electro character as a battery if you are planning to use her Elemental Burst. It is worth it in the end as her Burst deals huge tons of AoE Electro damage.

Nilou
Exclusively limited to the Dendro Bloom team to maximize her damage output, in addition to the need for a healer because of the Dendro Core explosion. But once she is in her element, she can proc extremely huge bombastic powerful Bloom reaction from both Elemental Skill and Burst, with a great passive skill that increases party members' Elemental Mastery.

Kuki Shinobu
If you're trying to create a Hyperbloom team, look no further as Kuki is the best character to be invited. She is simply awesome when being utilized as Electro support in a Dendro-related team. Her Elemental Skill provides consistent off-field Electro applicant, while also healing teammates which is perfect for the Hyperbloom team. Elemental Burst also has a low cost so she can easily trigger once the cooldown ends, dealing respectable Electro damage in an AoE.

Albedo
An excellent Sub-DPS and off-field Geo damage. Can fit onto most teams, giving out an Elemental Mastery bonus. The downside that can't be fixed is when Solar Isotoma (his Elemental Skill) is placed on the field, it may disrupt melee character's movement by lifting said character to a certain height.


Support

Mona
Elemental Skill creates Phantom of Fate, taunting enemies nearby and continuously dealing Hydro damage, even after being switched out. Elemental Burst creates an Illusory Bubble that deals Hydro damage, traps opponents, makes them take more damage, all the while hits extremely hard on its own. Her Alternate Sprint also allows her to move swiftly and dodge most attacks, while also applying Wet status to nearby opponents when reappear.

Xianyun
An Adeptus that can turn everyone into Xiao. Jokes aside (not really), she can open a gate to a new meta where you depend on your main DPS' Plunging Attack. Aside from providing buffs for plunges, she can also heal the whole party, which synergizes really well with Furina and her Elemental Burst. The best part is she's quite easy to build as you can focus on her ATK.

Shenhe
Premiere support for the Cryo team exclusively. Elemental Skill provides huge support for party members, from Elemental Skill and Burst damage boost, to Normal, Charged, and Plunging Attack boost. Elemental Burst decreases opponents' Cryo RES and Physical RES at the cost of high energy requirements.

Jean
A bit of a rare character that can cleanse debuff with Elemental Burst, in addition to healing party members and inflicting continuous Anemo damage to enemies within AoE. Elemental Skill can gather enemies and send smaller ones to experience heavy fall damage. Fall behind other Anemo supports in terms of crowd control, but has powerful constellations that make her even better.

Chevreuse
If you don't have enough Anemo characters to abuse the VV set with, you can use the snack-loving character with her powerful Electro and Pyro RES Shred debuff. Other than that, she can also buff ATK and healing even with C0. She got massively better with C6 and can completely replace an Anemo character in the Overload team. But only in the Overload team though.

Sucrose
Great 4-star Anemo support with Crowd-Control and Elemental Mastery bonuses for the team. Both Elemental Skill and Burst can gather enemies, directly triggering the Viridescent Venerer artifact to shred resistance from enemies. Although her Burst requires high energy cost, her Elemental Skill can cover it up, especially with the help of C1 and Sacrificial Fragment.

Faruzan
Can only be utilized as Anemo support with her rare Anemo damage buff and Anemo RES shred. Her gathering from Elemental Skill (Pressurized Collapse) is pretty weak and can only pull small and lightweight enemies. The downside is she has massive ER problems because of the high Energy Cost for Elemental Burst and is extremely dependent on her Constellation (especially C6) to fix the problems.


Main DPS

Xiao
An Adeptus that is not so rare (in terms of Plunging DPS with the arrival of Xianyun that can make everyone a Plunging DPS) anymore but still deals tons of powerful and consistent AoE damage through Burst alone without any help of elemental reactions.
Quite depended on another Anemo character in the team to help him generate energy for Elemental Burst which his Skill lacks. Another reason he falls into A Tier and not above is because this little birdie requires support for offensive and healing to perform optimally.

Wanderer
A complete DPS without any supporting skills. Since he's a catalyst, every attack can provide consistent Anemo damage and Swirl. Elemental Skill has a short cooldown and dramatically increases his damage. However, he is quite dependent on a shield because once hovering, he's very vulnerable to interruption and can be staggered easily once hit. Elemental Burst is not that big of a deal but has decent Energy Cost and can be spammed IF you have another Anemo character to generate more particles. Similar to Xiao, our Hat Guy also wants dedicated support to perform well at lower constellations.

Arataki Itto
Solid Geo DPS that centers around the Mono-Geo team and is easy to build as most skills are scaled off his defense. Elemental Skill packs a punch and also taunts enemies. His Elemental Burst has a high cost but makes it up with devastating Geo damage by her Charged Attack and stacks of Superlative Superstrength. Requires high investment and is dependent on certain team comps to deal top-tier damage.
Bonus: The only character with exploration skill that gave additional logs of wood when farming woods (if you're still playing with the Serenitea Pot, that is).

Yoimiya
In a way, Yoimiya performs similarly to Hu Tao, but her performance is still below said director of a funeral parlor. Suffers from targeting issues, is prone to interruption, and lacks AoE damage. But once she got some of those problems covered with a shielder and other off-field element applicants, she can melt enemies in a single target situation. Her only support skill is increasing party members' Attack after using her Elemental Burst, also dealing AoE Pyro damage when other characters hit the marked enemy, which is rarely utilized.

Cyno
Hyper carry DPS that only know how to be a weapon. Activating Elemental Burst allows him to deal high damage for up to 18 seconds, and you need teammates that can keep up with providing buff for those seconds like Nahida or Baizhu. Dendro can amplify his damage even further with Aggravate reaction due to his fast attacks, EM bonus, and low-cooldown Elemental Skill.

Keqing
A starter character who would struggle in the tier list if not for the existence of the Dendro element, which bumps her position to the higher tier. Elemental Skill can hit weak points and has a low cooldown. Using it twice in a row will infuse her attack to Electro, making it easier for her to trigger an elemental reaction. Her Elemental Burst has a low energy cost, but also a low damage multiplier that places her very low in the DPS tier. Her damage can be maximized with Quicken/Aggravate reactions that will increase her Electro damage.

Noelle
Another starting character but still holds her grounds in the upper-tier list despite being a 4-star character. This lovely maid can be utilized as a DPS, shielder, and healer all at once, depending on the build. Her Elemental Skill creates a sturdy shield that scales off her Defense and has a chance to heal allies (the chance will be guaranteed if you have her constellations). Elemental Burst has 100% uptime with a decent energy cost, but you will need a battery to sustain her energy.

Eula
Arguably the best Physical DPS in the game. Her Elemental Skill decreases enemies' Physical RES and Cryo RES, and can further be maximized by bringing Electro to trigger Superconduct. Elemental Burst has a huge AoE Burst damage but requires timing as it has a chance to miss upon exploding against agile enemies. That is #1 reason why Eula missed her spot to be in an even upper tier.


Sub-DPS

Venti
The only Archon that is not in the SS Tier. The reason is because while he is useful in end-game content like Spiral Abyss even until now with his Elemental Skill and Burst, he is outperformed by Kazuha and Sucrose who can do the same while also providing a buff to the team.
On the bright side, with a low energy cost for Elemental Burst that can easily be acquired from Skill, he can spam black hole that gather enemies together for tons of AoE damage while causing Swirl reactions. Another downside is we are getting many new enemies that are heavier and can't be sucked into the hole.

Beidou
Many missed out on using Beidou thinking her parry kit might ruin the tempo of a team rotation. But honestly, she's best being utilized as a Sub-DPS in the Taser team. Her Elemental Burst deals constant Electro damage to enemies around the active character. In the meantime, the Main DPS will dish out other elemental to proc reactions. Unfortunately, miss captain has a huge Energy cost so you better pair her up with another Electro character on the team.

Rosaria
An angry nun who excels in several areas either as DPS or support. Her Elemental Skill, while simple, can generate a decent amount of particles, charging her powerful Elemental Burst. And it's not the damage that was paid attention to for her Burst, but instead the continuous Cryo application and bonus Crit Rate for the whole party members which makes her a great option for any Freeze or Melt team.

Collei
A decent Dendro support and off-field applicator. Elemental Skill and Burst deal little to no damage, but consistent Dendro applicant to trigger other reactions. Her Burst's AoE is small though so enemies can easily get out from the AoE.


Support

Gorou
An exclusive Geo support and works exceptionally well in the Mono-Geo team. But that's what ranks him in A Tier, his team option is extremely limited. Personal damage from Elemental Skill and Burst is incredibly low, but obviously, because he's a support and his job is to make sure the main DPS is in tip-top condition and can deal out damage in his stead. He can get better with higher constellations.

Diona
Fully support kits that scale off HP, which makes her easy to build. Her Elemental Skill can generate lots of Particles, a strong shield, increase movement speed, and decrease stamina consumption. Equipped with Sacrificial Bow, she can be a great battery to Cryo DPS. Elemental Burst creates an AoE to heal teammates and deal continuous Cryo damage on opponents inside it. With C6, the cute bartender can even buff the team's Elemental Mastery with a loose condition.

Yun Jin
A Geo unit that works well even with a party that has various Elemental Types. While Elemental Skill does not provide any support, it allows her to recharge Elemental Burst where her true potential lies. Her Burst will boost party members' Normal Attack Damage based on her current Defense. The bonus is further increased when the party contains at most 4 different Elemental Types. If you get her C6, she can even boost Normal ATK SPD, which is exceptional for Normal ATK DPS like Yoimiya, Kazuha, Wanderer, etc.

Kujou Sara
Designed as an Electro support rather than a DPS, and requires a lot of energy for her Elemental Burst (on the bright side, her Burst also deals tons of damage). She is dependent on her constellations, but once at C6, an extremely great support for Electro DPS like Raiden Shogun and Yae Miko. Both Elemental Skill and Burst will provide an Attack bonus to the party members.

Yaoyao
In a way, budget Nahida plus healing. Her Elemental Skill deals off-field Dendro damage or healing the active character that has below 70% HP. However, Yuegui sometimes have a bad aim and the White Jade Radishes won't hit the enemies and just stay on the floor.
On the other hand, her Elemental Burst provides even more healing but at the cost of Yaoyao needs to be on the field for 5 seconds to fully take advantage of the Burst, but this will result in a DPS loss. One thing that people often miss, her Burst heals the whole party, not the active character only.

Charlotte
For a healer, she has a consistent Cryo application from her Elemental Skill - which helps in creating reactions. Honestly, she can be a Sub-DPS or a support unit depending on how you build her, she's versatile like that. Another universal healing like Yaoyao, but also has a small AoE so enemies have a high chance to get out from the AoE.


Main DPS

Yanfei
Consistent and strong Pyro damage with high base attack for a 4-star character, but low enough to be in the B Tier. As a catalyst, she can trigger elemental reaction easily, which helps in damage output. Normal and Charged Attacks are long-ranged and can lock on targets but Elemental Skill and Burst are short-ranged for enemies near her only. Since her main output is from Charged ATK, she consumes lots of stamina. But things would get easier if you get her C1.

Shikanoin Heizou
One of the rare Anemo characters that focuses on dealing damage rather than supporting the team. Normal Attack can rapidly apply Anemo to trigger elemental reactions. Elemental Skill can be charged to unleash burst-level damage, while Elemental Burst does ranged damage and light grouping. Not suitable as support because lack of a support kit and the gathering from Elemental Burst is lacking compared to Sucrose, another 4-star Anemo.

Klee
Elemental Skill and Burst can deal huge damage on enemies, especially with her high base attack, extra Pyro ascension stat, and catalyst-user that can inflict continuous Pyro element. But it can all go down to drain if she is not in range of her enemies, and that is fairly a tricky task to do considering she has a small build and consumes more stamina when sprinting.

Kaveh
In a way, budget Nilou with self-heal ability. His best team is Bloom-related team comps, although it is possible to insert him outside of Bloom teams so his Elemental Skill can instantly make the Dendro Cores explode (not really recommended). When in any Bloom team, he is definitely the DPS as his kit does not have any support ability. Although he has self-healing to tank Bloom Core explosion damage, that doesn't mean he doesn't need a healer.

Ningguang
Elemental Skill creates a Jade Screen that blocks active characters from ranged attacks. Characters that pass through the Jade Screen will gain a Geo damage bonus. While her Normal Attack is slow, she makes it up with a powerful damage multiplier from Star Jade/Charged Attack, in addition to the mini meteor shower from her Elemental Burst. Oh yes, her Auto-Target Normal Attacks are not great against multiple enemies.

Freminet
He can utilize Frozen, Shatter, and Superconduct depending on what builds you gave him. Even better, he can deal with both Physical and Cryo DMG simultaneously. That is also his downside as there is currently no support that could help with the pseudo-element.


Sub-DPS

Thoma
Less synergy with other teams except Mono-Pyro and Burgeon. Elemental Skill deals Pyro damage and creates a decent shield, while Elemental Burst will deal AoE damage periodically which is perfect for Burgeon. But it comes with a cost of high energy cost and needs the help of artifacts and weapon to take care of it.
Bonus: Exploration skill grants him a chance of scoring a double catch.

Kirara
Her Shield only lasts for a while but can be reinforced if a new one is created. Overall, she's decent with low constellations. But once she gains C4 or C6, Kirara gains more utility and gives bonuses that are beneficial for a lot of characters.
Bonus: Her exploration (Hold Elemental Skill to turn into Urgent Neko Parcel state) to scale cliffs easily.

Dendro Traveler
The best element for our Traveler since it has the better kits out of every other element. Great off-field Dendro applicant. Elemental Skill deals decent damage and energy, especially with a low cooldown. Elemental Burst needs lots of energy but is worth the price with the long-lasting off-field Dendro application.

Lynette
Not too shabby but not that great either. You can expect how mediocre she is for a free character. Like normal Anemo support, she provides support from Swirl reactions, mainly from her Elemental Burst that can stay on the field even when she's switched out.

Kaeya
Decent Physical DPS for the early game, but even better as Cryo sub-DPS in the end game as his Elemental Skill has short cooldowns, deals respectable damage, and generates Particles. Elemental Burst also stays on the field after being switched, allowing active characters to trigger elemental reactions easily.

Dehya
Most controversial character (?) in Genshin Impact. One of Dehya's main strengths is her ability to provide consistent off-field Pyro DMG that can be repositioned, in addition to her high base HP, making her a decent Pyro support. However, her DPS and Elemental Particle generation are below-average (especially with low investment). Even with high investment, she's not recommended to be the main DPS because of the below-average damage without buffs, especially with low constellations.

Lisa
Elemental Burst has a large AoE, long duration, decreases Defense resistance on enemies, and inflicts Electro to enemies even when switching characters, but requires a lot of energy. Elemental Skill took too long to charge, making her vulnerable to attacks. The damage is also relatively small unless highly invested in talents, artifacts, and weapons.


Support

Mika
Mika is explicitly for the Physical Team since his whole kit only provides support for said attacks. He can increase Movement SPD and Physical DMG Buff, at the cost of high Elemental Burst cost and long Elemental Skill cooldown. His kits are not very effective with low constellations, and his best stats are during C4 or C6. C4 grants him more Energy while C6 increases 60% Physical Crit DMG for the active character.

Sayu
Although the little ninja is an Anemo character, her kit is more of a healer than a crowd-control. Her Elemental Skill will let her roll in the area dealing Anemo damage and can be converted to other elements that she comes into contact with. Elemental Burst has a high cost but decent skills: either healing characters or attacking nearby opponents with Anemo damage.

Layla
Amazing uptime for both Elemental Skill and Burst, in addition to having a decent particle and low energy cost. Both skill and burst are scaled off her HP, making her easy to build. It is also capable of applying consistent Cryo when she's off-field while activating various support artifacts.


Main DPS

Razor
Specialized in Physical team with the help of Cryo character to proc Superconduct. His Elemental Skill helps in generating particles for his high energy cost Elemental Burst, which is his main damage output. Elemental Burst converts his Normal Attack to Electro damage, increasing Attack Speed and resistance to interruption, but lacking in AoE damage for a group of enemies.


Sub-DPS

Chongyun
Honestly, the little exorcist can be played as both Main DPS or Sub-DPS depending on your build. But he has a really slow Normal Attack even for a Claymore character. That's why he's in the Sub-DPS in the tier list.
As a sub-DPS, he shines in either the Freeze or Melt team. Not a bad character, but needs great teammates to support him or vice versa. He has a low Elemental Burst energy cost for quick swap Burst.

Xinyan
Elemental Skill provides a decent shield that gets better the more enemies she hits, and scales off her Defense which clashes with her ascension stats that provide Attack. Elemental Burst deals both Physical and Pyro damage, but the damage itself is mediocre.

Candace
The only character that provides Hydro infusion to Normal Damage for teammates after using Elemental Burst. But very little DPS can utilize the said skill.


Support

Qiqi
Our beloved zombie's Elemental Skill heals a great deal of HP to active characters while inflicting Cryo on nearby enemies even when switching characters. But the downside is it doesn't generate any Particle and has a long cooldown, which makes her less favorable than other Cryo characters. Elemental Burst also requires a lot of energy, even if it does not provide additional damage.

Barbara
A great support that provides a lot of healing and applying Hydro on enemies with her Elemental Skill, even when she's off-field. It comes with a cost of her providing nothing else other than healing and Hydro applications, in addition to constant Wet status on an active character that may be dangerous at times if enemies manage to proc elemental reactions. Her C6 is worth glancing over as she can revive downed teammates to 100% health; which is perfect for Spiral Abyss.

Electro Traveler
Both Elemental Skill and Burst are average, providing a decent amount of energy for teammates but dealing low damage to enemies. One great passive talent comes from C2 (which everyone can get) that decreases enemies' Electro RES after being hit by Falling Thunder.

Dori
Elemental Skill deals meager Electro damage but with considerably decent Particle with the support build. Elemental Burst heals teammates, continuously regenerates Energy, and affects enemies with Electro but only if the opponents are between the Jinni and active character which is a liability.


Main DPS

Aloy
As a welfare unit, she behaves like one where her overall kit is too average. Elemental Skill has a long duration, but her Burst does a respectable amount of damage if built properly.


Sub-DPS

Geo Traveler
Decent and spammable Elemental Skill and Burst. The former creates a Geo construct that is often used to block enemies' movement or attacks. Elemental Burst deals AoE Geo damage and Geo Construct that's better than Skill in terms of blocking attacks. Passive skill from C1 increases party members' Crit Rate within the radius of Geo Construct AoE from Elemental Burst.

Anemo Traveler
Useful for new players, but any other Anemo characters will surpass them. Elemental Skill deals decent Anemo damage and Swirl, but won't be able to move and be vulnerable when casting. Elemental Burst groups smaller enemies but pushes them far away, while ignoring the larger enemies.

Amber
Elemental Skill has a long cooldown and takes too long to explode, in addition to low damage output for both Skill and Burst. Triggering the explosion manually from Baron Bunny is not worth it either.

Hydro Traveler
The element that Traveler can't get hang to use so they can only release 2 dollars Neuvillette's Charged Attacks. Jokes aside, there's really nothing to use from Hydro Traveler's kits unless you're challenging yourself.

The post Genshin Impact: Version 4.4 Tier List (March 2024) appeared first on DotGG.

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Honkai: Star Rail Version 2.0 Tier List (March 2024) https://dotgg.gg/honkai-star-rail-tier-list/ Thu, 07 Mar 2024 07:18:25 +0000 https://dotgg.gg/?p=17430 Remember that Honkai: Star Rail is a game where you need to take account of light cones, relics, eidolons, and team building. Each of them can affect the outcome of your team, whether it's good or not. The tier list below tries to take the optimal setup into account, but a lot of characters can […]

The post Honkai: Star Rail Version 2.0 Tier List (March 2024) appeared first on DotGG.

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Remember that Honkai: Star Rail is a game where you need to take account of light cones, relics, eidolons, and team building. Each of them can affect the outcome of your team, whether it's good or not. The tier list below tries to take the optimal setup into account, but a lot of characters can work well - even those ranked lower - if you invest in them.
Disagreeing with the tier list is normal as we have our own opinions, calculations, and biases toward certain characters. But if you want to prove your point, write it in a respectful manner.


Tier List Explanation

SS-Tier: Cream of the crop. Put them in any suitable team and they could demolish the difficult content quite easily. Each character has its own best points that can shine greatly in the end-game once invested.

S-Tier: Strong characters who excel in their specific roles. Some can also easily become core party members with the correct investment in artifacts or constellations. Can enter the SS Tier with a small nudge.

A-Tier: Requires higher investment either into getting the specific artifacts/weapons/team members to achieve performance akin to other characters in the upper tiers. If not, they may deal decent damage/support only instead of a wow-worthy number.

B-Tier: Characters that are great in their role. But, they shine the most only when they are equipped in certain team configurations, but not as well by themselves. In other words, they are dependent (a lot) on other characters in the upper tier.

C-Tier: They can do their jobs, but can easily be replaced with other characters in the upper tier because of their lack of certain skills, stats, or other attributes. In addition, they may need buffs or specific strategies to be effective in combat.


Overall Tier List

TierOverall for DPSOverall for Support
SS TierDan Heng • Imbibitor Lunae
Jingliu
• Bronya
Fu Xuan
Huohuo
• Luocha
Ruan Mei
Silver Wolf
Sparkle
S TierArgenti
Black Swan
• Blade
• Clara
Dr. Ratio
Jing Yuan
Kafka
• Seele
Topaz & Numby
• Pela
Tingyun
A TierGuinaifen
• Herta
• Himeko
Hook
Qingque
• Serval
Xueyi
Asta
• Bailu
• Gepard
Hanya
Lynx
• Welt
B Tier• Dan Heng
Luka
Misha
Sampo
• Sushang
• Yanqing
March 7th
Natasha
• Trailblazer (Fire)
• Yukong
C Tier• Arlan
• Trailblazer (Physical)
The list in each tier is not in any particular order.

Categorized Tier List

TierDPS for Single-TargetDPS for AoEBuffer/DebufferSurvivability
SS TierDan Heng • Imbibitor Lunae
Jingliu
Dr. Ratio
• Blade
Jing Yuan
Dan Heng • Imbibitor Lunae
Jingliu
Argenti
• Bronya
Silver Wolf
Ruan Mei
Sparkle
• Luocha
Fu Xuan
Huohuo
S Tier• Seele
• Yanqing
Topaz & Numby
• Clara
• Himeko
• Serval
• Herta
Kafka
Black Swan
Tingyun
• Pela
A TierArgenti
• Blade
Jing Yuan
• Clara
Hook
Sushang
• Dan Heng
Kafka
Xueyi
Black Swan
Misha
Luka
• Seele
Qingque
Xueyi
• Dr. Ratio
Guinaifen
• Welt
Asta
Lynx
Hanya
• Bailu
• Gepard
B Tier• Himeko
• Serval
Qingque
• Arlan
Guinaifen
Sampo
Hook
• Trailblazer (Physical)
Topaz & Numby
Sampo
• Yukong• Trailblazer (Fire)
Natasha
March 7th
C Tier• Trailblazer (Physical)
• Herta
• Sushang
• Yanqing
• Dan Heng
• Arlan
Misha
Luka
The list in each tier is not in any particular order.

SS Tier

Dan Heng • Imbibitor Lunae
Cooler Dan Heng is known for his overpowered Enhanced Basic ATK that deals damage to maximum of 3 enemies (Blast attacks). The downside is you'll need to sacrifice lots of SP points in return. You can either add characters that can save SP (like Tingyun or Ruan Mei) to his team so you can manage SP efficiently, or add Sparkle to the team so she can increase the maximum SP.

Jingliu
The ice queen (quite literally) gains a lot of Crit Rate and Crit DMG from her Talent and Traces, so investing in her to the maximum is such a huge win. Her normal Skill can deal damage to a single-target, but once she enters her enhanced state, not many enemies can survive her onslaught.

Bronya
A starter character that is valuable even in the end-game where she provides a huge Crit DMG buff to the whole party. In addition, you can cheat the game with Bronya's Skill as she can 100% advance a character's turn in the turn order.

Fu Xuan
Fu Xuan's shield take a unique form which is Matrix of Prescience, where she redirects DMG received from ally to herself. Not only that, she can also increase Crit Rate for the whole team and provide one Crowd Conrol debuff everytime she creates her Matrix. Once she absorbs too many damage until her HP get less than 50%, Fu Xuan will heal herself IF she has at last 1 trigger count from her Talent).
The downside is, it put her in an awkward position as she does not suit Preservation path in the Simulated Universe. It's a minor disadvantage anyway. But if you're wondering, she can synergize well with Destruction and Abundance blessings (Although it's better to focus on blessings for your DPS' path instead).

Huohuo
Since her healing is AoE (heal multiple party members instead of solo), it goes without saying her healing effectiveness on a single target is not as good as Luocha. That's why she may perform below expectation against enemies that deal huge single-target damage. But against enemies that mainly use AoE attacks (and debuffs), Huohuo is the best option ever with her off-field healing and dispelling debuffs.

Luocha
Great emergency healing from both Skill and Talent that makes it hard for your character to die (unless the enemy has a massive single-target damage). His Ultimate can also contribute to some damage as it will attack all enemies while also removing 1 buffs from them all. Definitely a great addition to encounter multiple enemies that has lots of buffs for themselves.

Ruan Mei
Lots of buffs packed in one a feeble scholar: All-Type RES PEN, Weakness Break Efficiency, DMG increased, and SPD. One skill usage can last for 3 turns, which make her the best option for team with SP-hungry DPS.
The best part is her Ultimate can delay an enemies' action that were affected by Thanatoplum Rebloom (read her Ultimate for more information) by a few turns. It's not much, but when you're in a pinch situation with limited rounds, those few turns could help you attain victory.

Silver Wolf
The great hacker's main potential is how she can apply a new type of Elemental Weakness to an enemy, which allow players to bring mono-elemental team. Unfortunately, said skill can only be applied to a single enemy and not every enemies on the field. Same can be said with her Ultimate, it can only debuff a single-target, but with a huge amount of DEF shreds. She is best brought against a boss instead of mob of enemies.

Sparkle
A game-changing support character where she will increase the max number of Skill Points by 2. It seems small in number, but it's actually a huge addition to the battle, especially if you use SP-hungry character like DHIL and Qingque.
In fact, she's great when paired with those SP-hungry character as she can provide DMG buff through SP consumption. The mischievous Masked Fool follower also has a similar skill to Bronya where she can advance an ally in the turn order (but Bronya is 100% while Sparkle is only 50%).


S Tier

Argenti
One of the best AoE DPS in the game where his Ultimate has 2 triggers depending on his Energy. Since he is an Erudition character, you know he's not suitable for single-boss type situation. But against mobs of enemy or an elite enemy/boss that can summon multiple underlings, he's the knight in shining armor (literally) that you'll want to bring.

Black Swan
If you're looking for a big Ultimate damage, Black Swan ain't the right choice. She is more of a DPS who specializes in stackable DoTs called "Arcana", which becomes stronger the more stacks an enemy has.
Those Arcana stacks can be added when herself or her party members inflict DoT on enemies. That's why she is suitable paired with other DoT DPS like Kafka. But once those Arcana deals damage to enemies, it's like setting off a nuclear bomb on the enemies.

Blade
Blade is one of the rare DPS who has self-sustaining skills that will heal himself after dealing damage (that also consumes his own HP). He is also very efficient in handling SP in the team so you will not struggle in managing the points unlike in other teams. Or you can just bring him along as Sub-DPS to other teams like Jingliu's team.

Clara
Svarog, the real DPS, rely on counterattacking to deal damage on the enemies. With Svarog's help, Clara will take less damage and can remove debuff on herself, which is helpful against enemies that often inflict debuff to your character.

Dr. Ratio
For a free 5-star character, he doesn't perform like one. Instead, this genius deals such a huge single-target damage that some players don't mind puling for his Eidolon because he's that strong. Of course, there's also some disadvantage such as his follow-up attack (main dish) can be activated more easily only if the enemy has a lot of debuffs (maximum 3 debuffs to get 100% chance to activate his follow-up attacks). But that is not such a hard thing to achieve.

Jing Yuan
King Yuan is another great Erudition character, but unlike Argenti, the general focuses more on his follow-up attack instead of Ultimate. The more Hits Per Action Lightning-Lord's has, the higher damage he will deal. When multiple enemies has a Lighting weakness, JY is such a great option.

Kafka
Kafka alone in the team may not provide a bombastic number against an enemy. But pair her up with another DoT damage dealer like Black Swan, Sampo, or Guinaifen to make the stage a colorful number of deaths (3 DoT in her team is also plausible if you want to).

Seele
She may be an old limited character, but she's still gold. Until now, Seele still deals an extremely huge single-target damage that does get better and better if you provide her with the best support (Tingyun or Bronya, etc). She also has a high base SPD, making her have an easy time to have numerous turns in battle. The best part is when she defeated an ally, she will gain an extra turn. This talent starts the whole 'unlimited/infinite turn Seele.'

Topaz & Numby
Topaz - or should we say Numby as it is the main DPS out of the two - is a strong follow-up attack Sub-DPS that can also acts as a support inside a team with follow-up attack DPS like Dr. Ratio. Her Skills allow a single enemy to be afflicted with Proof of Debt and this debuff will make the targeted enemy takes more follow-up attack damage.

Pela
Pela is another DEF shredder like Silver Wolf but her kits focused on multiple enemies instead of a single-target. Another advantage in bringing Pela is that she can remove an enemy buff using her skill. In short, she's a universal debuffer that suits most team and also F2P-friendly.

Tingyun
The best buffer for a 4-star character that can catch up to 5-star buffer. The downside is her Skill increase an ally's attack , not damage, so certain DPS may not be able to make use of said buffs like Blade (who focuses on HP stat).
Since she's a 4-star rarity, getting her Eidolons are not that hard and you can make her an even better support.


A Tier

Guinaifen
Another DoT damage dealer or debuffer specializing in burning enemies. She can also increase the DMG taken by multiple enemies affected by the Burn status.

Herta
A valuable free character that is a diamon in a rough. Her ability to deal AoE damage and performing follow-up attacks is extremely valuable in Pure Fiction mode where you will face multiple enemies in a single wave that keep spawning mobs. If you're facing rows of enemies, Herta is a great choice, but if you're battling a single boss, better not bring her along.

Himeko
Himeko is a bit similar to Jing Yuan where although they are Erudition by nature, they rely the most on their follow-up attacks to deal damages. Of course, her Skill and Ultimate is catered to deal with multiple enemies so you can expect her to be the best against loads of enemies (especially in Pure Fiction where she shines the most).

Hook
As the boss of The Moles, she loves to battle against another boss (single-target enemy). Her Skill can deal damage to a single enemy, but after using Ultimate, said Skill can hit adjacent enemies.

Qingque
For being a gambler, she can deal an extremely huge damage for a 4-star character, but that also depends on your luck to get the matching tiles to enter "Hidden Hand" state. If you're lucky and often get the matching tiles, or she can get the best blessings from Propagation path (in Simulated Universe), Qingque can hop to the upper tier list instead of A Tier.

Serval
A rare Erudition character that depend (a bit) on her DoT damage where she will inflict Shock to enemies, and prolong the DoT using her Ultimate. Once defeating an enemy, she will further increase her own attacks, making her damage higher further in the battle. Of course, this is mostly plausible when you're against multiple mobs and not bosses.

Xueyi
Unique playstyle where she relies on both follow-up attacks and Ultimate to dish out damage. The part where she is unique is how her Ultimate can deplete the enemy's Toughness bar whether or not they have a Quantum weakness.

Asta
The richest girl in Herta Space Station helps the team out in both offensive and supportive. Her Talent can provide lots of ATK buff while also make the Burning enemies take more Fire DMG. Her main kit is providing SPD buff to the team, which works especially great in a DoT team.

Bailu
While Bailu's healing skill is exceedingly normal for a 5-star character, she can do what no one can in the game; which is reviving a downed character. This is especially great for harder content like Forgotten Hall and Simulated Universe. Unfortunately, this talent can only be used one in a single battle (Unless you have E6 Bailu).

Gepard
Gepard is often overlooked for other healers since he can't heal the whole team. But what he can do is provide shields to the whole team and make enemies hit himself (higher chance) instead of other allies. His talent allow him to withstand a single knockdown and restore his energy to full. With the right build, you can refresh his Ultimate at the right times so the enemies won't be able to take a hit on your party.

Hanya
Hanya's unique kit is how she can recover 1 Skill Point after the team completing some requirements. Obviously, she also has skills that a buffer has; such as increasing DMG dealt on an enemy inflicted with Burden, and increasing the DPS and ATK for a single ally. She is best with a team who uses lots of SP.

Lynx
Her healing is subpar compared to 5-star healers (obviously), but what makes her a great option is (1) she's a free character, (2) she can cleanse debuff from the entire party, and (3) great in a team where Destruction is the DPS, especially one that wants to be hit so they can deal more damage (cough Blade cough). With so many new enemies that can inflict debuff on your party, Lynx is a force to be reckon with.

Welt
Welt is a debuffer while also being a Sub-DPS that can deal decent damage to enemies. His key skill is slowing enemies and delaying their turns using Ultimate. In addition to being slowed, those enemies will also takes more damage, what a flexible character.


B Tier

Dan Heng
A starter character with a decent (or above average with the best LC and Relics) damage output and can slow enemies through his Skill. His damage will rise even further against slowed enemies.

Luka
The boxing champion is a single-target DoT damage dealer while also inflicting Bleed to the enemy. His Ultimate can also increase the damage taken by the target. But since he's a hybrid of damage dealer and debuffer, his debuff is not as high as normal debuffer like Pela or Silver Wolf.

Misha
Misha is a DPS whose potential is locked behind his Ultimate. Said Ultimate gets stronger through Skill Point consumption (just like Jing Yuan and his Lightning-Lord), either by himself or other team members. His Ultimate deals quite a lot of damage, but it can be bounced to other enemies on the field.

Sampo
A hidden gem among the 4-star roster. Sampo is a DoT damage dealer like Luka, but he can deal AoE damage (more precisely, it will bounce to other enemies) and easily stack Wind Shear to them. The other party is in even more danger if its a boss and has a Wind weakness. His Ultimate also increases the enemies' DoT taken, which makes him a perfect supporter in DoT team.

Sushang
Sushang deals a high single-target damage for a 4-star character. She can deal even higher to an enemy that is currently affected by Weakness Break. With the addition of her E1, she can also helps the team to recover Skill Points.

Yanqing
Just like other 5-star DPS, Yanqing also deals a sum of damages with the help of his own offensive buffs. However, he needs to avoid taking DMG to keep his buff active and this is where everything goes downhill cause even if you have a shielder/character that has a high taunt, facing multiple enemies will undoubtedly increases the chance of him being attacked. That is why he is low on the list. But if you managed to make him invisible to enemies, the damage he dish out is worth the sacrifice.

March 7th
The cutest girl in the world focuses on providing a shield to an enemy while also counterattacking any enemy that attacks the shielded character. Unfortunately, you can't rely on her damage because the numbers are extremely low. But, you can rely on her Ultimate that can freeze all enemies, which may be valuable in Simulated Universe - Remembrance path.

Natasha
She is a healer everyone will get, and life-saver for new players who don't have other healers yet. Natasha can heal a single ally, remove one debuff, while also heal over time using her skill. Her Ultimate also heals the whole party. While she is a good option for beginner content, it may be hard to slot her in end-game content where enemies will deal AoE debuffs to your team, as Natasha can't keep up cleansing everyone since everyone wants to use SP.

Trailblazer (Fire)
Fire MC is a shielder that can taunt enemies and reduce incoming damage using their skill. By using Ultimate, they can create a shield for the whole team. Said Ultimate can also deal some damage based on their DEF, but don't expect the number to be high since they're a shielder, not a damage dealer here.

Yukong
For a supporting character, Yukong can deal some damage through her Ultimate. Unfortunately, she has a downside where you need to focus on properly tune her SPD so she can be in front of your DPS before using her Skill. This may not be the best character for beginner who is still getting the hang of the game's mechanic. But once you get the best Yukong build, she can give you ATK, Crit Rate, and Crit DMG buff for the team.


C Tier

Arlan
Similar to Blade, Arlan sacrifices his HP for damage (although he can't surpass Blade in any way and far inferior). The damage will be increased based on his missing HP. Although he has a self-sustain ability, that is only if (1) his HP is below 20% and (2) if he is the one defeating the enemy. That's a hard requirement to achieve as one wrong move can kill him. In the game where you can't evade enemies' attacks, kits like Arlan is hard to maneuver especially if your healer is slow in their turn.

Trailblazer (Physical)
Our initial element that deals physical DPS in both single target damage and Blast damage. They can give themselves offensive buffs (ATK bonus) during battle if they inflict Weakness Break and heal the party using their Technique before the battle. Although we don't really have a use for the Technique since Space Anchor exists.

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Primon Legion Tier List https://dotgg.gg/primon-legion-tier-list/ Wed, 06 Mar 2024 04:20:21 +0000 https://dotgg.gg/?p=17486 Introduction We're here to help you navigate the vast world of Primon Legion, where choosing the right primons can be overwhelming. Our tier list sorts primons by their strength, making it easier for you to find the best matches for your style. The tier list ranks primons from S to D, with S being the […]

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Introduction

We're here to help you navigate the vast world of Primon Legion, where choosing the right primons can be overwhelming. Our tier list sorts primons by their strength, making it easier for you to find the best matches for your style.

The tier list ranks primons from S to D, with S being the strongest and D the least skilled. This helps you focus on the top primons to improve your gameplay.

With this tier list as your guide, you're all set to build a strong team and enjoy your Primon Legion adventure.


What is Primon Legion?

Primon Legion is an exciting game that takes you back in time for some monster training. It's like being transported to a primal world where you're surrounded by monsters just waiting for you to hatch and train them. The ultimate goal is to become the master of the Stone Age. The game launched on February 29th and has quickly gained popularity, with over 100,000 downloads. It's designed for easy pick-up-and-play, making it accessible even if you're not an experienced gamer. Primon Legion is available on Android devices with OS 8.0 or higher. While it offers in-app purchases, you can still enjoy the game without spending money. However, it's rated Teen due to violence and blood, which may not be suitable for younger kids. Primon Legion offers a new world of monsters and adventure, waiting for you to explore and become the ultimate Stone Age master​​.


Tier List Explanation

S-Tier: These Primons are the best of the best. They are incredibly strong and versatile, capable of performing excellently in almost any situation. With outstanding abilities and stats, they can significantly impact the battlefield. If you have S-tier Primons, focusing on their development and including them in your team is highly recommended.

A-Tier: A-tier Primons are also powerful and can greatly contribute to your team's success in the right setups. Although they might not be as universally strong as S-tier Primons, they can be crucial in many strategies. They require a bit more consideration regarding team composition but are valuable assets in achieving victory.

B-Tier: B-tier primons are average and decent. They are capable enough to fill specific roles or gaps in your team but are more interchangeable than higher-tier Primons . These Primons can be useful in certain scenarios or as temporary stand-ins until you obtain stronger Primons.

C-Tier: C-tier primons are considered average, with no standout abilities. They might be useful in specific situations depending on your needs but generally offer less impact compared to higher-tier Primons.

D-Tier: D-tier Primons are the weakest and least desirable. They typically don't contribute much to your team and are better off replaced by stronger Primons whenever possible. It's advised to avoid focusing on these Primons if you're looking to optimize your team's performance.


TierClass
S TierMighty Ape
Boxing Kangaroo
Banana KingKong
Rhinodragon
Gale Dragonrider
A TierAntelope Knight
Falcon Samurai
Fire Priest
Inferno Roamer
Phoenix Dancer
Balloon Dragon
Meowsassin
Eagle Chieftain
Venomcroc
Blazing Fuzzaurus
Bolting Rexa
Woodlander
Magmadillo
B TierBrute Dragon
Whisperer Drake
Dualdrake
Enchantress Cat
Desert Fox
Woolly Scout
Sabertooth
Frenzy Shark
Frostshell
Grass Otter
Shieldshell
Toad Venomist
Ninja Penguin
Sea Beastman
Boomclaw Dragon
Feline Dancer
Lava Pangolin
Mischief Squad
Startleheart
Pupzilla
Zephyr Cleaver
Pikadragon
Adda
Wealthy Whisker
Veggiechirp
Little Chirper
Swagger Bunny
Keepercrab
Bluey
Woollyphant
Chunky Dragon
Gecko Renegade
Pinecone Hunter
C TierQueen Bee
Surftide Siren
Hoot Hoot
D TierPecking Courier
Goggle Cobra
Sneaky Squash
Spiky Puffer
Seeker Octopus
Puffy Sheep

Mighty Ape

A legendary earth brawler known for its ability to deal massive damage through summoning fire pillars. It's highly recommended for achieving excellent outcomes in the game.


Boxing Kangaroo

An exquisite earth brawler admired for its exceptional skills and massive physical damage capabilities. Its Boxing Stance passive ability, Boxer’s Will, allows it to deal additional basic attack damage.


Banana KingKong

An exquisite earth tank with the role of Same Row DMG RED, capable of dealing significant physical damage to front-row enemies with its Rage ability.


Rhinodragon



Gale Dragonrider


Antelope Knight

An exquisite earth mage with a role in Sustained DPS, known for dealing exceptional magical damage (M.DMG) and additional damage based on the current HP rate.


Falcon Samurai

An exquisite wind brawler focused on Elimination Hunt, known for its powerful capabilities in dealing tremendous physical damage (P.DMG) to front-row enemies.


Fire Priest

An exquisite fire mage with the role of Multiple Turns Strike, capable of summoning fire pillars and dealing magical damage (M.DMG) to random enemies. Its Thunderstorm skill inflicts 50% more damage to burning enemies


Inferno Roamer



Phoenix Dancer



Balloon Dragon



Meowsassin



Eagle Chieftain



Venomcroc



Blazing Fuzzaurus



Bolting Rexa



Woodlander



Magmadillo


Brute Dragon



Whisperer Drake



Dualdrake



Enchantress Cat



Desert Fox



Woolly Scout



Sabertooth



Frenzy Shark



Frostshell



Grass Otter



Shieldshell



Toad Venomist



Ninja Penguin



Sea Beastman



Boomclaw Dragon



Feline Dancer



Lava Pangolin



Mischief Squad



Startleheart



Pupzilla



Zephyr Cleaver



Pikadragon



Adda



Wealthy Whisker



Veggiechirp



Little Chirper



Swagger Bunny



Keepercrab



Bluey



Woollyphant



Chunky Dragon



Gecko Renegade



Pinecone Hunter


C Tier


Queen Bee



Surftide Siren



Hoot Hoot


Pecking Courier



Goggle Cobra



Sneaky Squash



Spiky Puffer



Seeker Octopus



Puffy Sheep


Primon Legion Tier List FAQ

1. What is the Primon Legion Tier List?
It ranks the game's primons based on their strength and utility in gameplay, helping you make informed decisions about which primons to prioritize.

2. How are primons categorized in the tier list?
Primons are categorized into tiers from S (strongest) to D (least strong), reflecting their effectiveness in gameplay.

3. Can the tier list change?
Yes, it can change with game updates, new primons, and changes to primon abilities or game mechanics.

4. How should I use the tier list to form my team?
Use it as a guide to identify strong primons that fit your style and strategy, balancing your team with primons from various tiers.

5. Where can I find tier list updates?
Updates are typically found on gaming forums, community discussions, and the official game channels.

6. Is success possible with lower-tier primons?
Absolutely, with the right strategy and understanding of each primon's abilities, you can succeed even with lower-tier primons.


Conclusion

It's been quite the adventure diving into the world of Primon Legion together! I hope this guide and the insights shared have illuminated the path for you, offering clarity on the tiers and the unique Primons that inhabit this captivating game. As you continue your journey to become the ultimate master of the Stone Age, remember that every Primon you encounter has a role to play in your story of triumph and strategy. May your choices lead you to victory, and your teams be ever strong and synergized. Here's to many exciting battles and strategic wins ahead. Until next time, happy gaming!

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17486
Ragnarok Origin: ROO Class Tier List https://dotgg.gg/ragnarok-origin-roo-class-tier-list/ Tue, 05 Mar 2024 00:21:18 +0000 https://dotgg.gg/?p=17101 Introduction This tier list provides a comprehensive overview of the various classes in Ragnarok Origin, categorized across different aspects of the game: War of Imperium (WoE) Defense and Offense, 3v3 Arena, Grinding, Dungeons, Guild vs. Guild (GvG), and Free-to-Play (F2P) Friendliness. Each category evaluates the classes based on their effectiveness, utility, and overall impact in […]

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Introduction

This tier list provides a comprehensive overview of the various classes in Ragnarok Origin, categorized across different aspects of the game: War of Imperium (WoE) Defense and Offense, 3v3 Arena, Grinding, Dungeons, Guild vs. Guild (GvG), and Free-to-Play (F2P) Friendliness. Each category evaluates the classes based on their effectiveness, utility, and overall impact in specific scenarios.

In WoE scenarios, both defensive and offensive roles are considered, highlighting the strategic importance of each class in protecting or assaulting the Imperium. The 3v3 Arena section assesses the prowess of classes in small-scale combat, where individual skills and tactics come to the forefront. Grinding efficiency is evaluated based on the ability of classes to farm resources and level up effectively, crucial for player progression. Dungeons focus on the roles classes play in party-based PvE content, emphasizing teamwork and synergy. GvG performance looks at the impact of classes in large-scale guild conflicts, a critical aspect of the game's social and competitive environment.

Lastly, the F2P Friendliness category provides insight into how accessible and viable each class is for players who prefer not to invest heavily in microtransactions, an essential consideration for many in the gaming community.

This tier list serves as a guide for players to understand the strengths and weaknesses of each class in various game modes, aiding in informed decision-making for both new and experienced players looking to maximize their gameplay experience in Ragnarok Origin.


Tier List Explanation

S-Tier: Classes in the S tier are considered the best in their respective category. They offer unmatched performance, utility, or impact that makes them highly desirable for the specific aspect of the game being evaluated. These classes often have abilities that can significantly influence the outcome of battles, enhance team dynamics, or provide exceptional solo capabilities.

A-Tier: A-tier classes are very effective and efficient but may not have the same level of game-changing impact as S-tier classes. They perform excellently in their roles and are often the preferred choices due to their reliability, strong abilities, and contribution to team success. These classes strike a balance between power and utility, making them solid choices in most scenarios.

B-Tier: Classes in the B tier are considered good and viable but might have certain limitations or conditions that prevent them from being top-tier. They can perform well in the right hands or under specific circumstances but may require more effort, strategy, or specific setups to truly shine. B-tier classes are often well-rounded with a mix of strengths and weaknesses.


War of Imperium (WoE) Defense

TierClass
S Tier• Priest
• Wizard
A Tier• Blacksmith
• Hunter
B Tier• Assassin
• Knight

War of Imperium (WoE) Offense

TierClass
S Tier• Assassin
• Knight
• Priest
A Tier• Wizard
B Tier• Blacksmith
• Hunter

3v3 Arena

TierClass
S Tier• Assassin
• Knight
A Tier• Hunter
• Priest
• Wizard
B TierBlacksmith

Grinding/Farming

TierClass
S Tier• Hunter
• Wizard
A Tier• Blacksmith
• Priest
B Tier• Assassin
• Knight

Dungeons

TierClass
S Tier• Knight
• Priest
A Tier• Blacksmith
• Hunter
• Wizard
B TierAssassin

Guild vs. Guild (GvG)

TierClass
S Tier• Priest
• Wizard
A Tier• Assassin
• Blacksmith
• Knight
B Tier• Hunter

F2P

TierClass
S Tier• Blacksmith
A Tier• Knight
• Priest
• Wizard
B Tier• Hunter
• Assassin

War of Imperium (WoE) Defense

Priest: Essential for their healing, buffs, and resurrection capabilities, making them a cornerstone of any defense strategy.

Wizard: The backbone of crowd control and area denial, their spells are critical in holding chokepoints and protecting key objectives.

War of Imperium (WoE) Offense

Assassin: Stealth capabilities and high single-target damage make them a threat to key targets, including the Imperium itself.

Knight: Their tankiness and mobility allow them to disrupt enemy lines and survive longer in enemy territory.

Priest: Still invaluable on offense for their support capabilities, keeping the team alive and buffed.

3v3 Arena

Assassin: Their ability to quickly eliminate key targets and their agility make them a top pick for small-scale battles.

Knight: Their sturdiness and crowd control abilities allow them to dictate the flow of the fight, making them extremely valuable.

Grinding/Farming

Hunter: Despite the trap damage nerf, their ability to one-shot certain mobs keeps them highly efficient in farming.

Wizard: Masters of AoE with elemental versatility, allowing for efficient grinding against various monster types.

Dungeons

Knight: Essential for tanking, their ability to absorb damage and protect the party makes them crucial for dungeon runs.

Priest: Indispensable for their healing and buffs, ensuring the party's survival and enhancing their overall capabilities.

Guild vs. Guild (GvG)

Priest: Their support skills are unmatched, providing heals, buffs, and resurrection, which are invaluable in large-scale battles.

Wizard: Their crowd control and high AoE damage can turn the tide of battle, making them a top-tier choice for GvG.

Free-to-Play (F2P) Friendliness

Blacksmith: Their ability to self-sustain and provide their own materials makes them the most accessible class for F2P players.



War of Imperium (WoE) Defense

Blacksmith: Their buffs significantly enhance the combat effectiveness of allies, contributing to a stronger defensive line.

Hunter: Excellent at controlling choke points with traps, contributing to the overall defense with their ranged attacks.

War of Imperium (WoE) Offense

Wizard: Powerful AoE spells can break enemy formations, but their effectiveness can be situational based on the enemy's defense setup.

3v3 Arena

Hunter: Still potent with trap and ranged damage, though slightly less dominant than in larger-scale conflicts.

Priest: The only support class, vital for healing and buffs, though slightly less dominant due to the fast pace of arena fights.

Wizard: Their crowd control and burst damage are formidable, but they can be vulnerable if targeted effectively.

Grinding/Farming

Blacksmith: Good AoE capabilities and self-sufficiency in farming materials make them solid grinders.

Priest: Gains significant grinding efficiency with Magnus Exorcismus, able to cover large areas and deal sustained damage.

Dungeons

Blacksmith: Provides valuable buffs and can contribute to crowd control and damage, especially in AoE situations.

Hunter: Long-range damage and the ability to contribute significantly to boss fights make them a strong choice.

Wizard: High damage output and control spells are key for clearing groups of enemies and supporting the party in engagements.

Guild vs. Guild (GvG)

Assassin: Their mobility and ability to target key enemies make them a strategic asset in large-scale conflicts.

Blacksmith: The buffs they provide can significantly enhance the guild's combat effectiveness in GvG scenarios.

Knight: Their role in absorbing and redirecting enemy attacks protects allies and disrupts enemy formations.

Free-to-Play (F2P) Friendliness

Knight: Requires investment in gear but remains a solid choice due to its singular focus on tanking.

Priest: Despite needing two weapon builds, the overall utility and support they bring offer great value for the investment.

Wizard: Can be costly to optimize, but their effectiveness in various game aspects makes them worth the investment for F2P players.


War of Imperium (WoE) Defense

Assassin: While agile and good for scouting, their melee focus and lower survivability in group clashes limit their defensive utility.

Knight: Similar to assassins in mobility but slightly more durable; however, they struggle to match the impact of higher-tier classes in defense.

War of Imperium (WoE) Offense

Blacksmith: Buffs are helpful, but their direct combat impact and survivability in offense are less than in defensive roles.

Hunter: Long-range and traps can be useful, but they face challenges in penetrating well-organized defenses.

3v3 Arena

Blacksmith: Limited by the lack of survival skills and the necessity to be in close range to deal significant damage.

Grinding/Farming

Assassin: Faces challenges in farming efficiency due to a focus on single-target damage.

Knight: Similar to assassins, knights tend to grind slower due to their focus on single targets and tankiness over AoE damage.

Dungeons

Assassin: While they can offer high DPS, their role is more niche, depending on the dungeon's requirements and the party's strategy.

Guild vs. Guild (GvG)

Hunter: While still capable of contributing through traps and ranged attacks, their impact is less pronounced in the chaos of GvG.

Free-to-Play (F2P) Friendliness

Assassin: High gear dependency for competitive play makes it challenging for F2P players to maximize their potential.

Hunter: Similar to assassins, the high resource requirement to maximize damage output makes them less ideal for F2P players.


Frequently Asked Questions (FAQ) about the Ragnarok Origin Tier List

What is a tier list?

A tier list is a ranking system that categorizes characters, classes, or other elements in a game based on their effectiveness, utility, or overall impact in specific aspects of the game. It's a helpful guide for players to understand which options might be more advantageous in various scenarios.

How are the tiers defined in this list?

  • S Tier: The elite classes with unparalleled abilities that greatly influence gameplay. Ideal for players seeking the best performance in the given context.
  • A Tier: Highly effective classes with strong performance and reliability, though slightly lacking the game-changing impact of S-tier classes.
  • B Tier: Good and viable options with certain limitations. Effective in the right hands or situations but may require more strategic play or specific setups.

Can a class be good in one aspect of the game but lower in another?

Absolutely. A class might excel in one area, such as PvP, but be less effective in another, like solo grinding. This tier list takes into account various game aspects to provide a well-rounded perspective on each class's strengths and weaknesses.

Why is my favorite class not in the top tier?

Tier lists are subjective and based on general consensus or specific criteria set by the list creator. A class's placement doesn't diminish its value or the enjoyment you can get from playing it. Skill, strategy, and personal preference can often outweigh tier rankings.

How often is the tier list updated?

Tier lists can be updated periodically, especially following game updates, new class releases, or significant changes in the game's meta. It's a good idea to check for the most current version for up-to-date information.

Can I succeed with a lower-tier class?

Yes, you can. While tier lists provide a general guide, individual skill, strategy, team composition, and personal preference play significant roles in success. Many players find satisfaction and success in mastering a class that resonates with them, regardless of its tier ranking.

Does this tier list apply to both PvP and PvE?

This tier list covers various aspects of the game, including PvP (Player vs. Player) and PvE (Player vs. Environment). It's designed to give a broad overview, but specific tier lists for PvP and PvE can provide more targeted insights.

Where can I discuss this tier list or find more information?

Many gaming communities, forums, and social media platforms where Ragnarok Origin players gather can be great places to discuss tier lists, share experiences, and get advice. Look for dedicated game forums, Reddit, Discord servers, and Facebook groups to connect with other players.


Conclusion

We really enjoyed diving into the Ragnarok Origin tier list together! Let's keep in mind, the best part of gaming is in the journey we take, the discoveries we make, and the fun we have along the way. If we ever want to discuss more about it or anything else, we know where to find each other. Here's to many more gaming adventures ahead of us.

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17101
Champions TD Tier List – All Characters Ranked https://dotgg.gg/champions-td-tier-list/ Fri, 01 Mar 2024 08:23:11 +0000 https://dotgg.gg/?p=13808 Best Roblox Champions Tower Defense characters, ranked according to their performance!

The post Champions TD Tier List – All Characters Ranked appeared first on DotGG.

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Introduction

In "Champions TD," players strategically position their favorite anime and manga heroes to defend against enemy waves on the Roblox platform.

The tier list ranks these champions based on their effectiveness in various game scenarios. High-tier characters often provide superior defensive capabilities or unique abilities that can significantly impact the game's outcome.


Tier List Explanation

S-Tier: Represent the cream of the crop. These units offer high damage, great utility, and amazing versatility. They excel in any scenario, making them valuable assets once unlocked.

A-Tier: While not as universally adaptable as S-Tier units, A-Tier units are still extremely strong. They provide significant power and utility, helping players progress through challenging waves of enemies.

B-Tier: hese are solid choices that are definitely worth using. However, they are likely to be replaced by better options as you progress further into the game and unlock higher-tier units.

C-Tier: Representing the lower end of the spectrum, C-Tier units are currently underperforming. They may need buffs or specific strategies to be viable. It's generally recommended to avoid these units unless you have a particular affinity for them or a unique strategy that leverages their abilities.

D-Tier: These units are considered the least effective or useful in the current game meta. They might have lower damage output, less utility, or be less versatile compared to units in higher tiers.


TierClass
S TierZid (Atomic)
Itashi Awakened
Itashi
Heroman
A TierBat-illionaire
Ishgo (Masked)
Kitzaru
Thore
Zid
B TierFoojeetora
Gen
Man Torch
Strok (Resurrection)
C TierBatsy
Bulk
Gowko
Ishgo
Lofy
Sakoora
Soskee
Zorto
D TierVegira
Shinso
Magneti

Zid (Atomic)

Damage: 1100
Attack Speed (SPA): 3.5
Range (RNG): 70
DPS: 314.3
Cost: 800
Max: 8250


Itashi Awakened

Damage: 950
SPA: 3.25
RNG: 45
DPS: 292.3
Cost: 750
Max: 6080


Itashi

Damage: 410
SPA: 3.25
RNG: 45
DPS: 126.2
Cost: 750
Max: 4580


Heroman

Damage: 600
SPA: 5
RNG: 60
DPS: 120.0
Cost: 650


Bat-illionaire

Damage: N/A
SPA: N/A
RNG: N/A
DPS: N/A
Cost: 900
Max: 33700


Ishgo (Masked)

Damage: 500
SPA: 5
RNG: 40
DPS: 100.0
Cost: 800


Kitzaru

Speedster
Damage: 60
SPA: 1
RNG: 40
DPS: 60.0
Cost: 650
Max: 4250


Thore

Damage: 250
SPA: 5
RNG: 45
DPS: 50.0
Cost: 800
Max: 4600


Zid

Damage: 390
SPA: 3.5
RNG: 60
DPS: 111.4
Cost: 800


Foojeetora

Damage: 160
SPA: 4
RNG: 65
DPS: 40.0
Cost: 600
Max: 4000



Gen

Damage: 145
SPA: 3.5
RNG: 40
DPS: 41.4
Cost: 450
Max: 5700


Man Torch

Damage: 120
SPA: 4.5
RNG: 30
DPS: 26.7
Cost: 500
Max: 4900


Strok (Resurrection)

Damage: 370
SPA: 4
RNG: 60
DPS: 92.5
Cost: 650
Max: 5650


Batsy

Damage: 140
SPA: 4.5
RNG: 45
DPS: 31.1
Cost: 500
Max: 3100


Bulk

Damage: 90
SPA: 5
RNG: 30
DPS: 18.0
Cost: 650


Gowko

Damage: 75
SPA: 3.1
RNG: 40
DPS: 24.2
Cost: 450


Ishgo

Damage: 70
SPA: 3
RNG: 22
DPS: 23.3
Cost: 400


Lofy

Damage: 35
SPA: 2.5
RNG: 35
DPS: 14.0
Cost: 450


Sakoora

Damage: 40
SPA: 2.5
RNG: 15
DPS: 16.0
Cost: 500


Soskee

Damage: 30
SPA: 1.75
RNG: 30
DPS: 17.1
Cost: 300


Zorto

Damage: 85
SPA: 3.5
RNG: 20
DPS: 24.3
Cost: 550


Vegira

Damage: 130
SPA: 3.5
RNG: 30
DPS: 37.1
Cost: 450


Shinso

Damage: 125
SPA: 3.5
RNG: 35
DPS: 35.7
Cost: 450


Magneti

Damage: 100
SPA: 3.2
RNG: 22
DPS: 31.3
Cost: 700
Max: 4750


Champions TD FAQ

1. What is Champions TD?

Champions TD is a strategic Roblox tower defense game where you assemble a team of your favorite animated and comic book heroes to fend off waves of attackers. It's a genre mashup that offers classic tower defense gameplay combined with the excitement of character collection and upgrades.

2. How do I redeem codes in Champions TD?

To redeem Champions TD codes, launch the game and look for the 'Codes' area, usually found on the main screen or within a game menu. Enter the code exactly as it appears, as they can be case-sensitive, and hit the redeem button to receive your rewards.

3. What can I get from redeeming codes?

Codes can grant various rewards, including in-game currency (coins and gems), free tickets, and sometimes exclusive items or units. These can help enhance your gameplay by providing resources for upgrades and new characters.

4. Why aren't my Champions TD codes working?

If a code isn't working, it might be due to a typo, so ensure you've entered it correctly, preferably by copying and pasting directly from a reliable source. If it still doesn't work, the code may have expired or been removed by the developers​​.

5. How can I get more free rewards in Champions TD?

Apart from redeeming codes, you can earn free rewards by logging in daily, which escalates to better rewards each consecutive day, reaching up to 50 gems by day seven. Additionally, visiting the AFK Rewards area in the lobby lets you earn coins every minute even when you're not actively playing​​.

6. How is the tier list for Champions TD structured?

The tier list in Champions TD is designed to rank the in-game heroes based on their effectiveness in defense, their special abilities, and overall impact on the game. Characters in higher tiers are typically more powerful or offer unique strategic advantages, making them desirable choices for team compositions.

7. Where can I find the most up-to-date tier list for Champions TD?

The most current tier list can usually be found on community forums, social media groups dedicated to the game, or through updates from the game developers. These sources often provide detailed analysis and discussions on the rankings, helping you make informed decisions on building your team.

8. Can the tier list change over time?

Absolutely, the tier list can evolve with game updates, new character introductions, or adjustments to existing characters' abilities. Staying active in the community and keeping an eye on updates will help you stay informed about any changes to the tier rankings.

Conclusion

It's been great diving into Champions TD with you, from mastering codes to strategizing with the tier list. Keep enjoying the game, use what you've learned, and have fun with your champions. Until next time, take care and happy gaming!

The post Champions TD Tier List – All Characters Ranked appeared first on DotGG.

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Atelier Resleriana Tier List https://dotgg.gg/atelier-resleriana-tier-list/ Fri, 01 Mar 2024 08:22:04 +0000 https://dotgg.gg/?p=6605 The best Atelier Resleriana Tier List with detailed explanations and justifications for available alchemists available in the game!

The post Atelier Resleriana Tier List appeared first on DotGG.

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The Best Atelier Resleriana Tier List

Welcome to the best Atelier Resleriana Tier List in the internet! To help you navigate the game for the global server, we've categorized characters into tiers based on their overall performance and versatility. Think of it as a roadmap to building your dream team!

Atelier Resleriana Tier List

Updated Atelier Resleriana Tier List for March 2024 after 5M Worldwide DL Celebration LEGEND FES
TierAlchemist (Click for Character Details and Guides)
SS Tier⚗️ Ryza (One Summer Story)
⚗️ Marie (Lovely Bomber)
⚗️ Sophie (Profuse Phronesis)
⚗️ Resna (Innocent Dreamer)
⚗️ Valeria (Secret Amnesia)
S Tier⚗️ Lilie (Birth of The Legend)
⚗️ Klaudia (One Summer Melody)
⚗️ Judie (Hero of Tempest)
⚗️ Meruru (Damsel in Distress)
⚗️ Corneria (No Milk No Life)
⚗️ Plachta (Mysterious Doll)
⚗️ Raze (Sword of Light)
⚗️ Firis (Crystal Master)
⚗️ Rorona (5-star Pie Meister)
A Tier⚗️ Ayesha (MARIA of Dusk)
⚗️ Keithgriff (Seeker of Truth)
⚗️ Logy (Alchemist of Dusk)
⚗️ Marion (Leader of the Development Squad)
⚗️ Oskar (Friend to Plants)
⚗️ Shallistera (Chief's Daughter)
⚗️ Totori (Daughter of a Powerful Lady)
⚗️ Mu (The Southern Adventure)
⚗️ Odelia (Ancient Machina Doll)
⚗️ Escha (Endless Tarts)
⚗️ Meruru (Powerful Princess)
B Tier⚗️ Elie (Cheesecake Connoisseur)
⚗️ Resna (Dreamer of the Future)
⚗️ Valeria (Dreamer of the Past)
⚗️ Lent (Powerful Warrior)
⚗️ Iksel (Fighting Chef)
⚗️ Monika (Monika on Stage)
⚗️ Ruven (Hot-blooded Adventurer)
C Tier⚗️ Linca (Assistant Squad Leader)
⚗️ Esty (Reliable Receptionist)
⚗️ Viorate (Carrot-Lover from Karotte)
⚗️ Vayne (The Power to Grant Wishes)
D Tier⚗️ Cordelia (Noblewoman)
⚗️ Tess (Rabbit-eared Troublemaker)
⚗️ Tao (Future Scholar)
Atelier Resleriana Tier List (Global Server)

Atelier Resleriana Tier Meanings

You can click on the character's names in the table above to learn more about our justification for our tier placement for each alchemist. However, if you'd like a general overview, feel free to see the following:

SS-Tier

These are the crème de la crème, the alchemic elite. They boast exceptional firepower, break power, and scoring potential in battles, making them dominant choices across the board. Think of them as your unstoppable forces, easily outperforming other alchemist and conquering challenges with ease.

S-Tier

While not quite as flashy as SS-Tier, S-Tier characters are still powerhouses in their own right. They can excel on their own, tackling most quests with impressive efficiency. While some SS-Tier characters might shine in specific scenarios, S-Tier heroes offer consistent reliability and adaptability. You can’t go wrong investing your resources on alchemists at this tier.

A-Tier

Don't underestimate the A-Tier! These characters might require specific party setups or excel in particular quests, but their unique strengths and abilities make them invaluable assets. Think of them as specialists who bring strategic depth and niche mastery to your team. They might not be universal powerhouses, but their focused talents can turn the tide in crucial situations.

B-Tier

B-Tier characters are solid contributors, offering decent performance in various situations. While they might not break records, they're reliable options for filling out your roster and tackling general challenges. Think of them as the backbone of your team, providing support and utility even if they don't always steal the spotlight.

C-Tier and D-Tier

While every alchemist has their place in the world, both C-Tier and D-Tier characters are generally not recommended for rerolling or prioritizing in your early game. They might have specific niches or require significant investment to shine, making them less suitable for beginners or those seeking immediate impact. Trust our Atelier Resleriana Tier List.

Important Notes

  • Tier placements are subjective and can vary depending on playstyle and team composition. Experiment, find what works best for you, and don't be afraid to break the mold!
  • Every character has unique strengths and weaknesses. Utilize this tier list as a guide, not a gospel.
  • The most important alchemist is the one you love playing the most! So, go forth, explore, and forge your own alchemic legend!
  • If you don’t agree with our tier list, feel free to drop a comment below and let us know why!

On-going Atelier Resleriana Tier List Improvements: Character Guides

To empower your strategic decisions, we're going beyond the Tier List by crafting in-depth character guides for every alchemist available in the Global Server of Atelier Resleriana. As well as that, these guides will help you understand how they work and so on, allowing you to understand exactly why they hold their place in the our Tier List.

Some guides are already live, offering valuable insights into their strengths, weaknesses, and team synergies. You can check them out by clicking at the respective characters in the tier list table above. But don't worry, that's just the beginning! We're diligently working on expanding this library, releasing new guides every week.

Think of it as your ultimate companion to the Tier List. While the Tier List provides a snapshot of a character's overall standing, the character guides dives deeper, equipping you with the knowledge to optimize each alchemist and improve your team compositions.

Closing

Stay tuned for regular updates as the game unfolds, and feel free to share your own experiences and insights in the comments below! Together, we can navigate the exciting world of Atelier Resleriana and build the most effective teams for any challenge.

Official Links

The post Atelier Resleriana Tier List appeared first on DotGG.

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One Punch Man: World Tier List https://dotgg.gg/one-punch-man-world-tier-list/ Fri, 01 Mar 2024 08:21:35 +0000 https://dotgg.gg/?p=10096 Crush rivals with our One Punch Man World Tier List! Who to reroll for? This comprehensive Tier List reveals the best picks for launch!

The post One Punch Man: World Tier List appeared first on DotGG.

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Introduction to the One Punch Man: World

Welcome to DotGG's One Punch Man: World Tier List 2024! Are you ready to rise through the ranks of One Punch Man World and challenge the strongest heroes? Look no further! This comprehensive guide equips you with the knowledge to strategically reroll and secure the most powerful characters from launch. Whether you're a seasoned gacha veteran or a new recruit ready to train, this Tier List & Reroll Guide will help give you a head start in the game!

"One Punch Man: World", a top-tier multiplayer action game, offers players a thrilling gaming experience on par with PC ACT games. With a strong focus on offense and defense, players can seamlessly execute counterattacks after evading or blocking, and gain an advantage by exploiting enemy vulnerabilities. By unleashing different skill combinations, players can chain together fluid combos and unleash powerful bursts of attacks. During battles, players can unleash their hero's ultimate skill, delivering a devastating blow to their foes accompanied by dazzling skill animations. The challenging boss levels test players' skills and strategies as they face new attack patterns and skills.

One Punch Man World Official Website

Introduction to the "One Punch Man" Anime

Saitama is a hero for fun. After three years of intense training, he became an invincible strong man, obtaining unbeatable power. However, due to his overwhelming strength, he effortlessly defeats any monstrous opponent with just a single punch."One Punch Man" narrates the tale of the most powerful hero in the realm of ordinary individuals.

One Punch Man World Official Website

One Punch Man: World Tier List ft. Payneblade

In this video, we explore the tier list for One Punch Man: World, brought to you by the dedicated YouTuber PayneBlade. Known for his expertise in the game, PayneBlade has been playing since the beta testing phase and dominating the global server since launch day. He shares his insights and breakdowns of the current character rankings.

[One Punch Man World] - Updated Global Tier List
TierCharacters
SS-TierTerrible Tornado (Tatsumaki)
Zombieman
Speed-O’-Sound Sonic
Saitama (Dreamworld)
S-tierPuri-Puri Prisoner
Silverfang
Metal Knight
Genos (Cyborg of Justice)
Fubuki 
A-tierTriple-Staff Lily
Genos (Arms Mode)
Sneck
Iairon
B-tierStinger
Golden Ball
Spring Mustachio
C-tierSmile Man
Lightning Max
D-tierMumen Rider
Saitama (Job Hunting)
Names of Characters and Their Respective Tiers

Tier List Explanation

SS-Tier: Can't Go Wrong Investing

The Strongest Character in One Punch Man: World Right Now!

The best characters to build and you can't go wrong building them up and dumping your resources on them!

  • Tatsumaki: Takes the top spot as the most dominant force and easiest to use DPS character.
  • Zombieman: Remains a top contender, considered the best melee character with exceptional damage and survivability.
  • Speed-o'-Sound Sonic: Retains his position as the best dodging and technical character in the game.
  • Saitama: Still boasts incredible damage but requires skillful play due to his charging mechanics and negative crit damage.

S-Tier: The META Characters

These are the best characters to invest your resources in to upgrade them. They basically have the best package from utility to damage compared to other characters. S-tier characters boast:

  • Dominant Performance: They excel in both damage output and survivability, excelling in various game modes.
  • Versatility: They adapt seamlessly to different team compositions and battle situations.
  • Game-Changing Abilities: Their unique skills possess powerful effects that significantly impact the flow of combat.

It's best to aim for these character if you choose to do those rerolls. Consider them the Saitama of the bunch.

A-Tier: The Strong Contenders

A-tier heroes are formidable forces, falling just short of the S-tier's dominance. They possess:

  • High Damage Potential: They dish out impressive damage, making them valuable offensive assets.
  • Solid Utility: Their skills offer valuable support or crowd control, enhancing team functionality.
  • Reliable Performance: They consistently demonstrate effectiveness in their designated roles.

Consider them the Genos of your team – reliable allies who bring significant firepower and support to the table.

B-Tier: The Well-Rounded Fighters

B-tier heroes are solid all-rounders, offering decent damage, utility, and survivability. They:

  • Perform Well in Specific Situations: They excel in particular team compositions or game modes.
  • Offer Niche Roles: They possess unique skills that can be strategically valuable in specific scenarios.
  • Provide Consistent Support: They contribute steadily to team performance without excelling in any one area.

C-Tier: The Potential Rookies

C-tier heroes have potential, but they may require specific team setups or niche situations to truly shine. They:

  • Struggle in General Gameplay: They might lack the damage, survivability, or utility to consistently perform well across various game modes.
  • Require Specific Investment: They might need significant resources or team synergy to unlock their full potential.
  • Offer Situational Value: Their skills might be useful in specific circumstances, but not versatile enough for broader application.

Think of them as the Saitama disciples of your team – they have the drive and potential, but they need the right guidance and team support to truly excel.

D-Tier: The Training Ground Heroes

D-tier heroes are currently recommended for early game progression or specific training purposes. They:

  • Have Clear Weaknesses: They struggle significantly in most aspects of gameplay, lacking damage, survivability, or utility.
  • Limited Usefulness: Their skills offer minimal impact beyond early-game content.
  • Outshined by Other Options: Better alternatives often exist within the same role or team composition.

One Punch Man World OPM Reroll Guide!

One Punch Man World offers a unique reroll system to kickstart your hero journey. This powerful tool lets you repeatedly roll for characters until you land the perfect roster. But maximizing your advantage demands strategic rerolling! Focus on A-Tier and S-Tier heroes: These elite fighters boast dominant damage, unmatched versatility, and game-changing abilities. They'll propel you through challenges and unlock your team's true potential.

Unlimited Rerolls, Guaranteed Rewards: The initial reroll grants unlimited attempts with guaranteed SSR characters. Each refresh costs in-game currency, but the first 10 are free! Choose Wisely, Swap Results: Once satisfied, save your roll. But what if you like parts of different rolls? The system lets you swap individual results, crafting the dream team from multiple attempts. Start Strong, Dominate Early: By securing top-tier heroes, you'll easily progress through early content and events. This head start sets the stage for future victories and epic battles.

OPM World Official Links

The post One Punch Man: World Tier List appeared first on DotGG.

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Last Epoch Rogue Build Meta Tier List https://dotgg.gg/last-epoch-rogue-build-meta-tier-list/ Thu, 29 Feb 2024 08:31:22 +0000 https://dotgg.gg/?p=16374 Best Rogue builds for Last Epoch, and why they are good for each Mastery: Bladedancer, Falconer, and Marksman.

The post Last Epoch Rogue Build Meta Tier List appeared first on DotGG.

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Introduction

Welcome to our Last Epoch Rogue Build Tier List. The contents of this guide were sourced from Bina's Last Epoch Master Spreadsheet, where he details the builds that have been used and tested. The builds are tested against the following categories: Speed, Corruption, Arena, Tankiness, Single Target, Cycle Start, and Hardcore.

Tier List Explanation

S-Tier:

  • What They Are: The best of the best. These builds outshine others in strength, flexibility, and effectiveness in almost every game scenario.
  • Why Use Them: Perfect for players who want to excel in the game, tackling the toughest content with ease.

A-Tier:

  • What They Are: Really powerful, just a notch below S Tier. Great at certain things, but not as universally adaptable.
  • Why Use Them: Great for those who want a potent build that can handle most challenges without needing the absolute best.

B-Tier:

  • What They Are: Dependable and effective, B Tier builds are good but lack the edge to push them to the top. They're balanced, offering a mix of damage and survivability but not excelling in any particular aspect.
  • Why Use Them: Ideal for players who prefer reliability or are still mastering the game. They're good all-rounders.

C-Tier:

  • What They Are: Average builds that can get the job done but might struggle with higher difficulty levels or efficiency. They might have notable weaknesses or require specific setups to shine.
  • Why Use Them: Good for experimenting or for players who enjoy a challenge. They might also cater to unique, niche playstyles.

D-Tier:

  • What They Are: The least powerful builds that are generally outclassed by other options. They might be fun or interesting but don't expect top-tier performance.
  • Why Use Them: Best for casual play, trying something different, or self-imposed challenges. Not recommended for competitive or high-difficulty content.
TierClass
S TierShadow Daggers Bladedancer
Blast Rain Marksman
Ballista Falconer
A TierExplosive Ballista Falconer (DPS)
Explosive Ballista Falconer (Trap)
B TierDancing Strikes Bladedancer
Hail of Arrows Marksman
C TierMultishot Marksman
Reign of Winter Bowmage Marksman
D TierDragonsong Marksman

Shadow Daggers Bladedancer

The Shadow Daggers Bladedancer is a symphony of speed and precision, crafted to navigate through the game's challenges with unparalleled agility. This build isn't just fast; it's lightning-fast, clearing content at a pace that sets it apart from the rest.

Core Mechanics:

  • Speed as a Virtue: This build takes the adage "speed kills" to heart, ensuring that the faster you move, the more lethal you become. Speed here is not just a means to an end but an integral component of your offensive and defensive arsenal.
  • Art of Evasion: Fully immerse yourself in the Bladedancer's ethos, leveraging every aspect of the build to enhance your evasive maneuvers. The Evasion, Asuvon's Pact, Perfection, and Confidence Nodes are not just skills; they're your bread and butter, rewarding you for your agility and your ability to dodge death at every turn.
  • Precision Strikes: Get up close and personal with your foes, dispatching them with the precision and efficiency of a master assassin. This build is about making every move and every strike count.
  • Decoy and Reposition: Utilize Decoy to not just distract your adversaries but to manipulate the battlefield to your advantage. This skill allows you to cluster your enemies, setting them up for devastating attacks as you reposition to strike with deadly efficiency.

Gear Synergy:

  • Build Amplifiers: Take your speed and lethality to the next level with Smoke Weaver, Wings of Argentus, and Siphon of Anguish. These items don't just complement your playstyle; they enhance it, turbocharging your capabilities and ensuring that you're always a step ahead.
  • Shift for Survival: In the heat of battle, Shift is your guardian angel, offering a brief respite from the onslaught. Timing this skill perfectly can make you untouchable, turning potential defeat into a strategic retreat or a counterattack.

Blast Rain Marksman

Championing skillful gameplay and dynamic combat, the Blast Rain Marksman is a powerhouse capable of overcoming any challenge thrown its way. This build combines the thrill of archery with explosive elemental effects, making every encounter both a strategic battle and a visual masterpiece.

Core Mechanics:

  • Explosive Orchestration: At the core of this build lies the synergy between Explosive Trap and Detonating Arrows, creating a cascade of explosions that decimate your foes. This explosive dance is not just about damage; it's about controlling the battlefield with each detonation, setting the stage for a deadly rain of icicles.
  • Dexterity & Resistance Balance: The foundation of your power lies in the careful stacking of Dexterity, significantly amplified by Mourningfrost boots. This stat not only boosts your damage but also your agility, allowing you to weave through combat with grace. However, the key to survival is maintaining this delicate balance without compromising your Resistances, ensuring your defense is as strong as your offense.
  • Tactical Decoy: Decoy is more than a simple tool for distraction; it's an essential tactic in your arsenal. Use it to manipulate enemy positions, clustering them for maximum impact with your explosive traps, creating the perfect setup for your devastating barrages.
  • Optimal Engagement & Defense: Mastery of the Blast Rain Marksman comes from maintaining the perfect distance from your enemies, ensuring you're close enough to unleash hell but far enough to evade their grasp. Complement this with the protective aura of Smoke Bomb and Shurikens, fortifying your defenses while you rain destruction from afar.
  • Shift for Evasion: Shift is your emergency maneuver, a skill that offers more than mobility—it offers a moment of invulnerability. Timing this skill perfectly can be the difference between life and death, allowing you to dodge lethal damage and reposition under the most dire circumstances.
  • Freeze Variant for Control: For those seeking an extra layer of defense and crowd control, the Freeze Variant of this build is a formidable option. Equip Frostbite Shackles and focus on stacking Cold Resistance to leverage the Frozen Resonance Node within Detonating Arrow, turning your explosive arsenal into a frosty trap that locks your enemies in place.

Equipment Recommendations:

  • Arsenal of the Marksman: While the build is potent on its own, certain unique items can elevate your capabilities to new heights. Mourningfrost, Orian's Eye, Prism Wraps, Peak of the Mountain, and Troaka's Teeth are not just gear; they're extensions of your will on the battlefield, each piece enhancing your build's potential and ensuring that you're equipped to face the toughest challenges.

Ballista Falconer

Embracing the role of a master tactician, the Ballista Falconer excels in summoning a formidable arsenal of Ballistae, each buffed and enhanced to deal devastating damage. This build is about creating and maneuvering a lethal array of automated allies, making it a unique and powerful approach to gameplay.

Core Mechanics:

  • Mobilized Arsenal: The crux of this build lies in your ability to summon multiple Ballistae, turning any location into a fortified position. The Experimental Minions Transported with Traversal Skills ensures that your summoned Ballistae move with you, allowing for fluid combat and strategic positioning.
  • Stat Synergy: Dexterity and Intelligence are the pillars of your Ballistae's strength, directly influencing their damage output. By stacking these stats, you enhance the lethality of your summoned arsenal, making each Ballista a deadly force on the battlefield.
  • Mana Sustenance: A key aspect of maintaining your summoned Ballistae is ensuring a steady flow of Mana. Investing in Mana Regeneration allows you to continuously summon and support your Ballistae, keeping your firepower at its peak.
  • Critical Precision: Your Crit stats have a direct impact on your Ballistae, making each summon not just a source of damage but a potential critical hit powerhouse. This synergy allows you to amplify the threat level of your Ballistae significantly.
  • Damage Efficiency: While your Damage stats also benefit your Ballistae, it's important to note the reduced % Effectiveness. This nuance requires a balanced approach to gearing, ensuring that your enhancements translate effectively to your summoned arsenal.
  • Targeted Gearing: Peak of the Mountain emerges as a standout item for this build, particularly for capping your Crit. This item is not just powerful; it's also target farmable in The Lightless Arbor Dungeon, making it a crucial piece of your build's puzzle.

Recommended Equipment:

  • Unique Arsenal: To fully unlock the potential of the Ballista Falconer, certain Unique Items are recommended. Flight of the First, Woven Flesh, Death Rattle, Arrowguard, Melvern's Writ, Jungle Queen's Chaps of Holding, Foot of the Mountain, and Red Ring of Atlaria each bring something special to the table, enhancing various aspects of your build from survivability to damage output.

Explosive Ballista Falconer (DPS)

At the heart of the Explosive Ballista Falconer lies a strategy that converts the battlefield into an explosive minefield. By using Explosive Trap to summon Ballistae, you create zones of devastation, making this build a master of area control and high-impact strikes against clusters of enemies.

Core Mechanics:

  • Mana Cost Management: A critical aspect of this build's functionality is achieving a total of -8 Throwing Attack Mana Cost. This adjustment ensures that your Explosive Trap can be used seamlessly, allowing for continuous deployment of your explosive Ballistae without draining your mana reserves.
  • Explosive Trap as a Catalyst: The Explosive Trap isn't just a damage dealer; it's the trigger for your Ballistae, turning each trap into a potential barrage of explosive projectiles that dominate the battlefield with their AoE impact.
  • Precision Strikes: Dive Bomb and Falcon Strikes are your tools for dealing with high-priority targets. These skills allow you to focus your firepower on key enemies, ensuring that your explosive arsenal is directed where it's needed most.
  • Dexterity and Armed Construction: Stacking Dexterity is vital for this build, enhancing both the damage output and the AoE of your Ballistae via the Armed Construction mechanic. This synergy ensures that your explosions not only hit hard but also cover a wide area, maximizing your battlefield control.
  • Critical and Damage Stats: Your Crit stats are fully transferred to your Ballistae, amplifying their threat level with each proc. While your Damage stats also benefit the Ballistae, the reduced % effectiveness means that strategic gear choices are essential to optimize this transfer of power.
  • Critical Gear Piece: Peak of the Mountain stands out as an invaluable item for capping your Critical Strike Chance. Its utility, coupled with the fact that it's target farmable in The Lightless Arbor Dungeon, makes it a cornerstone piece for this build.

Recommended Equipment:

  • Unique Enhancements: To maximize the potential of the Explosive Ballista Falconer, consider incorporating Uniques such as Apogee of Frozen Light, Woven Flesh, Death Rattle, Cradle of the Erased, Melvern's Writ, and Foot of the Mountain. Each of these items brings a unique set of benefits that can elevate your build, from enhancing your survivability to boosting your damage output and critical capabilities.

Explosive Ballista Falconer (Trap)

The Explosive Ballista Falconer is a master of area control, utilizing Explosive Traps to summon a barrage of explosive Ballistae. This build excels in creating zones of high damage, ideal for both clearing groups of enemies and focusing firepower on high-priority targets.

Core Mechanics:

  • Mana Cost Optimization: Achieving a total of -8 Throwing Attack Mana Cost is essential for the smooth operation of this build. This optimization allows for the continuous use of Explosive Trap without depleting mana, ensuring that your explosive arsenal is always at the ready.
  • Explosive Trap Synergy: The Explosive Trap is the catalyst for your Ballistae, with each deployment having the potential to unleash a devastating array of explosive projectiles. This mechanism is central to the build's AoE capabilities, allowing for widespread destruction across the battlefield.
  • Targeted Strikes: For dealing with high-priority threats, Dive Bomb and Falcon Strikes are your precision tools. These abilities enable you to direct your firepower effectively, ensuring that key targets are quickly neutralized.
  • Stat Focus: Dexterity is a crucial stat for this build, enhancing both the damage output and the AoE radius of your Ballistae through Armed Construction. This focus on Dexterity ensures that your explosive impacts are both powerful and far-reaching.
  • Critical and Damage Efficiency: Your Ballistae benefit from your Crit stats, enhancing their potential for critical strikes. While Damage stats also influence Ballista damage, it's important to note the reduced % effectiveness, making strategic gear choices essential for maximizing this aspect of the build.
  • Essential Gear: Peak of the Mountain is a key item for this build, particularly for maximizing Critical Strike Chance. Its availability in The Lightless Arbor Dungeon makes it an attainable target for enhancing your build's critical capabilities.

Recommended Equipment:

  • Unique Item Synergies: To fully unlock the Explosive Ballista Falconer's potential, incorporating specific Unique Items can provide significant benefits. Apogee of Frozen Light, Woven Flesh, Death Rattle, Cradle of the Erased, Melvern's Writ, and Foot of the Mountain each offer unique enhancements that can boost various aspects of the build, from survivability and damage output to critical strike enhancements.

Dancing Strikes Bladedancer

At the heart of the Dancing Strikes Shadow Daggers Bladedancer lies a unique harmony of melee combat and swift movement, making it a formidable force against any content in the game. This build is about fluidity, rhythm, and the grace of a dance, where each step is both an attack and a dodge.

Core Mechanics:

  • Dance of Blades: Dancing Strikes isn't just an ability; it's the centerpiece of this build, offering a playstyle that's refreshingly different. Each movement is part of a deadly dance, where you're both the performer and the choreographer, dictating the flow of battle with your rhythm.
  • Rogue Brawler Hybrid: Embrace the duality of being a rogue with the heart of a brawler. This build allows you to weave through the battlefield with the agility of a shadow while engaging enemies up close and personal, blending subtlety with brute force.
  • Art of Evasion: The build's philosophy extends beyond mere movement; it's about making every move count. The Evasion, Asuvon's Pact, Perfection, and Confidence Nodes aren't just skills; they're the principles of your dance, rewarding you for your continuous motion and your ability to remain untouched by your foes.
  • Decoy and Strategy: Use Decoy not just as a means of distraction but as a tactical tool to control the battlefield. It allows you to cluster your enemies, creating the perfect stage for your deadly dance, enabling you to strike efficiently and effectively.

Gear Synergy:

  • Build Enhancers: Propel your playstyle to new heights with Smoke Weaver, Wings of Argentus, and Siphon of Anguish. These items are not mere accessories; they're extensions of your build, amplifying your agility and your striking power, ensuring that your dance is both beautiful and deadly.
  • Shift for Survival: In the intricate dance of battle, Shift is your escape move, a way to momentarily step out of the fray and avoid incoming damage. Mastering the timing of Shift is crucial, as it can grant you a moment of invulnerability, turning a potential hit into a missed beat by your adversary.

Hail of Arrows Marksman

The essence of the Hail of Arrows Marksman is found in its ability to navigate and control the battlefield from a distance, offering a gameplay style that rewards patience, precision, and tactical acumen. This build is a fortress of strategic play, allowing you to dismantle any challenge the game throws at you safely.

Core Mechanics:

  • Umbral Ballet: At the core of this build is the dance between creating and consuming shadows. Use Smoke Bomb to lay down a veil of shadows, then artfully Shift through them to activate the Umbral Resolution Node within Dark Quiver. This sequence significantly amplifies the damage of your subsequent Hail of Arrows, turning it into a devastating barrage.
  • Patience and Precision: Engaging with this build requires a careful approach. The DPS combo, while powerful, demands timing and awareness. Missteps can lead to harsh punishment from enemies, emphasizing the need for calculated execution.
  • Distance is Your Ally: Embrace the role of a distant harbinger of death. Maintaining space between you and your adversaries is not just a tactic; it's a fundamental principle of this build, ensuring your safety while you whittle down enemy ranks.
  • Tactical Decoy: Leverage Decoy not just as a mere distraction but as a strategic tool to manipulate enemy positioning. This ability allows you to cluster foes, setting the stage for a perfectly placed Hail of Arrows, maximizing your DPS potential while minimizing risk.
  • Defensive Layers: Beyond offensive might, this build fortifies your defenses through the buffs provided by Smoke Bomb and Shurikens. These skills offer more than just damage; they weave a protective net around you, enhancing your survivability.
  • Shift for Survival: Shift is more than a movement skill; it's a lifeline. Mastering its timing can be the difference between life and death, granting you a moment of invulnerability that can evade potentially fatal blows.

Multishot Marksman

At its core, the Multishot Marksman is about turning the battlefield into your personal shooting range. It's beginner-friendly, offering straightforward gameplay that's both satisfying and effective. Whether flying solo or contributing to a party, this build ensures you can take on the game's challenges head-on.

Core Mechanics:

  • DPS Turret: Embody the role of a human turret, with Flurry serving as your trigger to unleash a ceaseless volley of Multishot projectiles. The key to this build's overwhelming firepower lies in the Fusillade, which ensures that your channeled attacks translate into a devastating barrage covering the screen.
  • Strategic Playstyle: This build isn't just about raw firepower; it's about smart engagement. By leveraging components like the Grand Patience of Herkir Blessing and the Pavise Node, along with optimizing for All Resistances While Channelling, you create a fortress of defense around your offensive might.
  • Maintain Distance: As with many Marksman builds, your strength lies in your range. Keeping a safe distance from your enemies allows you to maximize your DPS while minimizing the risk to yourself, making positioning a critical element of your strategy.
  • Decoy and Reposition: Utilize Decoy not merely as a means of distraction but as a strategic tool to manipulate enemy movements. This skill is invaluable for clustering your adversaries, allowing you to reposition for optimal damage output or to create a momentary respite for regrouping.
  • Defensive Stacking: The build also incorporates a defensive strategy through the buffs provided by Smoke Bomb and Shurikens. These skills bolster your survivability, adding a layer of protection that complements your offensive barrage.
  • Shift for Evasion: The Shift ability is your ace in the hole, offering a crucial means of evading incoming damage. Timing this skill correctly can provide you with moments of damage immunity, crucial for dodging lethal attacks or repositioning under heavy fire.

Reign of Winter Bowmage Marksman

The Bowmage stands as a testament to the fusion of martial prowess and arcane might. It's not just about firing arrows; it's about weaving spells into each shot, turning your volleys into a spectacle of destruction. This build is for those who seek a gameplay experience that's as satisfying to execute as it is effective.

Core Mechanics:

  • Detonating Arrow & Icicle Symphony: At the heart of the Bowmage's arsenal is the Detonating Arrow, which you'll spam as you dance around the battlefield, kiting your foes. The key is to align your shots so that when the arrows explode, they trigger a cascade of Icicle procs from Reign of Winter, turning each detonation into an icy death sentence for clustered enemies.
  • Dexterity & Mourningfrost Synergy: The build thrives on a high Dexterity stat, amplified by the power of Mourningfrost boots. Your goal is to stack as much Dexterity as possible, enhancing your damage output, while maintaining a careful balance to keep your Resistances at optimal levels.
  • Tactical Repositioning with Decoy: Decoy is more than a mere distraction; it's a strategic tool that allows you to manipulate the battlefield. Use it to draw enemies together, creating the perfect setup for your explosive and icy onslaught, all while repositioning yourself for the next devastating volley.
  • Safety in Distance and Defense: Maintaining distance from your foes is crucial, not just for your safety but to maximize your effectiveness. Complement this with the defensive layers provided by Smoke Bomb and Shurikens, which not only enhance your survivability but also add depth to your tactical options.
  • Shift for Evasion: The Shift ability is your emergency escape, a way to dodge incoming damage with impeccable timing. Mastering this skill can provide you with brief moments of invulnerability, crucial for avoiding lethal attacks or navigating through dense enemy formations.

Dragonsong Marksman

Embodying the ferocity and majesty of dragons, the Dragonsong Marksman is a build that excels in all aspects of gameplay. From its impressive damage output and area clear to its robust defenses, this build ensures that you can face the game's toughest content with confidence and flair.

Core Mechanics:

  • Cinder Strike & Dragon's Wrath: The cornerstone of this build is the Cinder Strike, a skill that you'll use to rain destruction as you elegantly kite your enemies. The goal is to engage groups of foes, maximizing the devastating Dragonfire and Meteor procs from Dragonsong and Harbinger of Stars, turning each encounter into a cataclysmic event.
  • Dexterity & Mourningfrost Balance: Dexterity is a crucial stat for this build, significantly enhanced by Mourningfrost boots. The aim is to stack as much Dexterity as you can manage without compromising your Resistances. It's a delicate balance, ensuring that your damage scales beautifully without leaving you vulnerable.
  • Tactical Decoy Usage: Decoy is more than just a diversion; it's a strategic element that lets you manipulate the battlefield to your advantage. Use it to cluster your enemies, setting them up for a meteoric downfall, all while repositioning yourself for the next salvo.
  • Optimal Engagement Range: Mastery of this build comes from finding and maintaining the perfect engagement range—close enough for your Dragonfire to sear through your foes but far enough to stay safely out of their reach. This, combined with the defensive layers from Smoke Bomb and Shurikens, makes you an untouchable force on the battlefield.
  • Shift for Evasion: Shift is your ace in the hole, a skill that offers more than mere mobility. It's your ticket to invulnerability, allowing you to dodge potentially fatal damage with precise timing. Mastering Shift can mean the difference between victory and defeat, providing a crucial edge in the heat of battle.

Conclusion

And that wraps up our journey through the Rogue build tier list! I hope this exploration has shed some light on the various paths you can take with your Mage, from the unbeatable strategies of the S Tier to the unique quirks of the D Tier. It's been great diving into the strengths and nuances of each category with you.

Whether you're about to embark on a new adventure or refine your current strategy, I wish you thrilling battles and epic victories in Last Epoch. If you ever want to revisit this or delve into new builds, you know where to find me.

Until next time, may your choices lead you to triumph!

The post Last Epoch Rogue Build Meta Tier List appeared first on DotGG.

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16374
Last Epoch Acolyte Build Meta Tier List https://dotgg.gg/last-epoch-acolyte-build-meta-tier-list/ Thu, 29 Feb 2024 03:30:56 +0000 https://dotgg.gg/?p=16112 Best Sentinel builds for Last Epoch, and why they are good for each Mastery: Lich, Necromancer, and Warlock.

The post Last Epoch Acolyte Build Meta Tier List appeared first on DotGG.

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Introduction

Welcome to our Last Epoch Acolyte Build Tier List. The contents of this guide were sourced from Bina's Last Epoch Master Spreadsheet, where he details the builds that have been used and tested. The builds are tested against the following categories: Speed, Corruption, Arena, Tankiness, Single Target, Cycle Start, and Hardcore.


Tier List Explanation

S-Tier:

  • What They Are: The best of the best. These builds outshine others in strength, flexibility, and effectiveness in almost every game scenario.
  • Why Use Them: Perfect for players who want to excel in the game, tackling the toughest content with ease.

A-Tier:

  • What They Are: Really powerful, just a notch below S Tier. Great at certain things, but not as universally adaptable.
  • Why Use Them: Great for those who want a potent build that can handle most challenges without needing the absolute best.

B-Tier:

  • What They Are: Dependable and effective, B Tier builds are good but lack the edge to push them to the top. They're balanced, offering a mix of damage and survivability but not excelling in any particular aspect.
  • Why Use Them: Ideal for players who prefer reliability or are still mastering the game. They're good all-rounders.

C-Tier:

  • What They Are: Average builds that can get the job done but might struggle with higher difficulty levels or efficiency. They might have notable weaknesses or require specific setups to shine.
  • Why Use Them: Good for experimenting or for players who enjoy a challenge. They might also cater to unique, niche playstyles.

D-Tier:

  • What They Are: The least powerful builds that are generally outclassed by other options. They might be fun or interesting but don't expect top-tier performance.
  • Why Use Them: Best for casual play, trying something different, or self-imposed challenges. Not recommended for competitive or high-difficulty content.

TierClass
S TierWraith Necromancer
A TierDeath Seal Lich
B TierGolem Necromancer
C TierMarrow Shards Lich
Hungering Souls Lich
D TierHarvest Lich

Wraith Necromancer

In the shadowy corridors of power, where the veil between life and death is at its thinnest, a Necromancer calls forth an infernal legion. This isn't just any horde of the damned; it's an elite force of Fire Minions, summoned from the depths to unleash devastation. With Summon Wraith and Summon Volatile Zombie at their command, this Necromancer stands as a dark maestro, orchestrating an apocalypse with every gesture. The battlefield under their sway is a spectacle of explosive AoE, unmatched single-target DPS, and a fortress of survivability built upon cunning defensive strata.

Here's how you conjure this terrifying force:

  • Flame Wraiths Unleashed: With Flame Wraith and the rare Adorned Immortal Idols, your Summon Wraiths transcend mere specters. They become incendiary archers, raining fire from afar, ensuring your wraiths are not just numerous, but pyric and precise.
  • Volatile Vanguard: Your Summon Volatile Zombie is more than fodder; it's a cornerstone of your arsenal, a wellspring of Ward and a bastion of destruction, bolstering your ranks with its explosive demise.
  • Shadows of Dread: Wield Dread Shade like a dark artisan, enhancing your minions with nodes of nightmares: Dying Coven, Grim Fate, and Lingering Doom. Each shade not just a whisper of death, but a promise of obliteration.
  • Ward of the Uhkeiros: Draw upon the Twisted Heart of Uhkeiros, a relic of power that weaves Ward from the very fabric of death, shrouding you in an impenetrable veil of the ancients.
  • Evasive Maneuvers: Employ Transplant not just as a means of escape, but as a tactical tool, refreshing buffs and repositioning with the cunning of a necrotic tactician.

While this dark symphony requires no Uniques to commence, there are artifacts that can elevate your dominion to the realm of legends:

  • Aberrant Call: A whisper of power, turning each summon into a cacophony of destruction.
  • Logi's Hunger: A maw that devours not flesh, but the essence of your foes, fueling your unholy crusade.
  • Julra's Obsession: An obsession not with power, but with perfection, each minion a masterpiece of malice.
  • Twisted Heart of Uhkeiros: The heart beats not with blood, but with the essence of ward, a bulwark against the tide of retribution.

Death Seal Lich

Enter the realm of the Death Seal Lich, a nightmarish force that knows no bounds in its quest for dominance. This build combines fearsome single-target DPS with an impenetrable fortress of defensive strategies, making it an unstoppable force against any and all game content.

Core Mechanics:

  • Reaper Transformation: Step into the shoes of the Reaper, maintaining this formidable form in the heat of battle to maximize your power. The key is to keep this transformation active, enhancing your presence and impact in every skirmish.
  • Rip Blood & Doomcall Dynamics: The essence of this build lies in the relentless use of Rip Blood, which not only damages enemies but also bestows Damned Stacks upon yourself. Leveraging Marina's Lost Soul, the aim is to escalate Doomcall's damage to unparalleled heights, turning each encounter into a spectacle of destruction.
  • Resource Management: This build is a delicate dance with death, where Death Seal plays a pivotal role. It's not just about dealing damage but also about flirting with the low-life threshold to unlock your true potential.
  • Death Seal's Double Edge: Activating Death Seal is akin to opening Pandora's box, where you're rewarded with a significant damage reduction and an even more substantial damage multiplier. When intertwined with the Desperate Shroud and Corrupted Consciousness nodes, the result is a breathtaking surge of power that can turn the tide of any battle.

Mobility and Utility:

  • Transplant and Reap: To navigate the chaos of combat, this build offers two agile movement skills. These abilities are your lifelines, ensuring that you're always in the right place at the right time, be it for unleashing havoc or evading peril.

Equipment Recommendations:

  • Grimoire of Necrotic Elixirs, Marina's Lost Soul, & Omnis: While the build stands strong on its own, these unique items are the icing on the cake. They're not just add-ons; they're multipliers to your already formidable prowess, elevating your capabilities to their peak potential.

Golem Necromancer

In the dimly lit chambers of necromantic arts, where silence whispers of unspeakable pacts, a Necromancer forges an alliance with the skeletal. At the heart of this dark covenant stands a monolith of marrow and might—the Bone Golem. Not merely a sentinel of bone, this golem is the epicenter of a cataclysmic strategy, a harbinger of destruction wrought from the very essence of necromancy: Rip Blood. This isn't just a tactic; it's an art form, turning each drop of life's essence into a maelstrom of Bone Shatters that rend the battlefield asunder.

Here's how you orchestrate this skeletal symphony:

  • Betrayal and Blood: The Betrayal Node is your unholy scripture, guiding your hand as you Spam Rip Blood upon your golem. Each cast not just a wound, but a trigger, setting off Bone Shatters that cascade through your foes like a relentless tempest.
  • Shrouded in Shadows: Cloak your golem in Dread Shade, a veil of darkness that amplifies its might, and bind your enemies with Bone Curse, marking them for destruction under the relentless march of your golem.
  • Evasive Necromancy: Utilize Transplant not merely as an escape but as a strategic pivot, a dance of death and rebirth that refreshes your buffs and repositions you amidst the chaos of combat.

While this grim waltz demands no unique artifacts to begin, there are relics that can elevate your dominion to the echelons of legend:

  • Death Rattle: A whisper from the grave, turning each spell into an elegy of demise.
  • Ribbons of Blood: Bindings that do not just tether the soul, but amplify the chorus of destruction that your golem unleashes.
  • Twisted Heart of Uhkeiros: The heart of a necromancer beats not with blood, but with ward, a bastion against the onslaught of retribution, ensuring your survival amidst the deadliest encounters.

Marrow Shards Lich

The Marrow Shards Lich stands as a formidable force within the game, a true testament to what it means to be a sanguinary powerhouse. This build isn't just about raw power; it's about the artful dance of destruction and survival. With its exceptional single-target DPS and a robust defense system, it's equipped to conquer any challenge thrown its way.

Core Mechanics:

  • Reaper Transformation: Embrace the essence of the Reaper, maintaining your presence in the thick of combat to leverage this form's full potential. The longer you can sustain this state, the greater your dominance on the battlefield.
  • Marrow Shards & Bone Splinters: At the heart of this build lies the ability to shatter Marrow Shards, unleashing a lethal barrage of Bone Splinters. These splinters don't just scratch the surface; they pierce through the very core of your foes, delivering devastating damage.
  • Resource Management: What sets the Marrow Shards apart is its unique cost mechanism. It demands no mana; instead, it exacts a toll on your health, adding a thrilling edge to your strategic play.
  • Death Seal Dynamics: The build thrives on the brink of death, with Death Seal acting as a catalyst for the low-life playstyle. Activating Death Seal not only fortifies your defenses with a 33% damage reduction but also amplifies your offensive might with a 66% damage multiplier. This, when synergized with the Desperate Shroud and Corrupted Consciousness nodes, transforms you into an unstoppable force.

Mobility and Utility:

  • Transplant and Reap: Mobility is key in any battle, and this build offers two exceptional movement skills to navigate the chaos of combat. Transplant and Reap are your gateways to strategic positioning and tactical retreats, ensuring you're always where you need to be.

Equipment Recommendations:

  • Grimoire of Necrotic Elixirs & Omnis: While not essential, these unique items are the cherries on top of an already formidable build. They enhance your capabilities, pushing the build to its zenith and allowing you to experience the true pinnacle of power.

Hungering Souls Lich

The Hungering Souls Lich is a spectral force to be reckoned with, boasting a harmonious blend of area damage, peerless single-target DPS, and robust survivability. This build is a testament to the art of balance, capable of laying waste to everything the game throws its way.

Core Mechanics:

  • Reaper Transformation: Embody the reaper and maintain this ethereal form amidst combat to leverage its full might. This transformation is more than a mere change in appearance; it's a significant boost to your battle prowess that you'll want to keep active continuously.
  • Spectral Arsenal: Wield the spectral powers of Hungering Souls, Bone Curse, and Soul Feast to orchestrate a symphony of destruction. Hungering Souls is fine-tuned for devastating single-target impacts, while Bone Curse and Soul Feast create a deadly area of effect (AoE) maelstrom, ensuring no foe is left standing.
  • Death Seal's Bargain: Embrace the edge with Death Seal, delving into a low-life strategy that's as daring as it is potent. With Deadlock, this ability becomes a dual-edged sword, offering a 33% cushion against incoming damage and a staggering 66% increase to your own damage output. The interplay with Desperate Shroud and Corrupted Consciousness Nodes magnifies this effect, bestowing buffs that are nothing short of transformative.

Resource Management:

  • Mana Sustenance: Given the build's thirst for mana, it's crucial to invest in mana regeneration to keep your arsenal at the ready, ensuring that your spectral powers never wane.

Mobility and Utility:

  • Transplant and Reap: Mobility is paramount, and with both an unspecced Transplant and Reap at your disposal, you're equipped to weave through the chaos of battle, positioning yourself for the perfect strike or a strategic retreat.
  • Hungering Souls's Synergy: Harvested Legions plays a pivotal role, activating Hungering Souls's Grave Bond and Unholy Trinity Nodes, which are essential for unleashing the full fury of your spectral onslaught.

Equipment Recommendations:

  • Lich's Relics: To ascend this build to its ultimate form, certain unique items are indispensable. Grimoire of Necrotic Elixirs, Marina's Lost Soul, and Omnis are not just additions; they're multipliers of your power, refining and amplifying your capabilities to their zenith.

Harvest Lich

The Harvest Lich emerges as a dark harbinger, wielding the power to vanquish all in its path. With its exceptional DPS aimed at single targets and a fortress of defensive mechanisms, it stands tall as an indomitable force within the game.

Core Mechanics:

  • Reaper Transformation: Embrace the essence of the reaper, maintaining this formidable stance amidst the fray to harness its full potential. This transformation is more than just an aesthetic change; it's a strategic advantage that you'll want to sustain for as long as possible.
  • Harvesting the Battlefield: The crux of this build revolves around the skill 'Harvest', allowing you to reap through enemies with ease. It's not just an attack; it's a statement, obliterating anything daring enough to stand in your way.
  • Strategic Sacrifice with Death Seal: The build takes a bold approach with Death Seal, embracing a low-life playstyle that's both risky and rewarding. Deadlock's integration means that while active, you not only mitigate incoming damage by 33% but also amplify your own damage output by 66%. The synergy with Desperate Shroud and Corrupted Consciousness Nodes further enhances this effect, offering buffs that are nothing short of monumental.

Mobility and Utility:

  • Transplant and Reap: Mobility is key, and with Transplant and Reap, you have the tools necessary to navigate the battlefield's dangers and opportunities with precision. These skills ensure that you're always where you need to be, whether that's in the heart of combat or strategically repositioning for the next strike.

Equipment Recommendations:

  • Armory of the Lich: To elevate this build to its zenith, certain unique items are highly recommended. Grimoire of Necrotic Elixirs, Siphon of Anguish, Shattered Chains, Omnis, and Titan Heart not only enhance your capabilities but also fine-tune the build's dynamics to perfection.
  • The Crown Jewel - Death's Embrace: If fortune favors you with Death's Embrace, especially one with Legendary Potential, your DPS will skyrocket, placing you in a league of your own.

Conclusion

And that wraps up our journey through the Acolyte build tier list! I hope this exploration has shed some light on the various paths you can take with your Mage, from the unbeatable strategies of the S Tier to the unique quirks of the D Tier. It's been great diving into the strengths and nuances of each category with you.

Whether you're about to embark on a new adventure or refine your current strategy, I wish you thrilling battles and epic victories in Last Epoch. If you ever want to revisit this or delve into new builds, you know where to find me.

Until next time, may your choices lead you to triumph!

The post Last Epoch Acolyte Build Meta Tier List appeared first on DotGG.

]]>
16112
Last Epoch Sentinel Build Meta Tier List https://dotgg.gg/last-epoch-sentinel-build-meta-tier-list/ Thu, 29 Feb 2024 03:30:20 +0000 https://dotgg.gg/?p=15936 Best Sentinel builds for Last Epoch, and why they are good for each Mastery: Forge Guard, Paladin, and Void Knight.

The post Last Epoch Sentinel Build Meta Tier List appeared first on DotGG.

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Introduction

Welcome to our Last Epoch Sentinel Build Tier List. The contents of this guide were sourced from Bina's Last Epoch Master Spreadsheet, where he details the builds that have been used and tested. The builds are tested against the following categories: Speed, Corruption, Arena, Tankiness, Single Target, Cycle Start, and Hardcore.

Tier List Explanation

S-Tier:

  • What They Are: The best of the best. These builds outshine others in strength, flexibility, and effectiveness in almost every game scenario.
  • Why Use Them: Perfect for players who want to excel in the game, tackling the toughest content with ease.

A-Tier:

  • What They Are: Really powerful, just a notch below S Tier. Great at certain things, but not as universally adaptable.
  • Why Use Them: Great for those who want a potent build that can handle most challenges without needing the absolute best.

B-Tier:

  • What They Are: Dependable and effective, B Tier builds are good but lack the edge to push them to the top. They're balanced, offering a mix of damage and survivability but not excelling in any particular aspect.
  • Why Use Them: Ideal for players who prefer reliability or are still mastering the game. They're good all-rounders.

C-Tier:

  • What They Are: Average builds that can get the job done but might struggle with higher difficulty levels or efficiency. They might have notable weaknesses or require specific setups to shine.
  • Why Use Them: Good for experimenting or for players who enjoy a challenge. They might also cater to unique, niche playstyles.

D-Tier:

  • What They Are: The least powerful builds that are generally outclassed by other options. They might be fun or interesting but don't expect top-tier performance.
  • Why Use Them: Best for casual play, trying something different, or self-imposed challenges. Not recommended for competitive or high-difficulty content.
TierClass
S TierNova Hammerdin Paladin
Bleed Hammerdin Paladin
A TierEcho Warpath (Void Knight)
Judgement Aura Paladin
Holy Trail Javelin Paladin
B TierSmite Hammerdin Paladin
Smite Hammer Throw Void Knight
Electrify Javelin Paladin
C TierRive Void Knight
Ignite Shield Rush Forge Guard
Manifest Armor Forge Guard
D TierSmite Shield Throw Paladin

Nova Hammerdin Paladin

At the core of this build is the Hammer Throw skill, but it's not just any Hammer Throw - it's a cataclysmic nova of hammers that radiates outwards, obliterating anything in its path with critical physical damage.

Key Components of the Build:

  • Critical Mastery: By scaling Crit, particularly through Eagle Wing and Li'raka's Claws, each Hammer becomes a potential critical hit, greatly amplifying your damage output. This critical scaling transforms your Paladin into a relentless storm of destruction.
  • Sigils Of Hope: Keeping 4 Sigils Of Hope active is crucial for this build, not just for the significant buffs to damage and defense they provide, but also for the sustain in longer fights, ensuring your Paladin remains a beacon of power on the battlefield.
  • Strategic Skill Use: Volatile Reversal is not just a means of repositioning or escaping; it's a calculated strike, placed precisely to maximize damage output, making it a key tactical skill in your arsenal.
  • Unshakable Defense: With Face of the Mountain, this build reaches new heights of tankiness, capping Block Chance and turning your Paladin into an indomitable fortress, capable of withstanding onslaughts that would fell lesser heroes.

Gear Priorities:

  • Crit and Block: Focus on gear that enhances your critical strike chance and block effectiveness, as these are the twin pillars upon which your build's effectiveness rests.
  • Speed and Survival: Look for items that offer movement speed and additional defensive stats, as mobility and survivability are key to navigating the most chaotic battlefields.

Bleed Hammerdin Paladin

This Paladin doesn't just wield the light; they infuse it with the raw, unyielding force of nature, turning each hammer throw into a deadly dance of bleeding wounds and shattered bones.

Build Highlights:

  • Bleeding Tempest: The core of this build lies in the relentless assault of spiraling hammers, each one a harbinger of doom for those it touches, marking them with the kiss of bleed, a relentless physical ailment that saps the life from foes over time.
  • Sigils of Empowerment: The summoning of 5 Sigils Of Hope is not just a ritual of power; it's a declaration of divine dominion, each sigil a testament to the Paladin's unwavering resolve and the blessings they wield.
  • Temporal Assault: The clever use of Volatile Reversal isn't just about dealing damage; it's a strategic maneuver that places the Paladin right where they need to be, turning the tides of battle in an instant.
  • Bastion of Regeneration: The build's emphasis on Health Regen and Ward through Vessel of Strife transforms the Paladin into a veritable fortress, capable of withstanding onslaughts while their foes bleed out.
  • Intellect from Might: Cleaver Solution offers a unique twist, converting the Paladin's raw strength into cunning, allowing for more potent spells and harder hits.

Gearing for Victory:

  • The Arsenal of the Crimson Crusader: While the build can flourish without them, unique items like Salt the Wound, Blood of the Exile, and Bulwark of the Last Abyss amplify the Paladin's capabilities, turning them into a force of nature.
  • Tools of Destruction and Preservation: Azurral's Fury and Aurora's Time Glass are not mere trinkets but keys to unlocking the true potential of this build, each piece of gear a vital component in the symphony of destruction.

In Battle:

  • Dance of the Spiraling Hammer: Master the arc of your hammers, positioning yourself to ensure maximum coverage, letting no enemy escape the embrace of your bleed.
  • Aegis of Sigils: Keep your Sigils Of Hope active, their divine energy fueling your crusade and fortifying your resolve.
  • The Rhythm of War: Sync your movements with Volatile Reversal, using it not just for damage, but as a tactical tool to navigate the chaos of battle.

Echo Warpath (Void Knight)

At the heart of this build is the pure, unadulterated joy of spinning through hordes of enemies, a whirlwind of void energy that leaves nothing but devastation in its wake. It's a build that's as straightforward as it is exhilarating, turning the battlefield into a dance floor where you're both the lead dancer and the DJ.

Key Highlights of the Build:

  • Simplicity & Accessibility: With a light rotation, this build is not just easy to play but also disability-friendly, ensuring that the joy of spinning to victory is accessible to a wide range of players.
  • Mobility & Speed: The inclusion of Darkstride boots elevates your Movement Speed, scaling with Added Melee Void Damage. This not only makes navigating through the Monolith of Fate a breeze but also turns you into a formidable force in the Arena.
  • Strategic Echoes: The build's ability to generate echoes while spinning ensures that you can clear packs without breaking stride, perfectly balancing offense and mobility.
  • Optimized Gear Synergy: Utilizing items like Wings of Argentus and the Grand Patience of Herkir, along with a legendary Apathy's Maw, enhances both your survivability and damage output, making you a relentless force on the battlefield.

Judgement Aura Paladin

At the heart of this build lies the Consecrated Aura, a dual-natured force emanating from the Paladin's Judgement. This aura not only incinerates adversaries with holy fire but also bathes allies in rejuvenating light, making it a cornerstone of the Paladin's arsenal.

Build Highlights:

  • Divine Rotation: The core rotation of Holy Aura, Javelin, Judgement, and Volatile Reversal not only orchestrates a symphony of destruction and healing but also ensures a steady flow of Mana, crucial for sustaining the Paladin's divine interventions.
  • Regenerative Might: By emphasizing Healing Effectiveness and Mana, every action the Paladin takes is imbued with restorative power, reinforcing their resilience and ability to support allies.
  • Path of Sanctity: The Paladin's march is a journey of healing, with Holy Trail offering sanctuary in the midst of chaos, a testament to the Paladin's role as a beacon of hope.
  • Aura of Benediction: Holy Aura transcends mere personal defense, becoming a bastion for all who stand with the Paladin, imbuing them with strength and protection.

Gear Focus:

  • Healing and Mana Synergy: Gear that amplifies Healing Effectiveness and Mana not only bolsters the Paladin's ability to withstand the trials of battle but also enhances their capacity to sustain the Consecrated Aura's demands.
  • Divine Artifacts: Though not essential, items like Bulwark of the Last Abyss, Hand of Judgement, and Orian's Eye elevate the Paladin's capabilities, enabling them to channel more potent divine energy and endure the rigors of their holy quest.

In Battle:

  • Divine Precision: Deploy Judgement strategically, ensuring that its Consecrated Aura encompasses both foes and allies within its hallowed ground.
  • Ebb and Flow of Mana: Use Volatile Reversal judiciously to replenish your Mana, maintaining the rhythm of your divine rotation and ensuring the continuous presence of your Consecrated Aura.

Holy Trail Javelin Paladin

This Paladin is nothing short of divine, weaving the sacred with the martial in every javelin cast. With each throw, a Holy Trail unfurls in its wake, a spell of dual purpose: it's a bane to foes and a boon to allies. This isn't just any Paladin; this is the epitome of battlefield grace and power, capable of standing its ground in any scenario the game throws at it. The ease of play, coupled with formidable area-of-effect (AoE) capabilities and stellar healing powers, makes this setup a game-changer.

Holy Trail Javelin Paladin Guide

Here's how to make the most of this celestial warrior:

  • Aim and Cast: Precision is key. Aim your javelin with care and upon release, it carves out a Holy Trail. This isn't just any path; it's a spellbinding mix of lightning and fire that wreaks havoc over time.
  • Healing Steps: Your own Holy Trail isn't just a weapon; it's a lifeline. Walk its length to mend your wounds, turning the battlefield to your advantage as you draw enemies into its divine wrath.
  • Divine Aura: Embrace the power of the Holy Aura. This isn't just support; it's a blessing, amplifying the might of you and your allies.
  • Sigils of Hope: Keep the faith, and keep it fourfold. Maintaining four Sigils of Hope is crucial, each a testament to the incredible buffs they bestow.
  • Strategic Reversal: Deploy Volatile Reversal with precision, right amidst the fray, for that extra punch.

And while not essential, there are a few Uniques that could elevate your Paladin to celestial heights:

  • Atrophy: A touch of decay to bolster your holy crusade.
  • Bastion of Honour: Stand unyielding, a bastion against the darkness.
  • Ravenous Void: Devour the void, and let its power fuel your righteous fury.

Smite Hammerdin Paladin

The essence of this build lies in its unique blend of Hammer Throw's relentless assault and Smite's heavenly firepower. Each Hammer not only deals its own damage but also serves as a harbinger for Smite's lightning strikes, effectively doubling the devastation.

Build Highlights:

  • Shotgunning Hammers: The spiraling trajectory of Hammer Throw maximizes the hit potential on single targets and packs of enemies alike, ensuring no foe escapes the storm.
  • Lightning Procs: Smite, invoked through the hammers, brings the fury of the storm to the battlefield, zapping foes with potent lightning strikes that add a layer of AoE damage.
  • Critical Mastery: Emphasizing Crit, particularly through talents like Holy Precision and Deep Impact, transforms your Paladin into a storm of critical strikes, significantly enhancing damage output.
  • Mana as a Damage Vector: By stacking Mana, thanks to Devotion, every point of Mana not only fuels your abilities but also serves to amplify your damage, making your Paladin a reservoir of untapped power.
  • Strategic Maneuvers: Volatile Reversal is more than a mere mobility tool; it's a strategic asset, allowing you to reposition for optimal Hammer throws or to escape perilous situations, all while dealing bonus damage.
  • Impenetrable Defense: With Face of the Mountain, your Paladin becomes a bulwark against the chaos, capping Block Chance and ensuring that your divine mission is unhampered by mortal wounds.

Gear Focus:

  • Critical and Mana: Prioritize gear that boosts your critical chance and mana pool, as these are the keystones that support the architecture of your build.
  • Defensive Balance: Seek out equipment that enhances your survivability, through increased block chance, health, and resistances, ensuring your Paladin can withstand the onslaught of the fiercest foes.

Smite Hammer Throw Void Knight

At the core of this build is a beautifully destructive interplay between Hammer Throw and Smite, turning the battlefield into a deadly dance floor where enemies are mere participants in their own demise.

Primary Tactics and Playstyle:

  • Hammer Throw as Your Bread and Butter: Utilize Hammer Throw not just as a damage dealer but as the catalyst for your build's unique mechanism, proccing Smite and unleashing a barrage of void bolts from above.
  • Shotgunning Hammers for Maximum Impact: Master the art of "shotgunning" with your hammers, ensuring they hit as many enemies as possible to maximize the proc rate of Smite and thus, the void bolt descent.

Strategic Buffs and Positioning:

  • Sigils of Hope for Buffs Galore: Keep four Sigils of Hope active at all times, leveraging their buffs to enhance your offensive and defensive capabilities.
  • Anomaly and Time Bubble for Control and Defense: Employ Anomaly strategically to keep Time Bubble up, offering both a defensive boon and a means to control the flow of battle.
  • Volatile Reversal for a Tactical Edge: Use Volatile Reversal wisely, not just for the extra damage, but for its positioning advantages, allowing you to navigate the battlefield with precision.

Essential Uniques and Gear Optimization:

  • Key Uniques for Unlocking Full Potential: While the build is formidable on its own, acquiring uniques like Bulwark of the Last Abyss, Anchor of Oblivion, Bleeding Heart, Ravenous Void, and Wrongwarp can exponentially increase your build's effectiveness, pushing it to its absolute limits.
  • Gear Optimization for Synergy: Focus on gear that enhances your core mechanics, particularly items that boost void damage, hammer throw effectiveness, and Smite proc rate. This synergy is crucial for turning your Void Knight into an unstoppable force.

Electrify Javelin Paladin

Imagine yourself not just as a warrior of light but as the very tempest of the divine, hurling javelins that are not mere projectiles but conduits of the storm's wrath, each strike a thunderous proclamation of your power.

Electrify Javelin Paladin Guide

Build Fundamentals:

  • Electrifying Arsenal: At the core of this build lies the relentless assault of javelins, each one not just a weapon but a harbinger of the storm, imbuing enemies with the devastating Electrify ailment.
  • Divine Conduits: The Adorned Rahyeh Idols aren't mere trinkets; they're pacts with the divine, ensuring that with every throw, Smite is called down, turning the battlefield into a storm-scarred domain.
  • Aura of the Storm: With Holy Aura, you're not just a warrior; you're a beacon of power, blessing those around you with the might of the storm, bolstering allies and daunting foes.
  • Sigils of the Tempest: The Sigils Of Hope are not just symbols; they're the very pillars of your strength, each one a testament to your unyielding power, fueling your storm with their divine essence.

In the Heart of the Maelstrom:

  • Storm of Spears: Master the art of the javelin, turning each throw into a bolt of divine retribution, a relentless downpour that leaves no ground untouched.
  • Thundercaller's Rhythm: With each strike, let the idols channel the divine wrath, synchronizing your javelins with the rhythm of the heavens, each Smite a crescendo in the symphony of battle.
  • Bastion of the Tempest: With Volatile Reversal, you're not just a herald of the storm; you're its heart, positioning yourself where the tempest's eye is needed most, ready to unleash the next barrage.

Rive Void Knight

Embark on your journey through "Last Epoch" as a Rive Void Knight, a warrior whose very presence on the battlefield spells doom for foes. This build combines the precision of a skilled duelist with the unstoppable force of a seasoned warrior, making every encounter a display of dominance.

Core Mechanics and Strategy:

  • Rive as Your Primary Weapon: At the heart of your arsenal is Rive, a three-strike attack sequence that not only deals significant damage but also grows more powerful with each hit. This makes it your go-to skill for both clearing mobs and dismantling bosses.
  • Healing Hands for Mobility: Utilize Healing Hands not just for its healing properties but also as a means to swiftly navigate the battlefield, positioning yourself strategically to unleash devastation.
  • Flame Drinker's Blade for Damage Amplification: Boost your damage output further by incorporating Flame Drinker's Blade into your rotation, ensuring that each strike of Rive carries the potential for catastrophic damage.

Ignite and Buffs for Enhanced Performance:

  • Jasper's Searing Pride for Easy Ignites: This item simplifies the process of stacking Ignites on your foes, amplifying your damage output without the need for additional gear focused on fire damage.
  • Sigils of Hope & Time Bubble: Maintain four Sigils of Hope at all times for their substantial buffs, and employ Time Bubble strategically to enhance your offensive and defensive capabilities.

Advanced Tactics and Gear:

  • Volatile Reversal for Damage and Positioning: Master the use of Volatile Reversal to not only deal extra damage but also to reposition yourself advantageously during combat.
  • Key Uniques for Scaling: While not strictly necessary, acquiring items like Siphon of Anguish, Shattered Chains, Titan Heart, and Aurora's Time Glass can significantly enhance your build's effectiveness, providing you with the edge needed to excel in both bossing and mapping.

Ignite Shield Rush Forge Guard

At the heart of this build is a symphony of fire and steel, with Shield Rush serving as the opening act, igniting enemies with each charge, and setting the stage for a devastating performance.

Core Mechanics and Strategies:

  • Shield Rush as Your Spearhead: Use Shield Rush not merely as a mobility tool but as your primary means of engagement, igniting foes in your path and setting up the battlefield to your advantage.
  • Ignite and Conquer: With Maehlin's Hubris Gloves transforming all bleed chances into ignite chances, every hit becomes a potential inferno, turning your Forge Guard into a walking pyre.

Strategic Skills and Buffs:

  • Sigils of Hope for Unyielding Strength: Keep four Sigils of Hope active at all times, bolstering your defenses and augmenting your offensive capabilities, making you an unyielding force on the battlefield.
  • Lunge for Fury, Abyssal Echoes for Depth: Use Lunge not just to engage but to maximize your Crusader's Fury buff by hitting as many enemies as possible, and employ Abyssal Echoes for that extra layer of damage and battlefield control.

Essential Gear and Uniques:

  • A Foundation of Uniques: While the build is formidable in its own right, equipping uniques like Bleeding Heart, Wings of Argentus, and Throne of Ambition can elevate your Forge Guard to new heights, enhancing survivability and damage output.
  • Optimize for Ignition: Focus on gear that enhances your ability to ignite, whether through increased fire damage, ignite chance, or effects that synergize with your fiery onslaught.

Manifest Armor Forge Guard

This Forge Guard stands as the epitome of destruction and resilience, wielding single-target damage capabilities that are the envy of the realm, ready to conquer every challenge the game dares to throw its way.

Here's how you harness the infernal might of this metallic titan:

  • Shield Throw Dynamics: Turn defense into offense. A well-aimed Shield Throw at your Manifest Armor transforms it into an engine of destruction, unleashing devastating melee AoE attacks amidst the enemy ranks.
  • Speed of the Forge: The essence of your power lies in the speed of your throw. Scale your Throwing Attack Speed to invoke Manifest Inspiration with relentless frequency, turning the tide of battle with each swift strike.
  • Sigils of the Forge: Forge your path to glory with five Sigils of Hope, each a bastion of power, fueling your crusade with their incredible enhancements.
  • Standard of Power: Plant the Javelin's Battle Standard deep in the heart of conflict. Its node is not just a marker; it's a source of strength and sanctuary, bolstering your offensive and defensive prowess.
  • Molten Might: Enhance your Manifest Armor with the searing edge of Void Cleave's Molten Blades and the fiery trail of Scorching Path, turning its very presence into a pyre of destruction.

While the core of your might is unyielding, a trio of Uniques can forge your path to legendary status:

  • Suloron's Step: A stride that crosses the boundaries of realms, enhancing your every move.
  • Ribbons of Blood: Bind your foes with these crimson bands, each a testament to your unassailable power.
  • Apathy's Maw: A void that consumes not just the flesh, but the very will of those who dare stand against you.

Smite Shield Throw Paladin

Imagine stepping into battle, not just with the might of your arm and the strength of your faith, but with the very elements at your command, bending the fury of the storm to your will as you become the harbinger of your foes' demise.

Smite Shield Throw Paladin Guide

Build Essentials:

  • Ricochet Retribution: The heart of this build lies in the mesmerizing dance of shields, each throw a calculated strike that bounces between enemies, leaving devastation in its wake.
  • Celestial Conductor: With every shield that flies, the sky responds, Smite's lightning answering your call, turning the battlefield into a storm-scarred vista of divine retribution.
  • Critical Stormfront: The build's mastery lies not just in the strength of its blows, but in their precision. By scaling Critical Hits, each strike is a potential maelstrom, multiplying the devastation with every hit.
  • Mana, The Wellspring of Power: Through Devotion, Mana becomes more than just a resource; it's the foundation of your strength, each point amplifying your capacity to unleash destruction.
  • Bulwark of the Heavens: With Face of the Mountain, you don't just defend; you become the defense itself, a bastion against which the waves of your enemies break.

In the Heat of Battle:

  • Shield Symphony: Master the arc and bounce of your shields, turning each throw into a cascading series of divine strikes, a chain of devastation that leaps from foe to foe.
  • Conductor of the Storm: Sync your throws with the rhythm of the heavens, letting each call of Smite be timed with the precision of a maestro, turning the sky into an ally.
  • The Fortress Moves: With Volatile Reversal, you're not just a static defender; you're the advancing storm, positioning yourself where you're needed most, always ready to unleash the next barrage.

Conclusion

And that wraps up our journey through the Sentinel build tier list! I hope this exploration has shed some light on the various paths you can take with your Mage, from the unbeatable strategies of the S Tier to the unique quirks of the D Tier. It's been great diving into the strengths and nuances of each category with you.

Whether you're about to embark on a new adventure or refine your current strategy, I wish you thrilling battles and epic victories in Last Epoch. If you ever want to revisit this or delve into new builds, you know where to find me.

Until next time, may your choices lead you to triumph!

The post Last Epoch Sentinel Build Meta Tier List appeared first on DotGG.

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Last Epoch Mage Build Meta Tier List https://dotgg.gg/last-epoch-mage-build-meta-tier-list/ Tue, 27 Feb 2024 00:05:41 +0000 https://dotgg.gg/?p=15862 Best Mage builds for Last Epoch, and why they are good for each Mastery: Runemaster, Sorcerer, and Spellblade.

The post Last Epoch Mage Build Meta Tier List appeared first on DotGG.

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Introduction

Welcome to our Last Epoch Mage Build Tier List. The contents of this guide were sourced from Bina's Last Epoch Master Spreadsheet, where he details the builds that have been used and tested. The builds are tested against the following categories: Speed, Corruption, Arena, Tankiness, Single Target, Cycle Start, and Hardcore.

Tier List Explanation

S-Tier:

  • What They Are: The best of the best. These builds outshine others in strength, flexibility, and effectiveness in almost every game scenario.
  • Why Use Them: Perfect for players who want to excel in the game, tackling the toughest content with ease.

A-Tier:

  • What They Are: Really powerful, just a notch below S Tier. Great at certain things, but not as universally adaptable.
  • Why Use Them: Great for those who want a potent build that can handle most challenges without needing the absolute best.

B-Tier:

  • What They Are: Dependable and effective, B Tier builds are good but lack the edge to push them to the top. They're balanced, offering a mix of damage and survivability but not excelling in any particular aspect.
  • Why Use Them: Ideal for players who prefer reliability or are still mastering the game. They're good all-rounders.

C-Tier:

  • What They Are: Average builds that can get the job done but might struggle with higher difficulty levels or efficiency. They might have notable weaknesses or require specific setups to shine.
  • Why Use Them: Good for experimenting or for players who enjoy a challenge. They might also cater to unique, niche playstyles.

D-Tier:

  • What They Are: The least powerful builds that are generally outclassed by other options. They might be fun or interesting but don't expect top-tier performance.
  • Why Use Them: Best for casual play, trying something different, or self-imposed challenges. Not recommended for competitive or high-difficulty content.
TierClass
S TierHydrahedron Runemaster
Frostbite Frost Claw Runemaster
Plasma Orb Runemaster
A TierFrost Claw Runemaster
B TierGlacier Sorcerer
Static Orb Sorcerer
C TierElemental Nova Sorcerer
Fireball Sorcerer
Shatter Strike Spellblade
Disintegrate Runemaster
D TierFlame Reave Spellblade

Hydrahedron Runemaster

Step into the role of a Hydrahedron Runemaster, a build that combines the arcane intricacies of rune magic with the raw destructive power of fire. This build is not just about dealing damage; it's about reshaping the battlefield with every cast, making every move a part of a larger strategy.

Core Gameplay:

  • Runic Invocations: At the heart of this build lies the ability to combine Runes in specific sequences to unleash devastating effects. The L,F,F (Lightning, Fire, Fire) combination brings forth the Hydrahedron, a formidable ally that rains destruction upon your enemies.
  • Fiery Octahedrons: The Hydrahedron doesn't just attack; it dominates the area, filling the battlefield with fiery octahedrons that unleash a relentless barrage of fire projectiles, turning everything within reach into cinders.

Enhancing Your Arsenal: While the build is potent on its own, certain Unique Items can catapult its effectiveness to new heights:

  • Box of Hydrae: Tailor-made for this build, enhancing the power and efficiency of your Hydrahedron invocations.
  • Fundamental Criterion: Offers a broad spectrum of enhancements, with Legendary Potential unlocking even greater capabilities.

Mobility and Defense:

  • Flame Rush: This isn't your average movement skill. Flame Rush offers not only swift repositioning but also layers of defense, allowing you to navigate the chaos of battle with confidence.
  • Flame Ward: A staple in your defensive toolkit, Flame Ward provides a significant reduction in incoming damage, essential for surviving the game's more perilous encounters.
  • Runebolt for Mana Regeneration: Sustain your onslaught with Runebolt, ensuring you have the mana reserves needed to keep your runic engines firing.

Frostbite Frost Claw Runemaster

Dive into the heart of the fray as a Frostbite Frost Claw Runemaster, a build that combines the relentless assault of frost with a fortress-like defense. This build is all about controlling the battlefield, slowing and shattering your enemies while maintaining an impenetrable defense.

Core Strategy:

  • Frost Claw & Elemental Nova: Frost Claw is your primary weapon, slicing through enemies with icy precision. The incidental Elemental Nova procs amplify your area coverage, ensuring no enemy escapes your cold embrace.
  • Ward Generation: Frost Claw isn't just for offense; it's a key part of your defensive strategy, generating Ward with each cast. This, combined with multiple sources of Ward on Cast, turns you into a veritable tank.

Ward Generation & Sustain:

  • Twisted Heart of Uhkeiros + Bleeding Heart: This combo is the linchpin of your Ward generation, providing a substantial boost to your survivability. Brightfrost ensures that any Bleeds you incur are cleansed with every Frost Claw cast, maintaining your health and Ward.
  • Snowdrift & Freezing Point: These elements allow you to penetrate enemy defenses with Cold Penetration and scale your Frostbite effectiveness, turning your icy attacks into deadly blizzards.

Defensive Maneuvers:

  • Flame Ward: An essential tool in your defensive arsenal, offering significant damage reduction. Timing its activation is crucial, especially against powerful boss attacks.
  • Flame Rush: Your go-to for mobility and evasion, allowing you to gracefully sidestep danger and reposition for optimal control.

Runic Precision:

  • Reowyn's Frostguard (C,F,C) & Immutable Order: Keep this Runic Invocation active to bolster your defenses and offensive capabilities. Immutable Order guarantees the consistency of your Rune sequences, streamlining your casting routine.

Optimal Gear:

  • Exalted Sceptre with T7 Spell Damage and Reduced Mana Cost: The crown jewel of your arsenal, this weapon is crucial for reducing Frost Claw's Mana Cost to zero, ensuring you can cast freely and without restraint.

Plasma Orb Runemaster

Embrace the role of a Plasma Orb Runemaster, a character build designed for those who relish an active playstyle and the satisfaction of weaving a tapestry of destruction with rapid casts and strategic positioning. This build is all about maintaining a balance between unleashing torrents of damage and fortifying your defenses to become an unstoppable force.

Core Gameplay Dynamics:

  • Runic Invocation - Plasma Orb: The heart of your offense, the combination of (F,L,F) Runes to cast Plasma Orb becomes your primary mode of attack, delivering explosive damage across the battlefield.
  • Ward Generation & Cast Speed: Utilize the Twisted Heart of Uhkeiros to bolster your Ward with each cast, turning your high Cast Speed into a formidable defensive mechanism.

Defensive Strategies:

  • Reowyn's Frostguard (C,F,C): This Defensive Spell is crucial for your survival, offering a sturdy shield against incoming attacks. Keeping it active permanently ensures a constant layer of protection.
  • Flame Rush: Beyond its utility as a mobility skill, Flame Rush serves multiple roles in this build, allowing you to dodge attacks, proc Static Orb for additional damage, and benefit from the buffs it provides.

Mana Management:

  • Runebolt Efficiency: Given the build's active nature, keeping an eye on your Mana is vital. Ensure that your Runebolts hit their mark to replenish your Mana, sustaining your casting spree.

Damage Optimization:

  • Dexterity Stacking: Amplify your damage output by stacking Dexterity through items like Mad Alchemist's Ladle, Mourningfrost, and Fundamental Criterion. This combo not only increases your damage but also synergizes with your build's focus on speed and precision.

Frost Claw Runemaster

Step into the realm of "Last Epoch" with the Frost Claw Runemaster, a build that exemplifies the art of balanced combat. With its straightforward playstyle and robust capabilities, this build allows you to navigate the game's challenges with confidence and finesse.

Core Gameplay Elements:

  • Ward Generation: Utilize Jagged Veil in tandem with Twisted Heart of Uhkeiros, leveraging a large health pool to amass significant amounts of Ward. This setup not only bolsters your survivability but also enables aggressive play.
  • Elemental Nova Ice Barrage: This is your primary offensive tool, delivering both wide-reaching AoE and potent single-target damage. Proccing Ice Barrages from Frost Claw ensures you maintain constant pressure on your foes, chilling and shattering them with relentless icy assaults.

Mobility and Defense:

  • Teleport: More than a mere convenience, Teleport is integral to your strategy, offering not just mobility but also valuable defensive buffs. It allows you to reposition swiftly, dodging lethal attacks and controlling the flow of battle.
  • Flame Ward: A versatile skill that serves dual purposes. As a defensive tool, it provides substantial damage reduction, shielding you from incoming threats. Offensively, it can be tuned to augment your damage output, making it a key component of your arsenal.

Build Accessibility:

  • Light on Uniques: One of the standout features of this build is its minimal reliance on Unique items, making it an excellent option for both newcomers and veterans alike. This accessibility ensures you can focus on honing your skills and strategy, gradually enhancing your character as you acquire more gear.

Glacier Sorcerer

This setup is all about taking Glacier's third explosion to the next level. You're looking at a Sorcerer build that's nothing short of phenomenal, capable of breezing through anything the game throws at you. What makes it stand out? It's got a killer AoE, dishes out hefty Crits, and boasts solid survivability. This is thanks to a combination of defensive strategies and some top-notch Unique Items.

Key Strategies and Skills:

  • Prepping the Battlefield: Start by herding enemy packs together. Once they're nicely clustered, hit them with the massive explosions from Glacier.
  • Buffing Up: Don't forget to cast Ice Barrage to snag that Ice Shield buff. It's a game-changer.
  • Defensive Tactics: The build leans heavily on the "Damage Dealt to Mana Before Health" principle. It's all about stacking as much Mana as you can to make the most out of Glacier's Critical Rejuvenation Node.
  • Movement and Defense: Teleport isn't just about moving fast; it's your defensive ace with buffs that kick in every time you use it. And when it comes to keeping damage at bay, Flame Ward is your go-to. It's a defensive powerhouse with a hefty dose of Damage Reduction. Time its use perfectly to counter those big, bad Boss attacks.
  • Mana Management: Keeping your Mana pool healthy is key, and that's where Focus comes in. Use it wisely to keep your Mana topped up.

Gear Recommendations:

While the build is solid on its own, there are a few Unique Items that can take it to the next level:

  • Fractured Crown: A crown fit for a Sorcerer looking to dominate.
  • Orian's Eye: This gem is a game-changer, offering boosts that you won't want to miss.
  • Throne of Ambition: As regal as it sounds, it's a throne that offers more than just a seat of power.

Static Orb Sorcerer

Embark on a journey through the rich world of "Last Epoch" with the Static Orb Sorcerer, a character build that marries devastating power with remarkable resilience.

Core Abilities:

  • Static Orb: Unleash the fury of the storm with Static Orb, your primary tool for decimating groups of foes with its expansive Area of Effect (AoE).
  • Lightning Blast: When faced with formidable single targets, Lightning Blast becomes your ace, delivering unmatched single-target DPS.

Essential Uniques: To unlock the full potential of your Static Orb Sorcerer, keep an eye out for these game-changing Unique Items:

  • Prism Wraps: Augments your sorcerous might, amplifying your abilities.
  • Twisted Heart of Uhkeiros: This heart doesn't just beat; it boosts, scaling your power to new heights.
  • Aurora's Time Glass: The sands within this glass enhance your build, ensuring your Sorcerer reaches peak performance.

Strategic Skills:

  • Teleport: Not just for getting around, Teleport offers invaluable defensive buffs, making it a strategic asset for evading and mitigating threats.
  • Flame Ward: Your magical shield against adversity, Flame Ward provides a significant reduction in incoming damage. Timing its activation against boss onslaughts can be a game-changer.
  • Focus: Mana is the lifeblood of your sorcery. Use Focus to replenish your reserves, ensuring you're always battle-ready.

Elemental Nova Sorcerer

The Elemental Nova Sorcerer is a testament to the power of the elements, weaving together a symphony of destruction and protection. This build stands out for its ability to breeze through any challenge the game presents, backed by a robust set of skills and carefully chosen gear.

Build Essentials:

  • The Ashen Crown: The cornerstone of this build, The Ashen Crown is non-negotiable. It's the key that unlocks the true potential of the Elemental Nova Sorcerer.
  • Elemental Nova: Your bread and butter for dealing with groups, Elemental Nova's AoE capabilities ensure you can keep the battlefield under control.
  • Lightning Blast: For those tougher, single-target encounters, Lightning Blast steps up, delivering the high DPS needed to take down formidable foes.

Recommended Unique Items: While the build is formidable on its own, these Unique Items can elevate your power to new heights:

  • Prism Wraps: Enhance your elemental prowess, adding another layer of strength to your arsenal.
  • Aurora's Time Glass: A crucial piece for scaling your build, ensuring you remain a step ahead of your adversaries.

Key Skills for Survival and Mobility:

  • Teleport: More than a mere convenience, Teleport is a strategic tool, offering significant defensive buffs that can be the difference between victory and defeat.
  • Flame Ward: This Defensive Skill is your bulwark against the tide of battle, providing substantial Damage Reduction. Its effective use, especially timed against boss attacks, can turn the tide of battle in your favor.
  • Focus: Mana management is crucial, and Focus ensures you have the reserves needed to sustain your onslaught of elemental fury.

Fireball Sorcerer

The Fireball Sorcerer is a dazzling display of pyromancy at its finest, offering a playstyle that's as engaging as it is explosive. This build excels in delivering a spectacle of destruction, all while maintaining a safety net through strategic defense and mobility.

Build Highlights:

  • Insane Range: Unleash devastation from afar, keeping your enemies at a comfortable distance while you bombard them with fiery doom.
  • Active Playstyle: This build keeps you on your toes, making every encounter a dynamic dance of destruction.
  • Great Survivability: With multiple defensive layers and the right Unique Items, you'll be able to withstand the onslaught of even the toughest foes.

Core Strategy:

  • Meteor for Craterborn Buff: Start off with a bang by casting Meteor, not just for its impact but also for the Craterborn buff it provides, enhancing your subsequent spells.
  • Fireball Barrage: The main event – kite your enemies while unleashing a relentless barrage of Fireballs, turning the battlefield into a blazing inferno.

Essential Unique Items: To maximize the potential of your Fireball Sorcerer, aim to acquire these Unique Items:

  • Prism Wraps: Boost your magical prowess, adding an extra layer of power.
  • Twisted Heart of Uhkeiros: A vital piece for scaling your damage output.
  • Aurora's Time Glass: Time is on your side with this item, enhancing your build's effectiveness.
  • Throne of Ambition: Elevate your power to regal heights, making your sorcerer a monarch of destruction.

Mobility and Defense:

  • Teleport: Not just for repositioning, Teleport provides invaluable defensive buffs, ensuring you can navigate through peril with grace.
  • Flame Ward: A cornerstone of your defensive strategy, Flame Ward offers significant damage reduction, particularly useful for neutralizing high-damage boss attacks.
  • Focus for Mana Regeneration: Keep your mana pool topped up with Focus, ensuring you're always ready to unleash your next fiery onslaught.

Shatter Strike Spellblade

The Shatter Strike Spellblade is a testament to the synergy between sword and sorcery, offering a gameplay experience that's as satisfying as it is effective. With its focus on critical strikes and ward generation, this build promises both high damage output and resilience in the heat of battle.

Key Components of the Build:

  • Crit-Focused Damage: Leverage Shatter Strike with Cold Steel to amplify your critical hit potential, ensuring each strike carries the weight of winter's chill.
  • Ward Generation & Health Regen: Embrace the defensive prowess of Vessel of Strife, which not only bolsters your health regeneration but also complements the ward-centric approach of the Spellblade.

Recommended Items for Scaling: To elevate your Shatter Strike Spellblade to its zenith, consider incorporating these items into your arsenal:

  • Peak of the Mountain: An essential item that enhances your core attributes and powers.
  • Shard of the Shattered Lance: Further augments your critical strike capabilities, making your Shatter Strike even more lethal.
  • Strands of Souls: Enhances your ward generation, reinforcing your defensive layers.
  • Ferebor's Persistence: A key item that provides durability and sustained power in prolonged encounters.

Skill Synergies:

  • Enchant Weapon: Momentarily boost your damage output, adding an extra layer of potency to your attacks.
  • Teleport: Beyond mere mobility, Teleport offers significant defensive buffs, allowing you to navigate the battlefield with both agility and protection.
  • Flame Ward: A cornerstone defensive skill, providing substantial damage reduction. Timing its use against powerful boss attacks can be crucial for survival.

Disintegrate Runemaster

Embrace the role of a Disintegrate Runemaster, a character build that epitomizes the concept of "an unstoppable force." With a gameplay style that's as engaging as it is lethal, this build offers a unique take on the traditional caster archetype, focusing on sustained damage and strategic positioning.

Build Fundamentals:

  • Glyph of Dominion: This is your staging ground, the foundation upon which your power is amplified. Cast it strategically to enhance your buffs and set the stage for your devastating Disintegrate beam.
  • Disintegrate: The star of the show, Disintegrate is your tool of annihilation. When channeled from atop your Glyph of Dominion, it becomes an inexorable tide of destruction, erasing foes from existence with unparalleled efficiency.

Essential Gear: Certain Unique Items are central to this build's success, providing the necessary power spikes to tackle higher difficulties:

  • Ignivar's Head: A cornerstone item for this build, amplifying your Disintegrate's potency and turning it into a relentless force.
  • Gambler's Fallacy: This item introduces a dynamic element to your critical strike mechanics, further enhancing your damage output under the right conditions.

Recommended Uniques for Scaling: To elevate your Disintegrate Runemaster to its peak potential, consider integrating these Uniques into your setup:

  • Peak of the Mountain & Foot of the Mountain: These items synergize to bolster your defenses and offensive capabilities, creating a harmonious balance between power and protection.
  • Ravenous Void: Adds a layer of existential dread to your arsenal, sucking foes into a void of despair as you dismantle their very essence.

Survivability and Mobility:

  • Teleport: This skill is your escape hatch, your repositioning tool, and your defensive bolster all rolled into one, allowing you to navigate the chaos of combat with grace and poise.
  • Flame Ward: An indispensable part of your defensive repertoire, offering a substantial buffer against incoming attacks, especially crucial during those moments when you're channeling the full might of your Disintegrate beam.

Flame Reave Spellblade

Embrace the heat of battle with the Flame Reave Spellblade, a build that stands out for its simplicity in execution but depth in strategy. This build is your ticket to a visually stunning and effective playstyle, capable of incinerating any challenge that "Last Epoch" throws your way.

Core Mechanics:

  • Illuminating Fire & Firebrand: Begin your assault with Firebrand, stacking Illuminating Fire to guarantee your next Flame Reave not only hits but crits with explosive results. This one-two punch is the heart of your offense.
  • Blade Weaver Synergy: Blade Weaver acts as your build's offensive catalyst. Stack it diligently with Firebrand and unleash it through Flame Reave for a spectacular burst of damage.

Build-Enhancing Gear: While the build is potent in its own right, these Unique Items can significantly boost your effectiveness:

  • Sunwreath: Transforms Flame Reave from a mere cone of fire into a colossal ring of inferno, dramatically increasing your AoE impact.
  • Bulwark of the Last Abyss: Adds a sturdy layer of defense, fortifying your survivability.
  • Aurora's Time Glass: Speeds up your ability to react and execute your combos, keeping you one step ahead.
  • Omnis: Enhances your elemental damage, adding more fuel to your fiery onslaught.
  • Throne of Ambition: Elevates your power, making you a formidable force on the battlefield.

Key Skills for Survival and Mobility:

  • Enchant Weapon: Temporarily boost your damage, adding an extra edge to your already potent attacks.
  • Teleport: More than just a mobility tool, Teleport provides essential defensive buffs, allowing you to weave through enemies and hazards with ease.
  • Flame Ward: A critical defensive skill that significantly reduces incoming damage. Perfectly timing its activation against boss attacks can turn potentially lethal blows into mere flickers.

Conclusion

And that wraps up our journey through the Mage build tier list! I hope this exploration has shed some light on the various paths you can take with your Mage, from the unbeatable strategies of the S Tier to the unique quirks of the D Tier. It's been great diving into the strengths and nuances of each category with you.

Whether you're about to embark on a new adventure or refine your current strategy, I wish you thrilling battles and epic victories in Last Epoch. If you ever want to revisit this or delve into new builds, you know where to find me.

Until next time, may your choices lead you to triumph!

The post Last Epoch Mage Build Meta Tier List appeared first on DotGG.

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Last Epoch Primalist Build Meta Tier List https://dotgg.gg/last-epoch-primalist-build-tier-list/ Mon, 26 Feb 2024 09:06:57 +0000 https://dotgg.gg/?p=15762 Best Primalist builds for Last Epoch, and why they are good for each Mastery: Beastmaster, Shaman, and Druid.

The post Last Epoch Primalist Build Meta Tier List appeared first on DotGG.

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Introduction

Welcome to our Last Epoch Primalist Build Tier List. The contents of this guide were sourced from Bina's Last Epoch Master Spreadsheet, where he details the builds that have been used and tested. The builds are tested against the following categories: Speed, Corruption, Arena, Tankiness, Single Target, Cycle Start, and Hardcore.


Tier List Explanation

S-Tier:

  • What They Are: The best of the best. These builds outshine others in strength, flexibility, and effectiveness in almost every game scenario.
  • Why Use Them: Perfect for players who want to excel in the game, tackling the toughest content with ease.

A-Tier:

  • What They Are: Really powerful, just a notch below S Tier. Great at certain things, but not as universally adaptable.
  • Why Use Them: Great for those who want a potent build that can handle most challenges without needing the absolute best.

B-Tier:

  • What They Are: Dependable and effective, B Tier builds are good but lack the edge to push them to the top. They're balanced, offering a mix of damage and survivability but not excelling in any particular aspect.
  • Why Use Them: Ideal for players who prefer reliability or are still mastering the game. They're good all-rounders.

C-Tier:

  • What They Are: Average builds that can get the job done but might struggle with higher difficulty levels or efficiency. They might have notable weaknesses or require specific setups to shine.
  • Why Use Them: Good for experimenting or for players who enjoy a challenge. They might also cater to unique, niche playstyles.

D-Tier:

  • What They Are: The least powerful builds that are generally outclassed by other options. They might be fun or interesting but don't expect top-tier performance.
  • Why Use Them: Best for casual play, trying something different, or self-imposed challenges. Not recommended for competitive or high-difficulty content.

Last Epoch Primalist Build Meta Tier List

TierClass
S TierFrostbite Swarmblade (Druid)
Lightning Swarmblade (Druid)
A TierSwipe Werebear (Druid)
Earthquake Werebear (Druid)
Squirrels (Beastmaster)
Thorn Totem (Shaman)
B TierEarthquake Aftershock (Beastmaster)
Explosive Thorn Totem (Shaman)
C TierUpheaval (Beastmaster)
Cold DoT Werebear (Beastmaster)
D TierSabertooth (Beastmaster)

Frostbite Swarmblade (Druid)

The Frostbite Swarmblade is a Melee-focused build that excels in diving headfirst into the fray, leveraging Frostbite Damage Over Time (DoT) through a rapid flurry of strikes and casting Tornado to decimate enemies. This Druid build is renowned for its prowess in handling all game content with ease.

Click to view full build guide

Key Features:

  • Permanent Swarmblade Form: This build operates on Rage, opting out of Mana usage, which adds a unique twist to the gameplay.
  • Gathering Storm Synergy: The Gathering Storm tree enhances your Storm Bolts from both Tornado and Maelstrom, broadening your area of effect and damage potential.
  • Frostbite & Cold Penetration: Cold Penetration is significantly boosted with Frostbite effects, particularly through the Snowdrift item, ensuring your cold-based attacks pierce through enemy defenses.
  • Viper's Call Node: This node allows your Armblade Slash to benefit from the Serpent Strike tree, adding versatility and potency to your attacks.
  • Tornado Stacking with Armblade Slash: By spamming Armblade Slash, you can stack Tornadoes via Windfury Strikes, which then applies Frostbite through Storm Orb and Storm Bolt, creating a devastating cycle of damage.
  • Dive Skill Utilization: Regular use of Dive not only stacks Maelstrom but also grants substantial offensive and defensive buffs, making it a cornerstone ability in this build.
  • Evasion Tactics with Slither: Slither grants an exceptional Dodge Rating with minimal investment, enhancing your survivability in close combat.
  • Damage Reduction: A combination of Ursine Strength, Boar Heart, and Berserker nodes provide significant Damage Reduction, fortifying the Druid's resilience in battle.

Lightning Swarmblade (Druid)

Dive into the heart of battle with the Lightning Swarmblade, a Melee-centric build that utilizes Swarmblade Form to unleash a tempest of strikes, casting Tornado and decimating foes with precision. This Druid build shines across all game content, showcasing its versatility and power.

Click to view full build guide

Key Features:

  • Swarmblade Form Mastery: By adopting a permanent Swarmblade Form, this build operates on Rage, ditching Mana for a more aggressive and relentless assault style.
  • Viper's Call Synergy: The Viper's Call Node enhances your Armblade Slash, allowing it to gain benefits from the Serpent Strike tree, thus amplifying your attack capabilities and effects.
  • Tornado and Storm Bolt Combo: Armblade Slash becomes your primary tool for stacking Tornadoes via Windfury Strikes, which in turn can cast Storm Bolt through the Charged Storm mechanism. This combo creates a devastating area of effect and targeted damage potential.
  • Strategic Use of Dive: Utilizing Dive not just as a mobility tool but also as a means to stack Maelstrom is key, granting you significant buffs to both offense and defense, making it a crucial part of your rotation.
  • Evasion with Slither: The Slither ability is your go-to for an incredible Dodge Rating boost, offering top-tier evasion capabilities with minimal resource investment.
  • Robust Damage Reduction: The trio of Ursine Strength, Boar Heart, and Berserker nodes fortify your defense, providing substantial Damage Reduction and making you a tough contender in the heat of battle.
  • Culnivar's Claim for Enhanced Potential: While not strictly necessary, wielding a Legendary Culnivar's Claim can significantly unleash the full potential of this build. It not only amplifies your capabilities but also frees up Affix slots on your gear for further customization and power-ups.

Swipe Werebear (Druid)

Charge fearlessly into the heart of battle with the Werebear Form build, using Rampage to traverse the battlefield swiftly and Swipe to decimate your foes. This Druid setup is renowned for its exceptional tankiness, making it an ideal choice for tackling all the game's content.

Click to view full build guide

Key Features:

  • Swipe as Your Go-To: Make Swipe your primary attack to mow down enemies with ease. The sheer power and area of effect of this skill make it a cornerstone of your offensive strategy.
  • Roar and Maul Synergy: By incorporating Roar and Maul into your rotation, you can tap into the benefits of the Warcry and Fury Leap trees. This synergy enhances your abilities, adding depth and versatility to your attacks.
  • Maelstrom and Werebear Form: Utilize Roar in conjunction with Swipe to conjure additional Maelstroms while in Werebear Form. This tactic not only increases your damage output but also adds a strategic layer to your playstyle.
  • Haste and Frenzy through Maelstrom: Aim to maintain six stacks of Maelstrom consistently. Achieving this grants you Haste from Windswept and Frenzy from Windfury, significantly boosting your speed and attack rate.
  • Maximizing Melee Critical Strike Chance: Through a combination of Gear, Passives, and Skills, strive to reach a 100% Melee Critical Strike Chance. This ensures every hit packs a punch and maximizes your damage output.
  • Unparalleled Damage Reduction: The build's resilience is bolstered by Berserker, Ursine Strength, Boar Heart, and Impervious, providing you with exceptional Damage Reduction and making you nearly invincible on the battlefield.
  • Key Uniques for Scaling: While not essential, the Siphon of Anguish and Aurora's Time Glass uniques can significantly enhance your build's potential. These items offer unique benefits that can scale your abilities and effectiveness to new heights.

Earthquake Werebear (Druid)

Embark on a seismic rampage with this Werebear Form build, designed to charge through enemy ranks with Rampage and unleash the devastating power of Maul, triggering Earthquake and Upheaval in its wake. This setup is a force to be reckoned with, boasting incredible Area of Effect (AoE) capabilities, outstanding survivability, and explosive burst damage, making it a top-tier choice for conquering all game content.

Click to view full build guide

Key Components:

  • Essential Gear - Bhuldar's Wrath: This build is anchored by Bhuldar's Wrath, a pivotal item that's non-negotiable for unleashing the full potential of your seismic assaults.
  • Rampage as Your Battle Cry: Utilize Rampage to barrel into the heart of enemy formations, setting the stage for your earth-shattering strikes.
  • Maul with a Twist: Maul is more than just a simple attack; here, it serves as the catalyst for triggering both Earthquake and Upheaval, laying waste to everything in your vicinity with powerful AoE effects.
  • Preemptive Roar: Cast Roar to stun your adversaries, making them vulnerable to your subsequent Maul onslaught. This tactic not only maximizes your damage output but also enhances your control over the battlefield.
  • Unmatched Damage Reduction: The trio of Berserker, Ursine Strength, and Boar Heart forms the backbone of your defensive strategy, offering exceptional Damage Reduction and transforming you into an indomitable force.
  • Scaling with Uniques: While the build is formidable on its own, acquiring Throne of Ambition, Wings of Argentus, and Logi's Hunger can elevate your power to new heights. These Uniques bring additional layers of utility, survivability, and damage, allowing you to tailor the build to your playstyle and the challenges you face.

Squirrels (Beastmaster)

This Beastmaster and their loyal furry companions excel in close-ranged combat, aiming to encircle and overwhelm their adversaries with sheer numbers. This setup is nothing short of remarkable, boasting the ability to tackle all content the game has to offer with ease.

Click to view full build guide

Key Features:

  • Herald of the Scurry: This pivotal aspect of the build allows for the transformation of Summon Wolves into Summon Squirrels, effectively doubling the number of combatants. The Summon Squirrel ability is rooted in the Summon Wolf Tree, making for a formidable force.
  • Core Nodes: The Savage Hunters, Legendary Bite, and Howl of Might nodes are the backbone of this build, offering substantial damage multipliers to your Summon Wolves or Squirrels, turning them into fierce adversaries.
  • Combat Strategy: Engage in battle with Fury Leap, diving into the fray alongside your animal allies. Utilize Swipe liberally to stack Berserker and summon Spirit Wolves, enhancing your combat efficiency.
  • Survivability: The Survival of the Pack and Lamprey Teeth nodes are crucial, providing your minions with Melee Leech to ensure their longevity in battle. Additionally, Berserker, Ursine Strength, and Boar Heart significantly bolster damage reduction, fortifying your defense.

Recommended Gear:

While not strictly necessary, the following Uniques can greatly enhance this build's performance:

  • Ribbons of Blood
  • The Fang
  • Julra's Obsession
  • Bastion of Honour

Thorn Totem (Shaman)

This Shaman build is a master at summoning Totems that fire off smart, piercing projectiles to deal massive damage across a wide area. As a Druid, this setup is fantastic for acing any challenge in the game.

Click to view full build guide

Build Highlights:

  • Permanent Spriggan Form: You'll be rocking the Spriggan Form non-stop, which is pretty cool because it amps up your totem powers.
  • Spiked Totems Node Magic: This nifty feature lets your Healing Totems act like Thorn Totems, thanks to the shared skill tree. It's all about turning healing power into hurting power.
  • Totem Strategy: Keep those Healing Totems coming for a constant stream of damaging projectiles. It's like setting up a machine gun of nature's wrath.

Critical Gear Choices:

  • Idols for the Win: Ornate Heorot Idol and Grand Heorot Idol are key for maxing out your Totems' critical hit chances. Think of them as the secret sauce that makes your totems hit harder and more often.
  • Staying Tough: Ursine Strength, Boar Heart, and Berserker are your best friends for reducing incoming damage. They're like an invisible shield keeping you safe while your totems do the work.

Optional but Awesome Gear:

  • Uniques That Pack a Punch: Items like Julra's Obsession, Death Rattle, Titan Heart, Legacy of the Quiet Forest, Stormcarved Testament, Arboreal Circuit, and Silvafrond aren't strictly necessary, but they can supercharge your build, making your Shaman even more formidable.

Earthquake Aftershock (Beastmaster)

The build excels in dealing massive damage, highlighted by quickly defeating tough enemies like Jora and Lagon. Key aspects include:

  • High Damage: Demonstrated by over a million damage dealt to Jora, significantly reducing her health in under a second.
  • High Survivability: Boasts over 10,000 Ward, substantial damage reduction, and 8-10,000 armor.
  • Cost-Effective: The build is accessible without needing expensive or legendary items, making it suitable for farming corruption levels between 700 to 1,000 efficiently.

The guide details the build's skill setup, focusing on converting Aftershock hits into damage over time and maximizing damage against single targets by using totems. It also covers essential items, such as the Cleaver Solution and Exsanguinous chest piece, which are crucial for health conversion to Ward and boosting damage and survivability. The build's effectiveness is further enhanced by specific idols, blessings, passives, and skill rotations.


Explosive Thorn Totem (Shaman)

This build turns your Shaman into a flashy spectacle, summoning Totems that aren't just for show – they explode, dealing massive damage to everything nearby. It's a tanky build, meaning you can take quite a few hits without going down, and it's versatile enough to tackle any content the game throws at you. And the best part? It's all about staying in Spriggan Form permanently.

Click to view full build guide

Key Build Components:

  • Spiked Totems Node: This is your bread and butter. It allows your Summon Healing Totems to get a boost from the Summon Thorn Totem's skill tree, which is a game-changer.
  • Summoning Strategy: Keep spamming Summon Healing Totem. The goal is to trigger the Summon Thorn Totem's Rotten Core explosions as much as possible, creating a chain reaction of destruction.
  • Essential Gear:
    • Ferebor's Chisel: This item is a must-have to max out your Summon Thorn Totem's Critical Strike Chance. It's a game-changer for your build.
    • Ferebor's Persistence: Consider this the finishing touch. Once you get your hands on it, your set is complete, and your build's power is fully unlocked.
  • Survivability Boosts:
    • Ursine Strength, Boar Heart, and Berserker: These provide significant Damage Reduction, making you even tougher to take down.

Recommended Uniques (Optional but Beneficial):

  • Julra's Obsession, Death Rattle, and Silvafrond: While not strictly necessary, these unique items can significantly enhance your build, unlocking its full potential and making you an unstoppable force.

Upheaval (Beastmaster)

This Beastmaster is all about getting up close and personal in melee combat, taking down anything the game throws at you. It's a powerhouse with top-notch damage for taking out single targets and layers of defense to keep you standing through the toughest fights.

Click to view full build guide

What You Need to Know:

  • Essential Skill: You've got to use Foot of the Mountain to make this build work.
  • Combat Moves: Jump into the thick of battle with Fury Leap, then let loose with Upheaval. Keep stacking Aspect of the Shark and Berserker to push your damage off the charts.
  • Keep the Power Up: Use Warcry, Summon Frenzy Totem, and Summon Wolf to keep your buffs maxed out and your enemies on their toes.
  • Staying Tough: Berserker, Ursine Strength, and Boar Heart are your go-to for making sure you're hard to take down, giving you massive damage reduction.

Gear Recommendations:

These unique items aren't strictly necessary, but they can really amp up your build:

  • Siphon of Anguish
  • Shattered Chains
  • Jasper's Searing Pride
  • Titan Heart
  • Aurora's Time Glass

Cold DoT Werebear (Beastmaster)

This build turns your Druid into an absolute force on the battlefield. Charging into the fray with Rampage and using Maul not just for its direct impact but also to cast Entangling Roots, this setup is a powerhouse. It's not just about brute force, though; this Druid is a versatile fighter capable of taking on any challenge the game throws at you. The highlights include:

Click to view full build guide
  • Insane Area of Effect (AoE): Your enemies won't even know what hit them.
  • Great Survivability: Stay in the fight longer with robust defensive capabilities.
  • Speed: One of the fastest mappers out there, ensuring you can traverse through the game's content like a breeze.

Core Abilities and Tactics:

  1. Primary Attack - Maul: This is your go-to move. Not only does it deal significant damage, but it also casts Entangling Roots, holding your enemies in place and making them easy pickings.
  2. Roar and Swipe: This dynamic duo works wonders while you're in Werebear Form. Roar to intimidate and weaken your foes, then Swipe to unleash additional Maelstroms, ramping up the destruction.
  3. Maelstrom Management: Keep your Maelstrom stacks at 6 to maximize benefits like Haste from Windswept and Frenzy from Windfury, turbocharging your attack speed and overall effectiveness.

Build Enhancements:

  • Attunement: Aim for at least 60 Attunement points to double the damage output from Maelstrom's Turbulence Node.
  • Strength Stacking: Leverage the Wisened Claws Node within Werebear Form to turn your strength into a weapon, amplifying your damage output.
  • Damage Reduction: Key passive skills like Berserker, Ursine Strength, Boar Heart, and Impervious make you tough as nails, significantly reducing incoming damage.

Recommended Gear:

While not strictly necessary, these unique items can take your build to the next level:

  • Throne of Ambition
  • Aurora's Time Glass
  • Eterra's Path

Sabertooth (Beastmaster)

The creator, Curse, explains that the build excels in dealing damage quickly, capable of defeating bosses in less than 22 seconds, but struggles with survivability, which he hasn't fully solved. The build is similar to critical squirrels builds but with its unique potential for optimization.

Key points include:

  • The build's reliance on the Sabertooth's Flurry Swipes for damage, enhanced by converting the Sabertooth to an ice tiger for extra damage multipliers.
  • Use of the Swipe skill to activate Flurry Swipes and increase the Sabertooth's critical multipliers.
  • Importance of War Cry and Frenzy Totem skills for boosting critical chance, applying chill, and enhancing damage.

Conclusion

And that wraps up our journey through the Primalist build tier list! I hope this exploration has shed some light on the various paths you can take with your Primalist, from the unbeatable strategies of the S Tier to the unique quirks of the D Tier. It's been great diving into the strengths and nuances of each category with you.

Whether you're about to embark on a new adventure or refine your current strategy, I wish you thrilling battles and epic victories in Last Epoch. If you ever want to revisit this or delve into new builds, you know where to find me.

Until next time, may your choices lead you to triumph!

The post Last Epoch Primalist Build Meta Tier List appeared first on DotGG.

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DBS Fusion World Meta Tier List – Best Leaders and Decks (Digital Release) https://dotgg.gg/dbs-fusion-world-tier-list-digital-release/ Mon, 26 Feb 2024 08:09:15 +0000 https://dotgg.gg/?p=15636 Tier list of the best Leaders and decks so far in Fusion World, analyzing the results of the early Awakened Pulse Japan tournament metagame.

The post DBS Fusion World Meta Tier List – Best Leaders and Decks (Digital Release) appeared first on DotGG.

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Welcome to our Dragon Ball Super Card Game Fusion World Meta Tier List! In this meta report, we will look at the best Leaders and decks of the DBS Fusion World metagame.

Meta Overview

Dragon Ball Super Fusion World is now available worldwide, and only the online mode is left to release on February 29. Tournaments have already started in Japan, with a weekend packed with events, as several 64 players brackets were played.

So far, the color balance is fairly obvious. Green is on top, while blue holds the bottom spot. Yellow and Red are very close right now, with Ginyu looking like the best leader to take against a green opponent. Yet, because red has access to Frost for the match-up into Ginyu, it is able to annoy Yellow very efficiently.

Inside each color, apart from Ginyu taking the lead in the yellow race thanks to its ability to pressure Son Gohan, there usually are two leaders separating themselves from the third. Son Gohan is ranked higher than Broly in green thanks to winning their head to head, mostly on the back of a stronger leader ability. Android 17 is unfortunately useless to run if you have access to another green leader so far, the synergies around it feeling weaker.

Red has the Goku starter deck struggling a bit. It is the most balanced of the three red leaders, but we aren't particularly looking for balance right now. On the other hand, Goku Universe 7 can pressure a green leader pretty well with its ability, while Beerus is Ginyu's worst matchup so far.

As for the blue crew, Goku Black has a better closing ability, which places it on top of the color. Trunks isn't far behind, but feels like it needs a hot start to compete. Vegeta is a solid starter, but blue in general doesn't look good once deck building restrictions are lifted.

One big question remains regarding the current metagame: Are all leaders as simple to build around?

Indeed, while we knew what to do with green as soon as we saw the cards, which is ramp and play powerful cards. Blue feels like a more difficult color to master, while yellow, except for Ginyu, requires knowing which are the important cards for us and our opponent to know which ones to target or protect.
Then, one could wonder if the hot start taken by the ramp and aggressive strategies is due to their real strengths, or because they were the simplest to figure out.

We'll only figure this out in the future. Until then, let's take a look at the first ever Dragon Ball Super Card Game Fusion World Meta Tier List!

DBS Fusion World Meta Tier List

TierDeck
Tier 0• Son Gohan : Childhood
Tier 1• Broly
• Ginyu
• Son Goku (Universe 7)
Tier 2• Beerus
• Cooler
• Frieza
• Goku Black
Tier 3• Trunks : Future
• Android 17/Android 18
• Vegeta
• Son Goku (Super Saiyan)

Disclaimer and Tier Explanations

Tier 1: Decks shaping up the early metagame and looking dominant in tournament so far. Their synergies are either solid overall, or match very well against a very popular opponent.
Typically, other decks might think about including some sort of tech cards to edge against these builds.

Tier 2: Good decks, able to compete with the right build, but lacking a little something compared to the tier above. It can be a difficult match-up holding them back, a lack of raw power to dominate most opponents, or simply some play-patterns they can't answer efficiently.

Tier 3: Absent from tournament play for lack of confidence from the player base, or posting poor results so far. Decks in this last tier either haven't found their right list, or simply don't have the tool to compete in the current metagame.

The data available to craft those reports will be much easier to gather, and use, once the online mode will release. Until then, I am using the information available online, streams of tournaments and the opinion of veteran players I respect, or they share on social media.

Plus, only Japan has organized big tournaments so far, as the western world just got their products delivered.

As such, see this first in depth report of the Fusion World metagame as a glance of what it will be in the future, when the information will be easier to access.

Tier 0

Son Gohan : Childhood

Green is widely regarded as the best color so far, with Son Gohan largely ahead of every other leader when it came to popularity in the first week of organized play in Japan. So much so, it led to Ginyu rising early to punish the green leader, and winning a tournament in the process.

Broly isn't so far behind, but Son Gohan is looking favored in their head to head for now, thanks to its ability to grow to 35.000 power when attacking, while retaining the ability to draw once awakened.

Since then, the builds around Son Gohan have gotten less greedy to be less vulnerable against early aggression, which helped already. Then, Broly, and red leaders also gained popularity as they feel solid into Ginyu, providing Gohan with better match-ups to go against.

Son Gohan is the leader shaping the early metagame, and still the one to beat for now, hence its special inclusion in Tier 0.

Tier 1

Broly

Thanks to being a 25,000 power awakened leader, Broly is a little more resistant to Ginyu than Son Gohan, which allows the Legendary Saiyan to have its upside in the metagame.

If one would find a way for Broly to balance the match-up against Son Gohan, as being hit by 35,000 power and losing the ability to draw once awakened are two big obstacles. Broly could be unstoppable soon.

The Android 17/Android 18 card looks to be a strong one in that particular match-up, hitting Son Gohan for 40.000 power and Double Strike. Unfortunately, the fact it cannot contribute as a combo makes it hard to run in four copies, as it isn't as good against other leaders, especially the faster ones.

Ginyu

With green dominating the popularity contest, Ginyu has emerged as the troublemaker early in tournament play. While some people could have ranked it even higher on this list, the yellow leader still needs to solve a couple of issues before it can truly be called dominant:

  • Broly awakened requires a lot of card to finish off, as you need to use a combo card for almost every attack.
  • Red has a lot of ways to limit Ginyu's development on the field, and the idea to start playing Frost is also spreading around the community.

Every leader will have good and bad match-ups in a metagame, and the balance seems to be decent for Ginyu right now. However, if Son Gohan was to be a little less popular in the future, then Ginyu could lose a lot of its current upside.

For example, either Goku (Universe 7) or Beerus finding a way to be favorable into green leaders could be a disaster for Ginyu.

Goku (Universe 7)

As the red leader with the best aggressive potential, Goku (Universe 7) is doing fairly well into the green leaders, packing enough of a punch to potentially finish the game before they can stabilize. Plus, the rarest cards for red are proving to be worthy of their status, tilting the balance in favor of red against leaders looking to expand on the board.

In a sense, you could regard Goku (Universe 7) as weaker Ginyu against green, but with more flexibility against the rest of the field. Then, in this green dominated metagame, Ginyu gets the nod for best agressive build, but Goku should develop really well into a more diverse environment.

Tier 2

Beerus

If it wasn't for a surge in aggressive decks to benefit from Son Gohan dominance, Beerus would have ranked much further down the list. However, thanks to being a great leader when it comes to controling the opponent's battle cards in the mid game, Beerus managed to sneak into the top half of the rankings.

The other thing Beerus does really well is abusing the Critical key word. While I've read good feedback from several players about it so far, it probably is too early to say whether this is a foundation of the deck, or just a good key word to have if it doesn't cost your deck.

Then, compared to Son Goku (Universe 7), Beerus feels like it relies much more on which are the dominant leaders at the time. I wouldn't be surprised to see Beerus' ranking go from a tier to another on a weekly basis, based on who were the most popular leaders during that week. If green survive the aggressive decks coming for Son Gohan and Broly, Beerus might have a hard time finding good match-ups to abuse. However, if Son Goku (Universe 7) or Ginyu keep gaining ground, Beerus could be a great leader to play.

An important info about Beerus, the leader really feels like the "play strong standalone cards" kind of deck right now. As such, the God of Destruction kind of pushes for playing the rarest cards, making it a pretty expensive leader to play.

Cooler

Cooler has a better closing ability compared to Frieza thanks to that potential extra attack once awakened, which helps to finish off a green opponent, or clear more of Ginyu's battle cards.

The discard part of the ability can be difficult to leverage, and you definitely don't want to use for too long. Once you start using it every turn, you should have the finish line in mind, as you might quickly end up behind your opponent in the card department.

Frieza

Frieza is ranked last in its color, but one should really look at yellow as a solid color so far. Unfortunately for Frieza, it's control oriented ability doesn't match well with the current metagame. Indeed, you will very often end up playing against a green opponent, which is stronger than you late in the match, or an aggressive one, which will focus on your leader rather than your battle cards.

As such, Frieza shines when it manages to install sort of a stalemate, which was much easier to do in the starter decks metagame. Without any restrictions, decks are faster, more reliable in their strategy, and stronger cards are being played, which makes it difficult for Frieza to use its off-tempo play style.

Goku Black

I believe down the line, Trunks will emerge to be the best blue leader. Yet, Goku Black has posted better results, and looked easier to play in this first week of competitive play.

Particularly against green, which you have to approach with an aggressive mindset, Goku Black feels like it has a better closing ability through its leader ability.

It still isn't enough to make blue look good overall, but at least, there is something we can try to build towards.

Tier 3

Tier 3 has two leaders which could be ranked higher, Trunks and Android 17, but unfortunately did not take off so far.

I would attribute most of Trunks' early struggles to being one of the most difficult leaders to learn, and green being the color your leader ability has the least impact against. Once we figure out how to pack some more punch in a blue deck, Trunks has the ability to be tier two.

As for Android 17, the ranking is mostly due to the leader having absolutely no reason to be played when Son Gohan and Broly are available in the same color. The game is still young, and we'll get more cards dedicated to a leader in the future. Currently, the synergy around the Android special trait simply doesn't compare to what the other leaders can do. Maybe if Broly becomes the one to beat, having a leader constantly at 30.000 power during our turn could have its upsides.

As for Vegeta and Goku (SS), they filled their role as starter really well, but once we were allowed to use all the cards, their generic ability didn't really help push a specific strategy. Instead, the other leaders allowed to give our deck a more precise direction, which seems to be the way to go right now. Simply put, Vegeta feels like a bad Trunks, while Goku (SS) feels like a bad Beerus. You could argue red is stronger than blue right now, but the three leaders ranked in the bottom represent the one with little reason to see play inside their color.

Trunks : Future

Android 17/Android 18

Vegeta

Son Goku (Super Saiyan)

Closing Words

For this first week of organized play, I feel we are left with two big questions:

  • How much is the current power level of Son Gohan, Broly or Ginyu due to being fairly simple to figure out?
  • How much can tech cards impact the balance of the metagame ? I'm thinking of Frost for red leaders in particular, which could single-handedly win a match against Ginyu.

Depending on the answer to those question, the metagame can go in a lot of different directions. We could already have an idea of the power balance for this first expansion, and consider green to be the dominant color for the next few months. Yet, we could just as well end up with carousel of leader countering each others, with yellow pressuring green, while red packs some anti-yellow cards. Lastly, maybe we simply have not found the right way to play the blue leaders, and one of them is poised to breakthrough in the coming weeks.

I don't think anyone has a definite answer to which scenario will happen, and I love it this way. Wouldn't it be boring if we already knew what to expect from the game for the next two months?

Soon, thousands of players will get their hands on the online mode, which will generate a ton more data than what we have available so far. No doubt, this early metagame in Japan will impact the game in some way, but we are bound for some surprises as well.

I hope this report helped you get a better grasp of what Dragon Ball Super Fusion World infancy stage looks like. If you had the chance of finding a celebration event near you, I'm very jealous but hope you had a great time.

If you'd like to reach out, feel free to do so on my Twitter page.

Good Game Everyone.

The post DBS Fusion World Meta Tier List – Best Leaders and Decks (Digital Release) appeared first on DotGG.

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15636
One Piece Card Game Meta Tier List (OP-05.5) https://dotgg.gg/one-piece-card-game-meta-tier-list-st-11/ Fri, 23 Feb 2024 09:01:31 +0000 https://dotgg.gg/?p=15453 Best One Piece Card Game Leaders and decks. A detailed report on the current meta.

The post One Piece Card Game Meta Tier List (OP-05.5) appeared first on DotGG.

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Welcome to our One Piece Card Game Meta Tier List! In this meta report we will look at the best decks of the One Piece Card Game metagame. In this tier list we will separate the archetypes into three tiers, and and leaders in order of their relevance, from top to bottom in each tier:

  • Tier S: The most dominant decks of the moment. This implies the percentage of victories, presence in the meta, and favorable games.
  • Tier A: These will be solid decks with a relevant presence in the meta. A good pilot will probably be able to play one of these archetypes and have a good result in a competitive event. They usually have at least one difficult match against the rest of the archetypes.
  • Tier B: In last place, we find decks with little presence, but enough to be considered. In addition to their low popularity, they are decks that present two or more complicated matchups against the meta. This prevents them until the release of additional support or a meta shift from standing out. However, players who dedicate themselves to mastering these archetypes usually have the opportunity to obtain good results.
TierLeaders
Tier 1• Sakazuki
Tier 2• Purple Luffy
• Enel
• Zoro
• Uta
• Edward Newgate
• Katakuri
Tier 3• Red Purple Luffy
• Nami
• Red Green Law

This tier list is based on data from the automated meta tier list at OnePiece.gg that collects tournament results and arranges them by win rate and popularity %.

Meta Overview

The One Piece Card Game OP-05 meta begun its transformation to OP-05.5, with the release of the ST11 Uta Starter Deck that is already giving people plenty to talk about. You only need to look at what has happened to the price of Nami to realize the relevance that the most recent Starter Deck has had.

What happens with this card is that it is a fundamental piece of the FILM core. However, curiously it does not come in ST11. Certainly, Uta's starter is consistent enough to have relevance in the meta. Simply adding Nami is enough to put her competing at the highest level.

But hey, we are not here today to talk about the prices of the cards (I will leave that for the new column on the page that you will soon see published). We are here to talk about the meta of the tournaments of the last few days and the movements in the tier list that these results led me to make. We've seen the Oceania Finals, LATAM Finals, Play!TCG's February Treasure Cup, and Egman's ST11 Uta Legal Double Win-A-Box take place during this time.

The key point in all of this is that one of the events that are part of today's article already allowed players to participate with Uta, so for this writing, we will take the meta with this addition in mind.

This meta report will go over:

  • Top 16 Oceania Finals.
  • Top 16 LATAM Finals Just available info.
  • Top 16 Play! TCG's February Treasure Cup.
  • Top 16 Egman's ST11 Uta Legal Double Win-A-Box.

We will review at least one list of each archetype represented in this cut.

This means that after Monkey.D.Luffy incredible results in Oceania and LATAM I still don't have all the LATAM decklists to make the leaders breakdown, it seems to me that it is positioned slightly above its tier 2 contenders. We know that in Japan it disappeared from the meta shortly. little by little since the beginning of OP06. Only time will tell what happens with this leader in the West. He could well be the "New Edward" and remain in a high tier for 2 or 3 seasons even if he had disappeared in Japan.

In addition to this, I have added Uta to the center of Tier 2 because it seems to me to be better in the current meta than the Tier 3 decks but I think we need more data to know if it can compete with the Big Three.

Finally, I think it is important to point out Edward.Newgate's move, leaving Charlotte Katakuri as the last Tier 2 archetype. Little by little it seems that people are regaining trust with the great White Beard and the popularity he used to have in the West seems to be slowly recovering.

For its part, Charlotte Katakuri is certainly a great deck, however, every time there are large tournaments, time and again it's noticeable how it falls short in the final instances. As if this seems that the longer the tournament, the less Katakuri we will see at the top.

Events

Top 16 Leaders Oceania Finals

LATAM Finals preliminary info

Top 16 Leaders Play!TCG's February Treasure Cup

Top 16 Egman's ST11 Uta Legal Double Win-A-Box

Data from 🥚egmanevents.com

Combined Top 16 Breakdown

Sakazuki

3 tournaments and despite being the most played archetype in each of them, Sakazuki spent the last two weekends without being able to take the final victory.

Of course, this does not detract from the deck's capacity and does not put it at risk of falling in position. It continues to be the archetype with the greatest representation in final instances and the one with the greatest consistency among all the options.

Minqi Huan managed to reach the last game in the Oceania Finals, at which point he lost to Allen Lu's Monkey.

The single copy of One-Legged Toy Soldier in Minqi's list catches my attention. It's a card that I have been keeping an eye on for a few weeks and that I think little by little it may begin to become more relevant in the competitive environment.

Click to view deck

Guide:

Purple Luffy

Make way for the future king of the pirates! Without a doubt the deck that won everything in the last 15 days. First place in the Oceania finals and the LATAM finals. First place in the Treasure Cup and 3rd place in the Egman's tournament.

PLuffy goes through a curious situation. There are some adept players of the archetype who consider this deck capable of anything despite its simplicity. A few others do not give him merit and look at him as the ugly duckling of the Big Three.

Whatever the case, no one can take away what has been achieved in recent days. From now on it's up to PLuffy's main players to decide the future of the archetype. It can be lost in oblivion at the start of the OP06 meta as happened in Japan; or, it could be the new Edward.Newgate case and be a constant in the competitive game in the West. The answer is a matter of time.

Despite not having the complete data of the LATAM finals, this event happened on the same weekend as the Oceania event and is part of this report. I'm sharing with you the list of Felipe, the winner of the event.

I have already analyzed it in depth in our PLuffy guide, however, it's important to note once again the quad Magellan, the individual copies of Sheep's Horn, and Monkey.D.Luffy.

Some people choose to play Ms. All Sunday, which is not incorrect, but playing the 4 Magellan makes a brutal difference against Yellow. Felipe's singletons are tremendously important to improve even slightly in the match against Sakazuki.

Click to view deck

To read more in deep about PLuffy and the differences between both 1st place lists from LATAM and Oceania, I leave you down here a link to our PLuffy Guide:

Enel

If we talk about the Oceania tournament, Enel did not manage to place in the top 8. However, in the rest of the tournaments, it had at least one copy in the top 4 and lost the final in the LATAM tournament. This undoubtedly speaks of solidity.

And this solidity that I speak of is maintained over time. Even in the Japanese OP06 meta, Enel is still very present, staying neck and neck with Sakazuki and Moria. Without a doubt an archetype designed to withstand wear and tear, both within games and with the passing of collections.

I share with you the most successful list in my opinion of these events, that of Andrés Ramírez, 2nd place in the LATAM finals. Certainly a standard build in general terms, however, there are things to point out.

Firstly, the fact that Conis is gradually positioning itself as a staple in the archetype, rather than as an option. It seems little by little the Charlotte Brulee is beginning to be displaced, although it is undoubtedly a great card.

In addition to this, I think it is important to note the presence of two Charlotte Katakuri Rush. It's known that characters capable of hitting the same turn in which they come into play are problematic for Sakazuki and slightly improving the matchup does not hurt.

Click to view deck

Guide:

Zoro

The only archetype with a perfect score (7-0) in the Egman's tournament was Zoro. I had already mentioned them in last week's report. Few saw Zoro as a real candidate, but the more tournaments we analize the more Zoro demonstrate that his favorable games against Sakazuki and Monkey.D.Luffy make him a viable option. Those who consider him beforehand usually see the choice rewarded with good results.

And the truth is that although Zoro's conventional builds have a fairly favorable game against PLuffy and quite good against Sakazuki, some of Garret Farrington's choices make the match against Enel a little less problematic.

The large number of events is a sign of this. Diable Jambe does an excellent job against all those blockers that Purple and Yellow try to use to stabilize the game. Fire Fist can nail powerful 2x1s at key moments of the game since, in addition to the -4K, it can take cards like Conis or Shirahoshi off the board, which are already a centerpiece in Enel's deck. Gum-Gum Jet Pistol singleton is just as important to remove that one character that becomes problematic for the final attack.

Cutting Sanji down can be a tough decision, but opening up space for 1 Gordon and 1 Sanji helps us push those final hits when the opponent's characters start to get too big. In addition to this, little by little we began to notice the return of the previously banned Marco. Although it does not seem 100% mandatory to me, is extremely good on curve.

Click to view deck

Guide:

Uta

The newest member of these reports and tier list. Uta has arrived with force and is positioned as an easy deck to put together in general terms (beyond getting the Nami) to start participating in competitive tournaments. Well, at least while it is still possible to get the ST11 in the LGS.

The great advantage of this deck is its consistency. Even in the version that achieved second place in the Egman's tournament with an incredible result of 6-1, the vast majority of the characters are still of the FILM type, which makes drawing an extra card per turn thanks to Uta's ability is something practically guaranteed.

The improvements to the starter made by Eric Trochez make a lot of sense. 2 Baby 5, 2 Bartolomeo, 4 Izo, and 4 Donquixote Doflamingo . With this, the deck strengthens its advantages, making it even easier to have control over which leader or character is rested or not.

Thanks to this and the fact that putting 2 characters on the field per turn thanks to Brook and Monkey.D.Luffy, it's easy to complicate the opponent's decisions while at the same time gaining a lot tempo.

I think that the deck has a future and little by little it will become popular in the West, probably being somewhat more popular than in Japan.

Click to view deck

Guide:

Edward Newgate

Apparently our Oceanian nakamas have a similar esteem for Whitebeard. Last week I asked you, dear readers, whether we would be at the time when Edward returns to his former glories.

While it's not easy, the way Leon Chan set up the deck seems to be somewhat more suitable for the current OP05 meta. Ryan Aquilina, another Oceania player, came in at 16th with a more conventional build with the Izo, Marco, and Marco sets making it clear that it's still viable, but Leon's approach makes the deck much more aggressive and resemble Zoro's builds, which makes it a less complicated matchup against Sakazuki.

Jozu, 3 Roronoa Zoro, 4 Monkey.D.Luffy, 4 Sanji, and 3 Portgas.D.Ace, all with Rush or the possibility of having Rush. This is an approach that can break many decks in half by playing on curve and at high speed, improving the match against Sakazuki and offsetting the pressure to finish the game quickly that Edward's ability puts on us. The Monkey.D.Luffy playset is also notable. A 6K vanilla but that undoubtedly maintains the pressure with a relevant bodys while played on curve.

Click to view deck

Guide:

Katakuri

Katakuri's case is curious. Of all the tournaments in this report (unrelated to the missing data from the LATAM finals), only one Katakuri player managed to reach the final stages.

Jin Kim placed 14th in the oceania finals with this archetype. His build is very focused on the late game. It seems like a correct approach to me since this strengthens him in some relevant matchups and makes it quite difficult to beat him if we reach these instances.

It has 10 big characters. Quad Charlotte Linlin, double Charlotte Katakuri, and the complete Charlotte Linlin playset. Undoubtedly somewhat greedy, but it has apparently rewarded him with a good result.

Kata's situation makes it seem like he will be losing popularity on the way to OP05.5. However, it doesn't mean we'll stop seeing it anytime soon. We have already seen that in the OP06 meta in Japan it has considerable popularity and that it can remain strong in games against Gecko Moria (Parallel)Vinsmoke Reiju (Parallel) and Yamato (Parallel).

Click to view deck

Guide:

Red Purple Luffy

Unless the missing results from the LATAM finals say otherwise, no R/B Luffy player managed to place in the top 16 of any relevant tournament in the last two weeks.

This does not mean that the deck is bad per se, however I think that having a difficult match against Monkey.D.Luffy, a leader who has dominated the last two weeks, means that this archetype has logically been left behind.

Now, as I mentioned last week, it's a deck with a certainly favorable match against Sakazuki, and its match against Enel seems somewhat even to me in one way or another. This makes it not a crazy choice. The ideal would be to opt for a build that can defend itself in the early game so that decks like Roronoa Zoro or Trafalgar Law don't overtake us quickly.

In the absence of a list in recent weeks, I believe that the best list of the archetype remains that of Victor Pham, who achieved fourth place in the North American finals.

Victor's roster has a monster late game with four Edward.Newgate and triple Monkey.D.Luffy and a pretty strong jump from early to mid-game thanks to a good spread between characters with Rush and blockers which gives him pressure against Sakazuki, and good defense against the aggression that Roronoa Zoro and Trafalgar Law can exert making these matches less complicated. Without a doubt the strongest list from this leader that I have seen.

Click to view deck

Nami

The 3 leaders of the Low Tier did not have appearances in the top 16 of the tournaments in this report. The missing data from the LATAM finals could surprise us, but until that happens Monkey.D.LuffyNami, and Trafalgar Law spent these two weeks off the podiums.

Something similar happens to Nami to R/B Luffy. This archetype's strategy revolves around taking advantage when the metagame consists of slow decks. Roronoa Zoro is extremely complicated for the deck. This last leader seems to me to be on the rise, which makes it difficult for Nami to want to take advantage of playing against Sakazuki. reaches 10 Don!! extremely fast, making it a difficult snowball to control.

Instead of sharing with you the same list from last week that came in 37th place in the North American finals, I will go back a few days and use as a reference the list of Ramtin S. that achieved top 8 in the European finals. I think it is without a doubt Nami's best list currently. Tremendously consistent, playing 4 of all the important cards which gives it a lot of redundancy and maintaining the central idea without many tech changes.

Click to view deck

Red Green Law

We ended up with the deck that would probably be the best aggro deck in the game if it weren't for the existence of Rob Lucci.

I stand by my point from last week. This deck refuses to die. Like many combo decks in almost any card game, this deck and Nami in some way or another can crush any tournament when they go unexpected. The multiple synergies and pirouettes it can achieve thanks to Trafalgar LawDogura and the leader can surprise more than one.

It's undoubtedly a deck with a very very high skill ceiling and very difficult to play at the highest level. I think that learning how to play can undoubtedly make you a better One Piece TCG player. Nechemia Goldman list is proof that the archetype can play a good role in the right hands. This is the actual best R/G list and it achieves the 61st place in the NA finals. An almost 2K players tournament. A big achievement indeed!

Hope OP07 bring a Red or Green answer to Lucci. If that happens the archetype could have a new chance to shine.

Click to view deck

Conclusion

There have been a lot of tournaments and data, but I think that encompassing the last four weeks in a single report brings us up to date and allows us to look at a broader perspective of the current state of the metagame. I hope this work is helpful for your future trips to the Grand Line!

Uta arrived in force, and Edward Newgate is ready to die on his feet. PLuffy has pushed aside the other Big Three these past two weeks. I look forward to the next report so I can analyze the tournaments to come and see what happens in this fierce battle at Marine Ford or at least that's what it seems to me, haha.

Thanks for reading, dear nakamas, don’t forget to smile; I assure you that it makes a difference, see you at Egghead!

The post One Piece Card Game Meta Tier List (OP-05.5) appeared first on DotGG.

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15453
Pixel Overlord: 4096 Draws Tier List https://dotgg.gg/pixel-overlord-4096-draws-tier-list/ Fri, 23 Feb 2024 02:37:24 +0000 https://dotgg.gg/?p=15359 Best Pixel Overlord: 4096 Draws characters for the latest meta.

The post Pixel Overlord: 4096 Draws Tier List appeared first on DotGG.

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Introduction

Welcome to "Pixel Overlord 4096," where heroes battle it out in a vibrant world full of challenges. To help you on your journey, we've created a tier list, ranking characters from the best (S Tier) to those with room for improvement (D Tier). This guide will help you pick the top heroes for your adventures, making it easier to tackle any obstacle in the game. Whether you're just starting or looking to optimize your team, this tier list is your go-to resource for mastering "Pixel Overlord 4096."



Tier List Explanation

S-Tier: These are the cream of the crop, the absolute best characters in the game. They have exceptional abilities, stats, or skills that make them highly desirable for almost any situation. In "Pixel Overlord 4096," characters like Hel, Jeanne, and Fu fall into this category because they offer powerful advantages in battles or have unique skills that set them apart from the rest.

A-Tier: Characters in this tier are still very strong and can be pivotal in many situations. They might have a slight disadvantage compared to S Tier characters, whether it's slightly lower stats or abilities that aren't as universally useful, but they're still among the best choices. Alex, De Paine, and Currieff are examples of A Tier characters who bring a lot to the table but might not be as dominant as their S Tier counterparts.

B-Tier: These characters are solid choices and can be quite effective, but they generally don't stand out as much as those in the higher tiers. They might excel in specific scenarios or require more strategic planning to unlock their full potential. Characters like Teideaus and Mephistopheles are good, reliable options that can contribute well to a team.

C-Tier: C Tier characters are average. They can still be useful and have their moments, but they often have clear weaknesses or limitations that make them less desirable than higher-tier characters. They might require very specific conditions to shine or offer less versatility. Baldr and Beatrix are examples of characters that might not be your first choice but can still serve a role in your team.

D-Tier: These are generally considered the least powerful or useful characters in the game. They might have significant drawbacks or simply be outclassed in almost every way by characters in higher tiers. While not necessarily useless, they often require much more effort to be effective and are typically not worth prioritizing. Characters like Darianne and Gere fall into this category, and while they might have niche uses, there are usually better options available.


TierClass
S TierHel
Jeanne Fu
Strobe
Lucienne
Hotaru
Marco
Anna
Fyodor
Lucille
A TierAlex
De Paine
Currieff
Grindal
Fraxinus
Truans
Ymir
SanAna
Kyuuseki
Erydoniel
Alice
B TierTeideaus
Mephistopheles
Tinisis
Lancephere
Mundebis
Holder
Kaku
Keturt
Atalda
Vidar
Minamoto
C TierBaldr Beatrix
Burroughs
Sarah
Lucina
Ossu
Jumpy
Tarna
Dulnesia
Executer
Elke
D TierDarianne
Gere
Vivian
Danles
Eloise
Doyle Bubo
Ding
Joseph King
Diana
Ampona
Elyonce
Molde
Nim
Tiki
Frontiere

Hel



Jeanne Fu



Strobe



Lucienne



Hotaru



Marco



Anna



Fyodor



Lucille


Alex



De Paine



Currieff



Grindal



Fraxinus



Truans



Ymir



SanAna



Kyuuseki



Erydoniel



Alice


Teideaus



Mephistopheles



Tinisis



Lancephere



Mundebis



Holder



Kaku



Keturt



Atalda



Vidar



Minamoto


Baldr Beatrix



Burroughs



Sarah



Lucina



Ossu



Jumpy



Tarna



Dulnesia



Executer



Elke


Darianne



Gere



Vivian



Danles



Eloise



Doyle Bubo



Ding



Joseph King



Diana



Ampona



Elyonce



Molde



Nim



Tiki



Frontiere


Conclusion

As you dive back into "Pixel Overlord 4096," take the tier list tips with you and have a blast finding your favorite ways to play. Remember, it's all about having fun and making the game your own. Good luck, and enjoy every moment of your adventure! Catch you later in the gaming world!

The post Pixel Overlord: 4096 Draws Tier List appeared first on DotGG.

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15359
Invincible: Guarding the Globe Tier List https://dotgg.gg/invincible-guarding-the-globe-tier-list/ Thu, 22 Feb 2024 04:04:05 +0000 https://dotgg.gg/?p=15046 Best Invincible: Guarding the Globe characters and their performance!

The post Invincible: Guarding the Globe Tier List appeared first on DotGG.

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Introduction

Welcome to the "Invincible: Guarding the Globe" game guide! This quick overview will help you pick the top heroes for your team. We've ranked characters from the best (S-Tier) to the good (B-Tier) based on how well they perform in the game. Whether you're battling other players or completing missions, our guide makes it easy to choose the right heroes for victory. Ready to build your ultimate team? Let's get started!

Tier List Explanation

S-Tier: The S-Tier includes the absolute best characters in the game. These characters are often game-changers, providing significant advantages in battles due to their superior abilities, stats, or utility. They excel in almost any situation, making them the top picks for players looking to win.

A-Tier: A-Tier characters are strong and reliable, offering great performance without necessarily dominating the game. They are usually just a step below the S-Tier in terms of overall impact but are still highly effective in their roles.

B-Tier: B-Tier characters are generally considered average. They can be effective in the right circumstances or when played to their strengths but might lack the versatility or impact of higher-tier characters.

TierClass
S TierInvincible (Attacker)
Omni-Man (Attacker)
Shrinking Rae (Attacker)
Red Rush (Supporter)
Atom Eve (Supporter)
The Immortal (Defender)
Titan (Defender)
Bulletproof (Attacker)
A TierMonster Girl (Defender)
War Woman (Attacker)
Dupli-Kate (Attacker)
Rex Splode (Attacker)
Darkwing (Attacker)
Kursk (Attacker)
Magmaniac (Attacker)
Robot (Supporter)
Black Samson (Defender)
Tether Tyrant (Defender)
Flaxan Leader (Defender)
Mauler Twin (Attacker)
Mauler Twin (Attacker)
Damien Darkblood (Attacker))
B TierAquarus (Supporter)
Isotope (Supporter)
Green Ghost (Supporter)
Flaxan Soldier (Attacker)
Reanimen (Attacker)
Upgraded Reanimen (Attacker)
Martian Man (Supporter)
Magmanite (Defender)

Invincible (Attacker)


Unmatched speed and damage output make Invincible arguably the best attacker in the game. His Supersonic skill allows rapid engagement with enemies, enhanced by Atom Eve's cooldown reduction synergy.


Omni-Man (Attacker)


Omni-Man's raw power and resilience place him at the top, making him a formidable force on any battlefield.


Shrinking Rae (Attacker)

Top tier attacker that can debuff enemy defenses and self buff attack and critical chance.


Red Rush (Supporter)


Exceptional speed and agility make Red Rush a critical asset, capable of outmaneuvering opponents with ease.



Atom Eve (Supporter)


Eve's unparalleled support abilities, including shielding and cooldown reduction, make her indispensable in team battles.


The Immortal (Defender)


With unmatched disruption and durability, The Immortal excels in defense, capable of stunning and dealing high damage to enemies.



Titan (Defender)


Titan's strength and defensive capabilities make him an excellent frontline defender, able to absorb significant damage.


Bulletproof (Attacker)

Top tier attack that can self-buff attack as well as critical chance.


Monster Girl (Defender)

She is a strong and useful character within the game, likely offering robust defensive capabilities to support her team during battles.


War Woman (Attacker)

Good attacker that can increase the teams overall attack by a small percentage.


Dupli-Kate (Attacker)


Versatility and the ability to create multiple copies allow Dupli-Kate to overwhelm enemies effectively.


Rex Splode (Attacker)


Rex's explosive powers offer excellent AOE damage, though his potential is slightly limited by cooldowns.


Darkwing (Attacker)


Darkwing brings unique battlefield control with his shadow-based abilities, adept at ambushing opponents.


Kursk (Attacker)


Specializing in electrical attacks, Kursk can deal sustained damage to multiple foes at once.


Magmaniac (Attacker)


With his fiery abilities, Magmaniac excels at area control and dealing damage over time to groups of enemies.


Robot (Supporter)


Robot's tactical advantages and support capabilities make him a key player in any team composition.


Black Samson (Defender)


Known for his defense and counter-attack abilities, Black Samson can withstand and retaliate against heavy punishment.


Tether Tyrant (Defender)


Utilizing tendrils for control and defense, Tether Tyrant excels in manipulating the battlefield.


Flaxan Leader (Defender)


Commanding Flaxan troops, the Flaxan Leader adds strategic depth and reinforcement capabilities to the team.


Mauler Twin (Attacker)

Has a mini stun debuff and increase the party's HP by a small amount.


Mauler Twin (Attacker)

An attacker that can cause burn and silence as well as buff the party's energy damage.


Damien Darkblood (Attacker)

Can reduce enemy defense, silence and restore HP. Verstatile unit with certain drawbacks.


Aquarus (Supporter)

Situational supporter that can remove enemy buff as well as reduce debuff duration


Isotope (Supporter)

Can steal a buff from the enemy and increase the party HP with certain conditions


Green Ghost (Supporter)

Poor HP-boosting support abilities; Can be useful in niche situations.


Flaxan Soldier (Attacker)


Basic attack units that are effective in numbers, providing frontline support and pressure.


Reanimen (Attacker)


Undead fighters useful for swarm tactics but individually weaker compared to other tiers.


Upgraded Reanimen (Attacker)


Enhanced versions of Reanimen, offering improved strength and durability.


Martian Man (Supporter)


A capable supporter who can heal allies, though heavily reliant on synergies for maximum effectiveness.


Magmanite (Defender)


Basic defenders capable of absorbing damage, useful for holding lines but lacking in offensive power.


Invincible: Guarding the Globe Tier List FAQ

1. What is a tier list?

A tier list ranks game characters based on their effectiveness in gameplay. In "Invincible: Guarding the Globe," characters are categorized into S, A, and B tiers, reflecting their power, utility, and overall impact in the game.

2. How are characters categorized into different tiers?

Characters are assessed based on their abilities, roles (attacker, support, defender), and performance in various game situations. S-Tier characters are the most powerful, A-Tier are strong but not dominant, and B-Tier are average.

3. Can a character's tier change over time?

Yes, game updates, balance changes, and evolving gameplay strategies can affect a character's effectiveness, potentially leading to changes in their tier ranking.

4. How should I use the tier list to build my team?

Focus on incorporating S and A-Tier characters for a strong team foundation but don't shy away from experimenting with B-Tier characters that might suit your specific playstyle or strategy.

5. Are S-Tier characters always the best choice?

While S-Tier characters are generally powerful, team synergy, personal strategy, and playstyle are crucial. A well-coordinated team that leverages each character's strengths can outperform a team solely based on tier rankings.

6. How often is the tier list updated?

The tier list is updated periodically to reflect the current game meta, which can change due to new character releases, patches, or discovered strategies.

7. Is it possible for a B-Tier character to outperform an A or S-Tier character?

Yes, in specific situations or with creative strategies, a B-Tier character can outshine higher-tier characters. Player skill and team composition play significant roles in a character's performance.

This FAQ aims to address common questions and concerns about the tier list, helping players understand and utilize it effectively for "Invincible: Guarding the Globe."


Conclusion

That's a wrap on our journey through the "Invincible: Guarding the Globe" game guide. We hope this tier list and the additional insights have armed you with the knowledge to build a team that's not just powerful but also a blast to play with. Remember, the true strength of your team lies not just in the tier of your heroes but in how you use them together. So, experiment, strategize, and most importantly, enjoy the adventure. Until next time, keep soaring high and making those heroic choices. Farewell, and may your battles be epic!

The post Invincible: Guarding the Globe Tier List appeared first on DotGG.

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Wuthering Waves Resonator Tier List https://dotgg.gg/wuthering-waves-resonator-tier-list/ Thu, 22 Feb 2024 04:04:00 +0000 https://dotgg.gg/?p=14965 Best Wuthering Waves characters, their ranking, and simple explanations as to why they've earned their rank.

The post Wuthering Waves Resonator Tier List appeared first on DotGG.

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This is our preliminary tier list for all of the characters that are currently in Wuthering Waves as of the second closed beta. This tier list will be updated regularly as new updates and balance changes are implemented to Wuwa, so stay tuned!


Tier List

*This list takes into account base resonance level. Also, this is currently in no particular order.

TierResonator (Click to hop to them)
SCalcharo
Jiyan
Taoqi
Jianxin
Lingyang
AVerina
Encore
Danjin
Mortefi
Chixia
Aalto
BRover
Baizhi
Yangyang
Yuanwu
Sanhua
CBT2 Tier List

Tier List Explanation

  • S Tier: These resonators are currently the best in their perspective roles, and or provide game changing effects that will help you have an easier time, such as shielding or enemy grouping.
  • A Tier: These are very good characters who are only slightly outclassed by those in S tier
  • B Tier: These are good characters, but have something lacking, be it mobility or skills, that prevent them from being in A or S tier.

S Tier

Calcharo

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Electro
  • Role: DPS
  • Weapon: Broadblade

Jiyan

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Aero
  • Role: DPS
  • Weapon: Broadblade

Taoqi

  • Rarity: ⭐⭐⭐⭐
  • Element: Havoc
  • Role: Support
  • Weapon: Broadblade

Taoqi is currently the only character that can provide shields, making her a fantastic pick for damage mitigation. Also, her parry timing on her heavy attack is very forgiving, making her relatively easy to play, as well. She scales with Defense, making her a natural tank, as well.


Jianxin

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Aero
  • Role: Parry
  • Weapon: Gauntlets

Jianxin, with her Resonance Liberation, has the ability to group up enemies, making it so that your DPS character has a much easier time clearing out rooms. This will come in handy for time attack challenges, as well as general crowd control. Think of Venti in Genshin Impact at launch and how top tier he was.


Lingyang

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Glacio
  • Role: DPS
  • Weapon: Gauntlets

A Tier

Verina

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Spectro
  • Role: Support
  • Weapon: Rectifier

Encore

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Fusion
  • Role: DPS
  • Weapon: Rectifier

Danjin

  • Rarity: ⭐⭐⭐⭐
  • Element: Havoc
  • Role: DPS
  • Weapon: Sword

Mortefi

  • Rarity: ⭐⭐⭐⭐
  • Element: Fusion
  • Role: Damage Support
  • Weapon: Pistol

Similar to Xinqiu in Genshin Impact, his Resonance Liberation applies damage amplification to everyone else on the team by providing extra fusion damage per attack for as long as Burning Rhapsody is up, which at base, is 15 seconds long.


Chixia

  • Rarity: ⭐⭐⭐⭐
  • Element: Fusion
  • Role: DPS
  • Weapon: Pistol

Aalto

  • Rarity: ⭐⭐⭐⭐
  • Element: Aero
  • Role: DPS
  • Weapon: Pistol

B Tier

Rover

  • Rarity: ⭐⭐⭐⭐⭐
  • Element: Spectro
  • Role: DPS
  • Weapon: Sword

Baizhi

  • Rarity: ⭐⭐⭐⭐
  • Element: Glacio
  • Role: Support
  • Weapon: Rectifier

Yangyang

  • Rarity: ⭐⭐⭐⭐
  • Element: Aero
  • Role: DPS
  • Weapon: Sword

Yuanwu

  • Rarity: ⭐⭐⭐⭐
  • Element: Electro
  • Role: DPS
  • Weapon: Gauntlets

Sanhua

  • Rarity: ⭐⭐⭐⭐
  • Element: Glacio
  • Role: DPS
  • Weapon: Sword

While she deals decent ice burst damage, Sanhua main source of damage comes from charging her hit, but this makes her very vulnerable, since if you dodge out of the attack, her attack gets reset, thus minimizing her overall DPS by a lot as unless she is shielded, you will want to be constantly dodging out of enemy attacks. So her attack speed limits her ability here.


Update / Change Log

Updates / changes to the tier list will go here, as well as brief explanations. Usually as gacha games get older and get more updates, power-creep is introduced, causing characters to move down the list in order to make new characters more appealing, so expect the same here.


The post Wuthering Waves Resonator Tier List appeared first on DotGG.

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Eversoul Tier List https://dotgg.gg/eversoul-tier-list/ Tue, 20 Feb 2024 08:30:29 +0000 https://dotgg.gg/?p=14570 Best Eversoul characters curated by our expert players for the latest meta.

The post Eversoul Tier List appeared first on DotGG.

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  • This is a purely PvE evaluation. Done using all units in Unlimited Depth Gates 50 to 100 (Enemy: Lv.500 O5+O Arts, can ult).
  • Units below A tier stops being useful at stage 80+.
  • Testing was done using Lv.345 account. Mostly O5 units with L+ Artifacts. You might disagree if have different level sync.
  • The list view displays a review on the character.
  • The post Eversoul Tier List appeared first on DotGG.

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    Legends of Runeterra Standard Meta Tier List – Best Ladder Decks https://dotgg.gg/legends-of-runeterra-standard-meta-tier-list/ Mon, 19 Feb 2024 21:08:03 +0000 https://dotgg.gg/?p=13988 This is the page that will help you find the best decks in Legends of Runeterra’s ever-changing ladder meta.

    The post Legends of Runeterra Standard Meta Tier List – Best Ladder Decks appeared first on DotGG.

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    LoR Meta Tier List
    TierDeck
    Tier 1 Staple • Annie Jhin
    • Gwen Zed
    Tier 1 Dark Horse • Ashe LeBlanc
    • Kennen Jinx
    Tier 2 Staple• Morgana Galio Elder Dragon
    • Master Yi Nami
    • Pyke Rek'Sai
    Teemo Yuumi
    Teemo Caitlyn FR
    Karma Sett IO
    Seraphine Sett IO
    Janna Nilah
    Tier 2 Dark Horse • Shyvana Morgana
    • Ekko Jinx
    Norra Elder Dragon
    Darius Gnar
    • ‘Staple’ – this is a well-known archetype with a significant play rate and win rate;
    • ‘Dark Horse’ – it is an underplayed or emerging deck, with a power level high enough to be placed on the Tier List.
    • The order of decks within Tiers doesn’t matter (i.e., decks that share ‘Tier 2 Staple’ ranking are not arranged by power level within that rank).

    Meta Overview

    Patch 5.1 introduced a couple of nerfs to top-performing decks like Morgana Galio Elder Dragon and Morgana Mordekaiser, toning down their overall power and giving more room for other decks to shine.

    Additionally, the patch included buffs to Kai'Sa, Nilah, Udyr, and Nami, offering them a light boost to perform in the upcoming meta. The adjustments to Master Yi and Samira emphasized their early-game strength, encouraging players to explore these champions across different playstyles.

    Check the latest Patch notes here.

    Tier 1 Staple

    Gwen Zed

    Deck Code: CECQCBACBYBACAQGBEBACBIVCYBAMAQDBECQMBIMCAKCMKICAEBQKBABAYCQ4AA

    Gwen Zed has been crushing it after the nerfs to the top-performing decks. The Ephemeral deck was already a good contender in the previous meta, leveraging the Ephemeral aggression and keeping pressure on opponents, making it difficult for them to set up their game plan.

    Its ability to beat decks like Pyke Rek'Sai, Morgana Galio Elder Dragon, and Caitlyn Teemo FR quickly made it the most-played deck with a 54.3% win rate. However, it struggles against aggressive decks like Annie Jhin.

    Annie Jhin

    Deck Code: CUEQCAIDFAAQEBR4AECASDIBAUAQMAIGAIBQCBQMAIAQOAYOAIBAGAYEAMDAGDAPFEBACAIEBUAQMAQPAA

    Annie Jhin closely tails Gwen Zed in popularity and has even surpassed it on occasion. The fact that Annie Jhin can crush the Gwen Zed matchup makes it one of the best decks to take for a ladder climb, boasting an impressive win rate of 56.12%.

    If you favor aggressive style decks, then Annie Jhin is just the right deck to play in the Standard meta. It's capable of going wide on the board and stunning opponent's units to set up stronger attacks. Annie Jhin also has an edge against popular matchups like Pyke Rek'Sai, Viego Morderkaiser Elder Dragon, and Ashe LeBlanc.

    Annie Jhin faces problems against decks like Seraphine Sett, Karma Sett, Kennen Jinx, and Janna Nilah since they can match the early aggression and have the low-cost damage spells to shut down Annie Jhin's attacks.


    Tier 1 Dark Horse

    Ashe LeBlanc

    Deck Code: CEBQEBADAQHQGAIDDIPSCBIBAECAWHRGFECACBADBAAQMAISAEEACEYCAEARMKQA

    I didn't expect Ashe LeBlanc to hold one of the highest win rates on the ranked ladder with 56.03%. Although the deck struggles against both Gwen Zed and Annie Jhin, it seems to be putting up a good fight against the rest of the meta.

    The Freeze archetype can be a hassle for decks like Pyke Rek'Sai, Master Yi Nami, and Caitlyn Teemo FR to deal with.

    Kennen Jinx

    Deck Code: CQCQCBAECAAQMCQ2AEDQIBIEAECAYKBNGQCAKCR2JZKJCAICAECQUWYBA4FASAQBA4CASAQBAQASM

    Kennen Jinx is another aggressive deck with a high win rate of 60.3%. It falls under Tier 1 Dark Hose as it beats the top meta decks but still doesn't have the play rate to be considered a Staple in the meta.

    Taking a look at Kennen Jinx's matchup table, the archetype is beating most of the meta decks, which qualifies it as a solid consideration to take for your ladder climb. Its bad matchups are Seraphine Sett and Norra Elder Dragon.


    Tier 2 Staple

    Morgana Galio Elder Dragon

    Deck Code: CUDQCAIADUAQOAAQAEEASAYBBABQGAQGAAWDAAQIAAFBIAYFAAGBEFACAECQACIBBAEQKAYBAUAAUAIFAIKACCAMBY

    Despite the nerfs to Morgana and Sai'nen Thousand-Tailed, Morgana Galio Elder Dragon continues to perform well on the ranked ladder. Players have cut out Mageseeker Inquisitor and Sai'nen Thousand-Tailed for Blocking Badgerbear and Ballen the Benevolent.

    It looks like the community is not going to get rid of the GEM deck that easily. The main reason GEM is still performing well is because it crushes decks like Ashe LeBlanc, Seraphine Sett, Caitlyn Teemo FR, and Master Yi Nami.

    Pyke Rek'Sai

    Deck Code: CMCACBQGFUAQMBYFAQCAMAIDAUHQMBAHCMLECRCKKAAQCBAHAEAQEBAHHNCQ

    Pyke Rek'Sai players continue to keep the archetype part of any meta we're in. The Lurk archetype is keeping a respectable win rate of 52.67%.

    Although Pyke Rek'Sa is losing to Gwen Zed and Annie Jhin, the Lurk players are managing to beat other matchups they go up against, contributing to the win rate staying above 50%.

    Master Yi Nami

    Deck Code: CICQCAQGBYAQGBQRAEDQEEICAUDAKCYEAYBAQDIOEICQCAQGDAAQEAQKAEBQEFABAYBCAAIIAYLQEAIBAIYQEAQCAUEA

    With buffs to Master Yi and Nami in Patch 5.1, players have been experimenting with different archetypes, trying to find the best decks for those champions. If you're the type of player who enjoys buffed-up elusives, then this deck might be right up your alley.

    However, Nami Master Yi is struggling to keep up with the meta decks, barely holding a 50% win rate.

    Karma Sett IO Seraphine Sett IO

    Deck Code: CQCQCAICFEAQCBBUAEBAEBIBBACASBAHAIFRCEYUA4AQGAQUAEBQICYBAUBAMAIFAQTACBQECIAQQCQGAEEAICACAEAQEMIBAYCC4

    Deck Code: EQBQCBQECUAQOAQLAEEAICIFAEAQINABAIBAKAIDAIKACBQCEAAQOAQUBMAQCARRAEAQIIIBAMCAWAIEAQDQCBQCEQAQQCQGAIDQEEITAIDQICIWAIEAIAQIAQCQICQRDATAKBQEBEJCQKZO

    Karma Sett and Seraphine Sett managed to dodge nerfs to their Sunken Temple, keeping their clutches onto the meta as potent control archetypes.

    With the rise of decks like Gwen Zed, Annie Jhin, and Kennen Jinx, Karma Sett and Seraphine Sett should be able to prey on those decks with their low-cost spells, making sure they struggle to set up their early-game aggression.

    Teemo Yuumi

    Deck Code: EQDQCBQKDIAQMBAUAEEAUAQBBACAKAQBAQEDIAQHAQCQSBAFBICR3DIBU4AQCAIGBIUAEAIHBIEQCCAGDQ

    The nerf to Yuumi was just a slap on the wrist for the elusive Teemo Yuumi deck. The archetype can still build a frightening elusive pressure, difficult for many decks to deal with. It remains a Tier 2 deck, with a 54.11% win rate.

    Caitlyn Teemo FR

    Deck Code: EECACAIBAQAQQAITAICQIBQOAQAQICAZGQ5AMAIBAQ2QCBABBIAQKBACAEEACGABBACBQAQBAEPCUAQBAEAQCAIEAQDQ

    Caitlyn Teemo Frejlord is desperately trying to stay relevant in the meta, holding a 51% win rate. It has an awful matchup experience against the top performers like Annie Jhin and Gwen Zed.

    Janna Nilah

    Deck Code: EICACAIEGQAQEBQJAMEAMCAXDECQQBABAIEBEFACAEDQIBICBACAKEYEAECAICYBAYCBIAIHAQEQCCAGB4

    Nilah received a tiny buff in Patch 5.1 and hey, we take those! Getting to level up Nilah on 15 card draws could change some scenarios from losing to winning games! Janna Nilah has a 53.19% win rate and beats popular decks like Annie Jhin, Gwen Zed, Pyke Rek'Sai, and Ashe LeBlanc. Some versions also include Sunkin Temple in the list.


    Tier 2 Dark Horse

    Darius Gnar

    Deck Code: CQEQCAIBCYAQCAZIAEBACBQBAIBQKAIFBKQQCAIFAEDACBQDFEAQOAIQAEEACEYEAEAQCBIBAQAQUAIHAMHAGAIDBMGSMAIBAYARQ

    Seems like the Overwhelm deck is packing some heavy hits in Patch 5.1. The Gnar Darius deck is rocking a 57.52% win rate on the ranked ladder.

    The aggressiveness of Darius Gnar can "overwhelm" a lot of archetypes in the meta like Master Yi Nami, Pyke Rek'Sai, and Caitlyn Teemo FR. It has a nearly even matchup against Annie Jhin. Ashe LeBlanc's Freeze cards are the main weakness of this deck.

    Ekko Jinx

    Deck Code: CMCQCBQHAUAQOBAJAIAQIKBUAMCAIAIEA4CQIBYBDRGU6UYBAICAOO3NAA

    Ekko Jinx is one of those decks that can do wonders if piloted efficiently. It's a difficult deck to master, but can be rewarding.

    The change to the Predict mechanic was a power boost to the deck, allowing players to keep Predicted cards on the top of the deck even with a Time Trick play from Ekko.

    Ekko Jinx has an overall 57% win rate on the ranked ladder. The fact that it beats the likes of Annie Jhin, Zed Gwen, and Pyke Rek'Sai makes it an amazing choice for a serious ladder climb.

    Shyvana Morgana

    Deck Code: EUDACAIADIAQKAAMAEDAAMABBABQGAQDAABAWAQIAAGRSBABA4AAKAQDAABQQAQIAAIRUAQIBEBR4AQBBAAAUAIIBQHA

    Shyvana Morgana Elder Dragon is continuing a powerful performance despite the nerfs to the Dragon Boons. The deck has a high win rate of 56% on the ranked ladder.

    Players are still experimenting with different lists, some are cutting out Mageseeker Inquisitor and Alatis the Gallant from the list for Windsinger and Boadir of Blackened Ice.

    Norra Elder Dragon

    Deck Code: EUEACAIEAYAQGBQRAECQEBYBAYBRQAIHBIEQCCAKCQBAMCQPCEBQKCRIGHDACAQBAIDBYAIFBLKQCAYBA4FA6AIIBIDACCAMBY

    Norra Elder Dragon was hit with a rough nerf to both Dragon Boons and Sai'nen Thousand-Tailed, affecting its overall performance on the ranked ladder. Now it struggled to maintain a 50% win rate and will likely fall off Tier 2 Dark Horse if it doesn't adapt to the meta and nerfs.


    Unpopular Choices

    If none of these meta choices fit your playstyle, here are two decks with high win rates but aren't seeing too much play on the ranked ladder.

    Miss Fortune Quinn

    Deck Code: EIDQCAIADUAQEAAGAECQMAIBA4AAKAQFAAFAYAQGAAUS2AYCAYLCQPQDAEAQABQBAIAAUAIHAAHACAIBAAGQ

    The Scouts deck is putting up a wonderful performance in Patch 5.1 meta. The archetype excels at dominating the board and putting a lot of early-game pressure. This comes in crucial against fast-paced decks like Gwen Zed, Annie Jhin, Pyke Rek'Sai, and Kennen Jinx.

    Teemo Tristana Elder Dragon

    Deck Code: CUCACAIEBAAQKAQHAEDQUCIGAUFGA2LQOSTQDNYBAMAQQAYDAICQVBABQUAQEBQJAQRQGAICAYIQCBIK2UAQCCAMBY

    Teemo Tristana Elder Dragon maintains a high win rate even after getting hit with a nerf to Sai'nen Thousand-Tailed. The archetype can match the early aggression of Annie Jhin and Kennen Jinx, especially with Pie Toss in its arsenal.


    Closing Words

    The Standard meta has seen some changes with the nerfs to Mageseeker Inquisitor and Morgana, giving more room for different archetypes to shine. The meta is still developing as players try to figure out the top performers.

    I relied on stats from LoR.gg, Ruenterra AR, and llor-stats to create this meta-tier list.

    The post Legends of Runeterra Standard Meta Tier List – Best Ladder Decks appeared first on DotGG.

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    Fantasy Premier League (FPL) Meta Tier List – Best Players https://dotgg.gg/fantasy-premier-league-tier-list/ Sat, 17 Feb 2024 08:21:33 +0000 https://dotgg.gg/?p=10777 Looking for the best players for Fantasy Premier League to increase your ranking? Look no more! This up to date reference guide is designed to quickly help you plan for the prepare for the best FPL team, by listing all the best players, both essential and differential, to aim for from each team. Tier Explanations […]

    The post Fantasy Premier League (FPL) Meta Tier List – Best Players appeared first on DotGG.

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    Looking for the best players for Fantasy Premier League to increase your ranking? Look no more! This up to date reference guide is designed to quickly help you plan for the prepare for the best FPL team, by listing all the best players, both essential and differential, to aim for from each team.

    Tier Explanations

    To determine a player's tier level, we take into account that player's potential to score highly in a gameweek, including their value and current form. Current injuries are not taken into account. Remember, these are subjective rankings and there is no guarantee a player in a higher tier will outperform a lower tier in any given gameweek!

    We use the following criteria, and will look to refine them further over time. There may be times where players may be warranted a tier in between, such as Tier 2.5.

    • Tier 1 - Best Players:: Recommended a spot and as your first player from their club. Key player for their team, and plays 90 minutes most weeks (very much nailed). These are generally the "template" players, who are highly owned, and already have the top scores in the game. Their value may be quite high and/or may have risen significantly already. It may not be possible to create a team solely based on Tier 1 players due to their price.
    • Tier 2 - Key Players: The backbones of your team. An in-form player, and recommended to support Tier 1 players if having more than one player from their respective teams. Plays most games, but may not be the full 90 minutes without question. Plan to prioritize transferring them in your main team.
    • Tier 3 - Differentials: More riskier options that many managers do not yet own and do have the potential to reward their owners with a huge upside, but not yet fully proven. If they are already in your team, they are not worth wasting resources to transfer out quite yet but also not priorities to transfer in. At the very least, they are worthy of a bench spot in your team.
    • Tier 4 - Watchlist: Players not yet a proven asset but just worth keeping an eye on. For example, new team signings, regular starters coming into form, coming back from injuries, teams coming into strong fixtures, or youth players coming into the main side. If you want a true gamble, start here.
    • Tier 5 - All Others: All other players not mentioned are placed in this tier and are not currently in our radar. However, some players may still get occasionally mentioned.

    Arsenal

    TierName
    Tier 1Saka
    Tier 1.5Gabriel 🔼
    Tier 2Saliba 🔼
    White 🔼
    Raya 🔼
    Tier 3G.Jesus
    Martinelli
    Zinchenko 🔽
    Trossard 🔼
    Tier 4Havertz
    Ødegaard
    Rice 🆕

    While not quite as a diverse FPL team as they were in the 2022/23 Season, Arsenal are still one of the top teams in the league and at least one player always deserves a consideration in your team.

    Saka remains a consistent but non-explosive asset for under £10m. He plays 90 minutes pretty much every week and is a safe of a pick you can get.

    Martinelli, due to his performance last season has a premium price tag and is starting to reward owners after a quiet start to the season. Gabriel Jesus is worth keeping an eye on as he gains goal scoring form and return to fitness, although arguably there are better Forward picks for less than £8m.

    The other attacking options are not less enticing picks at this stage such as Ødegaard, Havertz, Trossard, and Nketiah. We like Trossard but seems to be used as more of an impact substitute, and we hope he starts to get more minutes. Declan Rice is included here as a tentative budget pick.

    As for the defenders, Gabriel seems to be the prime pick due to his attacking threat and lower price point than Saliba or White. Raya is a decent Goalkeeper pick as a slightly cheaper option. The backline seems to be largely cemented in place at least until Tomiyasu and Jurriën Timber returns.

    Aston Villa

    TierName
    Tier 1Watkins
    Tier 2Douglas Luiz
    Alex Moreno
    Bailey 🔼
    Tier 3McGinn
    Tier 4Diaby

    Most managers will also have Aston Villa players in their team, with Ollie Watkins the most obvious option so far. Midfielders and defenders are a different story, however.

    McGinn and Douglas Luiz plays 90 minutes most weeks and either scores or assists relatively well. The edge goes out to Douglas Luiz as he is on penalties, all for £5.6m. Both are decent options even for your bench.

    We love Leon Bailey as another budget differential midfielder option and is worth keeping an eye out for. Although he plays most weeks, his playing time is not fully guaranteed and often comes from the bench or is substituted early. Once a strong early season pick, Moussa Diaby seems to have fallen out of favor and form a bit.

    Alex Moreno looks to be back, and it should pay to get him in early as he is already priced in as a premium option and can only rise from here. When the other viable defender option, Pau Torres, is easing back into the side, it should also signal a stronger Aston Villa team. Right now, we would not consider other defenders or Martinez to be worth it at this stage. Do not fall into the Matty Cash trap!

    Bournemouth

    TierName
    Tier 2Solanke
    Tier 3Neto
    Senesi

    Bournemouth are performing much better as a team this season under their new manager, but their FPL potential are still lacking.

    Other than their talisman Dominic Solanke who still has a lot of potential for goals at just £6.8, Neto and Senesi has shown strong performances in the season.

    Start planning to get them in Gameweek 28 though, where they play twice on March 9th and 13th.

    Brentford

    TierName
    Tier 2Toney
    Tier 4Maupay
    Reguilón 🆕

    Brentford on the other hand, are doing much worse this season with a plethora of injuries and their key player Ivan Toney only just back from his suspension. For managers that got him in his grand return, he has repaid their faith already but overall team strength should be considered.

    With Mbeumo out long term, there are currently no other attacking considerations in this team right now other than possibly Maupay, who has been on a scoring streak lately.

    Reguilón is emerging as the potential new potential Defender option for Brentford, so keep an eye out for him in the coming weeks.

    Brighton

    TierName
    Tier 1Groß
    Tier 2João Pedro
    Tier 3Estupiñán 🔽
    Mitoma 🆕
    Tier 4Welbeck 🆕

    Brighton are also another side that is looking much different from their previous season with erratic rollercoaster performances. As they look to gain momentum in a strong run of fixtures, we love Groß and João Pedro going forward.

    It's also always worth keeping an eye on one of their key players from last season, Kaoru Mitoma. Estupiñán on the other hand, has been extremely disappointing since his return and will likely not recommend him going forward.

    Evan Ferguson seems to have fallen off the radar since his hattrick and now overshadowed by João Pedro who is also on penalties. Keep an eye on Welbeck while João Pedro is out injured, however.

    Burnley

    TierName
    Tier 4David Datro Fofana
    Zeki Amdouni 🔼
    Tier 5Lyle Foster

    Burnley players cannot be recommended unless you are looking for budget and differential players both in one. Early in the season, their defenders such as Jordan Beyer were picked for the bench but even that seems unnecessary with defenders from other teams such as Everton performing better at similar price points.

    If you really must pick a player from this team, watch out for their new loan signing David Datro Fofana who has returned on his first two appearances for the team, both from the bench. More consistent starts and better Burnley form could mean the player could be a hidden gem.

    Chelsea

    TierName
    Tier 1Palmer
    Tier 2Gusto 🔼
    Tier 3Petrovic
    Tier 4Nkunku
    Sterling
    Gallagher 🆕
    Enzo 🆕
    Chilwell 🆕

    Cole Palmer, like the other Tier 1 players has the combination of attacking returns, is on penalty duties, and playing every week. With a starting price of £5.0 and now at a whopping £5.9, Palmer is still at one of the lowest price points compared to his performance. A must-own player in FPL for now.

    Other Chelsea players cannot be recommended at this time. Even if Ben Chilwell and Reese James are fully fit, we have been hurt enough by them! Gusto and Petrovic however, can be considered as budget options depending on the fixture, or a bench option.

    Start to consider Enzo Fernández if he starts to play in a more forward role than he has been for Chelsea so far this season.

    Crystal Palace

    TierName
    Tier 2Eze
    Olise
    Tier 4Anderson 🔽
    Mitchell 🔽
    Guéhi 🔽

    Crystal Palace have become quite poor this season after their good defending record early on in their campaign. Eze and Olise are their key players and would be considered at least Tier 1.5 if they aren't currently so injury-prone.

    Everton

    TierName
    Tier 2Branthwaite
    Pickford
    Tier 3Mykolenko
    Tarkowski
    Tier 4A.Doucoure
    Harrison

    Everton are a mixed bag this season, but and their defenders seem to be good occasional starters depending on fixtures or budget bench options for your team. Pickford is a great great goalkeeper rotation option at £4.5 and at the time of writing is the top scoring goalkeeper in the game!

    Fulham

    TierName
    Tier 3Leno
    Raúl
    Tier 4Willian
    Andreas
    Muniz 🆕
    iwobi 🆕

    Fulham has shown flashes of goalscoring prowess with the signing of Raúl Jiménez, who we hope can be a good replacement for Mitrovic. Until he is fit though, Muniz seems to be the apt replacement if you really want a Forward from Fulham.

    As for the Midfielders, Andreas and Willian could also be worth taking a look at again once Fulham picks up some form again. Iwobi will also be back.

    If you must have Fulham defence, then Leno is your only decent option.

    Liverpool

    TierName
    Tier 1Salah
    Tier 2Darwin 
    Diogo Jota
    Tier 3Luis Diaz
    Alexander-Arnold
    Virgil van Dijk
    Gomez
    Allison
    Bradley 🔼

    Some value may be found in this title-challenging Liverpool side other than Salah. Darwin, Diogo Jota, Gomez, and even Diaz are priced decently if they can continue to get starts and be fit, especially during their Double matches now confirmed for on Gameweek 25 (but a blank on the following Gameweek 26). Start planning for these players as soon as possible!

    Bradley could be a surprise pick going forward as we have seen from his performances - watch out for TAA's fitness - it's hard to recommend TAA at such a high price point even if his ceiling is high.

    Luton Town

    TierName
    Tier 2Doughty
    Tier 3Adebayo
    Morris
    Barkley

    Luton Town are not a side to be written out, it seems! With their Double Gameweek coming up with Liverpool, it is time to plan their best assets to be in your team. Doughty is the most solid option here with consistent attacking threat, and it looks like both Adebayo and Morris has found their place in the starting lineup.

    The EPL veteran Barkley seems to have grown into a key player for this team as well, and we wouldn't fault managers for bringing him in for the Double Gameweek and even as a bench fodder after that.

    Manchester City

    TierName
    Tier 1Haaland
    J.Álvarez
    Foden
    Tier 2De Bruyne
    Aké 🔼
    Tier 3Bernardo
    Rodrigo
    Walker
    Akanji

    The Pep Roulette is not a big topic this season in Manchester City as the option of players have reduced a bit thanks to injuries. Double Gameweek 25 should make this a hard choice to pick the 3 best players. Haaland and De Bruyne are coming back into the side, then there is the matter of Álvarez and Foden who has filled in their shoes very well in their absence throughout the season.

    We particularly like Rodri as a budget or differential option. Bernando, Doku and Grealish do not seem like valid picks at this point.

    City defenders we feel are on the low priority list as it has become to hard to predict who will start and clean sheets hard to come by.

    Manchester United

    TierName
    Tier 2Højlund
    Garnacho
    Tier 3Rashford
    B.Fernandes
    Dalot 🔼
    Maguire 🔼
    Onana 🔼

    Højlund and Garnacho are the hot players in this "struggling" Manchester United side. They are now regular starters and offers extremely good value if they can keep up their performance!

    Once prime candidates for FPL, Rashford and Fernandes have become a little too expensive for what they are currently delivering - but still always worth keeping an eye on.

    Onana might be an okay option at £4.8, and same with Maguire as one of your budget defender options. Dalot passes the eye test but Manchester United defense is not worth investing too heavily on at this time.

    Newcastle United

    TierName
    Tier 1Gordon
    Tier 2Botman
    Trippier
    Schär 🔼
    Tier 3Dubravka 🆕
    Tier 4Miley 🔽
    Bruno G. 🆕

    Newcastle is not as good as last season, but still has strong assets. Gordon, similar to Palmer is cheap and delivers consistent returns and is basically playing as a Forward. Wilson and Isak on the other hand, while they have their merits, are too risky to keep on your side because of their injury record.

    As for Defenders, Trippier has had his moments but if you can afford him, then you should do so - if not, then Botman or Schär are valid alternatives.

    Miley is a tentative inclusion here as a very cheap entry into the Newcastle side. With more games in his belt, his performance should be a one to watch. Bruno Guimarães is also one to watch for if his role in the team becomes more attacking.

    Nottingham Forest

    TierName
    Tier 3Anthony Elanga 🔼
    Hudson-Odoi 🔼
    Tier 4Awoniyi 🔽
    Tier 5Gibbs-White
    Chris Wood 🔽

    Nottingham Forest is all about which player gets the chances and minutes to prove themselves, as the new manager rotates and experiments them. We like Elanga and Hudson-Odoi going forward if you are inclined to pick from this somewhat unlucky team.

    Sheffield United

    TierName
    Tier 4McAtee 🆕
    Cameron Archer 🔼

    Not much to say about this team, you should only have players from Sheffield United if you absolutely cannot afford anybody else in your budget. Cameron Archer is a £4.3 Forward with 4 goals so far and may get his starting position back in the team. McAtee is on penalties for the team.

    Tottenham Hotspur

    TierName
    Tier 1Son
    Tier 2Maddison 🔽
    Richarlison 🔽
    Tier 3Romero
    Van de Ven
    Johnson 🔼
    Pedro Porro 🔽
    Udogie 🔽
    Tier 4Werner
    Kulusevski
    Vicario 🔽

    It will be interesting to see how the team fares once Son is back from international duty, but for now Richarlison is looking like the focal scoring point for the team, as well as Maddison who we hope will stay injury-free.

    Johnson is the most interesting attacking option outside of those three, as Kulusevski seems to not be guaranteed minutes now, and Werner is classified as a Forward so a spot in your team is more limited.

    Defender wise, Pedro Porro and Udogie have become very expensive after their price rises, so consider Romero and Van de Ven as cheaper alternatives with Clean Sheets hard to come by from this team.

    West Ham United

    TierName
    Tier 3Areola
    Kudus 🔽
    Bowen 🔽
    Ward-Prowse 🔽
    Tier 4Souček

    West Ham has been out of form lately, so the team is not high priority at this stage. Ward-Prowse and Bowen could easily be at least Tier 2 here, and Kudus has shown a lot of potential. Souček has also scored 5 goals this season so far, so we are including him here.

    Wolverhampton Wanderers

    TierName
    Tier 2Pedro Neto
    Hwang Hee Chan
    Cunha

    Last but not least, Wolves are looking fine this season for FPL! They are certainly giving more attacking depth for FPL managers and are giving headaches for team selection. Their defence is still bad, but they are scoring regularly and at least one of their attacking players deserves a spot in your team regardless of the fixtures.

    With Cunha now injured, the options are narrowed down to Pedro Neto and Hwang Hee Chan who are both relatively undervalued. The team certainly has the potential to give even the strongest EPL teams a run for their money this season.

    Conclusion

    There you have it! The best FPL players ranked. We will look to update this regularly and take on any feedback to improve it further.

    Let us know what you think in the comments below!

    The post Fantasy Premier League (FPL) Meta Tier List – Best Players appeared first on DotGG.

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    Helldivers 2 – Stratagems Tier List https://dotgg.gg/helldivers-2-stratagems-tier-list/ Thu, 15 Feb 2024 03:22:24 +0000 https://dotgg.gg/?p=13148 The best stratagems for Helldivers 2 and FAQ.

    The post Helldivers 2 – Stratagems Tier List appeared first on DotGG.

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    Introduction

    Diving into the world of Helldivers 2, players are equipped with a diverse arsenal of stratagems to combat the threats to democracy and freedom across the galaxy. These stratagems range from devastating aerial bombardments to essential support items, each tailored for specific combat scenarios and strategic needs. Whether you're laying down suppressing fire with a heavy machine gun, calling in a precision orbital strike, or setting up defensive perimeters with automated sentries, choosing the right stratagem can mean the difference between victory and defeat on the battlefield.

    This tier list categorizes these stratagems from S to D, based on their effectiveness, versatility, and impact in various combat situations. Detailed descriptions are provided for each, including available information on call-in times, usage, cooldown periods, traits, and unlock requirements, to help players make informed decisions and strategize effectively in their missions. Whether you're a seasoned veteran or a new recruit, understanding the strengths and limitations of each stratagem will be key to mastering the art of war in Helldivers 2.


    Tier List Explanation

    S-Tier: The pinnacle of effectiveness, S Tier stratagems offer game-changing utility or power, characterized by their high efficiency, versatility, and significant impact with minimal drawbacks.

    A-Tier: Just below the top, A Tier stratagems provide high utility and effectiveness, being powerful, reliable, and having few weaknesses, excelling in a wide range of scenarios.

    B-Tier: Solid and dependable, B Tier stratagems have good utility and are well-balanced, with their strengths generally outweighing any limitations, making them effective but not always the optimal choice.

    C-Tier: Average in utility, C Tier stratagems can be useful with notable limitations, often selected for specific tactical needs or when higher-tier options are unavailable.

    D-Tier: The least favorable options, D Tier stratagems are typically limited in utility and effectiveness, generally chosen only under unusual circumstances or for specific challenges.

    TierClass
    S TierMachine Gun
    Autocannon
    Eagle Cluster Bomb
    Orbital Precision Strike
    Eagle 500kb Bomb
    Mortar Sentry
    A TierOrbital Laser
    Eagle Napalm Airstrike
    Eagle 110mm Rocket Pods
    Shield Generator Relay
    B TierStalwart
    Orbital Airburst Strike
    Eagle Airstrike
    HMG Replacement
    Anti Personnel Minefield
    Shield Generator Pack
    Guard Dog
    C TierFlamethrower
    Orbital Gatling Barrage
    Orbital 120 HE Barrage
    Orbital 380 HE Barrage
    Orbital Walking Barrage
    Eagle Strafing Run
    Machine Gun Sentry
    Gatling Sentry
    Supply Pack
    D TierAnti Materiel Rifle
    Expendable Anti Tank

    What are Stratagems?

    Stratagems in Helldivers 2 are crucial support tools and abilities that players can call upon during missions to aid in combat, defense, logistics, and other aspects of gameplay. These in-game assets are typically accessed through an in-game menu and deployed via a unique interface, often requiring players to input specific sequences or commands to activate them. The nature and function of stratagems can vary widely, encompassing a range of effects from offensive bombardments and precision strikes to defensive structures, supply drops, and specialized equipment.

    Here's a breakdown of what stratagems typically offer:

    1. Offensive Capabilities: These stratagems include artillery strikes, airstrikes, missile barrages, and other direct attack options that can significantly impact enemy forces, clear large areas, or target high-value enemy assets.
    2. Defensive Utilities: Defensive stratagems may involve deploying automated turrets, mines, shield generators, or barriers to protect the players and critical objectives, enhancing the team's ability to withstand enemy assaults.
    3. Support and Logistics: This category includes resupply pods, reinforcement beacons to revive fallen teammates, and other logistical support options that ensure the team remains equipped and effective throughout the mission.
    4. Special Equipment: Some stratagems provide unique or specialized equipment not regularly available to players, such as heavy weapons, advanced reconnaissance tools, or vehicles, offering new tactical options and capabilities.

    The strategic use of stratagems is a core element of gameplay, requiring players to make tactical decisions based on the mission objectives, the composition of enemy forces, the terrain, and the current situation on the battlefield. Effective use of stratagems can turn the tide of battle, facilitate difficult objectives, and enhance the overall effectiveness and survivability of the team.


    Machine Gun

    A versatile and reliable choice, effective against a variety of threats but less so against heavily armored targets. It's a staple for any Helldiver due to its balanced capabilities.

    • Call-In Time: Fast
    • Uses: Unlimited with ammo resupply
    • Cooldown Time: Short
    • Strategem Traits: High rate of fire, moderate damage

    Autocannon

    Known for its exceptional armor penetration and splash damage, making it ideal for dealing with both groups and armored foes.

    • Call-In Time: Moderate
    • Uses: Limited ammo, requires resupply
    • Cooldown Time: Moderate
    • Strategem Traits: Effective against a wide range of targets

    Eagle Cluster Bomb

    Effective for clearing large enemy groups or nests, thanks to its significant area damage.

    • Call-In Time: Quick
    • Uses: Single use per call-in
    • Cooldown Time: Long
    • Strategem Traits: Large explosion radius, high damage

    Orbital Precision Strike

    A versatile tool capable of dealing with both groups and heavy units efficiently due to its precision and power.

    • Call-In Time: Moderate
    • Uses: Single use per call-in
    • Cooldown Time: Short to moderate
    • Strategem Traits: High accuracy, significant damage

    Eagle 500kb Bomb

    Delivers a powerful, concentrated blast, making it highly effective in a small radius.

    • Call-In Time: Quick to moderate
    • Uses: Single use per call-in
    • Cooldown Time: Long
    • Strategem Traits: High damage, small area of effect

    Mortar Sentry

    Ideal for strategic placement, capable of causing significant enemy disruption from a distance.

    • Call-In Time: Moderate
    • Uses: Limited by ammo but can be resupplied
    • Cooldown Time: Moderate
    • Strategem Traits: Long-range, high damage

    Orbital Laser

    Targets large threats with high precision, significantly impacting battles but is limited by its cooldown.

    • Call-In Time: Slow
    • Uses: Single use per call-in
    • Cooldown Time: Very long
    • Strategem Traits: High single-target damage

    Eagle Napalm Airstrike

    Excels in controlling enemy movement and securing areas by creating impassable fire barriers.

    • Call-In Time: Moderate
    • Uses: Single use per call-in
    • Cooldown Time: Moderate
    • Strategem Traits: Creates persistent fire barriers

    Eagle 110mm Rocket Pods

    Effective against larger targets, offering a balance between firepower and precision.

    • Call-In Time: Moderate
    • Uses: Single use per call-in
    • Cooldown Time: Moderate
    • Strategem Traits: Good against larger targets

    Shield Generator Relay

    Particularly useful against automatons, providing significant defensive capabilities in the right scenarios.


    Stalwart

    A more mobile alternative to the Machine Gun, trading some effectiveness against armor for agility.


    Orbital Airburst Strike

    Good for wave clearing, though the timing of strikes can limit its overall impact.


    Eagle Airstrike

    A reliable option for smaller targets, slightly outperforming the Strafing Run.


    HMG Replacement

    Offers a fun experience but is limited by its stationary nature and slow setup.


    Anti Personnel Minefield

    Provides effective stationary defense but can cause issues for teammates due to its potential for friendly fire.


    Shield Generator Pack

    Offers significant protection, especially against automatons, though it might feel like a wasted slot in some scenarios.


    Guard Dog

    A less efficient version of the Rover, limited by ammunition consumption.


    Flamethrower

    Fun and effective against certain enemies, but its overall utility is limited.


    Orbital Gatling Barrage

    Impressive in theory but offers limited practical effectiveness.


    Orbital 120 HE Barrage

    Visually impressive but lacks effective impact due to the spread of hits.


    Orbital 380 HE Barrage

    Similar issues to the 120 variant, with effectiveness limited by the spread of hits.


    Orbital Walking Barrage

    Looks cool but lacks practical effectiveness, often posing a greater risk to teammates.


    Eagle Strafing Run

    Quick to deploy but overshadowed by other options as better stratagems become available.


    Machine Gun Sentry

    The least effective of the sentries but can manage smaller mobs adequately.


    Gatling Sentry

    An improvement over the Machine Gun Sentry, effective against unarmored targets.


    Supply Pack

    Often feels unnecessary given the availability of other supply methods.

    Anti Materiel Rifle

    Outperformed by the Machine Gun and overshadowed by later Anti Armor options.


    Expendable Anti Tank

    Outclassed by other Anti Tank options, making it less desirable for dealing with armored threats.


    Frequently Asked Questions about Helldivers 2 and Stratagems

    1. What are stratagems in Helldivers?

    Stratagems are special abilities or support options in Helldivers that players can call in during missions. They range from offensive airstrikes to defensive turrets and supply drops, offering various tactical advantages.

    2. How do I unlock new stratagems?

    New stratagems are typically unlocked by progressing through the game, completing specific missions, achieving certain ranks, or fulfilling particular challenges within the game.

    3. Can I use any stratagem at any time?

    Stratagem availability during missions is limited by cooldown times and the number of uses. Some might also have specific requirements or conditions for use.

    4. What does the 'S' in S Tier stand for?

    The 'S' in S Tier often stands for "Super" or "Superior," indicating that these are the highest-rated stratagems based on effectiveness and utility.

    5. Are higher-tier stratagems always the best choice?

    While higher-tier stratagems are generally more powerful or useful, the best choice depends on the mission, your team's strategy, and personal playstyle. Flexibility and situational awareness are key.

    6. How important is teamwork in using stratagems effectively?

    Teamwork is crucial in Helldivers, as many stratagems have effects that can benefit the whole team or require coordination to maximize their effectiveness without causing friendly fire incidents.

    7. Can stratagem tiers change over time?

    Yes, game updates, balance changes, and evolving player strategies can affect stratagem tiers, with some becoming more or less effective over time.

    8. Are there any penalties for misusing stratagems?

    Misusing stratagems, especially offensive ones, can result in friendly fire incidents, mission failure, or other negative outcomes, so careful and strategic use is advised.

    9. How can I learn the best stratagems for each mission type?

    Experience, community guides, and experimenting with different stratagems will help you understand which are most effective for various mission types and scenarios.

    10. Is there a limit to how many stratagems I can bring on a mission?

    Yes, players are typically limited in the number of stratagems they can select for each mission, making strategic choices about which to bring along crucial for success.


    Conclusion

    Happy gaming, and may your strategic choices always lead you to victory on the battlefield of Helldivers 2. Dive in, adapt, and conquer with confidence! Until we strategize again, take care and keep spreading democracy across the galaxy!

    The post Helldivers 2 – Stratagems Tier List appeared first on DotGG.

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    Granblue Fantasy: Relink Tier List https://dotgg.gg/granblue-fantasy-relink-tier-list/ Wed, 14 Feb 2024 21:06:14 +0000 https://dotgg.gg/?p=11142 Best Granblue Fantasy Relink characters, their ranking, and simple explanations as to why they've earned their rank.

    The post Granblue Fantasy: Relink Tier List appeared first on DotGG.

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    This is our preliminary tier list for all of the characters that are currently in Granblue Fantasy Relink as of the launch of the game. This tier list will be updated regularly as new updates, characters, and balance changes are implemented to Granblue Fantasy: Relink, so stay tuned! REMEMBER! All characters in this game are relatively balanced, and everyone is viable, this list is mainly to spark discussion and ease of use characters for endgame.


    Tier List

    TierSkyfarer (Click to hop to them)
    S TierVane
    Lancelot
    Rackam
    Zeta
    Charlotta
    A TierGran / Djeeta
    Percival
    Ferry
    Narmaya
    Cagliostro
    Id
    Siegfried
    Yodarha
    B TierIo
    Katalina
    Eugen
    C TierRosetta
    Vaseraga
    Ghandagoza
    Tier List as of February 2024

    Tier List Explanation

    S-Tier characters excel at every circumstance thrown at them, provide excellent team utility, great survivability, deal very high damage or support capabilities, and make it easier for the team to succeed.

    A-Tier characters perform great under every circumstance, provide good team utility in their skills and passives, deal good damage, and are overall good to have in any team setup.

    B-Tier characters are solid choices that are great under certain situations or bosses, but are overall outperformed by those in A or S rank. This could be due to their skill selection, movement options, combat / gameplay gimmick.

    C-Tier characters perform well only under very specific circumstances, with exceptional player skill level, or with a highly coordinated team. That saying, these characters are not terrible, but others perform their role much easier and at a more consistent rate.


    S Tier

    Vane

    As a support and tank, Vane is fantastic, as he has multiple shielding mechanics that allow not only Vane himself ignore boss mechanics, but also the entire team, if used correctly. He alone can push Io up to A rank. As he is currently the only character in the game able to have the entire team completely ignore mechanics as well as save allies in a pinch, he is an invaluable pick for any team composition. Check out our Vane guide HERE

    Lancelot

    Similar to Katalina in that Lancelot has the ability to CC enemies with ice, he stands out in the fact that he can deal and absurd amount of damage in a short time due to his rapid strikes. He also comes with two incredible self buffs, including mirror image giving him survivability, and supplementary damage, meaning that each of his fast strikes can deal even more damage past the damage cap, making him an incredible damage dealer. Here is out Lancelot guide

    Rackam

    Rackam is a killing machine. Not only is he able to fight from a distance, but has skills that can increase his damage output ten-fold. From self attack and critical hit rate boosts, to increasing the number of attacks he deals and even a defense down that allows him and the team to deal even more damage. More importantly is his skill Duration, allowing him to completely skip boss mechanics with a continuous dodge that requires little to no effort on your end to execute. He is a selfish damage dealer, but he excels tremendously at dealing damage. Not to mention since he is a ranged gunner, he is great at part breaking.

    Zeta

    Zeta is a fantastic fire element damage dealer because not only does she provide team utility with her attack down and attack up skills, but also has the ability to consistently stay in the air if you manage to keep up her loop combo, which with a little practice, is very easy to nail down. Her ability to stay in the air means she manages to avoid a lot of ground based attacks and attack on smaller enemies, meaning you'll have less to worry about when attacking your foes with Zeta. Her ability to stay in the air also means it's easy for her to target specific body parts of monsters, in particular higher up areas where most characters besides Eugen and Rackam would find hard to reach. To add to this, she has a supplementary damage buff, allowing her to deal damage past the cap. Check out Zeta's character guide HERE

    Charlotta

    Charlotta is an amazing DPS with top tier survivability with her skills that grant her invincibility as well as a group wide defense cut buff. Not only that, she can counter any attack with the triangle button, even in the middle of a combo, which is incredibly powerful. To add, she has a generic def down debuff to help you and your party deal even more damage. If you want to play as a DPS but struggle with staying alive, try Charlotta. Check out our Charlotta guide HERE


    A Tier

    Gran / Djeeta

    Gran and Djeeta are highly versatile, jack of all trades type of character. They have the ability to deal decent damage to very high damage, provide team wide support by way of healing, buffs and debuffs, as well as damage mitigation. The small issue with Gran / Djeeta is that in order to maximize on their skills, you need to level up your Arts level, which involve landing combos on enemies, which, at late game, bosses tend to move around a LOT, but if you manage to find a way to easily raise their arts level, they are a force to be reckoned with, and can become a master of support, or DPS as seen here: Credit to Dusty_Tibbins on reddit

    Percival

    Percival is an excellent support and utility unit with his unique debuff that gives defense down + slow to enemies in a cone. This is the only party wide def down that stacks with a generic def down. Not only that, he has a fire dmg burn debuff, and excellent AOE skills good for clearing out trash mobs. While is attack speed is not the best, his ability to also boost his own damage with supplementary puts him above many in his class, making him not only a useful character for helping the team survive and do more damage, but also becoming a powerhouse himself. Check out our Percival guide HERE

    Ferry

    Ferry is a unique support and damage dealer in the fact that she uses summons to do her biddings. The good thing about this is that her summons have the ability to deal damage even when Ferry or the team is unable to attack a boss in the middle of a mechanic. Those same summons can also provide many great buffs for Ferry and the rest of the team. She is also capable of dealing massive damage from a safe distance with her whip thanks to her ability to buff herself with supplementary damage, making her not only one of the best supports in the game, but one of the best damage dealers, as well. The only limiting factor here is the constant micro-management of her summons, which at certain points can be tricky to pull off. Our Ferry guide is HERE

    Narmaya

    Not only does Narmaya has insane combo and damage potential, but she has an innate dispel + slow debuff when she counters, making her incredibly useful for bosses, as buffed bosses mean a much harder time for you and your party. Not only that, but she has the ability to take hostility and apply def down to foes, but she lacks the capability of a tank, so you will often see Narmaya KO'd unless this is used wisely. To add, she is able to buff herself with supplementary damage, meaning she can go above most other damage dealing characters. One small downside to Narmaya is that you will need to combo consistently in order to maximize her potential, which can be difficult during many phases of late game bosses. Check out our guide for Narmaya HERE

    Cagliostro

    Cagliostro is most likely the single best pure support in the game. She has a unique party wide buff that grants attack, defense, and crit rate, and since it is unique, has the ability to stack with other attack up and defense up buffs. She is also great at sustaining, with a big AOE heal, AOE revive, and dispel. She can also debuff enemies with an attack down trap. Lastly, with her unique sigil, her fully charged attack gives a defense down debuff to enemies, thus making her the only character in the game capable off keeping a 100% debuff uptime. Seeing how easy it is to hit damage cap, the attack buff and defense down buffs will not always be needed, however. Check out our Cagliostro guide HERE

    Id

    Id is a character that often takes self damage for either the benefit of himself to deal more damage, or in place of his team. Id is a great damage dealer, especially with his dragon form, which gives him heightened mobility and a highly spammable fireball, which has very long ranged and can be targeted at weak points to easily break parts. While he has no team buffs or debuffs outside of slow, he can however, save a near death ally with his Atonement skill, making him highly useful in certain situations.

    Siegfried

    Siegfried is an excellent damage mitigation damage dealer, with his ability to apply party wide drain and debuff resistance, keeping your party healthy as long as they are attacking. To add, he has a party wide defense up buff, and a generic defense down, allowing you and your party to deal more damage while draining their HP for sustain, as well. His only slight downside is that he is a slow attacker, and requires precise button presses at all times in order to maximize his damage input, which during many boss mechanics, you won't have the time to land those consistently.

    Yodarha

    Yodarha is a very fast attacking character, with the ability to quickly deal damage and get out if he's in danger due to his speed. Not only is he capable of dishing out a lot of damage, but also provides the powerful Mirror Image buff, which allows you or the team to nullify an attack, making it useful for skipping boss mechanics if it's timed correctly. The only down side to applying this buff to the entire party is that he needs to have his Triple Shroud marks full, which require him to land a combo finisher, which might not always be possible depending on the mechanic a boss is currently on.


    B Tier

    Io

    While Io has the ability to deal huge chunks of damage, her charge time in order to deal that damage is incredibly long, meaning that you will need to be extremely coordinated with your team, or wait for an opportune time such as when an boss is stunned in order to pull off that damage. However, if you do manage to pull off her attacks with the help of let's say a Vane, she is able to deal massive damage and often comes out on top as MVP, but this is easier said than done.

    Katalina

    Katalina has great CC with her ability to freeze enemies in their track, and offers team utility with her Invincibility buff that can be applied to herself or her team, as well as a heal and team buff / stout heart. The downside preventing her from moving out of B rank is that for her to be most effective, she needs to have her Ares meter filled up and Ares summoned to apply her buffs to the team, which, due to her slower than normal attack speed, is harder to land on bosses than you would expect, leaving her less useful than those in the higher tier at team utility.

    Eugen

    Eugen is a decent ranged character that offers utility in ways of paralysis, healing, poison with defense down, and most importantly, the ability to directly aim freely, making him the ideal part breaker. The problem with him however, is that most of his attacks leave with stationary, thus, vulnerable, especially with the amount of fast bosses and mechanics that require you to be constantly on the move, being forced to be stationary could pose a huge problem. However, if you are struggling to get consistent part breaks, Eugen is the man to have on the squad.


    C Tier

    Rosetta

    Rosetta offers fantastic utility with the use of her roses, from generic regen, attack, and defense buffs, to skills offering healing, dispel, damage cut, she is a great support unit. She can also deal decent damage, attract hostility to her roses, and poison as well. The only big downside stopping Rosetta from entering the above ranks is the fact that the roses are stationary most of the time, with the only way to move them being certain skills, however, the damage and buffs can only be applied to those within a certain radius to the roses, and as bosses move around a lot, you'll often find them and your team out of range of the effects. Also, against airborne enemies, the roses, and thus Rosetta herself, are high ineffective.

    Vaseraga

    I consider Vaseraga as simply a worse Siegfried, Vane, or Id, with damage mitigation abilities but at the extent of his own health, meaning you will need a lot of sustain in order to stay alive. Another downside is that for him to tank at his full capability, he has to fill his Grynoth gauge, while any other tank does not need to worry about a resource to keep track with. Him being a worse Id also takes into account is lack of mobility compared to him. Played in the right hands and team however, he may shine, but overall any other tank would have a much easier time sustaining the team, as he also does not provide any buffs to the team. He is a "selfish" tank. Also like Id, his Netherwrath can save a critical ally, so like any character in the game, he is not useless by any means.

    Ghandagoza

    Ghandagoza is a decent tank unit with the ability to attract hostility, counter, ignore stagger, a selfish dispel and heal, and a group wide attack buff. While on paper, Ghandagoza seems good as your designated tank, he is simply way too slow compared to your other tank archetypes to provide decent damage output. He controls like a literal tank, while the other tanks are mobile and more useful for DPS checks.


    Update / Change Log

    Updates / changes to the tier list will go here, as well as brief explanations. Changes are caused by more testing with the character, balance updates, and introduction of new characters.

    February 2024

    • (02-06-24) After discussion with people online, made some adjustments to placements. Moved Io to top of B after seeing her damage capabilities. Moved Gran to top of A rank after seeing end game usefulness. Moved Rosetta from A to C after considering how much her use drops due to her stationary roses, especially against airborne enemies. Shifted positioning of Vane, Percival, Siegfried, Ferry, Narmaya, Yoda, and Id in A rank. Lastly, dropped Ghan from B to C rank after consideration of his incredibly slow speed.
    • (02-08-24) After discussion with people online, made some adjustments to placements. Moved Vane to S tier due to his ability to completely ignore boss mechanics for him and the team. Moved Cag down to A as buffs aren't the most useful thing in the end game due to damage cap being reached. Shifted positions in A. Moved Lancelot to top of B rank due to supplementary damage buff.
    • (2-13-24) Changed Lancelot from B to S rank after experimentation with end-game and damage caps.
    • (2-15-24) Changed A rank positions of Ferry, Narmaya, Cagliostro, Id, Siegfried.

    The post Granblue Fantasy: Relink Tier List appeared first on DotGG.

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    Anime Last Stand – Technique Tier List https://dotgg.gg/anime-last-stand-technique-tier-list/ Tue, 13 Feb 2024 18:21:53 +0000 https://dotgg.gg/?p=13338 The best techniques for Anime Last Stand, how to reroll them and some pro tips.

    The post Anime Last Stand – Technique Tier List appeared first on DotGG.

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    Introduction

    Anime Last Stand, a Roblox game, allows players to recruit anime characters and strategize to fend off waves of attackers. A pivotal aspect of gameplay strategy involves the use of Techniques, special buffs applied to units to enhance their abilities. Here's an in-depth look at Techniques, how to reroll them, and some pro tips to help you master the game.

    What Are Techniques?

    Techniques in Anime Last Stand are buffs that can be applied to your units, each with unique properties and rarities. They can significantly impact gameplay, with some Techniques synergizing better with certain characters or skill trees than others​​.

    How to Equip Techniques:

    • Obtain Technique Shards from completing quests or purchasing with Robux.
    • Visit the Technique Guy in the town center to apply Techniques to your units.

    How to Reroll Techniques:

    1. Obtain Technique Shards through Anime Last Stand codes, quests, or Robux purchases.
    2. Go to the Technique Guy and open the reroll popup.
    3. Select the unit you wish to enhance and click the Reroll button.
    4. If unsatisfied, repeat the process, keeping in mind varying drop rates​.

    Pro Tips:

    • Techniques are lost if units are fused (leveled up), so plan upgrades carefully.
    • Consider the synergy between Techniques and your units' skill trees for maximum effectiveness.
    • Keep an eye out for TW (Tower Wars) quests and one-time completion quests for Technique Shards

    Understanding Stats:

    • SPA (Speed Per Attack): A lower SPA means faster attacks, enhancing a unit's DPS.
    • Crit DMG (Critical Damage): Increases the damage dealt by critical hits, useful for burst damage.
    • DOT (Damage Over Time): Techniques enhancing DOT are great for sustained damage over time.

    Tier List Explanation

    S-Tier: Celestial techniques offer game-changing buffs and are the rarest, making them highly coveted

    A-Tier: Mythic techniques are extremely powerful, offering significant enhancements to units.

    B-Tier: Legendary techniques provide a solid boost to units, making them viable in many gameplay scenarios.

    C-Tier: Epic techniques offer enhancements but might not be as impactful as higher-tier ones.

    D-Tier: Rare techniques provide minimal boosts and are generally considered lower in value.

    TierClass
    S TierAvatar
    Overlord
    Shinigami
    All Seeing
    Entrepreneur
    A TierDemigod
    Cosmic
    Diamond
    Vulture
    B TierEagle Eye
    Hyper Speed
    Elemental Master
    Golden
    Juggernaut
    C TierScoped 2 & 3
    Accelerate 2 & 3
    Sturdy 2 & 3
    Shining
    D TierScoped 1
    Accelerate 1
    Sturdy 1

    Extremely Rare, Game-Changing Effects

    Avatar (0.1%)

    Effect: +105% Damage, +20% Range, -15% SPA, +25% Crit DMG, 2.75X Status Effect Damage. Limited to one placement.


    Overlord (0.2%)

    Effect: +275% Damage, +10% Range, -20% SPA, +75% Crit DMG. Limited to one placement.


    Shinigami (0.2%)

    Effect: +45% Damage, +15% Range, -5% SPA, +50% Crit DMG.


    All Seeing (0.35%)

    Effect: +15% Damage, +55% Range, -15% SPA, 20% Crit Chance, +100% Crit DMG.


    Entrepreneur (0.3%)

    Effect: +15% Damage, +15% Range, -15% SPA, +25% Crit DMG, +35% Money Gain.


    Rare, Significant Enhancements

    Demigod (1%)

    Effect: +25% Damage, -5% SPA.


    Cosmic (1%)

    Effect: +15% Damage, +10% Range, -15% SPA.


    Diamond (1.75%)

    Effect: +5% Damage, +20% Money Gain.


    Vulture (2.25%)

    Effect: +25% Range, +5% Crit Chance, +15% Crit DMG.


    Common, Useful Enhancements

    Eagle Eye (4%)

    Effect: +15% Range.


    Hyper Speed (3%)

    Effect: -12.5% SPA.


    Elemental Master (2%)

    Effect: +5% Damage, +0.5x DOT Duration, +0.25x DOT Damage.


    Golden (3.5%)

    Effect: +12.5% Money Gain.


    Juggernaut (3%)

    Effect: +12.5% Damage, -2.5% SPA.


    Less Common, Moderate Enhancements

    Scoped 2 & 3 (9% & 4%)

    Effect: +8% & +10% Range.


    Accelerate 2 & 3 (7% & 4%)

    Effect: -5% & -9% SPA.


    Sturdy 2 & 3 (7% & 4%)

    Effect: +8% & +10% Damage.


    Shining (9%)

    Effect: +10% Money Gain.


    D Tier

    Common, Minimal Enhancements

    Scoped 1 (12%)

    Effect: +5% Range.


    Accelerate 1 (10%)

    Effect: -3% SPA.


    Sturdy 1 (10%)

    Effect: +5% Damage.


    Conclusion

    Anime Last Stand offers a dynamic gameplay experience, with Techniques playing a crucial role in developing winning strategies. Mastering the art of choosing and rerolling Techniques, while considering their synergy with skill trees, can significantly enhance your gameplay and lead to more victorious battles against waves of attackers.

    The post Anime Last Stand – Technique Tier List appeared first on DotGG.

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    Helldivers 2 – Weapon Tier List https://dotgg.gg/helldivers-2-weapon-tier-list/ Tue, 13 Feb 2024 11:18:11 +0000 https://dotgg.gg/?p=13371 The best weapons for Helldivers 2 and how to unlock them.

    The post Helldivers 2 – Weapon Tier List appeared first on DotGG.

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    Introduction

    In the high-stakes world of Helldivers 2, mastering your weaponry is key to survival and success. This guide dives into the game's vast arsenal, ranking each weapon from the essential S Tier to the more niche D Tier.

    We'll cover what makes each weapon unique, including how to obtain them, to help you build the perfect loadout. Whether you're a battle-hardened veteran or a newcomer to the fray, this tier list is your go-to resource for navigating the game's challenges with confidence and strategic finesse.

    Tier List Explanation

    S-Tier: These are the elite weapons of Helldivers 2, offering unparalleled effectiveness in combat. S Tier weapons typically provide significant advantages in terms of damage, utility, or both, making them top choices for any situation.

    A-Tier: A Tier weapons are highly effective and reliable, falling just short of the S Tier's peak performance. These weapons are versatile and powerful, making them solid choices for a wide range of missions.

    B-Tier: B Tier weapons are dependable and offer good performance. While they might not have the standout qualities of higher-tier weapons, they are more than capable in most situations and can be particularly effective with the right strategy.

    C-Tier: C Tier weapons are situational and may require specific conditions or strategies to shine. They are useful in certain scenarios but might not be the go-to choice for every mission.

    D-Tier: D Tier weapons are considered the least effective in general gameplay. They might have niche uses or be outclassed by other options in the arsenal, making them less favored among players.

    TierClass
    S TierLas-5 Scythe Energy Based Gun
    JAR-5 Dominator Rifle
    A TierAR-23 Liberator Assault Rifle
    R-63 Diligence Marksman Rifle
    PLAS-1 Scorcher Plasma Rifle
    B TierSG-225 Breaker Shotgun
    SMG-37 Defender Submachine Gun
    SG-8 Punisher Shotgun
    C TierG-3 Smoke Grenade
    G-16 Impact Grenade
    P-19 Redeemer Pistol
    AR-23P Liberator Penetrator Assault Rifle
    P4 Senator Revolver
    D TierG-6 Frag Grenade
    R-63CS Diligence Counter Sniper Marksman Rifle

    Las-5 Scythe Energy Based Gun

    Description: Precision-oriented energy weapon, perfect for precision shots with light armor penetration and heat damage. Suited for sustained engagements.

    Damage per Second: 300
    Fire Rate Limit: 008
    Recoil: 001
    Stun Duration: 0.0 Seconds

    Armor Penetration: Light armor
    Attack Type: Beam
    Element: Heat

    Unlock Method: Unlock this formidable weapon through the Helldivers Mobilize Warbonds progression. Navigate to the Acquisitions menu where it awaits, redeemable for 30 Medals.


    JAR-5 Dominator Rifle

    Description: Exclusive explosive weapon ideal for higher missions, offering balanced firepower and medium armor penetration.

    Damage: 200
    Capacity15
    Recoil: 075
    Fire Rate: 250

    Unlock Method: Available as high-level mission rewards or advanced progression.


    AR-23 Liberator Assault Rifle

    Description: Versatile assault rifle balancing power and efficiency, featuring medium armor penetration.

    Damage: 055
    Capacity: 045
    Recoil: 015
    Fire Rate: 640

    Special Traits: Light Armor Penetrating

    Unlock Method: Accessible via Helldivers Mobilized War Bonds progression.


    R-63 Diligence Marksman Rifle

    Description: Marksman rifle with quick fire rate and precision, ideal for engaging at a distance.

    Damage: 112
    Capacity: 020
    Recoil: 035
    Fire Rate: 350

    Weapon Traits: Light Armor Penetrating

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 8 Medals.


    PLAS-1 Scorcher Plasma Rifle

    Description: Hybrid weapon combining shotgun and SMG traits, delivering explosive damage and versatility.

    Damage: 100
    Capacity: 015
    Recoil: 020
    Fire Rate: 250

    Weapon Traits: Light Armor Penetrating

    Unlock Details: Unlocked through Helldivers Mobilized War Bonds progression.


    SG-225 Breaker Shotgun

    Description: Powerful close to mid-range shotgun with light armor penetration.

    Damage: 330
    Capacity: 016
    Recoil: 030
    Fire Rate: 300

    Weapon Traits: Light Armor Penetrating

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 20 Medals.


    SMG-37 Defender Submachine Gun

    Description: High fire rate SMG offering a balance between firepower and adaptability.

    Damage: 070
    Capacity: 045
    Recoil: 010
    Fire Rate: 520

    Weapon Traits: Light Armor Penetrating, One Handed

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 15 Medals.


    SG-8 Punisher Shotgun

    Description: Excels in close-quarters with efficient reloads and versatility.

    Damage: 360
    Capacity: 016
    Recoil: 110
    Fire Rate: 080

    Weapon Traits: Light Armor Penetrating, Rounds Reload

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 4 Medals.


    G-3 Smoke Grenade

    Description: Offers strategic smoke cover with modest offensive capabilities.

    Damage: 000
    Penetration: 000
    Outer Radius: 005
    Fuse Time: 2.4 Seconds

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 25 Medals.


    G-16 Impact Grenade

    Description: Essential for explosive strategies with a significant damage impact.

    Damage: 400
    Penetration: 004
    Outer Radius: 007
    Fuse Time: 0 Seconds

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 20 Medals.


    P-19 Redeemer Pistol

    Description: Rapid-fire pistol with light armor penetration, balancing simplicity and effectiveness.

    Damage: 060
    Capacity: 031
    Recoil: 011
    Fire Rate: 1100

    Weapon Traits: Light Armor Penetrating, One Handed

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 5 Medals.


    AR-23P Liberator Penetrator Assault Rifle

    Description: Crowd control variant of the Liberator, trading fire rate for explosive ammunition.

    Damage: 045
    Capacity: 030
    Recoil: 019
    Fire Rate: 640

    Weapon Traits: Medium Armor Penetrating

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 40 Medals.


    P4 Senator Revolver

    Description: Focuses on precision and efficient ammo management, ideal for seasoned warriors.

    Damage: 150
    Capacity: 006
    Recoil: 043
    Fire Rate: 200

    Weapon Traits: Medium Armor Penetrating

    Unlock Details: High-level mission rewards or advanced progression.


    G-6 Frag Grenade

    Description: Basic fragmentation grenade, reliable for neutralizing diverse threats.

    Damage: 250
    Penetration: 003
    Outer Radius: 008
    Fuse Time: 2.4 Seconds

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 2 Medals.


    R-63CS Diligence Counter Sniper Marksman Rifle

    Description: Specialized marksman rifle lacking broader utility, designed for specific scenarios.

    Damage: 128
    Capacity: 015
    Recoil: 053
    Fire Rate: 350

    Weapon Traits: Light Armor Penetrating

    Unlock Details: Unlocked as part of the Helldivers Mobilize Warbonds progression in the Acquisitions menu. Costs 40 Medals.


    Helldivers 2 Weapons Tier List F.A.Q.

    Q: What is a weapons tier list?

    A: A weapons tier list ranks the game's weapons based on their effectiveness, versatility, and overall utility in combat, from the best (S Tier) to the least effective (D Tier).

    Q: How are the weapons ranked?

    A: Weapons are ranked based on a combination of factors including damage output, rate of fire, utility in various missions, and how they complement different playstyles.

    Q: Can a lower-tier weapon still be useful?

    A: Absolutely. While lower-tier weapons might not be universally powerful, they can still be highly effective in specific scenarios or when used to complement a particular strategy.

    Q: Why is it important to choose the right weapon?

    A: Selecting the right weapon can significantly impact your effectiveness in missions, helping you to overcome challenges more efficiently and contributing to your team's success.

    Q: How often is the tier list updated?

    A: The tier list can be updated periodically, especially following game updates, new weapon releases, or changes in the game's meta that affect weapon performance.

    Q: Should I only use S Tier weapons?

    A: While S Tier weapons are generally the most powerful, it's important to consider your playstyle, the mission's requirements, and team composition. Sometimes, a lower-tier weapon might suit the situation better.

    Q: Can I improve a weapon's tier ranking?

    A: While you can't change a weapon's inherent attributes, mastering its use, understanding its strengths, and combining it with the right strategy can maximize its effectiveness, making it feel more powerful in the right hands.

    Q: Where can I find information on how to obtain each weapon?

    A: The guide includes details on how to obtain each weapon, typically through the Helldivers Mobilized War Bonds progression, mission rewards, or specific challenges within the game.

    Conclusion

    In conclusion, the effectiveness of your arsenal in Helldivers 2 hinges on how well it aligns with your playstyle and tactical needs. Whether it's the precision of a beam rifle or the destructive force of an explosive weapon, each has its place and potential. Keep experimenting with your loadouts and adapt your strategies to the challenges ahead. With the insights from this tier list and a sharp tactical mind, you're set to make a significant impact in the relentless battle for the galaxy's future. Embrace the fight, Helldiver, and carve your path to victory.

    The post Helldivers 2 – Weapon Tier List appeared first on DotGG.

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    DBS Fusion World Meta Tier List – Best Leaders and Decks (Open Beta) https://dotgg.gg/dbs-fusion-world-tier-list-open-beta/ Tue, 13 Feb 2024 03:43:38 +0000 https://dotgg.gg/?p=11497 Welcome to our Dragon Ball Super Card Game Fusion World Tier List! In this meta report we will look at the best decks of the DBS Fusion World metagame. Tier Leader - Deck Tier 1 • Son Goku Universe 7 - Red Rush• Son Gohan : Childhood - Green Ramp• Beerus - Red Control Tier 2 • Ginyu Force […]

    The post DBS Fusion World Meta Tier List – Best Leaders and Decks (Open Beta) appeared first on DotGG.

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    Welcome to our Dragon Ball Super Card Game Fusion World Tier List! In this meta report we will look at the best decks of the DBS Fusion World metagame.

    TierLeader - Deck
    Tier 1• Son Goku Universe 7 - Red Rush
    • Son Gohan : Childhood - Green Ramp
    • Beerus - Red Control
    Tier 2• Ginyu Force - Yellow Zoo
    • Goku Black - Blue Tempo
    • Trunks : Future - Blue Tempo
    Tier 3• Android 17 / Android 18 - Green Ramp
    • Cooler Frieza Clan - Yellow Control

    Meta Overview

    The Open Beta of Dragon Ball Super Card Game Fusion World gave us a great opportunity to test the various Starter Decks, and there are already several articles discussing those on this very website. However, figuring out precisely how powerful are each of the leaders you can grab from booster packs is much more difficult.

    Then, I'd like to start this article saying the decks we are going to discuss are theorycrafts more than battle-tested builds. I did consult other veteran players in order to come up with each of them, same for the power rankings we'll discuss in the first section of this article. As such, consider this article to be the brainchild of a group of players with experience on various CCGs, be it One Piece Card Game, Hearthstone, Legends of Runeterra or Marvel Snap, to name a few. We all love theorycrafting, and have spent a good amount of time preparing for the official release of Dragon Ball Fusion World.

    In this article, we'll share our conclusions regarding which decks we think are worth trying to craft, as they look promising. Also, we tried to build without including all the Super Rare, Secret Rare or Promo cards in every deck. These do look like the best ones in the game, but unless you intend to spend a significant amount of money, four copies of those shouldn't be that easy to obtain. As such, we included the rarer cards which felt key to the deck's strategy, while the ones which could be disposable are in the potential addition section.

    Now that we are clear, let's talk about the eight leaders we can find in the boosters of the very first expansion for Fusion World.

    Son Goku Universe 7 - Red Rush

    Super Rare Cards or Potential Additions:

    Early in a card game's existence, basic decks with a simple and effective concept, tend to do extremely well. Then, while the Universe 7 theme might be too simple once future expansion will give support to the more intricate synergies, we expect this one to be very solid for the time being.

    With this deck, we are looking to dictate the trades with power manipulation to build the lead while awakening our leader, and leverage AoE abilities to allow focusing on the enemy leader. Four of Son Gohan : Adolescence (4) could be too much, but considering the amount of super rare cards the red color has access to, there are plenty of other cards to consider if we are lucky enough to get them.

    Amongst all those powerhouses, Beerus (5) looks to be the most important one, as the On Play ability could just win a game on its own, and kind of the reason Son Gohan : Adolescence (4) can be removed as we get more copies of Beerus (5).

    Apart from solid effects to control our opponent's card, we also have access to solid support tools. Master Roshi will help with using our spells for free, one of those being a tutored draw, perfect to make sure our deck develops as intended. Also, paired with Krillin (2), we have eight cards to help us awaken, a key part of the deck's strategy.

    If you face a lot of green decks, which aren't attacking your leader at all, you could play more cards to help you lose health. The super rare Son Goku (3) is a perfect candidate in that regard, but red has cards at lower rarities as well if needed.

    Son Gohan : Childhood - Green Ramp

    Super Rare Cards or Potential Additions:

    Green looks like the strongest color when everything goes according to plan, as it possesses the most difficult to deal with cards in the entire game. While we ranked the Androids much lower on the list, Son Gohan is looking great, as the awakened ability is enough to make our leader very difficult to finish off. Sure, it will cost us some energy, but once we got Broly : SR (8) in play, we don't really mind losing energy anymore. Then, considering the most needed super rare can be found in the Broly Starter deck, there is a chance green dominates the early days of the game, before we get our hands on the rarest cards available in the boosters.

    Even then, while I would say red probably is the best color with a full collection, as it has more super rares to play with, both the secret rare Son Gohan: Childhood and Android 18 (2) look like staples in any green deck.

    Gameplay wise, green could be the simplest one to understand, but requires accepting we play from behind a lot. Ideally, we just want to drag the game to a time we have banked enough energy, and start playing big enough cards our opponent simply can't deal with them. Along the way, we can use multiple ability to control our opponent's battle cards, and the secret rare above could easily cause an instant concede.

    Then, green looks both a fairly accessible color thanks to both super rares in the starter deck transferring well to any green leader, but also has the ability to scale into a juggernaut once you collect the rarer cards. Its only downside is giving our opponent a shot at rushing us down early in the match, but Son Gohan's ability once awakened is a great remedy to that problem. Yet, once we get four copies of Trunks: Future (3), Son Gohan : Childhood (6) and Android 16 (6), we should be good to go.

    Beerus - Red Control

    Super Rare Cards or Potential Additions:

    Beerus isn't really pushing for any particular synergy as a leader. It looks good both before or after it awakened, and doesn't have cards it specifically wants to synergize with. Instead, it just looks to focus on the key elements of the game: dominate the battle phase with power manipulation, and build some card advantage with the critical keyword. Then, we could look at Beerus as the strong standalone leader, which you will be looking to play good cards alongside, no matter their special traits.

    This can be both a good and bad news. The good is, whenever you get a strong new red card, you know you should be able to find a spot for it in your Beerus deck. Plus, we already have some nice ones in the starter deck when it comes to the super rares, so we can build a decent deck without any other super rare needed. For example, I really like Botamo or Fuwa alongside Beerus, as they embody pretty well what the deck is about: card advantage through efficient cards in a variety of situations. Plus, this ability to just play strong cards means more adaptability to potentially counter another deck, if one happens to be particularly popular. Indeed, as you don't have precise synergies to respect, removing a card is much less likely to throw off the balance of your deck.

    The bad news is, Dragon Ball Fusion World clearly made the most powerful cards the most difficult to acquire as well. Then, while you should be able to play any super rare you get in your Beerus deck, you probably require those super rare cards to make the best version possible of a Beerus deck. As such, when another leader will be looking to build around its synergies, and should be set whenever it gets the one, maybe two super rares it needs to get the deck to the next level.

    Beerus on the other hand, will only progress when you get a card which is clearly stronger than one you already have, which will almost only happen when you get a new super rare. Plus, this feeling to always need new cards could be intensified when we will want to adapt to a popular opponent. Indeed, not every leader is weak to the same cards.

    Therefore, while a synergistic deck can always push its own agenda against a variety of opponent, Beerus might require a big collection of cards to be able to adapt when the metagame changes. Because of this, Beerus could be the most expensive leader to build the ideal deck for, a potential turn-off for many casual players.

    Ginyu Force - Yellow Zoo

    I could see Ginyu be much stronger than tier two rank depending on which leaders are popular, especially if green or blue are sitting at the top. However, I cannot ignore how the red color has some AoE abilities which look absolutely catastrophic for this deck. Then, don't see this ranking as a jab to Ginyu's potential as a leader. I believe There are a lot of good cards in the deck, especially enough draw to support this explosive playstyle, also, the leader ability is scary as well. Yet, kind of what we discussed about Trunks in the previous entry, it is hard to figure if the deck will be able to close the deal consistently. Rather, if the opponent will let it happen, as just knowing Ginyu is your opponent is enough to know precisely what is coming.

    First, Ginyu will likely need to awaken on its own, as I don't see any non critical leader damage it. Even if there were no battle cards in rest mode, there is a chance not taking the card might be better than giving Ginyu a card and getting him closer to four health. Plus, if we awaken while Ginyu isn't, their leader can't freely attack ours. This is why I feel Frieza (2) will be so important to this deck, as it should help awaken as fast as possible, Recoome not feeling like enough in that regard.

    Then, I'm a bit afraid of the match-up against red leader, as Beerus (5) could wipe out our entire board, while other cards should routinely be a two for one. Green and blue should be weaker to this aggressive play style, but they have access to solid blockers, and once awakened, any leader is able to challenge one of our rest card per turn without investing a combo.

    I might be too dramatic about Ginyu, and maybe the deck will be fast enough to outpace its opponent before they can stabilize. Still, in the limited playing time we got, it felt like it wasn't so difficult to defend well against super aggressive leaders. Therefor, apart from the OTK potential Ginyu has with its awakened ability, it is hard to picture it as a dominant leader for now.

    Goku Black - Blue Tempo

    Super Rare Cards or Potential Additions:

    The addition of Trunks : Future will mostly depend on how easily we get our Goku Black (6) in play. Then, while we have a Vanilla Goku Black (4) that looks like a staple for the deck, we could add a few Trunks to have more targets for Goku Black (6) ability when attacking.

    This is really all this deck is about, getting that big 40,000 power in play and push for the kill using it and the 4-costs it summons. The way to get to deal the first damages to our opponent also looks fairly clear, as our leader possesses the critical keyword, perfect to push for damage before awakening. Defense wise, we can send opposing cards back to their hand in order to limit their development, and we have Bulma (1) to discount our spells for extra support. On paper, the strategy is there, and it makes sense. Then, the real question about this deck is how fast can we create the right situation, which is where the deck might struggle a bit.

    Indeed, blue revolves around sending opposing cards back to their hand, a very strong identity in such a fast-paced game, as you don't have so much energy to work with for a large part of a match. Yet, sending cards back in your opponent's hand could also mean giving them more cards to combo with in battle. This really is the key point to determine how strong this deck can be, as we really only have our big cards to threaten an awakened hero, or take care of a big battle card.

    Then, Goku Black will need to consistently be able to play its signature 6-cost before turn 6, ideally on turn four, so the game doesn't drag out, especially against a green leader. We have Son Goten (2) to help us awaken, but if we needed more help in that department, then the deck would likely have to get the other super rare blue card (Mai: Future) in order to feel viable. The card makes a lot of sense to play in the deck, and overall looks super strong, but would make the deck much more expensive to complete.

    This is the reason this deck is ranked in Tier 2 rather than Tier 1. If the basic build doesn't work out, we might be stuck chasing super cards as the only way to make it stronger, when we already needed one of those super rare cards specifically for this deck in the first place.

    Trunks : Future - Blue Tempo

    Super Rare Cards or Potential Additions:

    As a leader, I think Trunks might be my favorite of the bunch, as it packs a unique and very powerful looking ability. However, in addition to looking like one of the most technical leaders to play, Trunks also lacks a real finisher like Goku Black has. Sure, we have the super rare Vegeta (5) from the starter deck, but it feels like the real win condition for this deck will be generating so much tempo the opponent cannot keep up with it. It might happen, and a couple of Mai: Future early on would Awaken us on turn two, and immediately put us in a commanding lead as we could start throwing everything the opponent plays back to their hand.

    In that regard, I'm not doubting Trunk's potential when everything goes according to play. Rather, I'm questioning the reliability of that plan, particularly against a green opponent, as we can only throw back in hand cards worth 5 or less at most. Then, whenever we aren't hitting the super fast start and build a gigantic lead, I'm a little afraid of Trunks ability to scale into the lategame.

    Also, I'm a little curious as to how good this play style could be against a red leader, as the power affliction a lot of their cards use could be enough to slow Trunks down. Then, not only bouncing those cards could be detrimental, we also wouldn't be able to build tempo if we did, as just their "On Play" ability would be a pain for our strategy.

    I really love this leader's gameplay, so I will very likely go after it early on if I can. Yet, the reason why Goku Black is ranked higher is due to that stronger closing ability with a dedicated card in the deck. Then, while Goku Black will be fine with a contested early game, as it can scale into a great mid-game and bring on the heat with it's signature 6-cost card, Trunks might be force to play very aggressively from the get-go, and take a lot of risks to awaken as fast as possible.

    Both blue decks are ranked in the same tier, and just one after another, showing we believe both are good. However, the more demanding deck to play, and the riskier approach Trunks seems to push for might make this one much more difficult to perform with.

    Android 17 / Android 18 - Green Ramp

    Super Rare Cards or Potential Additions:

    Cooler Frieza Clan - Yellow Control

    Apart from the fact I really think Critical is better than drawing one for the base version of a Leader, I have a hard time seeing Cooler as anything else but a weaker Freezer. Both leaders share similar synergies, and their decks might end up being fairly close in the end. Yet, while Cooler can attack twice with a 4 or less cost card, which is a shame when I really want to use this ability with Golden Frieza (5), I see Freezer's ability to switch back two cards to active mode as superior. Plus, I don't have to discard in order to activate it.

    The one big upside is the ability to get two trades with a 4-cost card the turn I play it. Cooler (4) and King Cold (4), both at 30,000 power look great in that regard. However, I'm a bit worried how fast my hand will melt when I have to discard one per turn, plus maybe use combo cards in order to challenge the 35,000 power cards, the expected threshold for all the 5-cost we get in the starter decks.

    Apart from Ginyu, which is doing its own thing, yellow looks like a control synergy, able to force some cards into rest mode, or protect its own from being vulnerable. In that regard, I would look at yellow as a slower red, both looking to dominate the battle phase, but in a different way. First, let me start by saying I find the power affliction synergy in red more appealing than the ability to switch cards to rest mode yellow has.

    More importantly, red looks much more flexible, as we can use power affliction in different ways, and especially can get the kill when dropping a card to 0 power. Yellow on the other hand, really can only turn cards in rest mode to set up their trades, but needs to have battle cards to attack still, which looks much slower overall. Frieza at least, can protect two cards per turn with its awakened ability, which should allow for long term planning as we are likely to keep these two cards alive over multiple turns.

    In a game as fast-paced as Dragon Ball Fusion World, where cards can attack as soon as they are in play, and plenty have either "On Play" or "When Attacking" abilities. I feel many will be in rest mode already at the end of our opponent's turn, hence why I think the real strength of yellow is to be able to turn its own cards back to active mode, which Freezer does best. Cooler can push an extra attack per turn with a big card, which could serve to dominate the late game through trading high power cards efficiently. Unfortunately, if I want a leader to dominate the late part of the match, I think I'll turn to a green deck, not a yellow one.

    Overall, I will say Cooler looks like a balanced leader, with an ability it can use to push for the win, or control opposing cards, and we already have some nice targets for it. Yet, it isn't clicking for me, and I believe a leader with a more committed game plan should do better.

    As for the cards themselves, the quality seems to be there, although the super rares seem more necessary for a yellow leader due to more groups existing in this color. With Ginyu Force and Cooler's Armored Squadron in the special traits, yellow has less depth when it comes to replacing a card with another strong standalone one.

    Closing Words

    Judging the non-starter leaders is probably the hardest part of this new Dragon Ball game, as the beta made it almost impossible to assemble a full deck around one of them. Plus, as we tried to keep it collection friendly, we tried to limit how many the super rare cards were included in each deck.

    Overall, while I'm most excited about both Blue leaders, as I really find their mechanic appealing from a gameplay standpoint. Most players in our group agreed the best colors should be red and green, as there have both strong leader abilities, and a clear direction to follow. Blue and yellow on the other hand, look more difficult to master due to their mechanics based on also accounting for your opponent's strategy. In a game where every card can be used as soon as it is played, reactive abilities could struggle a little more compared to more proactive synergies, and our ranking was affected by this sentiment.

    I hope this article helped to pick which leader you wanted to go after when the game finally releases. Keep in mind this tier list isn't based on actual tournament data or thousand of games played. Then, if you had a favorite leader, and we ranked it in the lower tier, I would gladly be proven wrong and see a strong deck pop around Android 17 or Cooler.

    Feel free to share your ideas, or if your had any question, in the comment section or through my Twitter page.

    Good Game Everyone!

    The post DBS Fusion World Meta Tier List – Best Leaders and Decks (Open Beta) appeared first on DotGG.

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    Anime Last Stand Tier List – All Characters Ranked https://dotgg.gg/anime-last-stand-tier-list/ Mon, 12 Feb 2024 09:11:14 +0000 https://dotgg.gg/?p=13151 Introduction In "Anime Last Stand," a diverse cast of characters from various anime series come together, each bringing unique abilities and playstyles to this tower defense game on the Roblox platform. Understanding the tier list is crucial for optimizing gameplay strategy, as it categorizes characters based on their overall effectiveness, utility, and impact in the […]

    The post Anime Last Stand Tier List – All Characters Ranked appeared first on DotGG.

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    Introduction

    In "Anime Last Stand," a diverse cast of characters from various anime series come together, each bringing unique abilities and playstyles to this tower defense game on the Roblox platform.

    Understanding the tier list is crucial for optimizing gameplay strategy, as it categorizes characters based on their overall effectiveness, utility, and impact in the game.

    Tier List Explanation

    S-Tier: Characters in this tier are considered the best in the game. They offer unmatched utility, damage, or support that can significantly influence the outcome of battles.

    A-Tier: Characters in the A tier are powerful and effective but slightly less impactful than those in the S tier.

    B-Tier: B tier characters are reliable and competent. They perform well in their specific roles and can be great assets, although they may lack the game-changing impact of higher-tier characters.

    C-Tier: Characters in this tier have niche uses and can be strong in certain situations or against specific opponents.

    TierClass
    S TierFlame Alchemist
    Curse King (Supressed)
    World's Strongest (Old)
    Captain Commander
    Gogeta (Primal)
    Black Swordsman
    Baldy (Bored)
    A TierKon (Adult)
    Riku
    Speedcart
    Idol
    Lightning Swordsman
    Pride (Night)
    B TierIllusionist
    Strongest Sorcerer
    Wind Pillar
    Boku (SS)
    Vagata (Super)
    Noble Captain
    Anti-Magician
    Dark Captain
    C TierGrimjaw
    Zuffy (Lobby)
    Uriu
    Nemak Warrior

    Flame Alchemist

    Roy excels with exceptional burn damage, securing its position as a top unit choice.


    Curse King (Supressed)

    Possesses overwhelming power with abilities that can turn the tide of battle in an instant. Known for devastating area-of-effect attacks and high survivability. Stands out as the game's strongest unit in the update with its powerful click ability, earning a top spot.


    World's Strongest (Old)

    White Beard makes an indispensable addition to runs with its hybrid capability and full AOE.


    Captain Commander

    A formidable ground unit renowned for his impactful burn damage.


    Gogeta (Primal)

    Strong starting unit for new players, especially since it's free.


    Black Swordsman

    Guts is a potent ground unit with burn damage abilities with versatile capabilities at higher levels.


    Baldy (Bored)

    A late-game character with hybrid capabilities; has unique and powerful abilities.

    Kon (Adult)

    A strong support character.


    Riku

    A good support unit known for her unique abilities through freezing or other crowd-control effects.

    Speedcart

    Can enhance team dynamics through speed boosts and other support mechanisms.


    Idol

    Her ability to significantly boost gold and attack range makes her a highly sought-after character for enhancing team performance.


    Lightning Swordsman

    A valuable support unit, recognized for his unique abilities, which includes stunning or paralyzing enemies.


    Pride (Night)

    A solid fire ground support unit; not the top pick among others but still quite useful.

    Illusionist

    Good burn lead with support capabilities.


    Strongest Sorcerer

    Wields powerful magic, excelling in long-range attacks and area control, making them a key asset in controlling the flow of battle.


    Wind Pillar

    Probably the best legendary unit but falls short compared to other non-legendaries.

    Boku (SS)

    A great unit for targeting airborne enemies, adding him to your team provides powerful attack options.


    Vagata (Super)

    Similar to Boku (SS) in terms of capabilities.


    Noble Captain

    A strategic mastermind with a focus on team support, providing buffs and strategic advantages to allies while holding their own in combat.


    Anti-Magician

    Brings decent choice status with its full AOE capability.

    Dark Captain

    A formidable presence with a focus on dark energy attacks, capable of weakening enemies while bolstering their own strength.


    Grimjaw

    Fierce and relentless, Grimjaw brings raw power to the frontline, with a balance of offense and defense to withstand and retaliate against opponents.


    Zuffy (Lobby)

    Not essential at the moment but still holding some merits, his abilities might be useful in certain contexts but not necessarily top-tier within the game's current meta.


    Uriu

    A ranged combatant specializing in precision strikes, ideal for targeting vulnerabilities and providing support from a distance.


    Nemak Warrior

    Same situation as Zuffy.


    Conclusion

    As you dive into the world of "Anime Last Stand," may your battles be epic and your strategies sound. Embrace the challenge, enjoy the journey with your favorite characters, and may every match bring you closer to mastery. Farewell, and best of luck in your animated adventures!

    The post Anime Last Stand Tier List – All Characters Ranked appeared first on DotGG.

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    13151
    Snowbreak: Containment Zone Meta Tier List https://dotgg.gg/snowbreak-containment-zone-tier-list/ Sat, 10 Feb 2024 06:24:48 +0000 https://dotgg.gg/?p=3723 Best Snowbreak: Containment Zone characters to help plan for what Operatives to invest in and reroll for.

    The post Snowbreak: Containment Zone Meta Tier List appeared first on DotGG.

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    Welcome to our Snowbreak: Containment Zone Global Meta Tier List! Find out the best characters in the game, ranked and reviewed by expert vicyush for the latest meta to help players plan for what Operatives to invest in and reroll for. Curated by expert vicyush for the latest meta.

    TierOperative
    Tier 0• Yao - Winter Solstice
    • Acacia - Kaguya
    • Chenxing - Ethereal Cloud
    • Haru - Absconditus
    • Fenny - Coronet
    • Mauxir - Shadow Ka
    • Katya - Blue Bolt
    Tier 0.5• Lyfe - Wild Hunt
    • Marian - Swift (High Investment)
    • Haru - Absconditus
    • Fritia - Hush (High Investment)
    • Tess - The Magician
    Tier 1• Marian - Queen of Pain
    • Acacia - Redacted
    • Yao - Quiet Quitter
    • Lyfe - Wednesday
    • Fritia - Little Sunshine
    • Fenny - Lionheart
    • Chenxing - The Observer
    • Siris - The Goldfish
    • Enya - Big Sis
    • Cherno - Those Two
    • Marian - Swift
    • Mauxir - Meow
    Tier 2• Nita - Hands
    • Fritia - Hush
    Tier 3• Haru - “The Ace”
    You can view the latest changes and meta report here.

    Notes

    • Ratings and reviews reflect my personal opinion on the state of the game - you may disagree!
    • Units are assessed at maximum possible strength; any practical reduction in power and corresponding rating decrease at lower character development levels will be noted.
    • No ratings are defined within a certain tier, and the relative placement of an operative within a certain tier does not imply anything about this.
    • A character being rated low does not mean they are (completely) useless! The main story and many other game modes are easy enough that they can be completed with any appropriately-levelled operative in the game.
      • Despite this, using higher ranked units will make your life much easier even when playing said content, obviously.
    • A glossary of terms used is below the tier list; use it as needed.

    Tier 0

    Extremely strong units with limited or no equal alternatives

    Yao - Winter Solstice


    Single TargetS
    MobbingB+
    SupportB

    Role: DPS

    One of the best bossing DPSs in the game. Has insane synergy with Space Cowboy, which allows her to consistently pump out high damage shot after high damage shot by using her active skill, Scorching Sun Awakening. Her ultimate skill, Searing Resurrection, then proceeds to temporarily give her a gun that does even more damage while also passively reducing all damage she takes by 20% while not in her ultimate skill form.

    Yao’s spotlight has faded a little bit as other powerhouse DPS operatives have emerged, but she can still hold her own while bringing uniquely unrivalled initial burst damage.
    While insanely good even without manifests, manifest 1 sees a massive power spike from being able to reload her special weapon from Searing Resurrection. However, she is however highly dependent on Space Cowboy to reach her full potential and drops to Tier 1 without either that or manifest 1.

    Both neuronics for her active skill and ultimate are very strong investments. Her support ability neuronics are less important (but still really good!), as scenarios where you wouldn’t want her as your active operative are far and few between, anyways.

    Acacia - Kaguya


    Single TargetC
    MobbingB
    SupportS

    Roles: support, mobbing

    The simplest way to describe Kaguya's kit is that she throws a lot of things, and (most of) the things she throws are good.

    Her normal ability throws projectiles (“darts”) that orbit around her, doing damage and reducing enemy move speed. With neuronics, she can have more of these, and they can also freeze enemies and make them take enhanced damage on Kaguya’s next attack. In practice, the wide radius at which the darts orbit makes them awkward to use, and while the freeze is nice (and a decent chunk of damage when you proc the damage amp that comes with it), it’s a lot more trouble than it’s worth.

    Her support skill throws another dart that this time orbits a targeted area, dealing damage and more importantly reducing enemy resistances; a very potent debuffing tool. This is where Kaguya earns her keep nowadays, as a universal resist shredder that shows no sign of losing value anytime soon.

    The grand finale is her ultimate, which again throws a projectile that lingers at the target area, dealing decent damage to enemies caught in it. When upgraded, it will also suck in enemies, making it very easy to use.

    While slightly awkward to use and with some enemies being immune to her crowd control effects, her usefulness as a debuffer makes Kaguya more of a supportive operative, if not a very strong one.

    Kaguya’s manifests are best described as “nice-to-haves,” and none of them significantly make or break her. Pine Aurora is the ideal option for getting the most value out of her support skill and is absolutely worth its price tag, especially after its buffs. Prismatic Igniter and Aye Aye Captain are strong alternative weapon picks for getting the most out of her use as a support operative (which you probably will be using her as most of the time). Rotten Orange and Muddy Snow are both strong options for enhancing her active operative power, while there is no downside to using Star Ocean unless your Kaguya is manifest 2 or higher.

    Shockingly, the vast majority of her power is not locked behind manifests, but instead neuronics. All of them are good. Get all of them. That being said, prioritise her support skill neuronics and the ultimate neuronic that sucks in enemies. You can probably skip her standard skill if you only use her as a support.

    Chenxing - Ethereal Cloud


    Single TargetS
    MobbingA
    SupportB-

    Role: DPS

    While the authenticity of how “ceremonial” her outfit is remains to be seen, there’s no doubt about her ability to pump out damage.

    Her basic ability is the bread and butter of her kit, giving her amazing mobbing ability. The chain damage to marked targets is very notably based on the actual damage of the shot that triggers it, allowing Chenxing to still meaningfully benefit from gun damage buffs (to the point where Amano-Iwato is as good or better than Mingyi, the set seemingly designed for her, in this regard).

    Chenxing’s support skill is more of the same, though with less power and more restrictions in its usage. However, it can still be used to give operatives with less mobbing power some waveclear potential.

    Dominance, her ultimate ability, is… alright, I guess. It’s not a bad ability by any means, but it’s more AoE mobbing on an operative who already has a lot of it. At least it can refresh her mark duration and provide a ballistic damage amp.

    Overall, this creates an operative who can shred through hordes of enemies, while also being able to put down strong sustained DPS even against beefier solo targets. Of note is the fact that her marks can be applied to breakable parts, making her ridiculous against multi-part bosses like Hela or either Ni-Mech. What’s really interesting is her synergy with Mauxir, as when the appropriate neuronic is applied, Chenxing can apply Mauxir’s ultimate Aptitude when attacking marked targets, doubling down on her mobbing potential.

    As far as manifests go, stage 2 is likely the sweet spot as this is when the duration of your marks increase. She’s perfectly playable without, though. Having an electric assault rifle is vital to being able to use her Deiwos ability, but your options are… not great. Your only real offensive options are her signature weapon, Anti-Evil Ward and the 3* electric AR, as all the other electric ARs in the game are support-oriented. If you picked up Wild Leer during the Mingdeng Ritual event, you’ll be well-served by it, as it’s a decent enough stand-in for Ward. For those that didn’t, it’ll supposedly be available through other means soon, so keep your eyes open for that.

    Considering that the main gimmick of Chenxing are her marks and chain damage, maxing both neuronics for it are your top priority. After that, her ultimate neuronics are worth looking into, if not just to help maintain her mark uptime and also increase their effectiveness.

    Fenny - Coronet


    Single TargetA+
    MobbingA-
    SupportA-

    Roles: DPS, support

    Coronet is an operative who wants to get in enemies’ faces and plug them with lead, and has the abilities to do it.

    Her active skill, Optimal Condition, raises her attack speed by a massive amount, and also boosts her electrical damage with neuronics. Being based on a stack system, Manifest 1 additionally removes the time restriction, giving this ability potentially unlimited uptime. This does come at the cost of reduced ability to break parts, a traditional strength of shotgun units. Furthermore, her ultimate skill, Center Stage, brings AoE crowd control and interrupts enemy skills to buy you breathing room to work with.

    Even in scenarios where the shotgun playstyle doesn’t work, Coronet’s support skill grants the active operative a potent boost to their rate of fire, further enhancing her value.

    On the whole, Coronet has a very cohesive kit that synergizes well and allows for extremely strong damage potential against enemies while properly supported.

    While technically usable even without manifests, Manifest 1 is a major power spike and what really brings her to T0 performance. Manifests 2 and 3 are highly recommended though, as they make Mercy stack upkeep both more forgiving and rewarding. Similarly, Coronet is also not technically dependent on a weapon, but Sunny Payback is a huge quality of life improvement, as it will provide extra pellets for more damage and better stack generation while her active skill is up.

    All six neuronics are useful and worth investing in; which and how many you level is dependent on what you want out of Coronet and how much you’re willing to invest.

    Mauxir - Shadow Ka


    Single TargetC+
    MobbingB-
    SupportS

    Role: support

    Shadow Ka brings unique support abilities that challenge Kaguya as one of the top supportive operatives in the game, but also finds herself equally lacking in on-field performance. Not that it matters.

    Mauxir’s first skill involves her throwing a clone of herself at an enemy, at which point it will blow up and do damage. It’s definitely a skill. The cooldown is long and the damage is just okay. You can hold it down to spin around, but it’s mostly a gimmick. Similarly, her ultimate is also just kinda there. A slow can situationally be useful, but for the most part you won’t really bother.

    The real reason why most of you will actually care about Mauxir is her support skill, which is great. Casting her skill summons a dummy that attaches itself to the cast target, and also attaches to several other targets. All targets take damage over time, but you can attack the dummy to transfer 110% of damage that it takes to the main target. Aside from being a damage boost, providing a stationary target for you to hit is especially useful against mobile enemies.

    It does come with some drawbacks, though. The dummy does not have weak spots, so you’re at the mercy of your operative’s innate crit rate to get critical hits. You can supplement this with the boost from Manifest 1 however, which provides bonus crit rate when attacking the dummy based on what gun class is attacking. It’s an okay boost for pistols, SMGs, and ARs, but with shotguns and snipers, you get a 100% boost which basically means every shot is guaranteed to crit. Shooting the dummy also bypasses any special damage reductions that an enemy might have (like on Ni-Mech), and will also transfer over debuffs that it receives. It’s also an extra part for Ethereal Cloud to attach to. All in all, a very good skill and the star of Mauxir’s kit.

    Mauxir’s Deiwos passive allows for operatives to occasionally get a guaranteed crit that will do bonus damage based on her alignment index. It’s a nice bit of extra damage for most gun classes, but not very useful on shotgun operatives, as the bonus damage only applies to one pellet of a shot. It’s as silly on sniper operatives as you might think.

    While her active operative performance is nothing to write home about, her ability to make DPS units hurt propels Mauxir to the top of the rankings. She’s not quite as universally useful as Kaguya, but instead trades off versatility for specialisation, leaning more into boosting gun damage ops and providing more value in that regard.

    As far as manifests go, all of them are pretty useful aside from manifest 2, which is just an attack decrease on enemies affected by her support skill. However, the higher cost of later manifests means that most players will opt to sit at manifest 1, which is a massive power spike and a must-have in its own right. Mauxir obviously wants her signature weapon Alloy Truth, which is just a really good weapon in its own right. Lacking that, Wave from the Verdurous Holiday event shop is… fine. It’s definitely a downgrade, but it’ll do. Frigatebird is also a good option, and can potentially be better than Wave. If you want to use Mauxir as an active operative… give her 100 Battle Veteran and play her as a gun DPS, I guess.

    As most of her usage will be in the support role, both of her support neuronics are an obvious choice for unlocking. Your mileage may vary for the rest, but it might be worth getting them anyway to level up her Deiwos passive.

    Katya - Blue Bolt


    Single TargetS
    MobbingA
    SupportB-

    Role: DPS

    Katya makes a stylish entrance, easily finding a spot at the top thanks to great DPS uptime and strong damage potential. She takes abilities from other operatives and puts her own spin on them, passing the plagiarism check and maintaining her own identity.

    The main showpiece of Katya’s kit is her standard ability, Death Traverser. On cast, she enters the Guidance III form which is kinda similar to Coronet’s standard skill self-buff if it was like twice as good but also cut off your legs. While in Guidance III state, you lose a chunk of per-shot damage, U-Energy gain, and parts break power in exchange for fixing her rate of fire to 8 shots per second, or 480 RPM. This is more than triple the standard rate of fire for crossbows, but still not quite as fast as ARs and SMGs. For now. More on this later. What you also lose is the ability to move around normally, locking you in place unless you decide to exit Guidance III by recasting the skill or dodging out of it. The latter is preferred, as it’ll reset the cooldown of Death Traverser and even provide a 15% attack boost once the appropriate neuronic is unlocked, letting you quickly reposition and continue dealing damage. You’ll want to be in Guidance III as much as you can while in combat, as it’s your main damage steroid and well worth the tradeoffs. Of course, you do have to spend some time stretching your legs between stints as a turret, as being in Guidance III state shuts off passive S-Energy regeneration and makes every shot cost S-Energy.

    Her support skill also resembles that of another operative (Swift this time), as a targeted shot that propels you back and can be used to dispel CC effects. Katya’s version has more of a circular AoE and also freezes enemies hit, but also like Swift’s support skill, it’s just alright.

    Finally, we get to her ultimate ability, which has two components to it. Its active part calls down a continuous barrage of arrows that follow an enemy and do continuous damage. It can also freeze enemies if it hits them enough. It’s nothing too flashy or even interesting, but it’s decent enough damage and usually worth bothering to spend the U-Energy on.

    The passive component has a very unnecessarily long description in-game and I really don’t want to type all that out, so here’s a simpler explanation. Shoot the enemy, apply stacks. Apply enough stacks, the enemy freezes. It’s really as simple as that. At just two seconds though, it’s not a very long freeze duration which can occasionally be an annoyance when you want to apply a different Control effect that lasts longer, especially with Neural Sim bosses having long Control-immunity lockout periods after one is applied.

    Katya’s Deiwos passive is a remix of Ethereal Cloud’s, being a percent chance to apply extra damage when shots hit enemies, with tweaked numbers and an extra damage boost to frozen targets. It’s extra damage, so I can’t really complain about it. Chenxing might have something to say, though.

    Now with all of her abilities explained, we still have about a quarter of Katya’s kit left to cover, as the crossbow class also comes with an alternate firing mode. As opposed to standard rapid-fire action, the alt fire shoots more slowly but sends out explosive bolts that detonate on impact. The damage and area of effect are pretty decent, but the RoF penalty limits its usefulness to blowing up packs of enemies. It also can’t hit multiple parts on a single enemy, before you get any funny ideas.

    The alt fire also interacts with her abilities. Guidance III sets its RoF to a lower (but still greatly boosted) value, and shots fired in this mode have a doubled chance of activating Katya’s Deiwos passive but do half damage. When the passive activates, it also applies an extra stack for Katya’s ultimate’s passive.

    Katya brings strong damage and high uptime to the table, establishing herself as a top DPS choice for a wide variety of roles. The easiest point of reference is Ethereal Cloud, who Katya is about competitive with in single-target damage, but does fall behind against multi-part enemies. Of course, Katya also has unique benefits of her own, being able to occasionally provide CC by herself and never having to reload thanks to whatever magic feeds her crossbow with unlimited ammo.

    Manifest 1 is a must-have, as it’s the only way of increasing Katya’s attack speed while in Guidance III. It allows each shot to grant a stacking RoF boost that maxes out at a very non-negligible 25% and brings it up to par with AR fire rates. Aside from that, the rest of her Manifests aren’t super outstanding, though Manifest 3 is a much-appreciated quality of life improvement. Considering there are only three crossbows in the game, you don’t really get a lot of weapon choice. Neptune Nova is obviously ideal, as its built-in S-Energy regen greatly helps with maintaining Guidance III uptime (doing more damage also helps). Failing that, the event-exclusive Alpine Gentian is a free and serviceable stand-in, so there really isn’t any reason to use anything else.

    Eli Squad is your obvious logistics set of choice as the non-critting nature of crossbows locks Katya out of an otherwise solid Amano-Iwato pick. It’s also basically a better Mizuho, so I wouldn’t bother with that either. For substats, attack will always be useful. Duking it out for the second substat slot are crit rate, crit damage, and Alignment Index. While crit stats aren’t completely useless due to directly being converted into more damage, a top-level Alignment Index roll will still come out on top. Do the math and see how your values shake out. As for neuronics, you can probably get away with just her standard and ultimate abilities, as bringing Katya along just for a CC dispel sounds like a questionable use of resources.

    Tier 0.5

    Very strong units lacking one or more specific strengths to make them T0 viable

    Lyfe - Wild Hunt


    Single TargetA
    MobbingA
    SupportA

    Roles: DPS, support

    A good operative held back by a bad mediocre gun class.

    Her standard skill, Frost Wolves, is the star of Wild Hunt’s kit. It continuously dispenses ice missiles to mow down enemies and freeze the ones it can’t instantly take down. Running on its own ammo system, it can be refilled when shooting targets with a Frost weapon after manifest 1, enabling amazing uptime and surprisingly usable bossing potential.

    While still not quite a universal trash cleaner on par with Chenxing - Ethereal Cloud, Wild Hunt brings useful CC to the table with her support and ultimate abilities, which both freeze enemies in a large area of effect.

    Of particular note is the DoT that her support ability applies (even if you don’t freeze your target!), which ticks often enough to make Wild Hunt a surprisingly strong support with Amarna. The fact that she can use Alloy Truth, one of if not the strongest support weapon in the game, doesn’t hurt either.

    While useful even without manifests, manifest 1 is a major breakpoint in maintaining her skill uptime. Manifest 3 is a luxury, but another very potent upgrade, almost doubling the ammo capacity of her standard skill. Tier 2 without manifest 1. Stardust Memory is preferred, as other SMG options are… lacking. If using her as a support, any of the support SMGs are viable options from top-shelf selections like Alloy Truth to more easily-obtained options like Frigatebird. Use your brain.

    Both active skill neuronics are a high priority. Her support neuronics are worth snagging due to reasons listed above, though your mileage may vary for her ultimate.

    Marian - Swift (High Investment)


    Single TargetA+
    MobbingA-
    SupportB-

    Role: DPS

    Read Swift’s base review here.

    The benefits of letting more Swift into your life are very noticeable and very immediate. Manifest 3 cuts an entire second from Swift's standard skill cooldown, significantly increasing her skill uptime. This allows for much more effective DPS against enemies, which is further supplemented by Manifest 4’s increase to her standard skill damage numbers. Your mileage may vary with Manifest 5 however, as it doesn’t do as much to extend combos as it might seem.

    When built, Swift can hang with the best, being competitive or even better than T0 operatives against squishy bosses. But as HP numbers increase, she can start to run out of steam even with the benefit of additional Manifests.

    Haru - Absconditus


    Single TargetB+
    MobbingS
    SupportB+

    Role: mobbing

    Haru trades her ponytail for a sword and dons the Absconditus tactical suit. She gains strong mobbing power, but loses some of her DPS uptime against enemies tough enough to survive her initial attacks.

    Haru's standard skill is the most important part of her kit, as you'll be spamming it a lot. Working on a charge-based system, each cast does three hits of damage to up to five enemies each, doing pretty decent damage overall. While the ability passively reduces its cooldown when shooting enemies, you'll definitely want to be getting kills to make the most of its neuronic that refunds a skill charge and negates the ability's S-Energy cost for three seconds after a kill. In all, it's enough to make Haru a strong mobbing tool for most applications, but beefier enemies and bosses can definitely lead to a less pleasant experience. 

    Her support skill is more of the same, actually doing quite a lot more damage than her standard skill, but on a much longer cooldown. With neuronics, it can also stun enemies hit, which is also nice.

    Should you want more power, you still have Haru's ultimate. On cast, it does a large area-of-effect slash on enemies, then transforms into the Body as Blade (BaB) state and gains 50 Victory Points (VP), which are what you use to maintain BaB, costing one VP per second. While in BaB, Haru's standard skill doesn’t cost S-Energy, has its cooldown greatly reduced, and does an additional hit of damage (bringing the total to four per cast). However, each cast costs two VP, limiting how many uses you can get out of it. Additionally, you can recast Haru's ultimate while in BaB to perform an attack similar to the initial ultimate cast, but dealing way more damage. This costs 15 VP, but can also be recast without meeting the VP cost, after which you get kicked out of the Body as Blade state. Neuronics greatly improve the power of the recast, allowing for standard skill casts to potentially grant a free ult recast, and each ult recast refunding VP based on the number of enemies hit.

    Of particular note is her Deiwos passive, which executes shieldless enemies below a certain HP threshold scaling with Haru's attack stat. This greatly helps with finishing off enemies and maintaining standard skill charges.

    It's clear to see that Haru is heavily biased towards clearing crowds, and she'll happily mob up trash mobs all day. However, when enemy HP values get higher or the target becomes beefy bosses instead, Haru can find it harder to find resets and end up waiting on cooldowns for her skill charges, in which time her gun DPS isn't particularly impressive. With mobbing becoming a less valuable niche, Haru struggles to keep up with gun-based damage carries where it matters, but can still find a place for general use.

    Haru's first two manifests offer the most bang for your buck, with the first allowing you to start missions with a free ultimate and the second providing an easily-stackable attack boost. The value proposition becomes much harder beyond that, so stopping at one or two is more than fine. Haru obviously wants her intended best-in-slot, Psyche-16, but does well enough with the free Wild Wasp Stinger from the Fogbound Dream event shop. In particular, the faster-firing semi-automatic pistols are preferred as they'll allow you generate more cooldown reduction faster for better skill uptime. It’s for this reason that Star Ocean ends up being a less preferred option, as despite its synergy with Haru’s abilities, ends up being too clunky to effectively use to maintain skill uptime like a semi-auto pistol can.

    All of Haru's neuronics are actually pretty useful in their intended roles, so invest in them based on what you expect to use. For almost all of you, this means prioritising her standard skill, then ultimate skill, then finally her support skill if you find yourself using that often.

    Fritia - Hush (High Investment)


    Single TargetS
    MobbingC+
    SupportB-

    Roles: DPS, laser beam death ray

    Read Hush’s base review here.

    With her heat ray further juiced up, Hush finally brings a notable amount of damage to burn foes to a crisp. Manifest 3 allows for her to further increase her ultimate duration by regenerating U-Energy while her ultimate is active, and Manifest 4 increases its damage. Manifest 5 is an appreciated easy skip however, as it only provides some damage reduction.

    Finally getting a strong support (Tess) to let her fire off her laser in a reasonable timespan, Hush pumps out surprisingly fast Neural Simulation times that rival top DPS operatives. However, her lack of general versatility means that this is as high as her rating can go unless she sees changes to her other abilities.

    Tess - The Magician


    Single TargetB-
    MobbingC+
    SupportA+

    Role: U-Energy support

    If you need U-Energy, Tess can supply it. However, the lack of utility beyond that limits her usefulness beyond her specific niche.

    Tess’ standard skill tosses a card at an enemy, applying one of a variety pack of effects based on the card’s colour. I could go into them all in more detail, but there really isn’t much point as the damage isn’t meaningful enough to make her viable as an active operative. Which makes sense, since she’s designed as a support.

    Her support skill is a damage buff for the active operative. It’s initially only a boost to Electric damage, but one neuronic upgrade gives it universal applicability, which makes you wonder why it wasn’t like that to begin with. It can also apply a Control effect depending on the kind of elemental damage you apply to an enemy, but the duration isn’t very long and bringing the right elements for the effect you want in the first place can be annoying. Also, the animation duration of this ability is painfully long. Why is it like that.

    Rather unusual for a support, Tess’ big appeal is actually her ultimate ability. While active, shooting enemies will cause Tess to do follow-up shots that very quickly generate a large amount of U-Energy. It also doesn’t cost any U-Energy to activate, which is a first for the game, and further drills in the point that this is meant as a U-Energy generation tool if it wasn’t obvious already. Make sure to use that U-Energy though, as Tess takes all of it back once her ultimate duration ends. You get a shield and cooldown reduction on her ult for anything not used, but it’s more of a consolation prize than anything else.

    Tess ultimately (haha) is a more utility-focused support who primarily enables other operatives to get access to their own ultimates as fast as possible. And while she’s really good at doing that, not a lot of DPS operatives actually benefit that much from the U-Energy battery. It’s certainly nice to have, but most of the time you’d be better off with a dedicated damage support. The two big exceptions are Yao and Hush, both of whom greatly enjoy having faster access to their ultimate abilities and make very good use of it. As a result, Tess has found a place in high-end Neural Simulation setups where her lack of lasting usefulness isn’t important. This also means that once you finish Tess’ initial ability rotation and her ultimate duration ends, she doesn’t provide a whole lot and her usefulness plummets. This makes her relatively inflexible and not really suited to general gameplay. But when paired with a DPS operative who can benefit from her utility and allow fights to end quickly, the value she brings is simply irreplaceable.

    Tess’ Manifest priorities are different depending on who you intend to use with her. Gun damage operatives don’t really need more than Manifest 2, while characters like Hush see a useful benefit from Manifest 3. If you want to really ball out and go all the way, Manifest 5 is surprisingly not bad compared to a lot of other Manifest 5s in the game; not having to cast Tess’ support skill to get its damage boost is great because of how long its animation is. 

    Being a sniper operative and a support, Tess only really has three weapon options - her signature weapon Eccentric Joker, the event weapon Wasp, and Deep Sea’s Call. I don’t think I have to tell you that her signature weapon is the best in slot here, with Wasp being a surprisingly distant second, not having the damage buff that Joker gets. Deep Sea’s Call technically does work, but it also turns off her first Manifest which kind of goes against the reason why you’d want to use her in the first place.

    Being released with Hjartagard Squad, Tess is obviously designed to take full advantage of it. For logistics substats, Tess wants as much U-Energy recovery as she can get, as it’ll let her supply even more U-Energy with her ultimate ability. The second one is less important, but some extra Alignment Index can help speed up U-Energy generation just a bit.

    Since Tess is a support, you don’t have to bother levelling the neuronics for her standard ability. But since her unconventional design means that both her support and ultimate abilities see use, it’s important to remember to upgrade the neuronics for both of them too.

    Tier 1

    Viable, but more niche or outclassed by better options

    Marian - Queen of Pain


    Single TargetA
    MobbingB
    SupportC

    Role: DPS

    Marian is the quintessential “sniper sniper,” with simple gameplay and competent damage. However, she also rewards good positioning through her passive buff to ADS ballistic damage while not moving.

    Smokescreen is a simple get-out-of-jail-free card, but its passive skill component is your primary DPS boost. Scope in, hit harder; it’s as simple as that. The clone left behind by the active component can also be used as a follow-up shot when her ultimate ability is activated once the corresponding neuronic is unlocked.

    Her support and ultimate abilities are both quite similar, as single-target nukes. Her ultimate in particular is excellent for mini-bossing due to its low cooldown and energy cost, allowing you to use it on tougher enemies for quick takedowns while also not feeling pressured to save it for an eventual boss fight like you might with Winter Solstice.

    Useful even without manifests. Not reliant on a specific weapon, but prefers Mark of Mesmer to further enhance her ADS playstyle.

    Prioritise her ult neuronics. After this, the other four are of lesser importance, though upgrading her Smokescreen neuronics will increase the passive bonus from ADSing that's attached to it.

    Acacia - Redacted


    Single TargetC
    MobbingB-
    SupportA+

    Roles: support, mobbing

    Acacia is the first operative you roll from the gacha, and useful at all stages of the game. Being able to spam bouncing daggers will trivialise early-game content, though this damage does fall off quite quickly.

    Her ultimate can be upgraded to provide a damage boost, while also slowing enemies to allow for other DPS units to more easily aim for weak points and face lower pressure from attacks while doing so.

    Surprisingly, the best part of her kit is her support ability’s slow effect. As all enemies are vulnerable to slows (this includes Neural Sim bosses), Acacia’s support skill can always be of use, and is by far the best user of the Navigator Squad logistics set, which adds in an additional damage amp. Bringing Acacia also gives a decent amount of starting U-Energy from her Deiwos ability, allowing for earlier ultimates.

    Useful even without manifests. Not reliant on a specific weapon, but prefers Nexus to enhance her skill damage.

    Her active skill cooldown reduction neuronic is of high value, as lower cooldown allows you to recharge an extra dagger in the time it takes you to throw the ones already stocked up. Her ultimate ability neuronic that increases operative attack while in her ultimate zone is also recommended.

    Yao - Quiet Quitter


    Single TargetB
    MobbingB-
    SupportA-

    Roles: healer, DPS

    Sniper and healer are two conflicting identities for a character, but Yao makes it work just well enough to go home on time.

    As an active operative, Yao relies heavily on her standard skill, Five Minute Break, to enhance her DPS. With it active, she becomes a fast-firing DPS with a bottomless magazine that can deal with farther-away enemies in a pinch. Since you get her for free as well, she can do fine enough as your main sniper until you get better options.

    Her support skill and ultimate really both do the same thing, and makes Yao the strongest healing operative pound-for-pound. Her support skill thoroughly beats any competition for total healing done, and her ultimate further doubles down on this. Do note that making the most of her healing can restrict your movement a bit, as her support skill’s healing drone isn’t the fastest and her ultimate does leave her napping in a chair.

    In Quiet Quitter form, Yao isn’t the most impressive DPS, but she doesn’t have to be, as her healing power is more than enough to make her a valuable pick in squad lineups.

    Yao works right out of the box, but her first two manifests massively boost her healing power, and are quite easy to obtain thanks to the new player login campaign. While initially weapon-agnostic, will want a Frost sniper once her neuronics are unlocked to get the most value out of her abilities. Olympus is ideal for raw healing, but Deep Sea’s Call can trade some of it off for an attack boost instead.

    As most players will end up using Yao exclusively as a healer, unlocking both support neuronics is a pretty obvious decision. After that, both active skill neuronics are decent DPS increases, while her ultimate neuronics also help with its uptime and add extra utility through CC resistance.

    Lyfe - Wednesday


    Single TargetB
    MobbingB
    SupportB+

    Roles: DPS, support

    Wednesday is most simply described as a budget version of her SSR variant, Wild Hunt. Persistent attack drones sound interesting on paper, but ultimately do not do enough meaningful damage, nor do they provide CC like Wild Hunt’s Frost Wolves. While her support and ultimate abilities have strong CC, they are again outshined by her rarer variant, who provides a larger area of effect and deals more damage.

    Fundamentally still a decently designed kit with undertuned numbers, in her current state she’s simply stuck always being one tier behind her 5* variant.

    Not meaningfully dependent on manifests, but you will get at least manifest 1 on her no matter what, as the game provides many free Wednesday shards through career missions. Not reliant on a specific weapon, but Work-in-Progress is free and really your only good on-element option, so you might as well stick to that. Atrium Frontline and Homecoming both work before Manifest 3, though note that the former is only available through the premium battlepass.

    All of Wednesday’s neuronics are meaningful upgrades, though neuronics that refresh drone duration can be hard to effectively use given the lack of a clear indicator on their remaining duration.

    Fritia - Little Sunshine


    Single TargetC+
    MobbingB-
    SupportA+

    Roles: support, mobbing

    Fritia comes with a fiery set of skills, but her active operative performance keeps her on the bench, where she’s much more useful.

    Neither of Fritia’s active operative skills are particularly noteworthy. Her standard skill is a decent enough crowd knockup, but doesn’t do a lot of damage and comes on a long cooldown compared to its effect. Meanwhile, Her ultimate’s effects activate too slowly to majorly contribute to DPS.

    Fortunately, her support ability is great. It gives the active operative bonus Thermal damage on each shot, helping faster-firing operatives get the most out of their bullets. However, her support neuronic that claims to increase final damage to burning targets only affects the bonus damage granted by her support ability, which noticeably makes her much less useful with slower-firing operatives, like Yao. The bonus damage does apply to every pellet fired from shotguns though, which is a large DPS boost to shotgun operatives.

    Fritia winds up as an operative that’s decently useful overall, but not enough to make her stand out from the crowd.

    Useful even without manifests. Prefers Strawberry Shortcake to gain maximum value out of her support skill.

    Both support skill neuronics are very good. If you insist on using her as an active operative, prioritise her active skill neuronic that increases its range, as this will allow you to deal with large groups better.

    Fenny - Lionheart


    Single TargetB+
    MobbingB+
    SupportB-

    Roles: DPS, mobility support

    Lionheart is a bit of a one-trick pony, but by god if it isn’t a really good trick. Queen Bee is a deceptively amazing ability that grants mobility and CC while also seeing eventual upgrades that grant her a shield and the ability to reset its cooldown. Quite ironically a great partner to her other variant, Coronet, as a way to deliver her into a crowd of enemies so Coronet can open fire. Queen Bee can very usefully also be cast without a target, providing free mobility to reposition away from a dangerous area. Her support skill is useful CC; though her ultimate is quite disappointing in damage output and too energy-intensive as a CC tool.

    Also, as it turns out, Fenny has quite a high raw attack stat for a four star operative. This makes her surprisingly good for simply shooting enemies in the face. Who would have thought?

    Useful even without manifests, though manifest 1 makes her quite a lot more fun. Not reliant on a particular weapon, but Tiny Grains has good synergy with her role as an initiator.

    Both active skill neuronics are very strong and worth investing in. The rest are less so.

    Chenxing - The Observer


    Single TargetB-
    MobbingB
    SupportA

    Roles: healer, mobbing

    Chengxing has an interesting zone control playstyle that unfortunately falls a bit flat, but remains relevant as one of only two proper healers in the game.

    Her normal ability, Heavenly Law, drops a turret that attacks enemies and draws aggro. When upgraded through neuronics, these turrets also have a very large range of effect due to their chain lightning. In practice, the turret damage output isn’t all too amazing and the main use you get out of this is from the crowd control from tower zaps and by using them as aggro dummies.

    Psychic, her support skill, drops a tower like her standard skill, this time spawning healing pickups. Compared to Yao’s healing, Chengxing’s heals are chunkier in size, but fewer in amount. This leads to lower absolute healing, but allows for more freedom in positioning due to the heal dispenser (which also can attract enemy aggro) yeeting the heal over to your active operative (the range is quite generous and much less restrictive than Yao’s band-aid circle). Unlike Yao’s heal, Chengxing’s support ability also increases the active operative’s skill damage, essentially trading off some healing for potentially a lot more damage. This is where most of Chenxing’s usage comes into play, as her own personal damage isn’t quite up to snuff.

    The kit is tied together with Chengxing’s ult, Divine Purification. This drops a larger turret which again repels enemies, and buffs up your existing attack turrets. When upgraded, it does damage on entry but more importantly gives Chengxing chain lightning of her own that ricochets up to five times for quite a bit of damage. Though with her turrets feeling mostly lacklustre, how much value you’ll get out of this may vary.

    Neuronics allow for her standard and support abilities to further buff up the active operative’s skill damage by a significant amount, which means her support skill provides an even larger buff, and when used as an active operative means that Chengxing’s turrets output even more damage.

    Can use any AR, but Trial’s Eve is an incredibly potent signature weapon that nearly rivals Winter Solstice and Space Cowboy got reworked after CBT and is now much less good as an offensive weapon, though still fine in a support role I guess. All five manifests are meaningful, but she works perfectly fine without.

    Prioritise her support ability neuronics, as you’ll probably be using her for her support heals most of the time. Her ultimate neuronic can bring some useful DPS boosts when using her as an active operative, but not by a huge amount. As for her standard skill, the Ultimate Thunder neuronic is good quality of life, but your mileage may vary for the turret healing mechanic on the other neuronic.

    Siris - The Goldfish


    Single TargetB-
    MobbingC+
    SupportB

    Roles: support, sub DPS

    The forgetful goldfish packs a punch while also providing strong utility. However, she does come with caveats in either role, limiting her ultimate usefulness.

    Her normal ability, Initial Coffin, grants Siris 25% damage reduction, but also allows her to get bonus Kinetic Aptitude on her next attack after dodging. While the numbers on said echos may not seem very high, they apply to every pellet fired by her shotgun, which adds up to a meaningful amount. However, this ability starts its cooldown when the buff expires and not on cast, leaving you with 10 seconds of uptime every 25, which isn’t amazing.

    Most good operatives have a “killer feature” that makes them valuable in a team composition. Siris’ is the ability to build a wall, and make the enemies pay for it. Her support skill deploys a barrier that blocks enemy fire while still allowing friendly operatives to shoot back. When upgraded, the wall will additionally provide the 25% damage reduction from Siris’ normal skill to the active operative after the wall expires, though you can’t get the bonus Kinetic Aptitude. While shooting through the barrier will provide said bonus damage, your mileage may vary at a 30% activation rate. Keep in mind though, that the wall is fixed in place which can reduce its usefulness if you’re forced to bail out while dodging area-targeted attacks. In practice, this skill is of dubious usefulness, as enemies threatening enough for this skill to be useful tend to instantly break it, while enemies that can’t are weak enough that the wall isn’t needed at all.

    Finally, Siris’ ultimate is another potent self-buff, granting her a massive shield while also granting defence reduction, movement speed, and crowd control resistance. Should you end up not needing all that shielding, 20% of any left over gets converted into a heal for her. Yet, this buff only lasts for ten seconds, which really isn’t enough time to really get value out of the shield and other buffs.

    Overall, Siris is a dual-role brawler that tries to do two things and ultimately isn’t amazing at either. All of her skills come with awkward drawbacks and most players may find her “killer feature” to be little more than a gimmick.

    Manifest 1 is amazing value, extending the usefulness of her support skill, but whether you want to push past her inconsistently useful manifest 2 is up to you. Any Kinetic shotgun will work on Siris, with luxury options including Tiny Grains for a more offensive role, and Precious Baby for more defensive prowess. For support applications, Lapis Lazuli allows her to also provide an attack boost.

    All of her neuronics are quite useful, and Siris can be flexibly specced to reflect what a specific player would want to use her for.


    Enya - Big Sis


    Single TargetB
    MobbingB-
    SupportB+

    Roles: support, DPS

    Enya is an operative that attempts to be a versatile multitool, but ultimately spreads herself too thin in the process.

    Her active skill throws a cluster of bombs that bounce outward until they hit an enemy, at which point they explode. However, they don’t have enough range to effectively deal with groups of enemies not in close range, yet also spreads out too much to be useful against all but the largest hordes. Tight corridors make the spread much more manageable, but it’s more often than not frustrating to use.

    Feathered Serpent, her ultimate ability, provides Enya with an extra boost to her DPS by passively storing charges of bonus damage that get applied on hits, but they don’t recharge fast enough to make a large impact in many scenarios. The ultimate also has an active ability that deals damage to an area while also releasing a large stack of said bonus damage charges, but I’ve found it to be awkward to aim, as it will often aim too close or too far from the enemy you want to hit.

    The real star of Enya’s kit is her support ability, which once was enough to make her Winter Solstice’s best friend. Said support skill applies a bomb to an enemy that amps the next shot on that enemy’s damage by up to 30%, which can be a lot when you consider how much damage operatives like Winter Solstice output per shot. Unfortunately, the 15 second cooldown leaves her with limited uptime on this ability, and stronger supports like either Acacia make her value proposition harder to justify.

    In the end, Enya works, but it’s hard to give stronger praise than that. All of her abilities come with significant drawbacks that limit her full potential. She really just needs better numbers on her abilities, but until that happens, Enya finds herself being a jack of all trades, master of none.

    While all of her manifests provide some benefit or another, none of them meaningfully make a difference to her power. Prismatic Igniter is the obvious choice for support applications, while Lucky Times helps to supplement her DPS should you choose to use her in that role.

    All of her neuronics are pretty decent upgrades to her abilities. Choose based on what you want out of her, but you probably want to upgrade her support neuronics first.

    Cherno - Those Two


    Single TargetC+
    MobbingC
    SupportA

    Roles: support, DPS

    Cherno tries her best, but doesn’t quite succeed in bringing an alternative playstyle to the game with a powerful summon in tow. She does however find a use when she keeps the monster in its cage.

    Her active skill is a reasonably useful area interrupt, though its range is too small to be effective without her neuronic upgrade (and still a bit lacking afterward). It’s not entirely useless, but also not anything to write home about.

    Clear Empty Skies, her ultimate ability, attempts to get around the inherent weaknesses of the SMG class… by outsourcing the work to someone else. I wouldn’t blame her. Beloberg actually can output some very strong damage numbers, but the inability to directly control its behaviour and its constant HP drain on Cherno makes it a tricky and sometimes frustrating tool to use, even with the ability to switch out to another operative after summoning Beloberg.

    However, her support skill gives Cherno a place for players looking for additional ways to slow enemies. It lets the player zoom around with a ghostly Cherno, applying the Slow effect to all enemies she passes through. This will trigger the damage amp from Navigator Squad, making her a more mobility-focused alternative to Redacted.

    While Cherno wants at least a few Manifests to become viable as a DPS operative, all of her supporting power is available right out of the box. For DPS purposes, Arctic Fox can seem like a tempting option, but its low skill uptime makes it difficult to use effectively. Stick to 100 Battle Veteran for a boost to your gun damage. In a supporting role, she has access to strong weapon choices like Alloy Truth and Frigatebird as a means of providing a further damage boost.

    All of Cherno’s neuronics provide meaningful upgrades to her abilities. Invest in her neuronics to suit the role you want to play her in.

    Marian - Swift


    Single TargetB
    MobbingA-
    SupportB-

    Role: DPS

    An exception among the current sniper roster, Swift is a sniper who does not have to aim.

    Her active skill, Cloud Shot, fires a homing shot at an enemy as well as making the next normal shot lock on as well, allowing for constant mobility while maintaining DPS. The lock-on also is very useful when facing more mobile enemies that may be more difficult to otherwise land effective fire on. Aiming at targets marked by Cloud Shot is still desirable when opening your combos, as it will lock your next Cloud Shot cast in turn, creating a self-sustaining series of lock-on attacks.

    Swift’s support skill is nothing to write home about, but it’s a crowd control cleanse that also provides some extra mobility.

    Similarly not a core component of her kit is Wounded Bird, her ultimate. However, it does enough damage to be worth its energy cost, and also provides ten seconds of extra defence penetration to contribute to DPS after the fact. This adds onto her Deiwos passive, which allows her to ignore a certain amount of enemy defence when attacking weak points. It also increases her gun’s magazine size by one, which is always nice.

    Ultimately, Marian finds herself with a very strong burst rotation while she has Cloud Shot charges, but unfortunately one that ends quickly and leaves her with not a lot to do.

    Hitting Manifest 2 is the best cost-to-benefit ratio, though later manifests are important to helping extend her burst window and increase its availability. Swift is surprisingly flexible with her weapon selection, but Horn of the Orca is an amazing quality of life improvement as its bullet refunds allow her to extend her damage rotations.

    Both neuronics for her active skill and ultimate are useful investments, while her support skills are more niche and situational in value.

    With further investment, Swift sees an increase in rating.

    Mauxir - Meow


    Single TargetB+
    MobbingB
    SupportB+

    Roles: support, DPS

    Mauxir is an oddball of an operative who subverts traditional gameplay patterns and offers unique tools not found elsewhere.

    Maurxir’s quirks start off with her standard skill, a unique soul grab mechanic that allows for Mauxir to bypass traditional SMG weaknesses and effectively deal damage to enemies that SMG operators typically struggle with. It comes with some drawbacks, but can also be kitted out with some fun party tricks like low-health executes and AoE damage given enough manifests.

    Her support skill is also quite similar, but can only be hit by skills, which somewhat limits its practical usage. Despite this, its ability to generate extra targets allows skill-based operatives like Absconditus and Kaguya to hit and double dip on damage, making her very useful as a support in the right conditions. The orbs generated by her support skill can also passively spawn without a cooldown when an enemy is affected by a control ability, allowing for very high uptime on support orbs. It’s not unlikely for this skill to only get better over time, as more operatives release with new potential synergies.

    Finally, Mauxir’s ultimate ability can do one of two things. On cast, it immediately executes enemies below a certain health threshold based on Mauxir’s current health, though this effect can be difficult to use effectively. If the execute fails, Mauxir instead gains a self-buff that grants bonus damage on shots scaling with her maximum health. This bonus damage can also be granted by skill hits from other operatives in your squad, providing an additional source of damage to operatives who don’t typically find a lot of value in their own ultimates. In particular, it has strong synergy with Chenxing - Ethereal Cloud due to the bonus Aptitude only having a cooldown per target hit which allows for even stronger damage with Chenxing’s marks (which count as skill damage).

    With unique abilities and gameplay interactions with other operatives that will only increase as time goes on, Mauxir remains as a valuable asset for those who know how to use her to her full potential.

    Mauxir is useful even without manifests, but they mostly provide compelling benefits. Of particular note is Manifest 3, which reduces the defence of orbs based on their missing health. As well, Manifest 5 is NOT recommended and something to be avoided, as its effect causing orbs to detonate can actually cause you to lose DPS. Not reliant on a specific weapon, but Hypchlorous Acid is preferred in more supportive roles to provide a larger boost to her ultimate ability’s bonus damage. It works well for active operative use too, but 100 Battle Veteran can be quite spicy in how it interacts with her orbs.

    As a support, you will want the two neuronics in her support and ultimate skills that allow other party members to have access to her party tricks. The rest are all notable quality of life boosts and can be invested in based on your own discretion.

    Tier 2

    Not amazingly strong, but still viable or niche

    Nita - Hands


    Single TargetC
    MobbingB
    SupportB-

    Roles: support, CC

    While initially unimpressive, Nita turns out to bring just enough utility and damage to find herself an occasional spot on team lineups.

    Her active ability is a strong close-range CC tool that also allows her to generate a large amount of personal shielding, while her ultimate and support abilities are useful CC tools. Combined with all her manifest and neuronic upgrades, Nita becomes a potent shield tank with high durability. However, such a role is simply not needed in the game’s current state, as enemies simply do not deal enough damage for a main tank to be necessary.

    Despite this, her support ability turns out to be quite a useful mobility tool, with the range on the dash matching or exceeding even that of Lionheart, and the followup movement speed buff and shield that can be applied with it are always nice to have.

    Does not see any major gameplay strategy changes as she gains manifests, though her first manifest does provide a way to convert her shielding into more damage, as well as knock back enemies which can be useful in cheesing some stages. Not reliant on a specific weapon, but Precious Baby can further increase her survivability, while Tiny Grains can provide some offensive utility and Lapis Lazuli will maximise her value as a support.

    All of Nita’s neuronics do provide some use, and you can invest in them as you wish, depending on what you want.


    Fritia - Hush


    Single TargetB
    MobbingB-
    SupportB

    Roles: DPS, laser beam death ray

    Hush’s character bio notes that her exoskeleton more or less only got approved because of the heat ray that it comes with, and this translates over to her gameplay disappointingly well.

    Her normal ability, Strongest Chain, is an AoE crowd control tool with okay enough damage. However, the cooldown is painfully long and the ability only pulls in four other targets, which is a strange caveat to include.

    Her support skill takes a similar support approach like her 4* variant, this time providing a defensive buff that comes with CC immunity when upgraded with neuronics. Unfortunately, it has a drawback of being limited to five hits (though it can linger with halved effectiveness once you unlock the corresponding neuronic), and also only lasting ten seconds. Being restricted in lifespan by both hits and time (neither of which are particularly impressive in duration) limits its overall usefulness, especially in stages with turrets and other rapid-firing enemies.

    Perhaps the reason that these two abilities are so strangely limited in effectiveness is to allow for more power budget to be distributed to her ultimate ability, the heat ray. Damage-wise, it can be good. Very good. In fact, it’s the main reason for Hush’s high tier placement. However, using said heat ray roots you in place, which is less than desirable. Being CC’d while using your ultimate also cuts it off early, which is a mild inconvenience. The solution to this problem turns out to be through manifests. Manifest 2 is the most sane stopping point as far as cost-to-benefit goes, as this is where using her ultimate applies her support skill buffs to Fritia herself. This significantly reduces the drawback of being rooted during her ultimate, and if her support skill has the appropriate neuronic, also gives Fritia CC immunity to prevent undesired interruptions. Manifest 1 also removes the limit on her ult duration, allowing it to continue as long as you can feed it energy.

    At Manifest 2, Hush is just okay. Her ultimate doesn’t quite have the uptime or damage to make up for her other weakness. Lava Bones is the no-brainer best-in-slot, but if you don’t have it, try to give her a fire AR of some kind. This will unlock one of the free methods of increasing her ult damage via neuronics.

    Given that the main gimmick of Hush is her heat ray, you will obviously want to prioritise both of her ult neuronics, with the CC immunity (“Iron Body”) on her support ability being the next most important. The other three neuronics are of less importance.

    With further investment, Hush sees an increase in rating.

    Tier 3

    Maybe someday.

    Haru - “The Ace”


    Single TargetB-
    MobbingC-
    SupportC+

    Roles: DPS, Bossing?

    A clunky mix of abilities leaves Haru with a confusing playstyle that reaps questionable rewards. Her active skill, Triple Tap, wants to be charged up to have maximal effectiveness, but its long charge time means you’re giving up non-insignificant gun DPS in exchange for it unless you can’t hit weak points. Vanishing Phantom, her support ability, can be used as an execute ability against low-health targets, and actually is a relative strong point of her kit.

    The other relative bright spot in Haru’s kit is her ultimate ability, which applies a knock-up and provides decently strong followup damage via her Sword of Oaths on shots hit. However, the split power budget that adding both a knock-up and a damage buff creates makes this ability one that tries to do two things and is resultantly not great at either; the knock-up does not do damage and the zone is not particularly large, and the Sword of Oaths has too long of a cooldown to majorly contribute to DPS, even with her neuronic upgrade.

    Does not see any major gameplay strategy changes as she gains manifests. Prefers Star Ocean, though whether you want to spend resources pulling this may be questionable at best.

    If you are dead-set on using Haru, you’ll find that all of her neuronics have some use, and you can invest in them to suit whatever playstyle you manage to come up with for her.

    Glossary of Terms

    AoE

    Short for Area of Effect. Denotes abilities that can also affect nearby enemies that are not the primary target.

    Bossing

    The act of fighting strong boss-type enemies, or the corresponding role that an operative might have.

    See also: mini-bossing, the same concept but applied to less powerful enemies that are still significantly stronger than average mooks.

    CC

    Short for Crowd Control. Denotes the ability to temporarily disable an enemy’s ability to act, or the corresponding role an operative might have.

    DPS

    Short for Damage Per Second. Denotes the ability to output consistent damage, or the corresponding role that an operative might have.

    Different types of DPS exist:

    • Break DPS: Specialised in doing large amounts of burst damage during boss fights where the boss is temporarily downed and vulnerable
    • General DPS: all-purpose, good at everything but may not be the best at anything.
    • Single Target DPS: large amounts of damage, but in a way that may limit the number of targets that can be quickly and effectively engaged.

    Tank

    An operative with the role of taking damage for other operatives.

    May have sub-specialized roles:

    • Off-Tank: Short for Offensive Tank. An operative that is intended to take hits while also dealing back non-insignificant damage as well.
    • Main Tank: An operative intended to be heavily focused on taking damage, often at the cost of personal damage output.
    • Shield Tank: An operative specialised in mitigating damage taken through the use of shields.

    Mobbing

    The act of effectively fighting large clusters of enemies, or the corresponding role that an operative might have.

    The post Snowbreak: Containment Zone Meta Tier List appeared first on DotGG.

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    Magic Chronicle: Isekai RPG Tier List – All Characters Ranked https://dotgg.gg/magic-chronicle-isekai-rpg-tier-list/ Fri, 09 Feb 2024 10:29:13 +0000 https://dotgg.gg/?p=12361 Introduction Welcome to the definitive tier list for Magic Chronicle: Isekai RPG! In this guide, we'll explore the hierarchy of characters within the game, from the mighty S-tier heroes to the valiant warriors of the C-tier. Tier List Explanation S-Tier: The top tier featuring the most powerful and versatile heroes in Magic Chronicle, essential for […]

    The post Magic Chronicle: Isekai RPG Tier List – All Characters Ranked appeared first on DotGG.

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    Introduction

    Welcome to the definitive tier list for Magic Chronicle: Isekai RPG! In this guide, we'll explore the hierarchy of characters within the game, from the mighty S-tier heroes to the valiant warriors of the C-tier.

    Tier List Explanation

    S-Tier: The top tier featuring the most powerful and versatile heroes in Magic Chronicle, essential for dominating battles.

    A-Tier: Excellent heroes with strong capabilities, providing significant contributions to the team and ensuring success in various challenges.

    B-Tier: Solid performers offering decent abilities and utility, reliable choices for consistent and versatile gameplay.

    C-Tier: Heroes with average performance, possessing niche roles and requiring more investment and strategic planning to be effective.

    TierClass
    S TierGabriel
    Oersted
    Odin
    A TierMelinoe
    Napoleon
    Fuma
    Eleanor
    Margaret
    Anubis
    Emily
    Hecate
    Akali
    B TierSatan
    Hela
    Joan of Arc
    Michelin
    Julius
    Callisto
    Poppy
    Achilles
    Erebus
    Macaria
    Hathaway
    Kawano Shibu
    C TierMarco
    Fenrir
    Zuke
    Hohenheim
    Pan
    Nightingale
    Nefertari
    Maria

    Gabriel

    A Divine support hero known for "no death" characteristic and significant team recovery boost after each revival.


    Oersted

    A Divine Mage hero with attacks that damage all enemies and an ultimate that pulls enemies to the center of the battlefield.


    Odin

    A Space-Time tank hero adept at reducing front-line damage and providing protective shields to allies.


    Melinoe

    A Nether Legion Ranger hero who excels at summoning wraiths to weaken, control, and damage enemies.


    Napoleon

    An Empire Alliance warrior hero known for his quick enemy repulsion upon entering the battlefield and strong team buffs.


    Fuma

    A Divine warrior hero specializing in clone attacks, reducing haste, and providing control immunity for survivability.


    Eleanor

    A Devil faction Mage hero who becomes invisible to enemies while allies are alive and can inflict special fear on the battlefield.


    Margaret

    An Empire Alliance Tank Hero skilled at protecting low-HP allies and absorbing damage for team durability.


    Anubis

    A Nether Legion Tank Hero capable of reviving once after death and dealing retaliatory damage to low-HP enemies.


    Emily

    A Nether Legion warrior hero who can pull enemies in and become more dangerous as his HP decreases.


    Hecate

    Excellent damage dealer


    Akali


    Satan

    A Devil faction support hero who limits enemy ultimate skills and controls distant enemies as a battlefield manipulator.


    Hela

    A Devil faction tank hero with the ability to instantly eliminate low-HP enemies, increasing her threat level over time.


    Joan of Arc

    An Empire Alliance Mage hero with high burst damage and supportive buffs to enhance team offense.


    Michelin

    An Empire Alliance warrior hero who stacks multiple statuses for damage reduction and recovery, ensuring frontline durability.


    Julius

    An Empire Alliance Ranger hero whose attacks can heal himself and recharge energy upon critical hits for sustainability.


    Callisto

    A Beastkin Tribes warrior hero known for damaging high-ATK enemies and becoming more potent as his HP decreases.


    Poppy

    A Silven Clan Tank Hero with strong control skills and the ability to gain damage immunity for frontline stability.


    Achilles

    A Silven Clan Ranger hero known for relentless death-piercing sword attacks, ensuring consistent damage output.


    Erebus

    A Nether Legion Tank Hero unique for his damage relief, neutralizing incoming damage to ensure longevity in battle.


    Macaria

    A Silven Clan Tank Hero who has strong control skills and can constantly gain damage immunity to mitigate the damage the hero takes.


    Hathaway

    A Divine Mage hero whose normal attack can damage all enemies, and after casting the ultimate skill, it can pull all enemies to the center of the battlefield.


    Kawano Shibu

    A Space-Time damage dealing hero


    Marco

    A character offering basic utility but overshadowed by higher-tier characters in terms of effectiveness.


    Fenrir

    Capable of temporary invulnerability when dying but struggles to match the impact of higher-tier characters without significant investment.


    Zuke

    Offers some utility with damage-splitting abilities but requires careful development to shine, often outclassed by more accessible options.


    Hohenheim

    Provides high HP and energy recovery but his overall impact is limited compared to more versatile characters in higher tiers.


    Pan

    Has unique abilities but often falls short in delivering the same level of game-changing prowess as his superior counterparts.


    Nightingale

    Useful in certain setups with her energy-recovery skills but generally not as impactful in the broader scope of gameplay.


    Nefertari

    Shows potential with agility and evasion skills but lacks the broader utility and power of higher-ranked heroes.


    Maria

    An Empire Alliance damage dealer


    Conclusion

    And that's it for the tier list. We hope it will help you have a great start. Stay tuned to dotgg.gg for more Magic Chronicle: Isekai RPG content.

    The post Magic Chronicle: Isekai RPG Tier List – All Characters Ranked appeared first on DotGG.

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    12361
    Soul Knight Prequel Tier List https://dotgg.gg/soul-knight-prequel-tier-list/ Fri, 09 Feb 2024 08:26:18 +0000 https://dotgg.gg/?p=5742 This Soul Knight Prequel Class Tier List ranks all game classes for assembling a top-tier team. The game features varied class, kit, and skill combos, allowing solo or multiplayer gameplay with quests and seasonal content. The tier list helps gamers make informed choices, simplifying class selection for maximum effectiveness in this pixel-art RPG by ChillyRoom […]

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    This Soul Knight Prequel Class Tier List ranks all game classes for assembling a top-tier team. The game features varied class, kit, and skill combos, allowing solo or multiplayer gameplay with quests and seasonal content. The tier list helps gamers make informed choices, simplifying class selection for maximum effectiveness in this pixel-art RPG by ChillyRoom set after Soul Knight.


    TierClass
    S TierRanger
    Shinobi
    Warliege
    A TierStormblade
    Assassin ⬇️
    Soulkeeper ⬆
    Heretic
    Elementalist
    B TierPyroknight⬇️
    Bastion⬇️
    Tempest Mage⬇️
    Warrior⬇️
    C TierThief⬇️
    Stormwarden⬇️
    Archer⬇️
    Artillerist⬇️

    S Tier

    Ranger

    Ranger – Renowned for its deadly proficiency in executing rapid burst attacks from a distance, this class merges the swift attributes of the Thief and Archer classes, favoring primarily the Dexterity and Strength stats.

    This class excels in dealing substantial ranged damage, heavily relying on the Strength and Dexterity stats for its potent effects. Moreover, its seamless integration with guns and bows maximizes the effectiveness of its passive skills.

    Combined Class: Thief and Archer


    Shinobi

    Rapid recovery, overpowered clones that absorb fatal damage on your behalf, and exceptional speed at stacking bleed effects.

    Concerns regarding substats, skill displacement, slight bulkiness, a significant deduction from the HP cap that might lead to sudden death, and difficulty managing situations when the clones vanish.

    Combined Class: Animancer and Thief


    Warliege

    A fusion of the formidable Warrior and Aegis classes. While initially seeming incompatible, the Warliege presents a unique challenge for mastery. Though it might not meet all expectations, this class surprises with its unconventional synergy, offering specialized utility in specific situations. It may not be universally impressive, but its niche applications make it an intriguing choice for skilled players seeking a distinct gameplay experience.

    Combined Class: Warrior and Aegis


    A Tier

    Elementalist

    Elementalist, a blend of the Tempest Mage and Pyromancer, delivers severe magic damage inspired by both classes. Known for its outstanding damage-dealing abilities, the Elementalist stands as a reliable choice when undecided among the aforementioned classes.

    Combined Class: Tempest Mage and Pyromancer


    Heretic

    Class Type: INT

    The Heretic represents a summoner class rooted solely in Intelligence, offering the choice to focus on either pyro or summon damage. (Note: Summons still inflict pyro damage).

    Opting for the summoner path amplifies your summon damage, but it comes at the cost of enduring constant damage. In return, you gain lifesteal, creating a high-risk, high-reward playstyle where self-inflicted harm can occur in the absence of enemies to recuperate from.

    This class heavily relies on ally buffs to fortify your minions, yet it retains the capability to inflict significant damage with its pyro skills.

    Combined Class: Animancer + Pyromancer


    Assassin

    Best known for their high Strength and Dexterity stats, the Assassin hones a variety of skills designed to defeat enemies swiftly. Attacks from the Assassin class also house temporary buffs and lethal singular strikes.

    The Assassin is an overall good character, dealing tons of physical damage to enemies. This class primarily revolves around Dexterity and Strength stats and excels in close combat.

    Combined Class: Warrior and Thief


    Stormblade

    Stormblade, a fusion of the Thief and Tempest Mage classes, excels in delivering massive burst damage through its remarkable abilities. Its Ice Boomerang Active skill aggressively attacks enemies. With an overall rank of A in the Soul Knight Prequel Class Tier List, this class embodies a striking blend of the Thief and Tempest Mage attributes.

    Combined Class: Thief and Tempest Mage


    Soulkeeper

    Class Type: STR + INT

    The Soulkeeper class stands out for its durability, owed to the Aegis skills, positioning it as one of the top classes for achieving high rankings in Provings, despite not boasting the highest DPS among Animancer classes.

    However, optimizing this class can be quite expensive, particularly if relying on Amaros. The pinnacle weapon for the Armaros is the legendary Goblin Sacrificial Bow, a weapon permanently consumed upon summoning.

    • This class heavily relies on minions for dealing damage.
    • It suffers from a lack of legendary gears that come with the necessary Animancer fatebounds.

    Combined Class Animancer + Aegis


    B Tier

    Pyroknight

    The Pyroknight, a fusion of Warrior and Pyromancer, lives up to its name by burning enemies and absorbing a small amount of life when damaged. Additionally, the Pyroknight employs the Fireblade Ward Active skill, wielding flaming swords to encircle and attack opponents.

    Combined Class: Pyromancer and Warrior


    Bastion

    Bastion, a fusion of Archer and Aegis, maximizes lethality with doubled strengths. It derives Strength from Aegis and Dexterity from Archer, making it an efficient and versatile class in Soul Knight Prequel. This class offers diverse abilities such as knockback and altered skill cooldown rates, adding to its efficiency.

    Combined Class: Archer and Aegis


    Tempest Mage

    While often regarded as one of the primary classes, it's recognized for its unique versatility rather than sheer power. The Tempest Mage truly shines when seamlessly integrated with another class, showcasing its ability to complement and enhance diverse skill sets. When operating solo, this class demonstrates commendable proficiency in dealing magical damage, particularly emphasizing its primary trait centered around Intelligence.


    Warrior

    Warrior – A dependable class in virtually any game. It is often one of the starting classes and is well-suited for all styles of gameplay. With excellent close-range combat skills and access to a variety of weapons, this class prioritizes raw damage over speed and other stats.

    Base Class


    Artillerist

    Artillerist, a fusion of Pyromancer and Archer in Soul Knight Prequel, excels in dealing substantial ranged damage, significantly boosting victory chances.

    Combined Class: Archer and Pyromancer


    Thief

    Thief – While it didn't quite steal my heart, the Thief remains an enticing primary class option renowned for its unparalleled ability in dealing raw damage and unmatched mobility. Its agility is unmatched, allowing for swift and nimble maneuvers. However, it's important to note that the Thief's strength lies in its offensive prowess rather than endurance. With its remarkable one-hit capability, this class epitomizes the adage 'swift and lethal,' offering a thrilling and high-risk, high-reward playstyle for those daring enough to master it.

    Base Class


    Stormwarden

    Although a fusion of the esteemed Tempest Mage and Aegis classes, this class has yet to fully unleash the potential inherent in its unique combination. There's untapped potential waiting to be harnessed within the Stormwarden, offering a promising foundation that, with skilled guidance, could transform into a formidable force. While it hasn't fully flourished with its inherent strengths, the Stormwarden presents an exciting challenge for players willing to delve into its unexplored capabilities and discover its true power.

    Combined Class: Tempest Mage and Aegis


    Archer

    This class inflicts damage from a distance using projectiles. The main trait of the Archer is its Dexterity.

    Base Class

    The post Soul Knight Prequel Tier List appeared first on DotGG.

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    Best Fantasy Premier League (FPL) Forwards Tier List https://dotgg.gg/fantasy-premier-league-forwards-tier-list/ Tue, 06 Feb 2024 10:19:51 +0000 https://dotgg.gg/?p=11456 You can only have up to three Forwards in Fantasy Premier League, making it a pivotal position for your team! This up to date reference guide is designed to quickly help you plan for the prepare for the best FPL team, by listing all the best Forwards, both essential and differential, to aim for. These […]

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    You can only have up to three Forwards in Fantasy Premier League, making it a pivotal position for your team! This up to date reference guide is designed to quickly help you plan for the prepare for the best FPL team, by listing all the best Forwards, both essential and differential, to aim for.

    These position-specific overviews allow us to take a deeper look at each position. For a general breakdown for all FPL players, categorized by each team (instead of positions), please refer to our FPL Meta Tier List!

    Tier Explanations

    To determine a player's tier level, we take into account that player's potential to score highly in a gameweek, including their value and current form. Remember, these are subjective rankings and there is no guarantee a player in a higher tier will outperform a lower tier in any given gameweek!

    We use the following criteria, and will look to refine them further over time. There may be times where players may be warranted a tier in between, such as Tier 2.5.

    • ⭐ Players marked with the star are our pick of the week.
    • Tier 1 - Best Players:: Recommended a spot and as your first player from their club. Key player for their team, and plays 90 minutes most weeks (very much nailed). These are generally the "template" players, who are highly owned, and already have the top scores in the game. Their value may be quite high and/or may have risen significantly already. It may not be possible to create a team solely based on Tier 1 players due to their price.
    • Tier 2 - Key Players: The backbones of your team. An in-form player, and recommended to support Tier 1 players if having more than one player from their respective teams. Plays most games, but may not be the full 90 minutes without question. Plan to prioritize transferring them in your main team.
    • Tier 3 - Differentials: More riskier options that many managers do not yet own and do have the potential to reward their owners with a huge upside, but not yet fully proven. If they are already in your team, they are not worth wasting resources to transfer out quite yet but also not priorities to transfer in. At the very least, they are worthy of a bench spot in your team.
    • Tier 4 - Watchlist: Players not yet a proven asset but just worth keeping an eye on. For example, new team signings, regular starters coming into form, coming back from injuries, teams coming into strong fixtures, or youth players coming into the main side. If you want a true gamble, start here.
    • Tier 5 - All Others: All other players not mentioned are placed in this tier and are not currently in our radar. However, some players may still get occasionally mentioned.

    Overview

    Your Forward lineup should be mostly settled by now, so now is the question if you want to standout in your League or rankings by deviating slightly from the crowd.

    First, the Gameweek 25 gives Liverpool, Manchester City, Luton Town, and Brentford two chances so boils down to Haaland, Alvarez, Nunez, Toney, Maupay, Morris, or Adebayo. If you already have those players in your lineup, then it's hard to make changes there as all of them are somewhat in form and have returned recently.

    Looking outside the Double Gameweek candidates, we've marked the hot players with a ⭐ next to their names this week. João Pedro looks to be settling into the Premier League, and with Brighton's fixture run looking pretty sweet and on penalty duties, he looks like a good (relatively) differential pick at 11.9% owned. Rasmus Højlund is also on a bit of a run lately, and at 5.4% owned, could be rewarding to get in early. Both players also have a decent price point compared to the popular picks.

    We're waiting for some players to come back from injury, but these players look to be a bit risky running up to the end of the season with their record even if they come back fit. Jesus, Isak, Wilson, Nkunku, Wissa, and Raul Jimenez - don't risk them in your team quite yet. Pity about Jesus because he looked to be coming into good form.

    One more honorable mention: Taiwo Awoniyi is back from injury, so Chris Wood looks to be out of the picture again after his heroic hattrick at Newcastle. Team is not really stable right now, so avoid if possible.

    FPL Forwards Tier List

    TierName
    Tier 1• Ollie Watkins
    • Erling Haaland
    • Julián Álvarez
    Tier 2• João Pedro ⭐
    • Dominic Solanke
    • Ivan Toney
    • Darwin Núñez
    • Rasmus Højlund ⭐
    • Matheus Cunha ⭐
    Tier 3• Gabriel Jesus
    • Elijah Adebayo ⭐
    • Carlton Morris
    Tier 3.5• Taiwo Awoniyi
    • Alexander Isak
    Tier 4• Christopher Nkunku
    • Neal Maupay
    • David Datro Fofana
    • Chris Wood
    • Timo Werner
    • Callum Wilson
    • Nicolas Jackson
    • Evan Ferguson
    • Odsonne Edouard
    • Jean-Philippe Mateta
    • Dominic Calvert-Lewin
    • Cody Gakpo
    • Yoane Wissa
    • Raúl Jiménez
    Tier 4.5• Cameron Archer
    • Eddie Nketiah
    • Antoine Semenyo
    Tier 5• Zeki Amdouni
    • Lyle Foster
    • Danny Welbeck
    • Beto
    • Armando Broja
    • Muniz
    • The Rest

    Conclusion

    There you have it! The best FPL Forwards ranked. We will look to update this regularly and take on any feedback to improve it further.

    Let us know what you think in the comments below!

    The post Best Fantasy Premier League (FPL) Forwards Tier List appeared first on DotGG.

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    11456
    Final Fantasy VII: Ever Crisis Yuffie Weapon Tier List https://dotgg.gg/final-fantasy-vii-ever-crisis-yuffie-weapon-tier-list/ Tue, 06 Feb 2024 05:35:28 +0000 https://dotgg.gg/?p=11143 It's time to revisit Yuffie's weapons for February 2024. We'll sort her weapons according to their usefulness in clearing content, efficiency in certain builds, and potential use as a sub-weapon. Tier Weapons S Tier • Spiral Shuriken• Arctic Star A Tier • Wind Slash• Crystal Cross• Pinwheel• Boomerang• 4-Point Shuriken B Tier • Magic Shuriken• […]

    The post Final Fantasy VII: Ever Crisis Yuffie Weapon Tier List appeared first on DotGG.

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    It's time to revisit Yuffie's weapons for February 2024. We'll sort her weapons according to their usefulness in clearing content, efficiency in certain builds, and potential use as a sub-weapon.

    TierWeapons
    S Tier• Spiral Shuriken
    • Arctic Star
    A Tier• Wind Slash
    • Crystal Cross
    • Pinwheel
    • Boomerang
    • 4-Point Shuriken
    B Tier• Magic Shuriken
    • Twin Viper
    • Razor Ring

    S Tier

    Spiral Shuriken

    The Spiral Shuriken stands out as an excellent weapon choice for Yuffie, especially when confronting foes vulnerable to ice. It boasts a high damage modifier and provides substantial offensive boosts in both PATK and Ice Damage, making it a formidable option for dealing with enemies weak to ice attacks.


    Arctic Star

    The Arctic Star stands out as potentially Yuffie's best weapon, aligning seamlessly with her role as a physical attacker. Not only does it enhance her damage potential by boosting PATK, but it also solidifies her position as the ultimate physical attack buffer with an increase in buff duration. This combination of offensive and supportive capabilities makes the Arctic Star a standout choice for maximizing Yuffie's effectiveness in battles.


    A Tier

    Wind Slash

    The Wind Slash proves to be a valuable weapon when Yuffie takes on a support role for a lightning damage dealer, such as Cloud. Both of its R Abilities offer significant advantages, with the second one being particularly noteworthy for its ability to extend debuff durations. This makes Wind Slash a strategic choice, enhancing Yuffie's supportive capabilities in a team focused on lightning damage.


    Crystal Cross

    The Crystal Cross excels in boosting the MATK of a single ally, making it a valuable asset for magic damage dealers. However, considering Yuffie's primary focus as a physical damage dealer, the MATK boost might not be fully optimized for her. Nevertheless, if you lack another MATK buffer in your lineup, this weapon can still serve its purpose adequately for Yuffie.


    Pinwheel

    The Pinwheel, much like the Wind Slash, debuffs an enemy's elemental resistance, specifically targeting ice this time. It forms a synergistic pairing with Yuffie's Spiral Shuriken, which deals ice damage. While the boosts on this weapon aren't solely offensive-focused, the addition of HP and the Ice damage boost makes it a well-rounded choice, contributing to both survivability and increased damage output.


    Boomerang

    The Boomerang stands out as another elemental debuffing weapon for Yuffie, focusing on lowering fire resistance. It proves particularly effective when paired with a Fire-element primary damage dealer like Cloud. In this strategic setup, Yuffie takes on the role of support and sub DPS, enhancing the overall synergy within the team.


    4-Point Shuriken

    The 4-Point Shuriken earns its place in the A tier, primarily due to its AOE offensive debuffs, targeting PATK. This proves particularly valuable in content featuring enemies with high damage output. The inclusion of HP and debuff duration boosts as R abilities adds to its overall appeal, enhancing its utility and making it a welcomed addition to Yuffie's arsenal.


    B Tier

    Magic Shuriken

    The magic shuriken has a low damage modifier, but it targets all enemies. The primary boost is in ATK, which is generally inferior to PATK or MATK. However, the wind potency bonus could prove useful if you can successfully overboost it by a significant amount.


    Twin Viper

    The Twin Viper, with its low damage modifier and non-elemental nature, falls into a lower tier of weapons. While non-elemental weapons have their niche uses, the lack of a specific elemental advantage contributes to its comparatively lower effectiveness. Additionally, the weapon applies a poison debuff, but it's worth noting that most bosses are immune to such status effects.


    Razor Ring

    The Razor Ring shares a similar fate with the Magic Shuriken, featuring a low damage modifier but excelling in AoE damage. At level 90, the MATK boost remains relatively low. However, the Earth potency boost could prove beneficial if significantly overboosted, adding a strategic element to its effectiveness.


    The post Final Fantasy VII: Ever Crisis Yuffie Weapon Tier List appeared first on DotGG.

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    11143
    Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4.1 https://dotgg.gg/hearthstone-standard-meta-tier-list/ Sat, 03 Feb 2024 11:25:30 +0000 https://dotgg.gg/?p=10565 The best Hearthstone meta decks for every class, for the Patch 28.4.1 Delve into Deepholm Mini-Set.

    The post Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4.1 appeared first on DotGG.

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    Learn more about the Hearthstone Showdown in the Badlands Expansion's Mini-Set Delve into Deepholm (Patch 28.4.1) Standard metagame with our tailored Meta Tier List. Here, you'll find every deck for each class, tested and refined, to help you reach the Legend rank!

    Hearthstone Standard Meta Overview

    Hearthstone Patch 28.4.1

    With significant nerfs to Druid, Rogue, and Paladin, the latest patch has crowned Warlock as the new metagame king, dominating most ranks with its Sludge archetype. So far, although Death Knight is showing a lot of promises around the Plague or Rainbow archetypes, Gul'dan has posted a win rate at least 2% above every one else. As such, it feels right to rank the deck alone in Tier 1 after the patch, even if there are several decks potentially able to join it there in the future.

    Naturally, having a dominant deck has impacted the metagame, making the decks able to compete with it more likely to do well. Plague Warlock, thanks to shuffling the opponent's deck when plagues are added to it, which messes up the position of the Sludge barrels in the deck. Control Warrior, which has the potential to take enough damage to the face and stay alive. Or Dragon Druide and Mining Paladin, able to develop minions which can sustain those hits, logically follow Gul'dan in the rankings.

    The last two in Tier 2 are explosive, combo archetypes able to go off early in the match and outpace their opponent. So far, neither is showing particularly good match-ups to abuse, but their high rolls are looking high enough to post a decent win rate. This is why Demon Hunter and Priest are ranked in the second tier, while Totem Shaman and Wishing Well Rogue, also archetypes hoping for a specific draw, end up in tier three, their consistency costing them.

    This return to more high rolls from several decks is due to the metagame being faster since the last update. Plus, Sludge Warlock also punishes many defensive strategies, as you often end up getting blasted by numerous sludge barrels in your hero if you don't seize the board fast enough. Then, apart from Control Warrior, able to build enough armor to stay alive, all the other classes see their faster, or damage oriented archetypes perform best so far. Considering the more value, midrange oriented Druid and Rogue just got nerfed, and the best deck in the format is able to OTK you if they have enough sludge barrels at the bottom of their deck, this is a pretty logical follow-up to the changes in Patch 28.4.1.

    Overall, the trend right now should be to quickly get set on the board, and dictate the trades, or when the damage race starts. A few classes are unable to do so, and instead rely on explosive patterns to turn the situation around in one swing, such as Aggro Naga Demon Hunter. Yet, unless you have the ability to remove the opposing board, develop yours, and almost threaten lethal at the same time, this early passivity will often lead to nothing good. Then, except if you are excellent at playing from behind, and able to anticipate a comeback a couple turns ahead, I would stay away from those explosive strategies, focusing on a steady development instead, with a couple of power turns early in the match.

    Of course, if you can find a deck able to consistently beat Warlock, you should be able to cruise to Legend. Unfortunately, the best deck against it right now is only 53% favored.

    Best Hearthstone Deck for Every Class - Delve into Deepholm - Patch 28.4.1

    TierArchetypeCode
    Tier 1Sludge WarlockAAECAaPDAwLm/wWAngYOx8IFyMIF3cIF1/oFhY4GlZcGlpcGl5cGmJcGm6AGoqAGq6AG96MGpqgGAAA=
    Tier 2Dragon DruidAAECAe2/BASwigS1igTlsATBlQYNrp8EkLUErsAEu84Eo5MF/N8F/d8Fp/oFu5UGvJUGvZUG15wG2pwGAAA=
    Tier 2Plague Death KnightAAECAfHhBAak7wTipAXm5AWT+wXt/wX/lwYMh/YEopkF9fcFgvgF8vgFu/kF+PkF6/8FyoMG0IMG9YwG85EGAAA=
    Tier 2Mining PaladinAAECAZ8FAo3+BZOeBg7JoATavQSrkwWBlgWgmQXBxAXKgwbQgwaFjga8jwaOlQa1ngbIogbOsAYAAA==
    Tier 2Control WarriorAAECAQcG5bAEl+8E4qQFpfYF2IEGqZUGEYagBI7UBJDUBLT4BbX4BZD7BZf7BaH7BaT7BYWCBsqDBtCDBpKOBsKRBouUBuiYBp+eBgA=
    Tier 2Aggro Naga Demon HunterAAECAea5AwTlsASkkgX3wwXZ0AUNiLIEmLoE+b8EpeIElaoF5OQF4fgFxfkFkIMGhpAGjZAGnJoG7p4GAA==
    Tier 2Naga PriestAAECAa0GBImyBPrbBM/2BaSdBg2i6AOIsgSktgSntgSGgwXdpAWVqgXIxgW7xwWi6QWFjgbGnAa4ngYAAA==
    Tier 3Totem ShamanAAECAaoIBLHZBPLdBI31BcKeBg36tASywQSq2QS95QS27QSVqgX08gXDjwacngbBngbmngbXogbOsAYAAA==
    Tier 3Wishing Well RogueAAECAaIHCLezBNi2BMygBYukBdCUBo6WBuSYBrezBAv2nwT3nwT13QTo+gWQgwbKgwa5hgbIlAbJlAbOlAaNlgYAAA==
    Tier 3Arcane HunterAAECAbv5AwSXoASGyQSwkgXX+QUNqp8EwNMEp5AFmpIFqpIFqZMFqqQF8/IFyvYFkIMGhY4GwZwGjp4GAAA=
    Tier 3Secret MageAAECAf0EBL3kBIf1BdH4BYWeBg3nnwT+7AS87QT/kgWQlgWqmAXo6AXKgwbQgwaVhwbzmwaznAaQngYAAA==

    Impactful, Second Best Decks - Delve into Deepholm - Patch 28.2.3

    TierArchetypeCode
    Tier 2Rainbow Death KnightAAECAfHhBAT8+QXt/wWLkgb/lwYNy+IE8OME2fEEtPcEmIEFmYEFkpMFl5UGkZcGzpwGkqAG16IGy7AGAAA=
    Tier 2Treant DruidAAECAZICAA/XnwSuwASozgSB1ASy3QS14wSxmAXsowX93wXO5AWw+gXZ/wW1mgbYnAasngYAAA==
    Tier 3Highlander ShamanAAECAaoIHv2fBOWwBOC1BMbOBOnZBOmjBeKkBf3EBb7QBeXkBfboBc3uBfTyBY31Bf74BYf7BcqDBtCDBvmMBuyVBqudBq2dBpOeBpyeBp2eBp+eBs2eBtWiBq+oBs6wBgAAAQO42QT9xAX/4QT9xAXpowX9xAUAAA==
    Tier 3Mech RogueAAECAaIHBti2BOy6BL/OBLb2Ber6BfajBgz3nwThtQT13QShkwXZ0AXV9gW/9wWm+AXm+gWh/AXn/QW5/gUAAA==
    Tier 3BIG Demon HunterAAECAea5AwjsoATlsASEsgT+vwSkkgXipAX3wwWRkAYLgIUEpeIE6e0Ei5IFnaQFkKUFsvUF4fgFnJoG6Z4G7p4GAA==
    Tier 3Overheal PriestAAECAa0GBMzGBc/2BemYBqSdBg2i6APLoAT52wSGgwWkkQXIxgW7xwWi6QXt9wX7+AXGnAa4ngaWoAYA

    Disclaimer and Tier Explanations

    There are a variety of ways to be informed about the Hearthstone metagame, a logical trait of a 10 years old game. In order to craft this tier list, den, a veteran coach and competitor on Hearthstone, has combined the data available on the popular deck trackers, the opinion of top ranked players about the dominant decks, and its own expertise. He also tested all the archetypes on this list on its way to the legend rank, or once he reached it.

    This list should represent the Diamond and Legend ranks pretty well, with the very top of the ladder being excluded. Indeed, once you reach the top of the Legend rank, the game changes and focuses much more on combo and explosive patterns, which require a lot of time to master completely. Then, you will typically see different decks perform at those ranks, or archetypes be built to specifically match the environment of these ranks.

    As for the ranks before Diamond, those tend to be more about game fundamentals rather than precise archetypes. One should be able to reach Diamond with any deck on the rankings, as long as they understand the basics of crafting a game plan, seizing initiative, and building momentum to pressure the opponent.

    The lists aren't set in stone, particularly the reactive decks, which need to be tailored to your most popular opponent. Often, a proactive deck will focus on its own strengths, leading to a decklist which isn't very flexible once we found the right balance. On the other end, a reactive deck is designed to answer other decks, or trends of the metagame, meaning they have to be adapted to your own environment.

    Tier 1: Decks with a stellar win rate, around or above the 60% mark, and more than a thousand games with that win rate. Either their match-up spread is great in the current environment, or they rely on game mechanics which are simple enough to suit a large variety of player, boosting their performance over large sample sizes.
    Particularly before the Legend Rank, these decks should be ideal to climb steadily.

    Tier 2: Solid decks in the current metagame, with a win rate north of 53% and the ability to compete against a large variety of decks. Typically, these decks will require a little more knowledge of the game fundamentals, or the current environment in order to put up the same win rate as a Tier 1 deck.

    Tier 3: Decks with something holding them back currently, either their sheer power compared to other decks, or a bad match-up being too unpopular.
    Particularly on the road to the Legend rank, decks need to be able to fight for initiative, and stop an opponent able to snowball in the early to mid-game. Unfortunately, some classes simply don't have the tools for that.

    Conclusion

    For any question about the rankings, or a deck in particular, feel free to reach out on Twitter. I mostly share Marvel Snap decks lately, but I still love and play Hearthstone daily, I promise.

    Good game everyone!

    The post Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4.1 appeared first on DotGG.

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    Black Clover M Tier List – Season 4 https://dotgg.gg/black-clover-m-tier-list/ Thu, 01 Feb 2024 08:26:36 +0000 https://dotgg.gg/?p=4419 Best Black Clover M characters to help plan for what Mages to invest in and reroll for, based on their attributes, capabilities, and overall effectiveness in for PvE and PvP.

    The post Black Clover M Tier List – Season 4 appeared first on DotGG.

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    Black Clover M Tier List, rating the best characters for PvE and PvP modes to help players plan for what Mages to invest in and reroll for, based on their attributes, capabilities, and overall effectiveness. Curated by expert Dirk for the latest meta.

    Black Clover M Tier List

    TierCharacter
    SS TierFana [Hatred] (Unreleased)
    Magic Emperor Julius (Unreleased)
    Noelle [Swimsuit]
    S TierCharlotte [Ceremony] (Unreleased)
    Noelle [Halloween] (Unreleased)
    Jack [Clover Academy] (Unreleased)
    Charlotte [Clover Academy] (Unreleased)
    Lotus Whomalt
    Mars
    William Vangeance
    Rades Spirito
    Asta [Clover Academy]
    Yami Sukehiro
    Asta [Black]
    A Tier"Queen of the Witch's Forest" (Unreleased)
    Magna [Ceremony] (Unreleased)
    Langris Vaude (Unreleased)
    Yuno [Golden Dawn] (Unreleased)
    Charmy [Halloween] (Unreleased)
    Gueldre Poizot (Unreleased)
    Vetto [Despair] (Unreleased)
    Asta [Swimsuit]
    Charmy [Swimsuit]
    Finral
    Fana
    Yami [Clover Academy]
    Charlotte Roselei
    Fuegoleon Vermillion
    Licht
    Mimosa [Clover Academy]
    Sally
    Kahono
    Kiato
    Nebra Silva
    B TierLeopold Vermillion
    Rill Boismortier
    Vannesa Enotica
    C TierJack the Ripper
    Nozel Silva

    Click on the character names for a more detailed breakdown, including their abilities, stats, Skill Cards, and more!

    Tier List Explanation

    • S - Elite Tier: These characters stand at the pinnacle of excellence, often considered the absolute best and widely favored in both PvE and PvP.
    • A - Outstanding Tier: These characters are remarkable in their own right, and their value shines even brighter when used with synergistic characters .
    • B - Solid Tier: Opting for these characters won't leave you disappointed, and they often display synergistic potential with characters .
    • C - Average Tier: These characters are generally competent but start to constrain your strategic options as you progress.
    • D - Limited Tier: At best, these characters are suitable for specific situations, and their versatility is notably limited. Plainly speaking, they need a buff.

    SS Tier

    Fana [Hatred] (Unreleased)

    【Role】Magic Damage Dealer / Pseudo Tank

    • An attacker who can accumulate unique effects to aim for high firepower with their special moves.
    • After unlocking the awakened PS, the benefit of stacking 5 unique effects becomes significant, so prioritizing the accumulation of unique effects is highly recommended.
    • By simultaneously activating the provocation grant and the immortal effect of the awakened PS, the character can temporarily take on the role of a tank.

    Magic Emperor Julius

    【Role】Magic Damage Dealer・Action Debuff

    • A magical attacker capable of inducing action delays through action point debuffs.
    • Able to grant self-speed buffs and enhance firepower based on high speed through unique PS (Passive Skill).
    • With the awakened PS, can avoid being incapacitated once in combat.

    Noelle (Swimsuit) S2

    【Role】Magic Firepower・Endurance Support

    • Capable of placing barriers on self/allies to increase endurance while also contributing to firepower.
    • As the barriers rely on magic, enhancing firepower contributes to improving endurance.
    • Her capabilities are self-contained, making it relatively easy to combine with various other buffs as needed.

    S Tier

    Asta [Black] (Unreleased)

    [Role] Physical Damage Dealer


    ・Defender whose additional effects change depending on the presence or absence of unique effects
    ・His skills does high damage even though he is a defender
    ・Each skill has its unique strengths, so you should choose and use them based on the specific situation

    Luck [Ceremony] (Unreleased)

    [Role] Attacker and Counterattack Buffer


    ・An attacker who can apply a counterattack effect to allies
    ・If there is a counterattack effect, an extra effect will proc which is highly compatible with Charlotte (Clover Academy)
    ・Skill I can remove barriers; counters barrier characters

    Charlotte [Ceremony] (Unreleased)

    【Role】SP Increase・Endurance Support

    • A supporter adept at increasing allies' SP and providing barriers.
    • With a wide array of defense-oriented buff types like debuff interception and damage reduction, she excels in higher difficulty levels.
    • Although reliant on individual and overall offense, with the awakened PS, she can provide barriers every turn, making her prioritized for enhancement.

    Noelle [Halloween] (Unreleased)

    【Role】SP Reduction・Firepower Debuff

    • Capable of reducing SP with all skills except cooperative skills.
    • Offers a wide variety of debuffs such as magic reduction, debuff extension, buff removal, weapon impairment, among others.
    • With the awakened PS, indirectly boosts the initial firepower of all allies.

    Jack [Clover Academy] (Unreleased)

    【Role】Single-Target Physical Firepower

    • A single-target attacker capable of increasing the number of additional attacks in their special move by stacking unique buffs.
    • Similar to Academy Fuegoleon, the ideal sequence is Skill II followed by the special move. However, as the special move can apply a guaranteed stun, it can be effectively utilized even on auto-mode.
    • Due to the random targets of additional attacks, it's somewhat less favorable for situations where prioritizing handling multiple enemies is necessary.

    Charlotte [Clover Academy]

    【Role】Counter Buff

    • A simple supporter capable of providing counterattacks and overall attack buffs.
    • Due to its simplicity, there are fewer varieties of buff effects, with durability-related buffs that synergize with counterattacks available only through cooperative skills.
    • With the awakened PS, gaining SP when taking damage, leveraging enhancements to endurance such as barriers can be beneficially utilized.

    Lotus Whomalt

    【Role】Endurance/Action Debuff

    • Controls attack order with overall action debuffs.
    • Capable of increasing enemy damage taken, making it easier to take the initiative.
    • Particularly outstanding in PvP due to abilities such as buff removal and debuff extension.

    Lotus is a top-tier character for both PvE and PvP. All of his skills have a debuffing element, making him the ultimate debuffer for your team. No other character can compare to his abilities, so you should definitely aim to target him in your rerolls.


    Mars

    Squad
    Rarity
    Typing
    Passive

    5% [Reduced Damage Taken] when being attacked.
    Unique Passive

    Applies [Debuff Block] to all allies for 1 turn(s) at the start of combat.
    Skill Cards

    Survival of the Fittest
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Mars is a top-tier tank. His durability remains unparalleled, especially in the early stages of PvE and PvP encounters. His adept utilization of abilities such as Fortify and Taunt significantly alters the game dynamics. Moreover, the staggering 40% probability to stun either a single enemy target or deliver an area-of-effect stun through a combo attack is truly remarkable.


    William Vangeance

    Squad
    Rarity
    Typing
    Passive

    Has a 30% chance of applying 10% [Increased Stamina] to yourself upon being attacked.
    Unique Passive

    Applies 5% [Fortify] to all allies for 1 turn(s) upon using a [Special Skill].
    Skill Cards

    The Captain's Condemnation
    Status Effect

    Stun
    You will be disabled and will lose your turn

    William is an excellent buffer character with a unique buff that applies a counterattack to the unit with the highest attack. He proves effective in both PvE and PvP content and is a key component in mono blue teams.


    Rades Spirito

    Squad
    Rarity
    Typing
    Passive

    Upon being attacked, has a 30% chance to apply [Taunt] to the attacker for 1 turn(s).
    Unique Passive

    Applies [SPD] +7.
    Skill Cards

    Twisted Creed
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Rades can apply a barrier buff to the party that scales with his magic attack. Additionally, he can cast a debuff immunity buff to allies with his special skill. He performs well in both PvE and PvP content and is particularly effective in green teams.


    Asta [Clover Academy]

    Squad
    Rarity
    Typing
    Passive

    Applies 12% [Increased ATK] at the start of a wave.
    Unique Passive

    Applies 4% [Increased ATK] at the start of your turn. (Stacks up to 3 times, the buff cannot be removed)
    Skill Cards

    Chief's Appearance
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Clover Academy Asta, also known as S1 Asta, is a top-tier red attacker. You can obtain a free copy of him through gateway missions. He is incredibly useful for clearing early game content and synergizes well with the other red character, Charlotte.


    Yami Sukehiro

    Squad
    Rarity
    Typing
    Passive

    Applies 7% [Increased Damage Done] when attacking a boss.

    Applies 15% [Increased CRIT Dmg].
    Skill Cards

    Dark Rage
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Red Yami is an absolute beast as a red damage dealer. He is especially effective against bosses and has a high critical damage base stat. He can apply bleed and stun, which are great offensive debuffs. A must-have in any red mono team.

    A Tier

    Nebra Silva

    [Role] Debuffer

    • Can debuff MATK on a single enemy
    • Can disable and debuff defense by 70%
    • Increase single target damage via Combined Attack

    Kahono

    [Role] Support-oriented Healer


    ・Provides various buffs like barriers; increased attack/defense
    ・Has a strong buff for overall attack through Combined Attack
    ・Healing/barrier abilities depend on the character's health

    ・Has a considerable amount of health, comparable to a defender

    Kiato

    [Role] Physical Attacker


    ・An attacker who powers up with buffs like Rhya
    ・Can buff damage, critical rate, and accuracy

    "Queen of the Witch's Forest" (Unreleased)

    【Role】Healing・Continuous Damage Infliction

    • A healer with some quirks in their healing abilities.
    • Easier to handle as a continuous damage inflictor rather than solely focusing on healing.
    • A reliable choice for healing in regard to Defender-class or partners, providing stable healing support.
    • Particularly compatible with Defenders, showing great synergy when their health is low.

    Magna [Ceremony] (Unreleased)

    【Role】Inflicting Burn・Magic Firepower

    • An attacker adept at stacking burns.
    • Special moves deal higher damage based on the number of burn stacks, making it suitable for manual operation.
    • With the awakened PS, synergy between burns and stunning emerges, making it advisable to have at least 2 enhancements if using this character.

    Langris Vaude

    【Role】Magic Firepower

    • An attacker proficient in increasing their own SP.
    • Skill II buffs have drawbacks for allies, making it easier to stabilize by including other characters capable of increasing SP.
    • Difficulty in buffing firepower on oneself, hence desiring support from supporters or similar roles for assistance.

    Yuno [Golden Dawn] (Unreleased)

    【Role】Silence Debuff

    • Proficient in inflicting silence and possessing synergy as a debuffer.
    • While adept at inflicting silence, lacks other debuffs, making indirect support for firepower or endurance challenging.
    • With the awakened PS, becomes more capable of consistently inflicting silence, making it advisable to prioritize at least 2 enhancements.

    Charmy [Halloween] (Unreleased)

    【Role】Magic Firepower・Inflicting Burns

    • Capable of high firepower through unique debuffs with a time delay.
    • Apart from unique debuffs, excels in inflicting burns as an attacker.
    • With the latest patch, the firepower of burns has increased, making it easier to contribute to firepower.

    Gueldre Poizot (Unreleased)

    【Role】Endurance Support

    Vetto [Despair] (Unreleased)

    【Role】High Endurance Tank

    • A tank equipped with self-buffs and healing abilities.
    • Capable of dealing more damage with Skill I as health decreases, making it compatible with the immortal buff from the unique PS.
    • Instant healing might decrease firepower depending on the order, so it's advisable to support with barriers or continuous healing.

    Asta [Swimsuit]

    【Role】Debuff Removal

    • A Defender capable of recovering/unbinding allies from debuffs.
    • Capable of provocation, but since it's a special move, tank operation is limited.
    • There's a possibility of pinpoint accuracy, but as each debuff recovery is limited to one, timing is crucial.

    Charmy [Swimsuit]

    【Role】Sustained Healing

    • A healer specialized in health-dependent sustained healing.
    • Capable of providing probability-based SP (Skill Points) and essentially an SR-level evolution.
    • Not suited for instant healing, but maintaining a consistent level of health is easier to achieve.

    Finral

    Squad
    Rarity
    Typing
    Passive

    Applies 5% [Reduced Unfavored Damage Taken].

    Finral is an excellent support unit, even at SR rank. He can buff the party's attack and speed, and he can even remove debuffs from them! He's a truly excellent red unit to add to your mono red team.


    Fana

    Squad
    Rarity
    Typing
    Passive

    Applies 7% [Increased Favored Damage] to yourself.
    Unique Passive

    Applies 15% [Increased Damage] to yourself when HP is at 100%.
    Skill Cards

    Burning Hatred
    Status Effect

    Fana is a great blue attacker if you don't have Blue Yami. She synergizes well with Lotus and gains increased attack when the enemy is debuffed.


    Yami [Clover Academy]

    Squad
    Rarity
    Typing
    Passive

    Applies 5% [Increased Damage Done] to yourself.
    Unique Passive

    Applies 15% [Increased Favored Damage] to yourself.
    Skill CardsStatus Effect

    S1 Yami is an excellent blue attacker. He will definitely help you in the early game with gear farming and is a valuable addition to a mono-blue team alongside Lotus and Mars.


    Charlotte Roselei

    Squad
    Rarity
    Typing
    Passive

    Applies 2.5% [Increased Damage Done] if there's at least one opponent with a [Mark].
    Unique Passive

    Applies 20% [DEF Reduction] to an enemy with a mark for 2 turn(s).
    Skill Cards

    Rose's Thorn
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Everyone gets Charlotte for free, but don't underestimate her. She is a top-tier red character that can guide you through most of the story content. She pairs well with Season 1 Asta to form half of a mono red team.


    Fuegoleon Vermillion

    Squad
    Rarity
    Typing
    Passive

    5% Damage increase; 3.5% Damage increase when attacking enemies with [Burn].
    Unique Passive

    Upon using "Skill II," applies 1 [Burn] debuff(s) to an enemy, dealing continuous damage for 2 turn(s).
    Skill Cards

    Respectable Rival
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Green types aren't used as much in PvP, but Fuegoleon is a good character for your mono-green team. He has a combo with Nozel Silva, a blue type, but their skills aren't exactly synergistic. He works well with Charlotte.


    Licht

    Squad
    Rarity
    Typing
    Passive

    Applies 10% [Increased CRIT DMG]
    Unique Passive

    When HP drops below 30%, gain [Immortality] for 1 turn (Effect can trigger once per battle).
    Skill Cards

    Light of Judgement
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Licht is a premier green attacker specializing in high crit rates, crit damage, and defense penetration. He is a great addition to a mono green team for relic farming.


    Mimosa Vermillion [Clover Academy]

    Squad
    Rarity
    Typing
    Passive

    Applies 5% [Reduced Damage Taken].
    Unique Passive

    Resurrects an ally with 50% HP by using a [Special Skill].
    Skill Cards

    Innocence Awareness
    Status Effect

    Stun
    You will be disabled and will lose your turn

    S1 Mimosa is a premier green healer, and you can obtain a copy of her for free via gateway missions. She isn't necessarily needed in the early game; instead, she is a long-term investment as she relies on good gear. Nevertheless, it never hurts to have a healer prepared and ready to go when the content calls for them.


    Sally

    Squad
    Rarity
    Typing
    Passive

    Grants [HP Recovery] equal to 10% of maximum HP at the start of a wave.
    Unique Passive

    Increases the [Increased All ATK] level of a "Special Skill" by 1.
    Skill Cards

    Insatiable Quest
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Sally is an excellent red support character. She can buff a single ally's MATK and crit rate, and she has good survivability thanks to lifesteal. Her special ability can increase the party's overall attack and crit damage if they share the same attribute. An absolute must-have in a red mono team.

    B Tier

    Vanessa Enotica

    [Role] Supporter

    • Can increase the party's survivability via buffs
    • Has a chance to remove debuffs from the party
    • Provides accuracy buff to ally with highest ATK

    Leopold Vermillion

    Squad
    Rarity
    Typing
    Passive

    Applies 5% [Increased Damage Done].

    Applies 2% [Increased Damage Done] to yourself upon attacking each enemy with a [Burn] debuff.
    Skill Cards

    Token of Oath
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Leopold suffers from conditional buffs that are tied to enemies having burns or his HP, which can't be counted on all of the time. He does okay even without a healer in the party thanks to his lifesteal, but there are better red attackers than him.


    Rill Boismortier

    Squad
    Rarity
    Typing
    Passive

    Applies 7% [Increased Damage Done] when attacking a Defender.
    Unique Passive

    Upon using [Skill I], applies [Debuff Extension for 1 turn(s)] to an enemy.
    Skill Cards

    Blooming Talent
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Rill is a nice green debuffer, but his debuffs are somewhat inconsistent. His Skill II has an AoE defense debuff, which is good, and has a 50% chance to remove 2 buffs.


    C Tier

    Jack the Ripper

    Squad
    Rarity
    Typing
    Passive

    Applies 7% [Increased Damage Done] upon attacking an enemy taking [Continuous Damage].
    Unique PassiveUI_Icon_Identity_04.png
    Applies [Sever] to yourself for 1 turn(s) upon using "Skill II."
    ※Sever: Applies [Increased Damage Done] to yourself proportionate to your remaining HP (Max. 30%).
    Skill Cards

    Thrill of the Struggle
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Jack is a blue character who relies heavily on crits. He has a somewhat low base speed stat, but he has a chance to buff his speed using Skill II. He has good synergy with Yami, but there are simply better blue attackers than Jack. Besides, he looks creepy, so I won't ever use him.


    Nozel Silva

    Squad
    Rarity
    Typing
    Passive

    Applies 2.5% [Increased Damage Done] if there's at least one opponent with a [Debuff].
    Unique Passive

    Applies 12% [Fortify] to yourself if you have 3 or more SP.
    Skill Cards

    Royal's Duty
    Status Effect

    Stun
    You will be disabled and will lose your turn

    Nozel is good at applying poison and debuffing the enemies' offensive stats, but that's pretty much it. Lotus is certainly the better blue debuffer.

    D Tier

    More characters to be added soon!

    The post Black Clover M Tier List – Season 4 appeared first on DotGG.

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    4419
    One Piece Card Game Meta Tier List (OP-05) https://dotgg.gg/one-piece-card-game-meta-tier-list-op-05/ Thu, 01 Feb 2024 08:26:10 +0000 https://dotgg.gg/?p=4689 Best One Piece Card Game Leaders and decks. A detailed report on the current meta.

    The post One Piece Card Game Meta Tier List (OP-05) appeared first on DotGG.

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    Welcome to our One Piece Card Game Meta Tier List! I’m Trec, a card game lover, and in this meta report we will look at the best decks of the One Piece Card Game metagame. I will also bring you my vision of these decks and alternatives ways to play the deck or adapt it for specific matchups.

    TLDR: Tier List
    TierLeader
    Tier S• Sakazuki
    Tier A• Luffy Purple
    • Red Purple Luffy
    • Enel
    • Katakuri
    • Rebecca - The Hidden Gem
    Tier B• Red Purple Law
    • Edward Newgate
    • Zoro

    Meta Overview

    The big news recently came out, English players around the world will play the same game as in Asia. The ban list update dropped one week ago, welcoming back the red cards: Nami, Dadan, Radical Beam, Marco4, Marco5, Edward Newgate leader and character. Same cards? Yes, same metagame? Not sure. There is one expansion delay between Japanese cards and English cards, so we always play with their knowledge and more time to try and test cards with proxies and online simulators.

    Besides that, we never have the same metagame, Kinemon that worked well in Asia and didn’t see that much success in the English game. Even in the English metagame we had differences: Blue Doflamingo and Katakuri worked well alongside the tier 1 decks (Zoro, Law, Newgate) in America, in Europe we had... the red color. In the recent OP-4.5 Metagame, Europe was crushed by the ST10-Three Captains while America was more varied.

    Our metagame will obviously start with the end of Asia metagame: The boss Sakazuki versus the other decks. We will look at the undermentioned decks. But the main goal for everyone will be to find the best deck for their Championship Finals. Prepare yourself, take your cards, during OP-05 we will win our precious ticket for Japan to become the King of the Pirates!

    Sakazuki

    The king of OP-05 Sakazuki wasn’t crowned that quickly, it won everything at the second half of the metagame. Like Rebecca in OP-04, it’s a more complicated deck and it took time to master and refine a good decklist. We had to drop big characters and build around the powerful Lucci4.

    That’s what we call a good turn

    The best way to do that was the RHL loop: Rebecca Hina Lucci. We can even start it with Mansherry. You generate cards, you destroy opponent cards, and you have a wild, offensive and defensive, board. This deck will obviously stay at the top of the Metagame. However, be careful, you have few 2k counters and a lot of bricks.

    I want to focus my deck on the loop and, if possible, on the protection of Mansherry (6K blockers and Sabo effect). If Mansherry stays, we have infinite blockers.

    We have a lot of good options for the 3Don turn, depending on the match up. For the mirror, we want Hina3. For decks without removal, Ulti3 is really strong.

    I’m not a big fan of boss monsters like Mihawk or Kaido, Borsalino7 should be enough to deal with everything in the game with the leader effect and a cost reduction.

    Guide

    Luffy Purple

    Luffy is an amazing deck, played during the whole OP-05. He was the number one deck at the beginning and number two after the advent of Sakazuki. Can he take back his crown?

    He is the more stable deck of the metagame. You have a 5 Life Purple leader with a better, auto-included, Onigashima in your leader. Kaido is jealous.

    Do not hesitate, you always use your Leader ability to take one Don on 3 or 4. After, you adapt with your hand if you need one more Don. The way to play Luffy is simple, put two minions each turn if possible and try to overwhelm your opponent. Can Sakazuki clean your board if you put that much pressure each turn? Yeah, it will depend on how much Lucci he has.

    No Kid7 here, I don’t think it’s a good idea in the Metagame. He is easy to clean for most decks and the 6K leader is not that good when you have 8 6k Blockers. Kyoshiro was not played, but a really good card when you need to put two characters each turn.

    Purple Luffy doesn’t have a searcher, so we just play good stuff.

    Red Purple Luffy

    Red Purple Luffy is a very interesting deck because there is two ways to play it:

    • Aggressive way: Me go Face, my characters go Face.
    • “Ramp on 5 and Newgate one turn earlier” way.

    Both are viable, but not in the same match-up. To beat Sakasuki, you need to go face and be aggressive. But you will be weaker versus decks like Enel who can survive early aggression. The funny thing is your opponent not knowing what your direction is and maybe, doing a bad mulligan. Your board will die quickly, but it’s not a problem, we have Gear5 Luffy.

    6K base stat is really good, both to attack and defend, in OP5 there are less 2k counters than usual (Sakazuki has only eight 2k counters). So even if you don’t go for the aggressive decklist, you can put a lot of pressure and end the game with a Diable Jambe on your leader or Gear5 Luffy.

    Smorc

    Yes, it’s a Zoro Cosplay. Go face, put characters, and go face again.

    is 9k base stat leader enough?

    Slamming the more Newgate and Kid you can, works very well versus large boards with 5k characters.

    Enel

    After Black Yellow Big Mom and Queen, Enel is the new “you can’t kill me leader”. Not the best deck versus Sakazuki or Purple Luffy, he is the rock in the Rock Paper Scissors. He will beat the aggressive deck wishing to be smart and be good versus the top tier named above.

    You have a resident sleeper gameplay, do not go face, trade your opponent board and build a big one. You have to starve your opponent and use your Gedatsu / Yamato / El Thor-trigger at their best power. Do not forget that your opponent needs to hit you three times in a row to kill you, thanks to your leader ability. If he fails and for example hits you two times, you can Yamato9 or Katakuri8 to heal you and let your opponent try again.

    There are two ways to build this deck, you can build around the Sky Island cards or Big Mom Pirates. Actually, both are good.

    I liked the Skypiea arc

    Shura let you have the cards you need, in particular Gedatsu or your combo Ohm – Holy. Shiraoshi is very important for the stability, you can use her a lot with Katakuri.

    Big Mom one was better

    You can take damage easily, your opponent will try to lower your hand and not do big swings. That’s why I’m not a big fan of blockers in this deck but you can try, it’s the more popular version of the deck.

    Guide

    Katakuri

    The beloved, or hated, Casinokuri. Still one of the top decks of the game, with OP5 he gains good cards, especially Amaru. A wall of blockers was the weakness of Katakuri. Now you have Streusen for 1-Cost blockers, Amande for 2-Cost, Amaru for 4-Cost, ThunderBolt for 5-Cost.

    Your leader ability allows you to put pressure and gain information, you still have the biggest threat of the game: Big Mom10. Always a lot of triggers, so you can beat everything if you have the jackpot. 

    We cut the OP3 vanillas because they are weak against Sakazuki. Some versions put more triggers, more Smoothie or even the 7-Cost Trigger Olin. With a lot of “discard one to play” triggers, you can filter your hand. If you see Olin with your leader ability, you can put her at the bottom of your life and do a wonderful surprise at the end of the game.

    I no longer fear your blockers!

    Rebecca - The Hidden Gem

    Rebecca is, for me, the biggest disillusion of OP-05 Metagame. Why is she not at the peak anymore? She totally vanished. Rebecca was the OP-04 Queen and, with OP-05, she gained so many good cards. Like Sakazuki you can play the RHL Loop and you know what? Mansherry and Rebecca are Dressrosa cards.

    You can use them to bring back your key cards from your trash, like Kyros, Orlumbus or Luffy7. Hina3 (black one) was a really good addition in the Sakazuki deck to control and put pressure at the same time. Why not play her in Rebecca too? You have Kyros and Leo to clean alongside Hina or even the Hina – Trueno Bastardo combo.

    Rebecca is a very hard deck to master but I’m sure some people will try and will succeed.

    Work in progress list
    More tools?

    Red Purple Law

    Law was the big surprise and best deck of the 4.5 Metagame. In op5, he gains a lot of good cards: Law3, Kid5 and Gamma Knife. However he will not be the best deck because the new Lucci4 crushes him, HARD.

    Hi, my name is Kid and I’m the best Purple card in the game

    Edward Newgate

    Daddy is back, at full power! 4 Newgate9, 4 Radical Beams, 8 Marcos. He was the king of the game, from OP2 to OP4. Can he reclaim his throne? He is a really good contender.

    In the same way as RP Luffy, you can build an aggressive or “ Newgate9” deck. You can also mix both and become the famous Jack of all trades, master of none.

    How many 2k counters do you have?
    They banned or restricted them, they must be good cards!

    Guide

    Zoro

    Zoro is always here, from OP-01 to OP-05. We return his cards to him and like other red decks he needs to choose where he will go and you know… Zoro and orientation is a big story.

    “Nami build” to go face, “White Beard Pirates” to have more resilience.

    It really depends of the Match Up, Marco is still overpowered but he doesn’t like to go at the bottom of your deck.

    Team Marco
    Team Smorc

    Guide

    Conclusion

    Thank you for reading this article, it represents my vision of the metagame and I hope it will help you for your tournaments.

    The post One Piece Card Game Meta Tier List (OP-05) appeared first on DotGG.

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    Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4 https://dotgg.gg/hearthstone-standard-meta-tier-list-28-4/ Mon, 22 Jan 2024 21:55:03 +0000 https://dotgg.gg/?p=8595 The best Hearthstone meta decks for every class, for the Patch 28.4 Delve into Deepholm Mini-Set.

    The post Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4 appeared first on DotGG.

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    Learn more about the Hearthstone Showdown in the Badlands Expansion's Mini-Set Delve into Deepholm (Patch 28.4) Standard metagame with our tailored Meta Tier List. Here, you'll find every deck for each class, tested and refined, to help you reach the Legend rank!

    Hearthstone Standard Meta Overview

    Hearthstone - Delve into Deepholm

    The Mini-Set didn't bring a lot of new archetypes, rather support to several doing well already, which looks like it widened the gap between the top and the bottom classes. Paladin and Druid in particular, have looked absolutely insane early after the mini-set, using the mining package for Uther, while Malfurion is happily abusing Pendant of Earth and Shattered Reflection in various archetypes.

    However, if these two heroes already were dominant before the mini-set, and only got stronger with the new cards, Warlock and Warrior look significantly better now. For Gul'dan, we could explain this through getting two new direct damage tools in the mini-set, Trogg Gemtosser and Chaos Creation. With these additions, the deck can play much more aggressively, knowing it can close the match even if the board is lost, a much more difficult task to accomplish before the Mini-Set.

    As for Garrosh, it is the only class using a new archetype, Highlander Warrior, pushed by the new Brann, expected to be a powerhouse when revealed, and living up to the hype so far. The deck looks like a control build, but becomes a very midrange-y kind of deck once it triggers every battle cry twice for the rest of the game.

    So far, these four really are the dominant ones if we look at Hearthstone from a general standpoint, but combo-oriented archetypes are able to compete when checking the top of the Legend ranks specifically. Then, even if ranked in Tier 2, Mining Rogue and Aggro Naga Demon Hunter seem to have the most potential to join Tier 1 in the near future. As for Plague Death Knight, the deck isn't including any new card, and often feels outpaced by its opponent whenever it can get a great start into a match. Then, even if the deck still holds a decent place in the metagame, the archetype might be on the downfall as we speak.

    In the tier below, Hunter and Shaman are also suffering from the new tools they got not making much of an impact. While we could expect this for Hunter, which saw the Arcane build overtake the Highlander deck, Thrall received several promising cards, but doesn't seem able to incorporate them well into its signature archetype. As it stands, the Highlander Shaman deck looks fairly similar to what it was before the mini-set came out, except various other decks have progressed, and are now faster off the gate, or able to pressure almost indefinitely thanks to cards like Topior or Brann providing an insane amount of value. If Thrall was to find a list able to compete, I have no doubt Highlander Shaman could reach the tier above, but the list able to do that is still up in the air as we speak.

    In the last group, Mage and Priest simply look like the mini-set had no impact on them, with both classes struggling to make an impact as a result. Mage was decent as long as Shaman was around to provide a good match-up. In this different metagame, Jaina doesn't really have that opponent it can counter, and it immediately shows on its overall performance. As for Anduin, Naga Priest was solid into Druid before the mini-set and might still be, but that is about the only upside currently for Priest. Then, the class logically went back to its aggressive archetype in Undead Priest. Note that Automaton Priest wasn't so far behind, even if both archetype were below the 50% win rate threshold at all ranks.

    Best Hearthstone Deck for Every Class - Delve into Deepholm - Patch 28.4

    TierDeck ArchetypeDeck Code
    Tier 1Mining Buff PaladinAAECAZ8FAo3+BZOeBg7JoATavQSrkwWBlgWgmQXBxAXKgwbQgwaFjga8jwaOlQa1ngbIogbOsAYAAA==
    Tier 1Nature Dragon DruideAAECAe2/BATv3gSs0QXBlQaXoAYNrp8E158ErsAEst0E1t4E7KMF2f8F/Y0Gu5UG15wG2JwGrJ4GmqAGAAA=
    Tier 1Sludge WarlockAAECAa35AwKAngamqAYOhKAEx8IFyMIF3cIF1/oFhY4GlZcGlpcGl5cGmJcGm6AGoqAGq6AG96MGAA==
    Tier 1Highlander WarriorAAECAQcohqAEiKAEjLcElrcE884EjtQEkNQEltQEl+8EzJIF4qQFrcMFr8MF/cQF8M0FqOAFre0FrfUFpfYFtPgFtfgF/vgFkPsFl/sFpPsF2IEGhYIGyoMG0IMGko4GwpEGi5QG6JgG65gGnJ4Gn54GzZ4G0Z4Gr6gG0LAGAAA=
    Tier 2Mining RogueAAECAaIHCOWwBNu5BMygBYukBdCUBo6WBuSYBuvDBQv2nwT3nwTj0wT13QShkwXfwwW/9wXKgwbIlAbJlAbQngYAAA==
    Tier 2Plague Death KnightAAECAYjaBQjlsATipAX4+QWT+wXt/wWplQb/lwbkmAYLh/YEopkF9fcFgvgF8vgFu/kF6/8FyoMG0IMG9YwG85EGAA==
    Tier 2Aggro Naga Demon HunterAAECAea5AwL3wwWkkgUOiLIEmLoE+b8EpeIElaoF2dAF5OQF4fgFxfkFkIMGhpAGjZAGnJoG7p4GAAA=
    Tier 3Arcane HunterAAECAbv5AwSXoASGyQSwkgXX+QUNqp8EwNMEp5AFmpIFqpIFqZMFqqQF8/IFyvYFkIMGhY4GwZwGjp4GAAA=
    Tier 3Highlander ShamanAAECAaoIHv2fBOWwBOC1BJa3BMbOBKrZBOnZBOmjBeKkBf3EBb7QBeXkBfboBc3uBfTyBY31BYf7BfmMBqmVBumVBuSYBqudBq2dBq+oBpOeBs6wBpyeBp+eBsqDBtCDBgAAAQP/4QT9xAXI0AX9xAWdngb9xAUAAA==
    Tier 4Sif Mining MageAAECAf0EBuWwBOv0BdH4BfGABtaYBvKbBgyqmAWrmAXs9gW//gXY/gXKgwaVhwaFjgaDlQbzmwaznAayngYAAA==
    Tier 4Undead PriestAAECAa0GAr6iBs/2BQ6h6AO+nwTb8QSGgwXukQWJkwWSkwWgmQWimQWTnQXbpAXdpAWUxAWC7AUAAA==

    Impactful, Second Best Decks - Delve into Deepholm - Patch 28.4

    TierDeck ArchetypeCode
    Tier 2Treant DruidAAECAZICAA/XnwSuwASozgSB1ASy3QS14wSxmAXsowX93wXO5AWw+gXZ/wW1mgbYnAasngYAAA==
    Tier 2Earthen PaladinAAECAZ8FBobiBIOWBcHEBYv+BY3+BZOeBgzJoATavQSBlgXu6QWK/gXCggbjjga8jwaOlQa1ngbIogbOsAYAAA==
    Tier 2Dragon DruidAAECAZICBLCKBLWKBOKkBcGVBg2unwSQtQSuwASywQSjkwX93wWn+gW7lQa8lQa9lQbXnAbYnAbanAYAAA==
    Tier 2XL Ramp DruidAAECAZICCuWwBO/eBJfvBMbHBazRBZ/zBf2NBqmVBsGVBq+oBg+JnwSunwTanwSNsgSuwATW3gSE7wS2mAXb+gXx+gW+lQbYnAapngaXoAaaoAYAAA==
    Tier 3Thaddius WarlockAAECAf0GBKiKBP/hBMKlBfr5BQ2PnwSxnwSlkgWFkwWdpAXFpAX0xgXu/QWXlwaEngbEngbXogb3owYAAA==
    Tier 3Rainbow Death Knight AAECAfHhBAaZgQXLpQX8+QXt/wWLkgb/lwYMoaAEy+IE8OME2fEEh/YEtPcEmIEFkpMFl5UGkZcGzpwG16IGAAA=

    Disclaimer and Tier Explanations

    There are a variety of ways to be informed about the Hearthstone metagame, a logical trait of a 10 years old game. In order to craft this tier list, den, a veteran coach and competitor on Hearthstone, has combined the data available on the popular deck trackers, the opinion of top ranked players about the dominant decks, and its own expertise plus tested of the archetypes on this list.

    This list should represent the Diamond and Legend ranks pretty well, with the very top of the ladder being excluded. Indeed, once you reach the top of the Legend rank, the game changes and focuses much more on combo and explosive patterns, which require a lot of time to master completely. Then, you will typically see different decks perform at those ranks, or archetypes be built to specifically match the environment of these ranks.

    As for the ranks before Diamond, those tend to be more about game fundamentals rather than precise archetypes. One should be able to reach Diamond with any deck on the rankings, as long as they understand the basics of crafting a game plan, seizing initiative, and building momentum to pressure the opponent.

    The lists aren't set in stone, particularly the reactive decks, which need to be tailored to your most popular opponent. Often, a proactive deck will focus on its own strengths, leading to a decklist which isn't very flexible once we found the right balance. On the other end, a reactive deck is designed to answer other decks, or trends of the metagame, meaning they have to be adapted to your own environment.

    Tier 1: Decks with a stellar win rate, around or above the 60% mark, and more than a thousand games with that win rate. Either their match-up spread is great in the current environment, or they rely on game mechanics which are simple enough to suit a large variety of player, boosting their performance over large sample sizes.
    Particularly before the Legend Rank, these decks should be ideal to climb steadily.

    Tier 2: Solid decks in the current metagame, with a win rate north of 53% and the ability to compete against a large variety of decks. Typically, these decks will require a little more knowledge of the game fundamentals, or the current environment in order to put up the same win rate as a Tier 1 deck.

    Tier 3: Decks with something holding them back currently, either their sheer power compared to other decks, or a bad match-up being too unpopular.
    Particularly on the road to the Legend rank, decks need to be able to fight for initiative, and stop an opponent able to snowball in the early to mid-game. Unfortunately, some classes simply don't have the tools for that.

    Tier 4: Struggling heroes, either lacking in overall power level or being bullied by some of the popular classes in the metagame.

    Conclusion

    For any question about the rankings, or a deck in particular, feel free to reach out on Twitter. I mostly share Marvel Snap decks lately, but I still love and play Hearthstone daily, I promise.

    Good game everyone!

    The post Hearthstone Standard Meta Tier List – Delve Into Deepholm – Patch 28.4 appeared first on DotGG.

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    8595
    Devil May Cry: Peak of Combat Tier List https://dotgg.gg/devil-may-cry-peak-of-combat-tier-list/ Wed, 10 Jan 2024 11:05:27 +0000 https://dotgg.gg/?p=7486 Devil May Cry: Peak of Combat is a new mobile game within the DMC franchise that has been released globally. The game currently features five characters, each with various hunter forms obtainable from the gacha system. Our tier list guide will showcase the best characters in Devil May Cry: Peak of Combat, highlighting their top […]

    The post Devil May Cry: Peak of Combat Tier List appeared first on DotGG.

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    Devil May Cry: Peak of Combat is a new mobile game within the DMC franchise that has been released globally. The game currently features five characters, each with various hunter forms obtainable from the gacha system. Our tier list guide will showcase the best characters in Devil May Cry: Peak of Combat, highlighting their top hunter variants and signature weapons.

    Best Characters Tier List in DMC: Peak of Combat

    S Tier

    Vergil (Endless Judgment)

    Endless Judgment is a proficient Physical type with high mobility and damage output. He has a Dash, Trick Up, and Trick Down, and a Unique Concentration Gauge that enables the use of Judgment Cut. His five-hit ground combo tracks enemies, and he has a four-hit air combo that ends in a knockdown. His Style Skill, Storm Swords and Spiral Swords, provides versatile offensive options. His QTE, Floating Shadow Strike, triggers when an enemy is Weakened, has their Shield broken, or is Eliminated. His Ultimate Skill, Judgment Cut End, delivers a massive damage AOE, causing Bleed and refilling Concentration.

    Vergil (Devil Crusher)

    Devil Crusher, a physical type, excels at tanking damage, Immobilizing enemies, and destroying RED Shields. He has a single jump and a standard Dash. His three-hit ground combo can deliver extra damage by holding each hit. His QTE, Rising Dragon and Lunar Phase, triggers when enemies are bleeding, slowed, or eliminated. His Style Skill, Heavy Rain Swords, Immobilizes enemies and sets up QTEs. His Ultimate Skill, Hell on Earth, deals massive physical damage and destroys Shields. Here are some teams to try out with Devil Crusher.

    Vergil (Nomadic Lightning)

    Virgil Nomadic Lightning is an Electric type DPS offering substantial support through his Style Skill, Round, which rounds up enemies, procs Electric PEN, and buffs team damage. He possesses a single jump, a standard Dash, and a six-hit ground combo and air combo ending in a knockdown. His QTE, Drive, triggers when an enemy is Paralyzed or Eliminated by a hunter of the same type. His Ultimate Skill, Devil Trigger, improves resilience and increases Electric Damage. Here's a strong Nomadic Lightning team that combos well.

    A Tier

    Dante (One-Man Show)

    One-Man show Dante is a powerful Electric type whose attacks stack Paralysis. He possesses Air Hike, a standard Dash, and a three-hit Grounded Combo. His unique attack sequence involves turning his guitar into a Scythe, triggering a Spinning Jump after 3 Hits. His Skill, Signature Performance, fills a Unique Meter by using Basic Attacks and Style Skill to trigger different Notes, buffing your team in various ways. His QTE, Electric Pulse, triggers when enemies are Slowed, Paralyzed, or Eliminated by a hunter of the same type. His Ultimate Skill, Rock of the Night, unleashes a large AOE Electric Damage wave that causes Paralysis and Weakens enemies. Here are some suggested teams with One Man Show.

    Dante (Fists of Salvation)

    Fist of Salvation Dante is a Fire type with two stances, Forms, that he can switch between as a main DPS and support. He has Air Hike and Trick Up, performed by holding the Evasion button. His QTE, Rising Dragon and Falling Hammer, triggers when an enemy is Burning or Eliminated by a hunter of the same type. Boxing or Punching Form has a three-hit combo and allows attacks to be held to increase damage and launch enemies. His Kick Form mirrors the combo structure of the Punch Form. Using basic attacks in Boxing Form melts RED Shields, while Kicking Form quickly restores MP. His Ultimate Skill, Sin Rising Dragon, deals massive Fire damage and instantly fills the Burn Gauge. Here are some good fire teams to use with this character.

    Dante (Fists of Salvation)

    Fist of Salvation Dante is a Fire type with two stances, Forms, that he can switch between as a main DPS and support. He has Air Hike and Trick Up, performed by holding the Evasion button. His QTE, Rising Dragon and Falling Hammer, triggers when an enemy is Burning or Eliminated by a hunter of the same type. Boxing or Punching Form has a three-hit combo and allows attacks to be held to increase damage and launch enemies. His Kick Form mirrors the combo structure of the Punch Form. Using basic attacks in Boxing Form melts RED Shields, while Kicking Form quickly restores MP. His Ultimate Skill, Sin Rising Dragon, deals massive Fire damage and instantly fills the Burn Gauge.

    Dante (Royal Guard)

    Royal Guard is a Physical type that can block incoming attacks to fill his Rage Meter. This Rage can be saved up and Released for a big burst of damage that melts RED Shields. His abilities include a double jump and well-timed blocks resulting in Perfect blocks, extra rage meter, and MP. He possesses a four-hit combo on the ground, a three-hit air combo, and attacks that can be held during combos to perform launchers or spikes. His Ultimate Skill, Devil Trigger, enhances his damage and resilience, filling the rage meter. His QTE is triggered when enemies are Bleeding, Slowed, or Eliminated.

    Lady (Frosty Grace)

    Frosty Grace is an Ice type Hunter with high Mobility, adept at breaking Hit Shields and applying debuffs to enemies. She has a unique Frost Meter that chills enemies and causes continuous Ice damage when full. Her moves include a three-hit combo, an air combo that ends in a knockdown, and the ability to hold attacks for launchers or spikes. Her unique Evasion Skill, when held, performs a strong attack. Her QTE, Double Barrel Strike, triggers when an enemy is Slowed, Chilled, or Eliminated. Her Skill, Dual Pistol Fire, can be fired while moving or jumping and fills the Frost Gauge. Her Ultimate, Dance of Snow, deals massive Ice damage and grants a massive buff to teammates' Ultimate Skills at higher levels.

    B Tier

    Lady (Spark Ignitor)

    Spark Igniter is a Fire type that buffs other fire types and excels at destroying Hit Shields. She possesses a four-hit combo on the ground and in the air, accumulating AMMO, her unique meter. Holding the attack unleashes an explosion dealing fire damage. Her QTE, Storm Blast, triggers when an enemy is Burning, knocked airborne, or eliminated. Her Style Skill, Meteor Seekers, fills the Burn Meter, grants stacks of BRAND, and applies Fire Penetration (PEN) to trigger QTEs. Her Ultimate Skill, Full Scale Explosion, deals a massive AOE of fire damage and grants a temporary fire damage Buff at higher levels. Here are some effective combos with Spark Ignitor.

    Nero (Knight of the Order)

    Nero Knight of the Order is a well-rounded Fire type with significant damage output and support abilities. He possesses an Air Hike, a standard Dash, and performs a four-hit ground combo and a three-hit air combo. His QTE, Empowered Shot, triggers when an enemy is affected by Fire PEN, has a Shield broken, or is Eliminated. His Style Skill, Charge Shot, grants stacks of Brand to the entire lineup. Nero's Ultimate ability, Exceed, enhances Passive Skills using the stacked Brands to deal Explosive Damage.

    Nero (Devil Bringer)

    Devil Bringer, a Fire type, focuses on massive damage and has an Air Hike, a standard Dash, and performs a six-hit grounded combo, applying Burn Stacks. His Style Skill offers two different attack modes, Combo B for high damage and Exceed for charging Nero's Sword and granting Brand Stacks to the entire lineup. Devil Bringer's Ultimate Skill, when the meter is high enough, activates Devil Trigger, enhancing defenses, increasing fire damage, and providing additional follow-up attacks.

    Dante (Demon Hunter)

    Dante is a physical type that excels in the early game. He possesses solid movement options with his double jump (Air Hike) and Dash. As you level him, he can support teammates by proccing BLEED. His moves include a standard Grounded three-hit Combo, a Delay Combo, and an Air Combo that knocks down enemies. His QTE, Grand Slam, triggers when an enemy is Immobilized, Eliminated, Hit by Release, or has its Shield Broken. Dante's Style Skill, Stinger, moves him across the screen, Weakens enemies, and applies BLEED. His Ultimate skill, Devil Trigger, boosts his Resilience and Physical Damage.

    C Tier

    Lady (Swift Arsenal)

    Lady is a Physical type that supports her teammates with healing and damage buffs. She possesses a double jump, air Dash, and combo extensions that track enemies from a distance, granting her high mobility. Her three-hit combo can be extended with her Evasion skill (Show Off). This combo effectively melts hit Shields and works in the air as well. Her QTE, Spatial Explosion, triggers when an enemy is Weakened or has its Shield broken, dealing substantial damage and setting up team combos. Her Style Skill, Charge Shot, launches and Slows enemies, setting up QTEs for characters like One Man Show Dante. Her Ultimate Skill, Moment of Detonation, has a large AOE, procs Slow, and temporarily buffs Electric and Ice damage.

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