News Archives • DotGG https://dotgg.gg/tag/news/ Gaming Network Mon, 25 Mar 2024 19:13:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://dotgg.gg/wp-content/uploads/sites/16/2023/08/cropped-DotGG-Icon-1-32x32.png News Archives • DotGG https://dotgg.gg/tag/news/ 32 32 222528845 Snowbreak: Containment Zone News: March 26 Maintenance and Eatchel Buffs https://dotgg.gg/snowbreak-containment-zone-news-march-26-maintenance-and-eatchel-buffs/ Mon, 25 Mar 2024 19:13:47 +0000 https://dotgg.gg/?p=19650 Information about the upcoming Eatchel changes and other gameplay updates.

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Eatchel Gameplay Adjustments

Savage Pounce (Support Ability)

  • Healing specs increased
  • New passive: while not on cooldown, passively heal all nearby allies every second

Unyielding Rise (Ultimate Ability)

  • U-Energy cost reduced to 40, but will consume all U-Energy on cast
  • Healing is increased based on the amount of U-Energy consumed
  • Icebound Claws will last longer based on the amount of U-Energy consumed, from 10 seconds (same as current) to 20 seconds when 100 U-Energy is consumed
  • When the attacks from this ability hit a breakable part, it will also contribute to charging Icebound Claws
  • When the ultimate ability is cast, heal allies for 75% of the charged amount of any Icebound Claws that existed before the casting the ultimate (same effect as the second ultimate ability neuronic)

It's an objective improvement, but it might be too little too late. Still having an U-Energy cost, even if it is reduced, could still prevent this from being meaningfully useful as a buffing ability and keep it as an emergency heal.

Other Eatchel Changes

  • Manifestation 2 now reduces the cooldown of Unyielding Rise to 30 seconds
  • Improvements to the pull range of Territorial Patrol (standard ability), and to the parts breaking power and U-Energy recovery rate of enhanced followup shots

Lux Squad

  • Winter Fleece stacks are now consumed when using any ability (vs on-heal currently), with its effects persisting for two seconds

This is probably to avoid potential abuse with Eatchel's new support ability passive, but it does kill its usability with Chenxing - The Observer.

Blitzing Fangs

  • Decay rate of stored healing changed from 500/s to decaying over 20 seconds

This doesn't change anything if you max out the stored healing, but it means you can keep the buff for the same duration even if you didn't, boosting its lower-end performance.

We'll also have to see how her new passive heal too interacts with the 20 second second decay period.

March 26 Maintenance Details

Outfits

  • Adjustments to Fenny - Coronet's Sugar Queen and Lyfe - Wild Hunt's Street Code outfits. See here for more details.
  • All associated resources for Fenny's outfit (profile icon, profile cover, splash art) will be updated to the new version.
  • Note that you may be able to purchase Fenny's outfit again even if you already own it. Please don't do this for obvious reasons.

Defense Line Zero

  • Electric traps no longer stun you or teammates
  • Improvements to UI

Bugfixes

  • Fixed shots firing off-center to the left when Fenny's Sweet Decree weapon skin is equipped
  • Added unique buffs for Eatchel - The Cub in Paradoxical Labyrinth
  • Fixed abnormal trigger conditions for some of Eatchel's random base events
  • Fixed abnormal behaviour with Eatchel's model when using the Indoor Climbing Frame in her room
  • Fixed Eatchel - The Cub abnormally clearing enhanced shots from her standard ability when casting her ultimate ability
  • Fixed enhanced shots from Eatchel - The Cub's standard ability not being affected by standard ability damage boosts
  • Fixed Eatchel - The Cub's ultimate ability not triggering effects that activate on heal
  • Fixed Eatchel - The Cub's ultimate ability targeting invulnerable enemies
  • Fixed bullets loaded with Yao - Winter Solstice's standard ability while her ultimate is active not interrupting the enemy special abilities
  • Fixed main story level 12B-4 not progressing normally under certain circumstances
  • Fixed voice anomalies in main level 12B-5
  • Fixed occurrences of enemies staying out of bounds and being untargetable in Gigalink
  • Fixed instances where the interaction prompts of interactive devices in Paradoxical Labyrinth may not display
  • Fixed Ancasia - [Redacted]'s Deiwos passive not activating in Paradoxical Labyrinth
  • Fixed instances where some Paradox Labyrinth levels cannot progress (likely the bug where enemies don't spawn)
  • Fixed map objectives floating in the air in some levels of Paradoxical Labyrinth
  • Typo fixes
  • Various model fixes for Fenny - Coronet (Sugar Queen), Eatchel - The Cub, Lyfe - Wild Hunt (Street Code), as well as other graphical fixes

Source (2)

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Solo Leveling:ARISE Overview – Global Release on May 8, 2024! https://dotgg.gg/solo-levelingarise-overview/ Fri, 22 Mar 2024 03:07:58 +0000 https://dotgg.gg/?p=18983 Overview of the game including release date, how to pre-register, early access details, and more.

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Solo Leveling:ARISE is Netmarble's latest action RPG mobile game based on the popular webtoon Solo Leveling (나 혼자만 레벨업) for Android, iOS, and PC! Its global release date has been confirmed for May 8, 2024 but there will be early access to some regions including Canada. We have the full details for you below.

Introduction

The game allows players to take on the role of Sung Jinwoo, the protagonist of the webtoon, and experience his journey from the weakest hunter to the strongest. Players will be able to level up their characters, collect gear, and battle monsters in a variety of dungeons and raids. Some of the key features of Solo Leveling:ARISE include:

  • Story: Experience the thrilling story of the original webtoon, as well as discover all-new stories developed for the game.
  • Action RPG Gameplay: Engage in dynamic battles and create combat styles by using a variety of combinations of skills and weapons.
  • Character Customization: Collect and equip a variety of gear to customize your character's appearance and stats.
  • Shadow Extraction: Just like in the webtoon, players will be able to extract the shadows of defeated enemies and have them fight by their side.
  • Multiplayer: Team up with other players to take on challenging dungeons and raids.

Pre-registration Event

Solo Leveling:ARISE is available for pre-registration on iOS, Android, and PC. Players who pre-register will receive a variety of rewards, including legendary artifact sets and a Sung Jinwoo black suit costume.

Early Access

Solo Leveling:ARISE Early Access

The game will be soft launched in Canada and Thailand before the full release starting March 21, 2024 at UTC+0. This means players could access the game a full month earlier than most players, via VPN or changing their region on their iOS store. An account wipe is not expected with launches like this.

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Free PAX East 2024 Codes – League of Legends Neo PAX Jax Skin and Marvel Snap Welcome Home Bundle https://dotgg.gg/free-pax-east-2024-codes/ Thu, 21 Mar 2024 10:54:09 +0000 https://dotgg.gg/?p=17819 PAX East 2024 is celebrating its 20th anniversary by parenting up with popular games for giveaways and prizes! This huge annual gaming culture convention runs from March 21 to March 24, 2024 at the Boston Convention & Exhibition Center. How to Obtain the Codes Attendees can visit the PAXXP trophy station at PAX East 2024 […]

The post Free PAX East 2024 Codes – League of Legends Neo PAX Jax Skin and Marvel Snap Welcome Home Bundle appeared first on DotGG.

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PAX East 2024 is celebrating its 20th anniversary by parenting up with popular games for giveaways and prizes! This huge annual gaming culture convention runs from March 21 to March 24, 2024 at the Boston Convention & Exhibition Center.

How to Obtain the Codes

Attendees can visit the PAXXP trophy station at PAX East 2024 to receive a code, and redeem for an exclusive Neo PAX Jax skin for League of Legends and a Marvel Snap Welcome Home Bundle illustrated by none other than Penny Arcade themselves.

League of Legends Neo PAX Jax Skin

This new Jax skin for League of Legends is inspired by Penny Arcade's Cardboard Tube Samurai. Players can redeem the code on the Riot Code Redemption page or directly in-game (instructions).

League of Legends Neo PAX Jax Skin

Marvel Snap Welcome Home Bundle Contents

The Marvel Snap Welcome Home Bundle contains an exclusive Captain America cosmetics. Players can redeem their code for the Welcome Home Bundle in the Marvel Snap Web Shop.

Marvel Snap Welcome Home Bundle
  • Captain America Penny Arcade Variant
  • Welcome Home Card Back
  • Welcome Home Title

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Zenless Zone Zero Amplifying Test https://dotgg.gg/zenless-zone-zero-amplifying-test/ Tue, 19 Mar 2024 02:04:17 +0000 https://dotgg.gg/?p=18904 Learn about all the ways you can win a qualification to Zenless Zone Zero's final closed beta testing phase.

The post Zenless Zone Zero Amplifying Test appeared first on DotGG.

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Sign ups for Zenless Zone Zero's third and final closed beta testing phase is now open - named the Amplifying Test! As HoYoverse's next anticipated game, the game is now very close to release. There are three ways to sign up and increase your chances to get in - find out below!

Sign-Up Page

Click the "Pre-Register" button to log into your HoYoverse account and enter your device details to complete pre-registration.

Complete pre-registration and the Amplifying Test sign-up survey to successfully sign up for a chance to win Amplifying Test Qualification.

Join the A Resounding New Frequency Web Event

Join the A Resounding New Frequency Web Event

Within the sign up page, Use the following methods to gain lucky draw chances and win Amplifying Test Qualification, electronic devices, merchandise, and other prizes.

  • Method 1-1: Pre-register for a lucky draw chance.
  • Method 2-1: Invite friends to pre-register via your personalized link. Each friend successfully invited will net you 1 additional lucky draw chance, up to a maximum of 30.
  • Method 2-2: Complete daily missions each day for prize draw entries for the daily prize draw and await the draw results the following day.

Volume Amplification Web Event

Volume Amplification Web Event

Complete specified tasks, including pre-registration, following our official accounts, and sharing the event for a chance to win Test Qualification, a Razer Laptop, iPhone 15, and other amazing prizes!

Sandbox Web Event

Sandbox Web Event

Join the limited-time event and win Test Qualification! The scenario in the sandbox is now ready. Dear Proxy, are you?

Twitter (X)

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One Piece Card Game Banned and Restricted Announcement – Sakazuki, Great Eruption, and Reject Banned https://dotgg.gg/one-piece-card-game-banned-and-restricted-announcement-march-15-2024/ Fri, 15 Mar 2024 10:16:47 +0000 https://dotgg.gg/?p=17062 Great Eruption, Reject, and Sakazuki has been added to the Banned card list in the English version from June 21, 2024!

The post One Piece Card Game Banned and Restricted Announcement – Sakazuki, Great Eruption, and Reject Banned appeared first on DotGG.

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At the Bandai Card Games Fest 23-24 World Tour Final in Japan, the biggest tournament of the season, all decks in the top 4 were Sakazuki - and has been the top meta contender for a while since its release. At the tournament, Bandai announced that SakazukiGreat Eruption, and Reject will be banned in the Japan version of the game from April 1, 2024.

For the English version, with the release of the new set OP-06: Wings of the Captain, Bandai decided to follow suit and ban the Leader and two associated cards starting June 21, 2024. Let's find out the why!

OP05-041 Sakazuki

This card's effect allows players to draw cards with little risk, making the ideal game plan centered around this card easily replicable. Its reliability is a strength that sets it apart from other Leaders, especially in tournaments.

In addition, the blue and black color combination affords highly flexible effects, with black serving to lower cost and blue removing Character cards at the bottom of the deck. The result is a deck that is more powerful than expected, leading to one-sided battles that ignore the use of the trash, [On K.O.] effects, and other game mechanics.

This card has a higher win rate and usage rate than other cards due to its powerful removal ability, reliability, and minimal risk, and significantly impairs the enjoyment of fundamental aspects of the ONE PIECE Card Game: the back-and-forth of attack and defense between Characters and the ability to choose from a variety of Leaders. We have therefore decided to designate this card as a Banned Card.

ST06-015 Great Eruption

While many other cards reduce cost in a way similar to this card, this is the only card that can reduce cost without consuming any cards in the player’s hand or imposing any conditions, making it powerful in every stage of the game. We have determined that this card significantly lowers the risk involved in removal for decks containing black cards.

Given the very high usage rate and win rate of decks that include black cards, and the fact that this card has the highest usage rate among cards that reduce cost, we have decided to designate this card as a Banned Card.

OP06-116 Reject

The "deal 1 damage to your opponent" effect of this card greatly improves the ability of decks containing yellow cards, which often feature [Trigger] effects, to deal finishing blows. It thereby makes these decks harder to deal with than expected and significantly boosts their win rate.
In addition, we are concerned that the cost of dealing 1 damage via this effect is low and the ability to easily ignore offensive and defensive play causes more stress for players than expected, so we have decided to designate this card as a Banned Card.

Replacement Sakazuki Card

Replacement Sakazuki Card

With the Japan announcement, as a way to not completely remove the Leader, a new Sakazuki Leader card was announced. It will be distributed as a promotional card at future tournaments and events with the following new text:

Once Per Turn/On Main: You may trash 1 (Navy) card from your hand: Reduce the cost of up to 1 of your opponent's characters by 1.

This is an interesting way to handle the situation nonetheless, as it's not quite an errata! The English version will be getting an official announcement for it at a later date.

Current Banned Card List

These three cards now join Moby Dick and Cabaji in the One Piece Card Game Banned card list.

The post One Piece Card Game Banned and Restricted Announcement – Sakazuki, Great Eruption, and Reject Banned appeared first on DotGG.

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Granblue Fantasy Relink Version 1.1.1 Patch Notes https://dotgg.gg/granblue-fantasy-relink-version-1-1-1-patch-notes/ Thu, 14 Mar 2024 05:52:07 +0000 https://dotgg.gg/?p=18329 Many character fixes and quality of life updates in the first content patch.

The post Granblue Fantasy Relink Version 1.1.1 Patch Notes appeared first on DotGG.

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Granblue Fantasy: Relink's first major content update, version 1.1.1 is now out! Players can try out the new quest The Final Vision, more quality of life updates including expanded camera sensitivity and lock on options, character fixes, and more! Mass sigil transmutation and updated key binding options are currently in the works for a future update.

Notably for characters, there has been some nerfs to Rackam, Ferry's Jump Slam SBA, all Katrina Tech removed, all Charge Tech removed, Rotor bug Remove (Perci nerf), and a few others.

The following update applies various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

New Content

  • Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
  • Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
  • Added new trophies.
  • Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
  • Added Camera Smoothing and Battle Camera Correction to Game Options.
  • Added the Clear Voice Feature to Audio options.

Quests

  • Quick quests now include Proud-difficulty quests.
    *The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
  • The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
  • Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer

  • Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
  • Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
  • Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
  • Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle

General

  • Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
  • Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
  • Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
  • Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
  • Added visual and audio indicators to notify a player if their buffs have been removed.
  • Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)

  • Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
    • Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
    • Adjusted the skill cooldown shortening effect given by Overdrive Surge.
    • Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
    • Adjusted the SBA gauge fill rate given by certain skills.
    • Adjusted the amount of SBA gauge that is redistributed by Conduction.
  • Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
  • Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

Katalina

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam

  • Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
  • Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
  • Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
  • Lowered the damage cap of Slagshot.

Io

  • Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
  • Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen

  • Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
  • Fixed a bug where grenades wouldn't stick to certain foes.
  • Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
  • Fixed a bug where Sumrak dealt less hits when under specific conditions.
  • Fixed a bug where grenades became less powerful when under specific conditions.

Rosetta

  • Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
  • Fixed a bug that displayed the wrong element for Lost Love.

Ghandagoza

  • Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
  • Extended the input buffering window for charging △ following a combo finisher.
  • Quickened the transition timing into charging △ following a combo finisher.

Ferry

  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
  • Fixed a bug where pets would link attack a foe different from the one you were locked on to.
  • Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
  • Implemented measures to mitigate link attacks from missing due to certain terrain.
  • Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
  • Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
  • Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
  • Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya

  • Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
  • Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot

  • Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
  • Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

Siegfried

  • Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro

  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Objects transmuted as part of a link attack should now hit foes with greater accuracy.
  • Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

Yodarha

  • Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
  • Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
  • Fixed a bug that displayed the wrong element for Flashing Void.

Zeta

  • Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
  • Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

Id

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
  • Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
  • Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

Other Items

  • Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
  • Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
  • Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
  • ・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
  • Adjusted the speed of the Masteries cursor.
  • Adjusted the visibility of the compass when in darker areas.
  • Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
  • Various bug fixes.

Thank you for playing Granblue Fantasy: Relink!

The post Granblue Fantasy Relink Version 1.1.1 Patch Notes appeared first on DotGG.

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Unicorn Overlord: A Modern Tactical JRPG Adventure https://dotgg.gg/unicorn-overlord-a-modern-tactical-jrpg-adventure/ Wed, 13 Mar 2024 07:47:41 +0000 https://dotgg.gg/?p=18209 Unicorn Overlord, a modern tactical JRPG adventure! Lead your rebellion with deep real-time combat. Craft your army and reclaim your kingdom!

The post Unicorn Overlord: A Modern Tactical JRPG Adventure appeared first on DotGG.

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Introduction

Brace yourself for a modern tactical JRPG adventure masterpiece! Unicorn Overlord, a decade in the making by Vanillaware, blends classic charm with modern innovation. This highly-anticipated title promises an immersive journey through the war-torn continent of Fevrith. Unravel a saga of betrayal, redemption, and strategic warfare. Navigate political intrigue, assemble powerful allies, and reclaim lost kingdoms in Unicorn Overlord. Vanillaware's meticulous attention to detail crafts a vibrant world teeming with diverse races and unforgettable characters.

Step into the shoes of Alain, an exiled prince seeking to overthrow the tyrannical Zenoiran Empire led by the enigmatic General Valmore. The fate of Fevrith rests on your choices as you delve into a rich tapestry of alliances, rivalries, and personal struggles. Unicorn Overlord boasts a distinct visual style that captivates from the start. Led by director Takafumi Noma and artist extraordinaire George Kamitani, the game features lush landscapes and intricately designed characters. Vanillaware's signature aesthetic breathes life into Fevrith, inviting you to lose yourself in its captivating world.

Unicorn Overlord Battle System: Command, Conquer, and Claim Victory

The battlefield in Unicorn Overlord is your domain, where every decision holds weight and maneuvers dictate the flow of war. This tactical RPG masterfully blends classic elements with modern twists, offering a dynamic and immersive combat experience.

Real-Time Strategy at its Core

Unicorn Overlord throws you into the heat of real-time strategy. As the exiled prince Alain, you'll command your army across vast battlefields, facing the Zenoiran Empire's forces in large-scale clashes that demand cunning strategies and quick thinking.

Building the Perfect Force

Deployment is key in Unicorn Overlord. You'll meticulously craft your army composition, selecting units with diverse abilities and strengths to form a balanced and powerful force. Each unit accommodates up to six characters, allowing you to customize formations to suit your tactics.

Maneuvering for Advantage

Battles unfold with you navigating the battlefield, capturing strategic objectives and outsmarting enemy troops. Real-time movement and combat create a sense of urgency and excitement in every encounter. Utilize terrain features, exploit enemy weaknesses, and craft clever tactics to triumph against overwhelming odds.

Action Points and Beyond

Action Points (AP) and Passive Points (PP) are central to combat. AP fuels attack abilities, while PP powers support skills like healing and cover. Effective resource management is crucial, demanding a strategic balance between offense and defense to overcome foes.

Valor and Field Abilities

Unicorn Overlord introduces a unique system of field abilities activated using Valor points earned through battle actions. These abilities grant strategic advantages, allowing you to turn the tide of combat. From boosting movement speed and attack power to providing defensive buffs, field abilities add depth and complexity to the gameplay.

A Continuous Challenge

As you progress through the campaign, you'll encounter an ever-evolving array of challenges and enemies, each requiring a distinct approach. From epic boss battles testing your tactical prowess to skirmishes against waves of enemy forces, Unicorn Overlord offers a diverse and engaging combat experience that will keep you strategizing and conquering.

Unicorn Overlord: Heroes, Villains, and a War-Torn World

Unveiling Fevrith's Champions and Scoundrels

Unicorn Overlord's story isn't just about war. It's about the characters who fight it. From the exiled prince Alain to the ruthless General Valmore, each figure brings a unique story and motive, weaving a rich narrative tapestry.

Leading the Charge: Prince Alain

Players embody Prince Alain, the rightful heir to Cornea, thrust from his throne. Witness his journey as he gathers allies and reclaims his kingdom, his leadership tested by war's unforgiving crucible.

A Fellowship Forged in Conflict

Alain is not alone. A diverse cast joins his quest, each with their own strengths and personalities. From cunning strategists to battle-hardened warriors, these allies forge bonds of friendship amidst turmoil.

The Iron Fist: General Valmore

Every hero needs a villain. General Valmore, the ruthless leader of the Zenoiran Empire, embodies conquest and domination. His legions and dark magic pose a formidable threat to Alain and his allies.

A World of Unforgettable Characters

As you navigate Fevrith's web of alliances and betrayals, you'll encounter a cast of characters who define this war-torn world. Unicorn Overlord offers a rich and immersive experience, keeping you engaged from start to finish.

The Pros and Cons of Unicorn Overlord Simplified

Pros

  • Deep Strategy Gameplay: This game offers complex combat mechanics with unit formations, leader skills, and customizable tactics, inspired by titles like Fire Emblem.
  • Open World Exploration: Unlike traditional tactical RPGs, Unicorn Overlord allows free exploration of a world map between battles. Players can take on side quests, recruit allies, and shop for equipment.
  • Resource Management: The game emphasizes resource management with limited Valor points for unit deployment and special skills, consumable items with restricted use per battle, and a time limit for each encounter.
  • Unit Buildup and Strategy: Building strong squads, strategically forming them for battle, and adapting to enemy formations are core gameplay aspects.
  • Beautiful Presentation: The game's stunning 2D sprite-based graphics and animations was awesome for this modern tactical JRPG adventure.

Cons

  • Predictable Story: The plot relies on a generic trope of a McGuffin (unicorn ring) used to counter mind control and recruit enemies, making the story predictable.
  • Localization Concerns: There's controversy around the localization potentially taking liberties with the original script, but we didn't find the dialogue to be egregiously bad.

Conclusion: A Triumph for Strategy Fans

Unicorn Overlord is a tactical RPG masterpiece that delivers on its decade-long development. With its blend of classic charm and modern innovations, it offers a deep strategic experience with a captivating narrative and a memorable cast of characters. Whether you're a seasoned strategist or a newcomer to the genre, Unicorn Overlord has something to offer.

Thank you for joining us at DotGG for this review of Unicorn Overlord: A Modern Tactical JRPG Adventure. We hope you found it informative and engaging. Be sure to check back often for more in-depth game reviews, news, and features. Until next time, happy gaming!

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RE4 Remake Hits 7 Million!: Can They Claim the Top 10 Spot? https://dotgg.gg/re4-remake-hits-7-million-can-they-claim-the-top-10-spot/ Wed, 13 Mar 2024 05:54:13 +0000 https://dotgg.gg/?p=18172 In just one year, RE4 Remake hits 7 million in sales! Can it dethrone Devil May Cry 5 and crack Capcom's top 10 best-selling games?

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Introduction

RE4 Remake Hits 7 Million units in sales worldwide and we from DotGG would like to celebrate its success! In 2023, Capcom delivered a horrifying reimagining of their classic survival horror title with Resident Evil 4 Remake. Originally released in 2005, the iconic game sent rookie agent Leon S. Kennedy on a desperate mission to a remote European village to rescue the U.S. President's daughter.

Source

This remake stays true to the core elements that fans cherished – intense combat against mutated villagers, thrilling boss encounters, and the ever-present tension of resource management. However, the remake boasts a complete graphical overhaul, breathing new life into the familiar environments and characters. Players will encounter a more detailed and terrifying world, while the reimagined storyline promises to surprise even returning fans.

Why Sales Are Soaring

Resident Evil 4 Remake's sales haven't just risen steadily – they've skyrocketed! This impressive performance can be attributed to Capcom's strategic release of additional content. First, players were treated to the thrilling "Separate Ways" downloadable content (DLC), expanding the story with a new playable character perspective.

Source

Following this, Capcom further fueled the excitement with the free "Resident Evil RE:4 VR Mode" DLC, allowing players to experience the game's iconic locations and horrifying encounters in a whole new way, compatible with the PS VR2 headset. Finally, the comprehensive "Resident Evil RE:4 Gold Edition" bundled together the "Separate Ways" DLC and the "Extra DLC Pack" with the base game, offering an enticing package for new players and returning fans alike.

Can RE4 Remake Slay Its Way to the Top 10?

They also recently released a mobile game for Devil May Cry... Sigh...

With a staggering 7 million units sold in just one year, Resident Evil 4 Remake is on a monstrous sales trajectory. This begs the question: can it dethrone Devil May Cry 5 and crack Capcom's coveted top 10 best-selling games list? Currently sitting at number 10 in Capcom's Platinum Titles with roughly 7.8 million units sold, Devil May Cry 5 seems within reach for RE4 Remake.

Here are the Current Top 10 Capcom Platinum Titles (as of December 31, 2023)

In the fiercely competitive video game industry, surpassing one million units sold is a significant accomplishment. This milestone signifies a game's widespread appeal and lasting impact. Capcom, a renowned developer known for iconic franchises like Street Fighter and Resident Evil, boasts an impressive track record of success. The company holds a unique position within the industry, having produced over 100 titles that have each surpassed the one-million-unit mark. Let's take a look at the current top 10 best-selling Capcom games, also known as their "Platinum Titles."

1. Monster Hunter: World

  • Unit sales including Monster Hunter World: Iceborne Master Edition: 24.10 million units
  • Units : 19.60 million units ※
  • Release : Jan 2018
  • Platform : PS4, Xbox One, PC, DL

2. Monster Hunter Rise

  • Units : 14.20 million units
  • Release : Mar 2021
  • Platform : NSW, PS4, PS5, Xbox One, XSX, PC, DL

3. Resident Evil 2

  • Units : 13.60 million units
  • Release : Jan 2019
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

4. RESIDENT EVIL 7 biohazard

  • Units : 13.00 million units
  • Release : Jan 2017
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

5. Monster Hunter World: Iceborne

  • Units : 11.60 million units
  • Release : Sep 2019
  • Platform : PS4, Xbox One, PC, DL

6. Resident Evil Village

  • Units : 9.30 million units
  • Release : May 2021
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

7. Resident Evil 5

  • Units : 9.00 million units
  • Release : Mar 2009
  • Platform : PS3, Xbox 360, DL

8. Resident Evil 6

  • Units : 9.00 million units
  • Release : Oct 2012
  • Platform : PS3, Xbox 360, DL

9. Resident Evil 3

  • Units : 8.40 million units
  • Release : Apr 2020
  • Platform : PS4, PS5, Xbox One, XSX, NSW, PC, DL

10. Devil May Cry 5

  • Units : 7.80 million units
  • Release : Mar 2019
  • Platform : PS4, Xbox One, PC, DL

Wrapping Up: A Haunting Legacy Continues

Resident Evil 4 Remake's sales success is a testament to the enduring power of this classic survival horror title. With 7 million units sold and potentially more on the horizon, the remake has breathed new life into the game while captivating a new generation of players. Whether it manages to topple Devil May Cry 5 and reach the top 10 remains to be seen, but one thing's for certain: the chilling legacy of Resident Evil 4 continues to haunt and enthrall gamers worldwide. At the moment, we're just happy for Capcom's achievement: RE4 Remake Hits 7 Million!

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MultiVersus Announces Release Date of Relaunch: May 28, 2024 https://dotgg.gg/multiversus-announces-release-date-of-relaunch-may-28-2024/ Tue, 12 Mar 2024 15:59:33 +0000 https://dotgg.gg/?p=18100 Following the McDonald's Happy Meal promotion and after a year of hiatus, MultiVersus has announced its full return on May 28, 2024: An updated netcode, Unreal 5 game engine, and potentially even new Dexter's Lab and The Powerpuff Girls! Furthermore, the FAQ has been updated to include information that Gleamium can now be earned in-game […]

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Following the McDonald's Happy Meal promotion and after a year of hiatus, MultiVersus has announced its full return on May 28, 2024: An updated netcode, Unreal 5 game engine, and potentially even new Dexter's Lab and The Powerpuff Girls! Furthermore, the FAQ has been updated to include information that Gleamium can now be earned in-game likely via the battle pass! Check out the full details below.

Developer Update


MultiVersus Game Director Tony Hyunh has filmed the announcement on location at the WB Studio Tour Center.

FAQ

What kind of game is MultiVersus?

MultiVersus is a free-to-play platform fighter videogame with an ever-expanding cast of iconic characters and legendary universes, various online modes, in-game events, on-going content-filled seasons, and more.

Who is developing MultiVersus?

MultiVersus is developed by Player First Games.

Who is publishing MultiVersus?

MultiVersus is published by Warner Bros. Games.

When will MultiVersus launch?

MultiVersus is scheduled to launch on May 28, 2024.

What platforms is MultiVersus available on?

MultiVersus will be available on PlayStation 5 and PlayStation 4 consoles, Xbox Series X|S, Xbox One consoles, and PC (Steam and Epic Games Store) at launch.

Does MultiVersus have cross-play and cross-progression?

Yes. MultiVersus will have full cross-play and cross-progression support across all platforms at launch.

Does MultiVersus have rollback netcode?

Yes. MultiVersus will have deterministic rollback netcode to support online gameplay.

What is Gleamium in MultiVersus?

Gleamium is an optional type of in-game currency in MultiVersus that can now be earned in-game or purchased with real money through the PlayStation, Xbox, and PC (Steam and Epic Games) online stores. Gleamium can be used to unlock different types of optional in-game content, including characters, character variants (skins), and cosmetic items. Purchasing Gleamium is optional and not required for any aspect of the game.

Do players need to purchase Gleamium to unlock characters in MultiVersus?

No. All characters can be earned through gameplay.

Does MultiVersus have a Battle Pass?

Yes. MultiVersus Battle Passes allow players to complete challenges and earn in-game rewards. There is a free option open to all players and a premium option available for players to purchase. A new Battle Pass will be available at the start of each new season of content.

Are items earned from a MultiVersus Battle Pass exclusive?

Items earned from a MultiVersus Battle Pass are not exclusive. There may be opportunities to earn some of these items in the game at a later date.

Is MultiVersus available for download?

MultiVersus was temporarily removed from digital storefronts on April 4, 2023, and is now unavailable for download as we prepare for the launch of the game on May 28, 2024.

Is a version of MultiVersus currently available to play?

Players who downloaded MultiVersus before April 4, 2023, currently have limited offline access to the game’s training room (known as The Lab) and local matches, along with all characters and cosmetic items temporarily unlocked. This limited access version is available until the launch of the game on May 28, 2024. Please note, all online modes and features are unavailable during the downtime period.

If players delete MultiVersus, will they be able to reinstall the game after April 4, 2023?

For players who downloaded the game before April 4, 2023, they are currently able to re-download MultiVersus to their system.

What will happen to previously earned or purchased in-game content after the game launches?

All content earned or purchased before June 25, 2023, including unused Gleamium, Battle Pass tokens, character tickets, and any other in-game cosmetics, will carry over when MultiVersus launches on May 28, 2024. We’ll share more details and updates in the lead up to launch as some progression based elements will be adjusted.

Will progress and content earned after June 25, 2023, carry over to the MultiVersus launch?

Progress and content earned after June 25, 2023, will not carry over to launch. During the downtime between the Open Beta closure on June 25, 2023, and the MultiVersus launch on May 28, 2024, the game will be offline and all online modes and features will be unavailable. Players will, however, have limited offline access to the game's training room (known as The Lab) and local matches and all characters and cosmetic items will be temporarily unlocked for players to enjoy offline during this period.

Which cosmetic items are available following the Open Beta closure on June 25, 2023?

All characters, character variants (skins), and ringouts are currently unlocked and available for players to enjoy during the downtime period between the Open Beta closure on June 25, 2023, and the MultiVersus launch on May 28, 2024. Please note, profile icons and badges are not available during this time.

Will refunds be available for previously purchased content?

The announcement of the MultiVersus Open Beta closure does not change any current refund policies or terms offered by the storefront(s) from which Founder’s Packs or Gleamium bundles were purchased. For more information, please visit the customer support pages for PlayStation, Xbox, Steam, and Epic Games. Additionally, refunds are not available as a result of the Open Beta closure. However, all content earned or purchased before June 25, 2023, will carry over when MultiVersus launches on May 28, 2024. We’ll share more details and updates in the lead up to launch as some progression-based elements will be adjusted.

What changes will be implemented as part of the MultiVersus launch?

We plan to focus on several areas, including the content cadence of new characters, maps and modes; netcode and matchmaking improvements; progression system updates; and much more. We’ll have additional details to share as we get closer to the game’s launch on May 28, 2024.

How can players stay informed on MultiVersus updates?

For updates, keep an eye on the MultiVersus social and community channels, including Twitter (@MultiVersus), Instagram (MultiVersusGame), Discord (MultiVersus), and Facebook (MultiVersus), as well as the MultiVersus.com website. For customer support inquiries, please visit WBGameSupport.com.

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What Arknight: Endfield is All About | Everything Known So Far https://dotgg.gg/what-arknight-endfield-is-all-about-everything-known-so-far/ Tue, 12 Mar 2024 09:40:18 +0000 https://dotgg.gg/?p=18048 Arknights: Endfield is a real-time 3D RPG with strategic elements by HYPERGRYPH. Take up the role of the Protocol Field Recovery Department Endministrator, clear your assignments, and explore the frontiers.

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Arknights: Endfield is a real-time 3D RPG with strategic elements by HYPERGRYPH. Take up the role of the Protocol Field Recovery Department Endministrator, clear your assignments, and explore the frontiers.

PlatformsPlayStation 5, Android, Microsoft Windows, iOS
GenresStrategy Video Game, Role-playing Video Game, Adventure game, Fighting game
DeveloperHypergryph
EngineUnity
PublishersHypergryph, Gryph Frontier PTE. LTD.
SeriesArknights
Official WebsiteArknights: Endfield Website

Arknight: Endfield Release Date and Time

Before starting with other information, let's start with the release date first (which is to be sure the most important thing to know for those who are interested in the game).
Currently, there is no official date yet. There is only speculation roaming around the fanbase where it is expected to be released somewhere between mid-to-late 2024. Take it with a huge amount of salt since it's only a rumor and it's better to be patient and wait for an official announcement from the game.


What's the Storyline inside Arknight: Endfield

Arknight: Endfield took place in the realm of Talos II, home to monsters known as the 'Aggeloi.' You will play as the Endministrator, also dubbed as the trump card of Endfield Industries based on the rumors that claim the Endministrator always showed up whenever a crisis hits Endfield Industries or Talos-II.
Based on the various trailers on the official YouTube channel, it has been mentioned that you need to keep moving toward the planet's northernmost point in order to preserve civilization. At the same time traveling there, you also need to protect the massive Originium Reactor.


What's the Arknight: Endfield Gameplay Looks Like

A few details about the in-game features are revealed in the video, such as your ability to deploy various types of constructs in bases, assemble a team of up to four characters that you can quickly switch between, and engage in swift combat with opponents in the open world. In addition, we get to see a few additional mechanics like fast travel, crafting, and other things.

If you play Aether Gazer, I'm sure you see the similarities where your entire party can battle alongside you on the field. The difference between these 2 games is Arknight: Endfield offers an open-world environment, unlike Aether Gazer. That also includes creating structures and collecting materials.
Up to four characters can be included in your party, and they can all be strengthened in different ways, such as by leveling up or acquiring better weapons. They also have a ton of abilities that you can improve using certain materials. Character investment is rather similar to a lot of the games in HoYoverse, such as Genshin Impact and Honkai Star Rail.
Yes, I include lots of other similar games for comparison but not to undermine this game! But to make you understand it easier on how the games operate with other games as examples.

What Genshin Impact doesn't have is constructing structures in the open world, and this is where Arknight: Endfield shines the most. In fact, building structures seems to be the core gameplay and is essential in the game to explore the area around you. For instance, you can go through the region rapidly via zip lines, and you can access your stores and summon allies using pylons.

If you are interested in knowing more about the playstyle, you can check the whole Endfield gameplay playlist from KyoStinV- who has the opportunity to enter the Technical Test. We also covered an article on how to build your ore farm in this guide: Arknights: Endfield Technical Test Preview – Building Your Ore Farm


Arknight: Endfield Technical Test

This article has mentioned 'Technical Test' multiple times, but if you're new to the game, the Technical Test is simply the beta test version for Arknight: Endfield. It started on January 12 and ended on January 21. Yes, you read it right, it was already over. That's another reason why the speculation of the release date was roaming around.

Sign Up Time: 2023 Dec 8, 00:30 - 2023 Dec 24, 15:59 (UTC)
Starting Time: January 12
End Time: January 21


How the Character Looks Like in Arknight: Endfield

In the latest Technical Test, there are a total of 9 playable characters including your own persona- the Endministrator. Just like most Gacha games, you can choose to play as the female Endministrator or male Endministrator. After choosing your protagonist, you will be accompanied by various characters on your journey:

Perlica: Supervisor of Endfield Industries in charge of directing various operations in the Endfield.

Wulfgard: A young mercenary living on the fringes of civilization and a former member of the Landbreaker clan.

Xaihi: A mysterious girl with vast and seemingly trivial knowledge. Very few know anything about her except that she came from an isolated and mysterious place.

Ember: A knight wandering in the North. Once served in a military known as the Order of Steel Oath.

Avywenna: A former Armed Messenger of the Talos-II General Chamber of Commerce (TGCC) and a professional combatant.

Angelina: A Rhodes Island Operator dispatched to Endfield. A gifted combatant, and she also mastered the extremely rare anti-gravity aspect of the Originium Arts.

Chen Qianyu: A specialist operator of Endfield Industries and serves as Perlica's personal security detail.

Fjall: The legendary Beastslayer from the Order of Steel Oath. But after getting tired of endless carnage and battle, he returned to Civilization Band and took up the medical profesion.

Each character will have their own Ultimate animation in the game (and of course, different skill set and attack animation), and you can check it above. But remember that it's from the Technical Test and is not considered to be the final product yet.

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Goddess of Victory: Nikke Announces Re:Zero Collaboration https://dotgg.gg/goddess-of-victory-nikke-announces-rezero-collaboration/ Tue, 12 Mar 2024 03:26:10 +0000 https://dotgg.gg/?p=18032 Can Nikke's Re:Zero collaboration follow the success of the NieR event?

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Goddess of Victory: Nikke have announced another upcoming collaboration event for 2024, following the massively popular NieR collaboration last year!

Announcement

Re:Zero

With the color and font scheme used in the promotional thumbnail and the same X logo used with the Epic Seven collaboration, it is likely to be one with Re:Zero -Starting Life in Another World- with the third season of its anime to be released very soon, potentially even this month along with Nikke's next update.

Re:Zero Season 2
Epic Seven X Re:Zero

Emilia and Rem are given. There are a lot of candidates for the free SR unit though...Beatrice, Ram, or even Puck

Future of Nikke

SHIFT UP is getting busy behind the scenes, with the upcoming Stellar Blade action RPG to be released exclusively to PlayStation 5 on April 26, 2024, and even gearing up to be a public company soon as its valuation reaches its peak.

There is no doubt Goddess of Victory: Nikke has been a massive success for them, but will the company vision change after this? Is Re:Zero going to be another slam dunk? Let us know in the comments below!

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Stellar Blade and Nikke Developer, SHIFT UP Going Public at $2.3 Billion Valuation https://dotgg.gg/stellar-blade-and-nikke-developer-shift-up-going-public-at-2-3-billion-valuation/ Tue, 12 Mar 2024 03:25:15 +0000 https://dotgg.gg/?p=18037 IPO filed with a new PlayStation 5 game and collaboration event for Nikke in the pipeline.

The post Stellar Blade and Nikke Developer, SHIFT UP Going Public at $2.3 Billion Valuation appeared first on DotGG.

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SHIFT UP, the South Korean game developer behind Goddess of Victory: Nikke, the recently closed Destiny Child, and the upcoming PlayStation 5 exclusive action RPG Stellar Blade has filed to become a publicly traded company!

IPO Application

Shift Up filed an application for IPO for the Korea Stock Exchange, Kosdaq on March 5, 2024. The number of shares scheduled for sale during the upcoming public offering is 7.25 million, with a par value of ₩200 ($0.15) per share.

Company Valuation

Shift Up’s valuation approached ₩2 trillion ($1.5 billion) in October 2023, and Korean analysts expect it to reach a valuation of ₩3 trillion ($2.3 billion) after going public.

Stellar Blade

Stellar Blade Key Art
Stellar Blade

SHIFT UP is currently working on Stellar Blade, a third-person hack and slash game made in partnership with Sony Interactive Entertainment, which is expected to be released for PlayStation 5 on April 26, 2024. A demo was released early inadvertently, but was quickly taken down again. However, some players were able to get a hold of the copy and enjoy the upcoming game and it looks quite amazing!

Goddess of Victory: Nikke

Goddess of Victory: Nikke's continued success, surpassing around $600 million in player revenue on mobile only, has been a boon to SHIFT UP's valuation. With all that happening in the background, a new collaboration event with Re:Zero has been announced, and if the NieR collaboration was anything to go by, this could be another huge boost for SHIFT UP's valuation. Could it be too niche however?

Will you be investing in SHIFT UP? Let us know in the comments below!

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Snowbreak: Containment Zone Defense Line Zero Event Game Mode Details https://dotgg.gg/snowbreak-containment-zone-defense-line-zero-event-game-mode-details/ Sun, 10 Mar 2024 12:16:46 +0000 https://dotgg.gg/?p=17932 Details about the upcoming Defense Line Zero game mode in Snowbreak: Containment Zone.

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The "Defense Line Zero" event game mode starts on March 11 and runs until March 28.

View the main Skyward Blaze event details here.

Rewards

  • Northwind Voucher (event shop currency)
  • Profile badge
  • Digicash
  • Silverbucks

Game Mode Details

Eatchel: Eatchel runs fast~ Let Eatchel help the adjutant destroy the bad guys!

During the battle, enemies will spawn from three different locations. Keep this in mind to make sure you have proper coverage of each area to prevent enemies from slipping through.

Eatchel: The adjutant told me that the infrastructure value is the same as the health of the base. Remember that, Eatchel!
E/N: why even bother calling it "infrastructure value" in the first place then?

When an enemy reaches the defense area, the "infrastructure value" will be reduced. When it reaches zero, the battle will end in failure.

Eatchel: Can it be used to deliver delicious food?
E/N: I don't see why not...

There will be multiple Titagen portals around the map through which players can teleport around to collect resources and reach combat areas.

Eatchel: As long as the adjutant needs it, Eatchel will collect it and give it to you!

Players can collect different materials (Snowsalt Crystals, Aether Stones, and Spark Dust) in the resource collection area, which can be used to research upgrades for the base's fortifications. When players successfully collect materials, the corresponding upgrade tree will be automatically upgraded, bringing various beneficial effects to all teammates. You can also collect machine gun ammunition, to load into machine gun turrets (duh). Split up the work with your teammates and collect as many resources as possible!

Eatchel: I must get stronger, so I can protect the adjutant!

Players can view the status of base upgrades at various consoles around the map, which will help you plan out future actions.

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Wuthering Waves Release Date – Revealed on Epic Games Store https://dotgg.gg/wuthering-waves-release-date/ Sat, 09 Mar 2024 21:55:55 +0000 https://dotgg.gg/?p=17902 Wuthering Waves, a highly anticipated free to play action RPG release in 2024 looking to emulate the success of Genshin Impact, has revealed its initial release date on the Epic Games Store page but since has been removed! Is Wuthering Waves Ready for Release? The Wuthering Waves Epic Games Store page has been up for […]

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Wuthering Waves, a highly anticipated free to play action RPG release in 2024 looking to emulate the success of Genshin Impact, has revealed its initial release date on the Epic Games Store page but since has been removed!

Is Wuthering Waves Ready for Release?

The Wuthering Waves Epic Games Store page has been up for a good while now, but only the last day its page has been updated. It briefly revealed the release date as May 30, 2024 but since has been changed to 2024. Whether that is just a placeholder date or a target date, it is hard to say.

However, the Closed Beta II has only recently concluded and has shown the players the basic systems but not nearly enough for the game to be ready by this time.

With other big games such as Zenless Zone Zero and Arknights Endfield gearing up for release as well, 2024 is bound to be a pivotal year for free to play mobile gaming.

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Granblue Fantasy: Relink Update Schedule and Preview https://dotgg.gg/granblue-fantasy-relink-update-schedule-and-preview/ Sat, 09 Mar 2024 21:33:03 +0000 https://dotgg.gg/?p=17899 Schedule and release dates of upcoming patch updates for Granblue Fantasy: Relink.

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Cygames has revealed the upcoming patches for Granblue Fantasy: Relink in their 10th anniversary livestream (among big news and events for all the other games in the franchise).

Free Content

  • New Quest: The Final Vision

Paid Content

  • Emote Expansion Set: Let's Chat
  • Self-Improvement Pack 1
  • Weapon Uncap Items Pack 1
  • Weapon Upgrade Items Pack 1
  • Sigil Upgrade Items Pack 1

Free Content

  • New playable characters: Seofon and Tweyen
  • And more!

The new characters are unlockable at no additional cost by fulfilling certain in-game requirements. Alternatively, they can be unlocked automatically via purchase.

Paid Content

  • Coming Soon

Free Content

  • New playable character: Sandalphon
  • And more!

The new characters are unlockable at no additional cost by fulfilling certain in-game requirements. Alternatively, they can be unlocked automatically via purchase.

Paid Content

  • Coming Soon

Version 1.1.0

Free Content

New Quest: The Final Vision

O "proud" skyfarers, victors of the highest order,Supreme Primarch Sandalphon has a request for you.Join him in a battle against the ultimate foe, Lucilius!

This quest can be undertaken from the quest counterafter viewing a new story segment in Seedhollow.

Paid Content

Let's Chat Emote Expansion Set

  • Rock Paper Scissors Emote
  • Shadowbox Emote
  • Inspire Emote

MSRP $1.99

Self-Improvement Pack 1

  • Stronghold V Sigil
  • Gold Spellbook x 10
  • Ambrosia x 5
  • Glittercrystal Cluster x 10
  • Gold Dalia Badge x 25

MSRP $2.99

Weapon Uncap Items Pack 1

  • Potent Greens Sigil
  • Damascus Ingotsx 10
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

Weapon Upgrade Items Pack 1

  • War Elemental Sigil
  • Fortitude Crystal (L)x 500
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

Sigil Upgrade Items Pack 1

  • Flight over Fight Sigil
  • Azurite's Splendorx 10
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

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Magic: The Gathering Releases Baldur’s Gate 3 Dungeon for Draft Event https://dotgg.gg/magic-the-gathering-baldurs-gate-wilderness/ Sat, 09 Mar 2024 02:12:43 +0000 https://dotgg.gg/?p=17886 Dungeons & Dragons is celebrating its 50th anniversary - and as part of the same company - Magic: The Gathering is also taking part! Back in 2021 and 2022, Magic: The Gathering released their crossover sets with Dungeons & Dragons which has seen huge success. One of those sets, Commander Legends: Battle for Baldur’s Gate, […]

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Dungeons & Dragons is celebrating its 50th anniversary - and as part of the same company - Magic: The Gathering is also taking part! Back in 2021 and 2022, Magic: The Gathering released their crossover sets with Dungeons & Dragons which has seen huge success.

One of those sets, Commander Legends: Battle for Baldur’s Gate, was designed to be drafted and included references to Baldur's Gate 3, which was unreleased at that time. Stores are invited to hold a draft event using these cards once again, and a specially designed Baldur's Gate Wilderness Dungeon (an in-game mechanic) for it as well.

Note that the dungeon is not officially legal in any format, but obviously players can still play them casually if agreed ahead of time. Check out the full promotional material from the Wizards Play Network below!

Baldur's Gate Wilderness Dungeon

Venture into the Dungeon with the Battle for Baldur’s Gate Draft Event!

o you have players in your community seeking more ways to play with their favorite characters from Baldur's Gate 3? This May, they can! From May 17 – 19, WPN stores in the U.S. and Canada can keep the party going with this special event offering: a Commander Legends: Battle for Baldur’s Gate draft event. You can schedule Magic Presents: Battle for Baldur's Gate – 50th Anniversary Edition today!

1920x1000 social media image advertising Magic Presents: Battle for Baldur's Gate

Stores with leftover materials may run the event again if desired.

Magic Presents: Battle for Baldur's Gate – 50th Anniversary Edition can also help you kick off celebrations for the upcoming anniversary of Dungeons & Dragons, drawing on crossover marketing opportunities that you can implement to encourage more fans to join your event.

How does the event work?

Preparing Your Product

Similar to our previous Harvesttide Festival event, you'll receive one free-of-charge Commander Legends: Battle for Baldur's Gate Collector Booster box from your distributor alongside your product order. Please be sure to request this special offering from your distributor directly.

If you don't have enough Commander Legends: Battle for Baldur's Gate Draft Boosters on-hand, you will need to order more through your distributor. Additionally, you will have until April 5 to change your preferred distributor to receive the free-of-charge Collector Booster box alongside your order.

Setting Up the Event

For this casual Commander event, you'll receive four 8.5" x 11" dungeon cards to support four tables of Commander players. Dungeon cards are also available for download on the marketing materials page. Place each dungeon card at the center of the table.

As the event begins, you’ll distribute three Commander Legends: Battle for Baldur’s Gate Draft Boosters and one Commander Legends: Battle for Baldur’s Gate Collector Booster to each player. They’ll open the Collector Booster first: its contents will be part of their final card pool. Then, they’ll draft the remaining three packs, picking two cards at a time. Once they build 60-card decks, send them to battle in pods of four.

If you want to review more details on how to prepare for drafting this set, feel free to review our previous guide.

Venturing Into the Dungeon

Once players are ready to begin, have each player choose a venture marker of some kind to represent themselves for the duration of the game. Then, when players are directed to venture into the dungeon, they'll begin moving through Baldur's Gate Wilderness, the oversized Dungeon card you'll have on each table.

All players may also venture into this dungeon the first time they cast their Commander during the game.

The Dungeons of Baldur's Gate dungeon card

Don't wait—schedule your event now!

You can schedule Magic Presents: Battle for Baldur's Gate – 50th Anniversary Edition today in Wizards EventLink, so don't delay—get your event on the books now. Then, you can begin advertising this epic crossover event to Dungeons & Dragons and Magic fans in your community.

Additionally, you may consider using this event as an opportunity to promote the upcoming Dungeons & Dragons 50th Anniversary Play Series events you may have scheduled already, giving your community even more opportunities to celebrate Dungeons & Dragons with fellow fans!

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Magic: The Gathering Outlaws of Thunder Junction Leaks – Over 45 Full Cards from Boosters https://dotgg.gg/magic-the-gathering-outlaws-of-thunder-junction-leaks/ Sat, 09 Mar 2024 00:13:13 +0000 https://dotgg.gg/?p=17869 Magic: The Gathering’s upcoming expansion, Outlaws of Thunder Junction is being released to MTG Arena on April 16, 2024 and worldwide release on April 19, 2023. Magic’s first long-awaited Western-themed set, Outlaws of Thunder Junction is a frontier fantasy where outlaws come to seize their futures – and make a fortune doing it. The set features villains from across the Multiverse, who have […]

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Magic: The Gathering’s upcoming expansion, Outlaws of Thunder Junction is being released to MTG Arena on April 16, 2024 and worldwide release on April 19, 2023. Magic’s first long-awaited Western-themed set, Outlaws of Thunder Junction is a frontier fantasy where outlaws come to seize their futures – and make a fortune doing it.

The set features villains from across the Multiverse, who have travelled through omenpaths to congregate and battle it out at Thunder Junction. Outlaws of Thunder Junction is the final set in the Omenpath Arc and the end of the first act in the Metronome storyline.

Leaks are (unfortunately) has been a part of Magic: The Gathering - people getting sent supplies earlier than expected, obtaining them from direct product lines, or even (inadvertently) release information earlier than they are supposed to. It appears someone has obtained a Prerelease Pack from the set and opened a few packs inside it. Here are all the cards revealed so far!

Make sure to also check out:

Before you view the cards, remember: These are unofficial, unconfirmed leaks from a third party source so view at your own risk!

Pack 1

Pack 2

Pack 3

Prerelease Promo

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Magic Spellslingers Shutting Down and Gifts 1,500 Gems to MTG Arena Players – Another Card Game Bites the Dust https://dotgg.gg/magic-spellslingers-shutting-down-and-gifts-1500-gems-to-mtg-arena-players/ Thu, 07 Mar 2024 11:12:05 +0000 https://dotgg.gg/?p=17752 The inevitable end to Magic Spellslingers has come, Magic: The Gathering's attempt at a Hearthstone equivalent. As of June 4, 2024, the game will be shut down and existing players can claim 1,500 MTG Arena gems. We have the full scoop below! What is Magic Spellslingers? Magic Spellslingers is a digital collectable card game officially […]

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The inevitable end to Magic Spellslingers has come, Magic: The Gathering's attempt at a Hearthstone equivalent. As of June 4, 2024, the game will be shut down and existing players can claim 1,500 MTG Arena gems. We have the full scoop below!

What is Magic Spellslingers?

Magic Spellslingers is a digital collectable card game officially launched globally in August 10, 2022. Originally ambitiously titled “Valor’s Reach”, the game has also been in a long soft launch since 2019. It was designed as a mobile card battler similar to games like Hearthstone, but with Magic's intellectual property.

Magic Spellslingers Screenshot

Magic Spellslingers Announces Sunset

Since its global launch, Magic Spellslingers has received sporadic updates and limited support. Its last major update was on March 14, 2023, introducing a few new Spellslingers (the equivalent of Heroes) and barely any new cards along the way but obviously not enough to keep players interested. With that, the servers will be shut down on June 4, 2024.

Magic Spellslingers Sunset Announcement

It is with both gratitude and sorrow that we are announcing the sunset of Magic Spellslingers.

Starting March 6, all in-game cash purchases will be turned off. The game servers will continue to operate until noon Pacific time on June 4, 2024.

This has been an amazing journey for all of us; we thank you all for playing and enjoying our game.

— The Spellslingers Team

Thank You for Playing

1,500 MTG Arena Gems

As a small bonus, a gift of 1,500 MTG Arena Gems are available to claim for players who first played Magic Spellslingers before March 6, 2024 (i.e. this announcement). You may have briefly tried the game at some point, so make sure to check!

MTG Arena 1,500 Gems

We want to show our appreciation for your continued support of Magic Spellslingers with a gift of 1,500 Magic: The Gathering Arena gems.

If eligible, follow the steps below to claim your gift:

  1. Link your Spellslingers account to your Wizards account
  2. Sign in to Magic: The Gathering Arena before March 25, 2024

Once that's done, simply log in to Arena any time after March 29 to receive your 1,500 gems.

Click here if you need help linking Spellslingers to your Wizards account.

Click the appropriate option below to download Magic: The Gathering Arena

A Gift for Playing

Conclusion

At its core, Magic Spellslingers was not a bad game by any stretch (we even we covered the game briefly on MTG Arena Zone). Unfortunately, it is eerily similar to what Warcraft Rumble is going through right now with Blizzard, and shows it is not enough to just mimic a successful game these days.

The writing was on the wall even before its release, as its outdated concept and lack of promotion could not compete with the likes of Marvel Snap or even Hearthstone that has been adding new game modes to keep players engaged. Even card games with a big backing such as Legends of Runeterra are winding down their development significantly due to lack players and revenue. We've seen numerous others such as DC Dual Force, Eternal, Gwent, Duelyst, Artifact, and many more end their services eventually.

Furthermore, Hasbro and Wizards of the Coast has undergone a big layoff this year, and it also affected MTG Arena. With communication and game issues being more apparent than it was before, while MTG Arena is not likely to shut down like Magic Spellslingers anytime soon, it seems to be barely keeping up with just adding new cards to the client.

Having said all that, it's not all doom and gloom for card gamers. It seems actual tabletop physical trading card games are still in demand more than ever. Magic: The Gathering, Pokémon (just announcing a new mobile version of its card game), and Yu-Gi-Oh! are going stronger than ever after more than 20 years, and new ones such as One Piece Card Game and Disney Lorcana are in high demand.

So the problem? Free to play mobile games is a tough market!

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Warcraft Rumble Season 4 Patch Notes – Not Much to See Yet Again https://dotgg.gg/warcraft-rumble-season-4/ Wed, 06 Mar 2024 04:01:42 +0000 https://dotgg.gg/?p=17489 Is this a sign of a dying game and a failed Blizzard mobile game?

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Blizzard's latest entry into the mobile gaming market - Warcraft Rumble - is already on its fourth season since its global release on November 3, 2023. A game quite similar to Clash Royale, its development journey so far has not exactly been pleasant to follow for its players. Where will the future of the game hold? Let's find out!

What is Warcraft Rumble?

Warcraft Arclight Rumble Key Art

Let's start from the beginning, just briefly. You can skip this section if you are already familiar with the game.

Warcraft Rumble, was originally titled Warcraft Arclight Rumble and first revealed all the way back in May 2022. Since then, it has been in soft launch under a limited number of regions, has undergone a complete reset, shortened its title to just Warcraft Rumble and finally released globally on November 3, 2023.

As a Blizzard title, it was bound to get a lot of attention. Like Diablo Immortal, Warcraft Rumble wanted to emulate its massive financial success but was always going to be scrutinized by gamers with their free-to-play monetization model, typical of mobile games.

Unlike Diablo Immortal however, Warcraft Rumble since its release has been mired with development troubles and lack of content. So what's happening?

Gaming Industry Layoffs

Back in January 26, 2024, it has been reported that Microsoft is laying off 1,900 employees at Activision Blizzard and Xbox, joining many other companies that are currently doing to same (which also includes the giant Riot Games).

We don't know the extent that this has impacted the current Warcraft Rumble team, but since its global release, it does not look to be smooth sailing at all.

Major Bugs, Issues, and Delayed New Content

Warcraft Rumble launched globally at the same time as BlizzCon 2023, where it was announced to the world. The game's panel had some information on what's to come:

Raids, a co-op mode that requires at least level 26 units to participate.

The Scholomance dungeon featuring Jandice Barov, Rattlegore, and Darkmaster Gandling.

The final campaign zone, Moonglade featuring bosses are Brightwing, Brumera, Ysera, and Cenarius.

Unfortunately, none of these have come to fruition quite yet with no further news since then. Other than minor unit balances, one new unit per season (every 6 weeks), oh, and a new icon clearly changed in an attempt to attract more players - what's been happening?

Since the game's launch, numerous bugs and game loading issues have prevented players from enjoying the game fully. The worst of the issue was the "infinite Gold" exploit, where some players could farm the most valuable currency in the game for hours on end.

The fiasco ended with compensation for all players and taking back the Gold from those that exploited the bug.

With that, the communication between the community has been mostly reduced to lacklustre patch notes (that have been a few days late at times). Another minor point to add: Season 4 was originally announced to be the Faerie Dragon as the new unit, but has been changed to the Witch Doctor. You can take a look at the Season 4 overview and the patch notes below.

Monetization and Sensor Tower Data

Of course, there is no exact way of telling how the game is doing currently after all that. Warcraft Rumble's monetization depends heavily on the typical mobile free to play experience - pay to speed up your progress because leveling up gets exponentially harder. While there are numerous bundles that cycle throughout a player's shop, the Arclight Booster is something a bit more unique to Warcraft Rumble.

For $19.99 USD equivalent, you get extra Gold for everything you do in-game forever. You can even buy it retroactively. Some players also say the cost of the game is essentially $19.99 because it takes a lot of Gold to level up your army and progress in a satisfying manner.

Warcraft Rumble's data in February 2024 according to Sensor Tower has revealed it had around 140,000 downloads and made around $2 million across iOS and Android. This is compared to approximately 500,000 downloads and $4 million in January 2024!

Even if these numbers are estimates of the in-app purchases, they are known to be fairly accurate. Here's a good breakdown from Old Guardian about this topic:

Season 4 Overview

New Troop

Ability

Talents

...
Amplify Curse
...
Spirit Ward
...
Alchemist

New Emotes

Season Schedule

March 6, 2024 - March 9, 2024

Family: Undead
Dungeon: Deadmines

PvP

  • Tower: Dragon Tower
  • Enchant: Hero's Resolve
  • Modifier: Bounty Hunt

Arclight Surge

WednesdayThursdayFridaySaturday
Baron / GrommashBaron / GrommashBaron / Grommash
BloodsportBloodsportDragon's Hoard

March 10, 2024 - March 16, 2024

Family: Beast
Dungeon: Gnomeregan

PvP

  • Tower: Dragon Tower
  • Enchant: Hero's Resolve
  • Modifier: Bounty Hunt

Arclight Surge

SundayMondayTuesdayWednesdayThursdayFridaySaturday
Sneed / DrakkisathSneed / DrakkisathSneed / DrakkisathDrakkisath / JainaDrakkisath / JainaDrakkisath / Jaina
Dragon's HoardDragon's HoardDing!Ding!Ding!Towers of Power

March 17, 2024 - March 23, 2024

Family: Alliance
Dungeon: Blackfathom Deeps

PvP

  • Tower: Dragon Tower
  • Enchant: Hero's Resolve
  • Modifier: First Strike

Arclight Surge

SundayMondayTuesdayWednesdayThursdayFridaySaturday
Tirion / GrommashTirion / GrommashTirion / GrommashCairne / CharlgaCairne / CharlgaCairne / Charlga
Towers of PowerTowers of PowerOverclockedOverclockedOverclockedGlass Cannons

March 24, 2024 - March 30, 2024

Family: Horde
Dungeon: Diremaul

PvP

  • Tower: Dragon Tower
  • Enchant: Hero's Resolve
  • Modifier: First Strike

Arclight Surge

SundayMondayTuesdayWednesdayThursdayFridaySaturday
Murkeye / TirionMurkeye / TirionMurkeye / TirionJaina / ThalnosJaina / ThalnosJaina / Thalnos
Glass CannonsGlass CannonsGilded ArmamentsGilded ArmamentsGilded ArmamentsSappertime!

March 31, 2024 - April 6, 2024

Family: Blackrock
Dungeon: Deadmines

PvP

  • Tower: Dragon Tower
  • Enchant: Stonebind
  • Modifier: First Strike

Arclight Surge

SundayMondayTuesdayWednesdayThursdayFridaySaturday
Baron / MurkeyeBaron / MurkeyeBaron / MurkeyeMurkeye / RendMurkeye / RendMurkeye / Rend
Sappertime!Sappertime!BloodsportBloodsportBloodsportDragon's Hoard

April 7, 2024 - April 13, 2024

Family: Undead
Dungeon: Gnomeregan

PvP

  • Tower: Dragon Tower
  • Enchant: Stonebind
  • Modifier: First Strike

Arclight Surge

SundayMondayTuesdayWednesdayThursdayFridaySaturday
Drakkisath / ThalnosDrakkisath / ThalnosDrakkisath / ThalnosBaron / SneedBaron / SneedBaron / Sneed
Dragon's HoardDragon's HoardDing!Ding!Ding!Towers of Power

April 14, 2024 - April 17, 2024

Family: Beast
Dungeon: Blackfathom Deeps

PvP

  • Tower: Dragon Tower
  • Enchant: Stonebind
  • Modifier: First Strike

Arclight Surge

SundayMondayTuesdayWednesday
Sneed / RendSneed / RendSneed / Rend
Towers of PowerTowers of PowerOverclockedOverclocked

Version 4.5.0 Patch Notes

Rewards

Daily Offers

Quests

Bug Fixes

Conclusion

Season 4 brings some bonuses to in-game rewards, one new unit, no balance changes to note, and no other words on further game improvements. This has been the case for every season up until now - putting out fires for big issues, as the content of the game becomes further and further away. Many players have now hit a bottleneck in terms of their progress as well. This means the only thing left is PvP, which has many things to be desired in terms of balance and rewards, or the final stages of the single player campaign where unit levels need to be quite high, and takes a very long time without paying.

So in conclusion, it looks like the timing of Warcraft Rumble did not align with the current landscape of mobile gaming, nor did it deliver quality to players that gave it a shot. Compounded with lack of resources, income, and active promotion from Blizzard, a potential scenario would mean that the game will fail to attract more (paying) players and will be a vicious cycle until its eventual end of service.

For transparency, our in-depth coverage of Warcraft Rumble is currently on hiatus for the foreseeable future.

The post Warcraft Rumble Season 4 Patch Notes – Not Much to See Yet Again appeared first on DotGG.

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MultiVersus Breaks Silence on Social Media – Rerelease Imminent? https://dotgg.gg/multiversus-breaks-silence-on-social-media/ Wed, 06 Mar 2024 00:16:19 +0000 https://dotgg.gg/?p=17481 MultiVersus, the free-to-play crossover fighting game was released with a lot of fanfare as Open Beta in 2022. However, troubled development and player feedback led to the game closed in June 2023, with a view to a rerelease in "early 2024". Last week, a McDonald's Happy Meal Toys campaign was launched without much fanfare but […]

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MultiVersus, the free-to-play crossover fighting game was released with a lot of fanfare as Open Beta in 2022. However, troubled development and player feedback led to the game closed in June 2023, with a view to a rerelease in "early 2024".

Last week, a McDonald's Happy Meal Toys campaign was launched without much fanfare but fans were hopeful that something was coming soon - and indeed, it seems to be that way with a cryptic Tweet and updates pushed to Steam!

Steam Updates

Astute players have found some mysterious updates being pushed on Steam and predicted something might happen soon like the Open Beta. And then...

MultiVersus Social Media Posts

The MultiVersus social media channels broke their silence at last!

Here are some more Tweets from people in the know:

Social Media Profile Pictures

Further clues to upcoming news is that the usual orange social media profile pictures are changing to blue:

r/MultiVersus

Conclusion

Whatever happens will be big news for the community waiting for the game and willing to give it a second chance. Warner Bros. Games has also recently stated they will be doubling down on live service games despite recent troubled releases such as Suicide Squad failing to meet expectations. This does bode well for the future and security of the game, at least for now!

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Pokémon Trading Card Game Pocket Announced https://dotgg.gg/pokemon-trading-card-game-pocket-announced/ Tue, 05 Mar 2024 11:58:47 +0000 https://dotgg.gg/?p=17371 Is this Pokémon's answer to Marvel Snap and their mobile presence?

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During this year's Pokémon Day 2024 Pokémon Presents, a new digital card game for Pokémon has been announced - what is it all about? Let's find out!

What is Pokémon Trading Card Game Pocket?

Pokémon Trading Card Game Pocket will be an upcoming game specifically for mobile (iOS and Android) devices from Creatures Inc., the original developers of the Pokémon TCG, and DeNA Co., Ltd. set for release some time in 2024.

Debuting in October 1996, the original Pokémon Trading Card Game has been one of the most popular card games in the world, with a competitive circuit and collectors exploding since the 2020 pandemic. Players are able to collect cards featuring their favorite Pokémon characters, build powerful decks, and face off against opponents in strategic battles.

Why is the announcement of Pocket significant? According to the announcement, the rules of the original Pokémon Trading Card Game will be streamlined for quick battles, specifically for mobile gamers. You can see on the video there is an Energy Zone, which you can perhaps use all in one go to make some big plays!

What About Pokémon TCG Live?

It is important to note that Pokémon TCG already has a PC and mobile client, called Pokémon TCG Live - which took over from Pokémon TCG Online some time ago with a new developer. The game can be considered catered towards players who own the physical cards, rather than the other way around.

Furthermore, Live is faithful to the real version of the game, like MTGO is for Magic: The Gathering. Pokémon Trading Card Game Pocket is expected to have its own unique set of cards that are legal for play, like MTG Arena has digital-only formats for Magic: The Gathering.

It is also important to note that Live is not available in Japan either, but Pocket will be global.

What Does the Game Economy Look Like?

Pokémon Trading Card Game Pocket seems to be the answer to enter into the lucrative mobile game market. Unlike Pokémon TCG Live, which cards are primarily obtained from codes opened from physical products, Pokémon Trading Card Game Pocket aims to be completely monetized through traditional digital methods (i.e. microtransactions).

Both games targeting different players, this can be considered analogous to the Yu-Gi-Oh! mobile games - Master Duel and Duel Links for example. In Pokémon Trading Card Game Pocket, you will be able to open two booster packs each day for free. Apparently, it will also allow trading between players - which will be interesting to see how it works out.

As a completely separate standalone game, it is unlikely you will be able to use any code cards from outside the mobile game.

Immersive Cards

Immersive cards are a type of special cards that will be featured in Pocket, and it looks like they will be going all in on making cards look pretty and desirable!

Conclusion

Pokémon Trading Card Game is making its big move into the digital mobile card game market, and the intellectual property is too strong to ignore. The developers DeNA are not amateurs in the industry, so it should be initially successful.

Could it compete with Marvel Snap or Hearthstone, that is dominating the scene at the moment? On the other hand, a bunch of other digital card games have failed to reach the success it needs to continue - such as DC Dual Force and Legends of Runeterra that has announced their end not too long ago. There are also Gwent, Artifact, and even more card games that are practically on maintenance mode and stopped active development.

Trading is one thing that makes us think however, as we know players (and bots) can make new accounts to get free rewards - but perhaps a bit of playing time will be required to do so, or will be severely limited (as on the video claims "with friends"). Even then, this might create an interesting secondary market on its own.

Regardless, we will keep you posted as more information starts rolling in!

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ASTRA: Knights of Veda (Dragon Blaze 2) Releases April 2, 2024 https://dotgg.gg/astra-knights-of-veda-dragon-blaze-2-releases-april-2-2024/ Tue, 05 Mar 2024 04:30:56 +0000 https://dotgg.gg/?p=17168 ASTRA: Knights of Veda is now available for pre-registration for its global release. Titled Dragon Blaze 2 (별이 되어라2) in the South Korean version, its global release is set for April 2, 2024. Let's find out more! About ASTRA: Knights of Veda ASTRA: Knights of Veda is a side scrolling action RPG, a mash up […]

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ASTRA: Knights of Veda is now available for pre-registration for its global release. Titled Dragon Blaze 2 (별이 되어라2) in the South Korean version, its global release is set for April 2, 2024. Let's find out more!

About ASTRA: Knights of Veda

ASTRA: Knights of Veda is a side scrolling action RPG, a mash up of Dungeon Fighter Online and Genshin Impact. In 2023, it held its global beta testing phase and is preparing its full release. This is a good video demonstrating the gameplay from the beta.

Also known as Dragon Blaze 2 in the Korean version of the game (별이 되어라2), if you are familiar with mobile games back in the days, Dragon Blaze was a popular idle RPG game published by Gamevil. This is a prequel from the same developer but the games are nothing alike, other than the graphic style.

About HYBE IM

HYBE IM is a branch of Hybe Corporation, the South Korean entertainment company behind the world famous K-Pop group BTS, Seventeen, and more. As a group they have other published games such as BTS Island and Rhythm Hive, but ASTRA: Knights of Veda will be their first foray into a global fantasy game.

Indeed, they are utilizing their stars to market the game further.

Pre-registration Details

The game will be available for pre-registration and download on PC, Steam, Google Play and the Apple App Store. The expected release date is listed as April 2, 2024. You can also pre-register on the official website and receive corresponding rewards.

RegistrationsReward
500 Thousand30,000 Gold
30,000 Gold
1 MillionFragmented Refining Stone x5 , Wanderer's Record x5
Fragmented Refining Stone x5
Wanderer's Record x5
2 MillionWeathered Refining Stone x5 , Adventurer's Record x5
Weathered Refining Stone x5
Adventurer's Record x5
2.5 MillionCrystal of Relationship x2
Crystal of Relationship x2
3 MillionCrystal of Relationship x4
Crystal of Relationship x4

Conclusion

For gacha game lovers, ASTRA: Knights of Veda seems like a decent game to dip your toes into as we wait for bigger releases such as Wuthering Waves and Zenless Zone Zero.

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Sand Land Tactical Card Battle Announced – Richard Garfield and Bandai’s Next Card Game https://dotgg.gg/sand-land-tactical-card-battle-announced/ Tue, 05 Mar 2024 00:29:46 +0000 https://dotgg.gg/?p=17129 Richard Garfield, the famous creator of Magic: The Gathering and numerous other titles since then, is collaborating with Bandai to bring Sand Land Tactical Card Battle! This will be a new card game based on Akira Toriyama's manga Sand Land, that first debuted all the way back in year 2000. Here's everything we know about […]

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Richard Garfield, the famous creator of Magic: The Gathering and numerous other titles since then, is collaborating with Bandai to bring Sand Land Tactical Card Battle! This will be a new card game based on Akira Toriyama's manga Sand Land, that first debuted all the way back in year 2000. Here's everything we know about the game so far!

What is Sand Land?

Sand Land Manga Cover

Sand Land is a manga created by Akira Toriyama, the author of other popular series such as Dragon Ball and Dr. Slump. Published as a single volume comic via Weekly Shonen Jump in 2000, it is making a return in 2024 with a new story! Sand Land will have a new card game (the one we're going to talk about now), anime on streaming platforms, and even an action RPG video game releasing in April 26, 2024.

What is Sand Land Tactical Card Battle?

Sand Land Tactical Card Battle will involve strategic battles using 8 versus 8 assets, challenging both your deckbuilding and strategic capabilities.

However, this is not a trading card game in a traditional sense, where players buy booster packs to get more powerful cards and make more powerful decks. Similar to buying starter decks in similar card games or a board game, players only need to purchase one deck to start playing.

The random collection aspect of the game will come from the product itself, which will contain one of 10 different deck "patterns" or themes, featuring the major characters of the series.

Most surprising of all, the most famous creator of card games - Richard Garfield - will be designing the game his first game with Bandai! Here's what he has to say:

Purchase and Release Information

Sand Land Tactical Card Battle will be available for early purchase at Gen Con 2024, held between August 1st to 4th.

Final release date is yet to be confirmed.

Conclusion

Bandai is expanding its card game portfolio quickly, following their huge success with One Piece Card Game and its recent release of the new version of Dragon Ball Super Card Game - Fusion World. However, its demand has been quickly outpacing the supply, making it a struggle for many players worldwide to even get a hold of the cards at a reasonable price.

With Sand Land Tactical Card Battle however, it should be a different story where competitive play is unlikely to be involved, unless it becomes a major collector's item.

We will see how it all unfold, as more information starts rolling in!

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Snowbreak: Containment Zone New Weapon and Logistics Set Details https://dotgg.gg/snowbreak-containment-zone-new-weapon-and-logistics-set-details/ Sun, 03 Mar 2024 12:32:38 +0000 https://dotgg.gg/?p=17043 Details on the upcoming SSR weapon and logistics sets in Snowbreak: Containment Zone.

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Featured Weapon - Blitzing Fangs

The debut weapon of Souinco Industries' series of high-end products. Its bold structure and expensive materials give it performance that towers above that of previous products. Though still collecting market feedback, Souinco Industries has high hopes for it.

Details are subject to change.

Weapon type: Shotgun
Element: Kinetic
Magazine size: 7
Rate of fire: 60

Weapon Skills

  • Increase healing effects and Ultimate ability damage
  • When the equipped operative (not auxiliary units) produces a healing effect, the amount healed will be stored, up to a limit and decaying over time. All allies gain additional attack based on the amount stored.

Featured Logistics Set: Lux Squad

2-Piece Effect

Increases healing effects.

3-Piece Effect

The equipped operative gains stacks of [Winter Fleece] per second, with each stack increasing healing effects. All stacks are consumed when the equipped operative (not auxiliary units) produce a healing effect. While the equipped operative's Ultimate ability is being used, the healing increase is treated as if the operative has maximum stacks of [Winter Fleece].

Logistics Officer Profiles

Vitalina

Born in northern Yehrus, she later moved to the southern seaside area. She personally has a strong interest in the northern snowfields. After being employed by Yggdrasil, she applied many times to participate in snowfield explorations and surveying work. These days, her goal is to invite adjutants into the wild.

Gloria

She once ran a clinic in Varizin City, Yehrus Region. Her treatment methods were unique and produced amazing results, so she was known as the "Strange Doctor". Until The Descent happened, she had made up her mind to save more people.

Ivanika

Graduated from Ulster University of Technology with honors and later passed the exam to enter Yggdrasil. She is usually taciturn and often alone, but her work efficiency is high and she is widely praised. She has made great achievements in the field of large machinery, especially in the field of integrated systems.

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Top Gacha Game Revenue: Analyzing February’s Ups and Downs https://dotgg.gg/top-gacha-game-revenue-analyzing-februarys-ups-and-downs/ Sun, 03 Mar 2024 10:20:03 +0000 https://dotgg.gg/?p=16984 Top Gacha Game Revenue! Dive into DotGG's analysis of February's top earners in the mobile gacha market. Are the kings dethroned?

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Top Gacha Game Revenue Introduction

Welcome to DotGG's analysis and breakdown of the top gacha game revenue for February 2024! The month has come to a close, and it's once again time to delve into the diverse world of mobile gacha games.

This month's focus

Who claimed the top spot? Have Genshin Impact and Honkai Star Rail maintained their reign as gacha kings? We'll be comparing their February 2024 revenue to their performance in January 2024, continuing our analysis started last month with December 2023 and January 2024.

A huge thank you

We extend a special shoutout to Reddit user numberlockbs for their dedication in providing the data we'll be analyzing and discussing today.

February's Top Gacha Game Revenue: Surprises and Shifts

Credit: gacharevenue.com

While confirmed February 2024 data might not be available yet, the provided breakdown offers fascinating insights into potential trends within the top gacha game revenue:

1. Honkai: Star Rail (China)

This sci-fi RPG experienced a remarkable 112% increase in revenue from January, potentially surpassing Genshin Impact in the Chinese market. This meteoric rise suggests a positive reception for the new character Sparkle by the existing player base released in February recently.

2. Genshin Impact (Global)

Despite a slight dip in February compared to January, Genshin Impact remains the undisputed global leader, solidifying its dominant position in the gacha market. This continued success can be partially attributed to the recent announcement and livestream of the upcoming Version 4.5, which presumably helped maintain player interest.

3. Love and Deepspace (China)

Maintaining consistent performance in February suggests a dedicated Chinese player base. This sci-fi romance title, launched in January 2024 by Papergames and Infoldgames, combines real-time combat with intergalactic romance. Players take on the role of a heroine, choosing their love story and mastering "Evol" abilities to fight against alien threats.

4. DRAGON BALL Z DOKKAN BATTLE (Japan)

DBZ: Dokkan Battle just had its 9th Anniversary Celebration in February 2024!

This classic franchise saw a 223% surge, showcasing its enduring popularity and the potential impact of specific events or updates.

5. Naruto (China)

While experiencing a slight decrease, Naruto remains relevant, highlighting the lasting appeal of established franchises.

6. Genshin Impact (Global)

Though listed twice, this reiterates the game's significant global presence.

7. Honkai: Star Rail (Global)

This entry highlights the game's dual presence in both the Chinese and global markets.

8. Monster Strike (Japan)

Monster Strike Latest Update Announcements

This title maintains its hold in the domestic Japanese market, showcasing the importance of regional preferences.

9. Arknights (China)

This strategy RPG witnessed a significant 135% increase, hinting at its potential to rise further in the future.

10. Uma Musume: Pretty Derby (Japan)

Despite a slight dip in popularity, "Umamusume Pretty Derby" remains a major player in the Japanese mobile gaming market. The game celebrated its 3rd anniversary on February 24, 2024, with the developers expressing gratitude to players on Twitter.

Here's what the official Twitter message said:

"Today, February 24, 2024, '#ウマ娘 Pretty Derby' celebrated its 3rd anniversary since the official start of its service!

Thank you to all the trainers who have guided Umamusume so far!

Thank you for your continued support, Uma Musume, as we continue to run together!"

Official Game's X Account: @uma_musu

This celebratory message highlights the strong connection with the game's player base, known as "trainers," and reiterates the developers' commitment to the game's continued success.

Dragon Ball Z Dokkan Battle Surges in Revenue with 218% Increase

Dragon Ball Z Dokkan Battle experienced a phenomenal surge in revenue in February 2024, witnessing a staggering 218.18% increase compared to January. The game's revenue skyrocketed from $11 million to a remarkable $35 million, solidifying its position as a mobile gaming powerhouse.

Several factors likely contributed to this impressive growth. The highly anticipated 9th-anniversary celebration within the game was a major draw, attracting new players and encouraging existing players to engage more actively, leading to increased in-game spending. The release of highly sought-after characters like LR Gogeta and Broly during the anniversary further fueled the revenue surge.

The 9th Anniversary Rap Song Advertisement was FIRE!!

Effective marketing strategies, including promotional events, strategic advertisements, and exciting collaborations, likely played a crucial role in boosting player engagement and driving revenue growth. The game's commitment to continuous innovation through exciting features, events, and character introductions undoubtedly contributes to its sustained success and ongoing revenue growth.

Conclusion

The mobile gaming industry continues to showcase its dynamism, with established titles like Dragon Ball Z Dokkan Battle experiencing significant surges in revenue alongside the continued success of fan favorites like Umamusume Pretty Derby. As developers implement engaging strategies and foster strong communities, these games remain at the forefront of the mobile gaming landscape.

Stay tuned for DotGG's analysis and breakdown of March 2024's Gacha Game revenue next month! We'll delve into the latest trends and insights, keeping you informed about this ever-evolving market.

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Snowbreak: Containment Zone Eatchel Gustav Ability Preview https://dotgg.gg/snowbreak-containment-zone-eatchel-gustav-ability-preview/ Sun, 03 Mar 2024 10:19:49 +0000 https://dotgg.gg/?p=17004 Details on the upcoming operative Eatchel Gustav in Snowbreak: Containment Zone.

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Names and details are subject to final EN localization and changes.

The hunt is over, meat's on the menu tonight!

Weapon: Shotgun
Element: Kinetic
Role: Healer

Birthday: November 29
Height: 155cm

"While there's no one around, you can secretly...Eh!? When did you come back!?"
"I did well today, please give me a reward!"

Standard Ability: Territory Patrol

Eatchel tip: [Forest Wind] shots do damage based on a proportion of the amount healed by this ability, so increasing Eatchel's healing effectiveness can increase the damage~

Eatchel dashes a short distance and uses [Predatory Wind] to pull in all nearby enemies, dealing Kinetic damage. After damaging enemies with this ability, heal for a certain amount. As well, Eatchel's next two shots gain [Forest Wind], dealing piercing Kinetic damage to enemies hit. This has a maximum number of enemies it can hit.

Neuronic 1: [Forest Wind] shots no longer consume ammo.
Neuronic 2: The maximum number of enemies that [Forest Wind] shots can hit is increased.

Support Ability: Fierce Bite

Eatchel tip: When a teammate's life is in danger, Eatchel's support skill can effectively restore the teammate's health, and it can also be used to deal with situations where you're surrounded by multiple enemy targets.

Eatchel pounces on the targeted enemy, knocking them back and dealing Kinetic damage. Once leaving the field, heal all nearby allies for a certain amount.

Neuronic 1: Fierce Bite will also stun the target.
Neuronic 2: Increases Fierce Bite's healing effect.

Ultimate Ability: Dawn That Tears Away Hunger and Cold

Eatchel tip: The additional attack provided by [Pawprints] will also be affected by a certain percentage of Eatchel's healing bonus. The charging efficiency of [Pawprints] will be affected by the amount of Ultimate damage dealt, so increasing Eatchel's healing bonus and attack will boost Eatchel's capabilities.

(Yes, the ability name is about that long in Chinese, too. This is the most sensible translation I could come up with.)

Eatchel transforms into a fusion state and carries out a rapid series of attacks, dealing Kinetic damage, knocking up enemies hit, and healing all team members. Damage dealt is also partially stored as charges for her [Pawprints]
Passive: After using her ultimate, Eatchel gains a certain number of empty [Pawprints] that can be charged by her ultimate ability. [Pawprints] slowly decay over time, with the most-charged [Pawprint] decaying first. When an active ally's HP is below a certain percentage of their maximum HP, [Pawprints] will be consumed to heal the ally. As well, [Pawprints] provide a teamwide attack boost based on the total charge. This attack boost is affected by Eatchel's healing bonus stat.

Neuronic 1: After attacking, if the amount of fully charged [Pawprints] is less than 2, receive an additional charging buff until 2 [Pawprints] are fully charged.
Neuronic 2: Each [Pawprint] that fully decays will release a certain proportion of its charged energy as healing.

Deiwos Passive: Deep Blessings

Increases Eatchel's healing bonus stat, with an additional increase based on her Alignment Index.

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Snowbreak: Containment Zone Skyward Blaze Event Details https://dotgg.gg/snowbreak-containment-zone-skyward-blaze-event-details/ Thu, 29 Feb 2024 08:29:32 +0000 https://dotgg.gg/?p=16605 Details on the version 1.6 update for Snowbreak: Containment Zone. It's time to blast off.

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Conspiracies are intertwined, darkness hides the truth,
but faith and light will never stop here.
The hero steps into the depths of the snowfield to burn,
and his ambitions will be burned. Everything brewed was burned to ashes.

The snowfields were reborn, and the light of day returned.

Event starts on March 7, 2024 and ends on April 18, 2024. An account level of 20 or higher is needed to participate.

Names and other details are subject to final changes and EN localization.

New Content

New SSR Operative: Eatchel Gustav

Granddaughter of the founder of the former Yehrus Federation. As external parties took advantage of her valuable identity, she was deprived of a normal upbringing and education. The blue horns on her head are a result of experimental Titagen infusions. Deep down, she yearns for a place of safety, and a life of freedom.

Eatchel will be a shotgun operative. She will be available in the "Azure Flames, Silver Hair" limited operative banner from March 7 to April 4. You can view her ability preview here.

Eatchel Outfit: Overdue Radiance

Ungh... People go to school from when they are little kids? Does that mean I am years late for class?

Will be available in the paid shop from March 7 to April 4.

Fenny - Coronet Outfit: Sugar Queen

Which one is sweeter — me or the dessert? You've got one shot, don't get it wrong!

Will be available in the paid shop from March 7 to April 18.

Lyfe - Wild Hunt Outfit: Street Code

Those people back there said I run the block now... What does that mean? I wasn't running.

Will be available from the premium battlepass.

Acacia - Kaguya Outfit (Rerun): Allure of Lotus

Will be available in the paid shop from March 28 to April 18.

New SSR Weapon: Blitzing Fangs

Shotgun

It will be available in the "Winter Forest of Youth" weapon banner from March 7 to April 4. You can learn more about it here.

New Weapon Skin: Sweet Decree (Coronet)

Will be available in the paid shop from March 7 to April 18.

New Weapon Skin: No Overtime (Yao)

Note that the Recording System and Scope seem to have their labels erroneously switched.

Will be permanently available from the "Choice Products" shop after March 7, using Bright-Star Tickets from daily logins with the monthly digicash pass.

New Logistics Set: Lux Squad

You can learn more about this set's effects here.

Vitalina
Gloria
Ivanika

Eatchel Added to Dorms

In addition, Eatchel will receive the Smart Blackboard interactive furniture and Acacia will receive the Daimaou Game Console. Both will most likely have a temporary 20% discount.

Gacha Banners

"Cyan Flames of Silver" Limited Operative Banner

March 7 - April 4
Rate-up for limited SSR operative Eatchel

"Alpha of the Arctic" Limited Weapon Banner

March 7 - April 4
Rate-up for SSR shotgun "Blitzing Fangs"

"Tracing Origins" Limited Operative Banner Rerun

March 28 - April 18
Rate-up for SSR operative Mauxir - Shadow Ka

"Fusion of Unreality" Limited Weapon Banner Rerun

March 28 - April 18
Rate-up for SSR SMG Alloy Truth

"Kaguya's Game" Limited Operative Banner Rerun

March 28 - April 18
Rate-up for SSR operative Acacia - Kaguya

"Noctilucent Horizon" Limited Weapon Banner Rerun

March 28 - April 18
Rate-up for SSR pistol Pine Aurora

Gameplay Content

Main Story Chapter 12 (Part 2)

The Adjutant and the other operatives took cover in an office within Suzdal Launch Base. With the help of Katya, the Adjutant learned to control his intake of Titagen to obtain information. Hence, Katya's memory about Eatchel was no longer a secret to him...

New Boss: Lament of Yehrus

New Area: Suzdal Launch Base

Karma's End

March 11 - March 26

Brave Squad-style solo/co-op boss fight. A new difficulty level will be released every day starting from March 11, and ending on March 15 with the co-op difficulty.

Defense Line Zero

March 11 - March 28

Collect materials to strengthen base defense, and collect ammunition to control the machine gun tower. Team up with other players to fend off enemy attacks. You can learn more about this game mode here.

Tide of Titanium

March 25 - April 8

Wave defense.

Future Unshackled

March 28 - April 18

A "Strike Battlefront" type event, accumulate points for rewards. Similar to Icefield Outposts and Shrouded City Sweep from previous events.

Hero Games

April 1 - April 15

Co-op boss rush.

Login Events

"Into the Fire" Login Event

March 7 - March 28

Log in for seven days to get ten limited operative banner tickets.

Additional Memory Chips

March 3 - March 13

Log in to receive 4 Memory Chip bundles every day. Each bundle grants 3 Memory Chips for use in Personal Files.

Event Rewards

  • Limited operative banner tickets
  • Digicash
  • SSR weapon attachment "Guardian Evil" (scope)
  • "Astrolabe Badge" dorm trophy
  • SR weapon "Rock Python"
  • SSR logistics set: Lux Squad
  • Carbon Atomic Plate (SSR weapon uncap mat)
  • Quantum Cell (SSR Neuronic mat)
  • Revision Application
  • Opal Voucher (dorm currency)
Astrolabe Badge
"Shadow of Paradox" base decoration. Most likely a Paradoxical Labyrinth reward.

Standard Commissions

March 8 - March 15

Accept and complete daily "commissions" to earn rewards.

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Zenless Zone Zero Pre-Order Available in China – Release Date Confirmed for April 2024? https://dotgg.gg/zenless-zone-zero-pre-order-available-in-china/ Thu, 29 Feb 2024 03:56:33 +0000 https://dotgg.gg/?p=16538 miHoYo's next upcoming game, Zenless Zone Zero, is now available for pre-order in China, and its release date was revealed? Could this game have a staggered global release date? Let's find out! Zenless Zone Zero Release Date in April 2024? According to the pre-order screen, Zenless Zone Zero will be available sometime in April 2024. […]

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miHoYo's next upcoming game, Zenless Zone Zero, is now available for pre-order in China, and its release date was revealed? Could this game have a staggered global release date? Let's find out!

Zenless Zone Zero Release Date in April 2024?

Zenless Zone Zero Pre-Order China Full

According to the pre-order screen, Zenless Zone Zero will be available sometime in April 2024. However, miHoYo's recent games such as  Genshin Impact and Honkai: Star Rail has been released in all regions at the same time.

This doesn't necessarily mean the game will be released so soon. Many games do staggered releases in different regions - whether it be first in their local region, or soft launch under testing regions (starting with Australia, South East Asia, and so on).

Given Zenless Zone Zero's Equalizing Test ended very recently in December 2023, so players may find it hard to believe the game is ready for full release in such a short span of time.

Conclusion

miHoYo's games have been very successful so far, and they are looking to expand to other genres such as simulation games akin to Animal Crossing.

It will be interesting to see how successful Zenless Zone Zero will be following the massive success of Honkai: Star Rail and the mixed feedback from the Equalizing Test.

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6 One Piece Cards Candidates to Get Banned/Restricted (OP-06) https://dotgg.gg/6-one-piece-cards-candidates-to-get-banned-restricted-op-06/ Wed, 28 Feb 2024 14:25:51 +0000 https://dotgg.gg/?p=16228 Sorry shares 6 different One Piece cards that are candidates to getting banned or restricted for the upcoming meta.

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The official Bandai Namco announcement for banned or restricted cards in One Piece OP06 Meta is just around the corner. Players are left to speculate which of the meta-breaking cards will get hit. Decks like Sakazuki, Black Moria, and Katakuri have dominated the OP6 meta, thanks to their access to solid cards that grant them a significant advantage over other decks.

Explanation of Banned and Restricted cards from One Piece Card Game's official website: "When a card is a “Banned Card” it is not permitted at all in decks used, while a “Restricted Card” means only 1 of that card is permitted in the deck."

As for Errata cards: "Errata Cards are cards which have their text changed due to misprints, to clarify translation or wording, or to adjust game balance."

In this article, I'll delve into the cards that have defined the meta in the OP6 JP format, as well as those that have been frustrating for players to play against.

It's important to note that I'm not advocating for the banning or restricting of all these cards. Rather, I'm shedding light on what might be on Bandai's radar or what different parts of the community want to see addressed. Let's dive in!


8c Gecko Moria

Let's kick it off with 8c Gecko Moria, arguably the strongest card in the OP-06 release.

8c Gecko Moria is a powerful late-game play that allows players to bring Characters from the Trash onto the board. This ability has made Gecko Moria a staple card in decks like Sakazuki, Perona, Black Gecko Moria, and B/Y Luffy.

The board pressure coupled with the synergistic effect of two Characters from the Trash has solidified Gecko Moria as one of the strongest late-game plays, boosting various archetypes. This has led to a massive representation of both Sakazuki and Black Gecko Moria in the OP6 meta.

Consequently, there's widespread anticipation that Gecko Moria might face some form of restriction. A Ban or Restriction would tone down the late-game dominance of Black decks, leading to a significant shift in the meta and opening up opportunities for other archetypes to shine.

Although challenging to change text, limiting Moria to Thriller Bark Pirates Leaders could be another approach to keep it in check.

200,000,000 V Amaru

One of the strongest cards in Yellow that enables you to set up the finisher play. Yellow decks such as Katakuri and Enel often struggle against blockers, and Amaru is the perfect solution. The ability to rest one of those 4 cost blockers and pave the way for your Character to connect with the opponent's Leader can set up the winning play. Moreover, the +3000 Power provides an additional boost during your attack, offsetting the Power decrease resulting from spending 2 Don!!!

Amaru acts as a defensive option when its Trigger effect is activated, providing an extra Life Card for Yellow decks. This makes it exceptionally difficult for opponents to set up the finishing blow. Amaru's versatility allows it to be effectively utilized both offensively and defensively.

The community's stance on Amaru remains divided. While some advocate for its restriction, others argue that it serves as an indispensable component in Katakuri and Enel decks, essential for closing out games.

Rebecca


Rebecca stands out as a high-value card in the popular Sakazuki deck, offering the dual benefit of setting up a blocker and deploying a cost-reduction Character like Hina simultaneously. This synergistic play enhances the effectiveness of Sakazuki's removal tools while maintaining a defensive presence on the board.

However, banning or restricting 4c Rebecca means it'll be a huge blow for the Black/Blue Rebecca deck, which already struggles to compete with the dominant meta decks.

Unlikely, but an alternative solution is errata, limiting Rebecca to Dressrosa. This keeps 4c Rebecca relevant in decks like Black/Blue Rebecca.

10C Charlotte Linlin

I'm not keen on touching 10c Big Mom in any shape or form. However, there has been a notable uptick in complaints from part of the community regarding Yellow decks, particularly, Katakuri.

Charlotte Linlin is a high-cost Character that'll spend all your Don!!! to bring onto the field. While this investment may lead to a potentially weak defensive turn, the payoff of gaining a Life Card while your opponent trashes one constitutes a significant swing in value.

She plays a crucial role in keeping various Yellow decks relevant. If we see a card restriction, I prefer if Big Mom is restricted to 2 copies, keeping her as a viable late-game win condition. However, card restriction means 1 copy is only allowed unless that rule is changed.

Hound Blaze

Sakazuki deck has garnered hate due to its dominance across multiple metas, leaving players sick of going up against it. Hound Blaze is a great low-cost removal card to deal with an opponent's Character. The fact that Hound Blaze removes a Character from play and places it at the bottom of the opponent's deck instead of K.O. means it can deal with Characters like 4c Borsalino and 5c Black Sabo.

Hound Blaze is one of the top-performing cards in Sakazuki decks, playing a pivotal role in keeping the deck at the top of the meta. Losing access to that low-cost removal should impact the overall strength of the deck and tone down its board control capabilities.

Ana Murakumo will most likely be the replacement for Hound Blaze, but Sakazuki will lose that +3000 Power aggression that Hound Blaze provided.

Capone Bege

While I'm not the biggest fan of restricting Capone Bege, many players have voiced concerns that it should be limited. Personally, I don't think restricting Capone Bege to just one copy is necessary.

Typically, players don't drop Capone Bege on the board; instead, they primarily include it in Yellow decks for its +2000 Counter and Trigger effect.

When its Trigger effect kicks in, stopping a Character or Leader from attacking can completely change the game, giving you an extra turn to snatch victory. In the late game, both Enel and Katakuri heavily rely on Capone Bege to buy them more time.


Closing Words


Many players have raised concerns about other cards like Ice Age and Rob Lucci. Although they didn't make the list, they're still powerful cards that enable the Sakazuki deck.

There hasn't been any official announcement yet regarding the banned or restricted cards, we'll have to wait until the 3rd of March.

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MultiVersus McDonald’s Happy Meal Toys – Returning Soon or Botched Release? https://dotgg.gg/multiversus-mcdonalds-happy-meal-toys/ Wed, 28 Feb 2024 00:26:58 +0000 https://dotgg.gg/?p=16108 MultiVersus, the free-to-play crossover fighting game was released with a lot of fanfare as Open Beta in 2022. However, troubled development and player feedback led to the game closed in June 2023, with a view to a rerelease in "early 2024". Well, that time has come, and has been no further news regarding the game's […]

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MultiVersus, the free-to-play crossover fighting game was released with a lot of fanfare as Open Beta in 2022. However, troubled development and player feedback led to the game closed in June 2023, with a view to a rerelease in "early 2024".

Well, that time has come, and has been no further news regarding the game's progress since, other than a brief happy holiday message in December 2023. Despite that, a promotion of its McDonald's Happy Meal Toys are now out with the original characters in Open Beta - is this intentional, or is the game set to return soon? Let's find out!

MultiVersus Match-ups

The Happy Meal Toy is now out, cards of the MultiVersus characters:

That in itself is fine (though underwhelming), but are there any further news of the game to follow this promotion up?

MultiVersus News

Unfortunately, there are no other news of the game so far in 2024. This is indeed a worrying sign for the game, despite having a playable game and previously announced release date.

Currently, the gaming industry is turbulent and undergoing a lot of layoffs, including Riot Games. Warner Bros. Games has also had very disappointing game releases, such as the highly anticipated Suicide Squad: Kill The Justice League.

If the game is indeed discontinued, this will be severely disappointing for fans looking for a good online fighting game who also spent money on the game during the Open Beta.

Conclusion

This mishap in MultiVersus's marketing promotion has us baffled and does not bode well for the future of the game overall.

Let us know what you think the fate of the game will be in the comments below!

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Sword of Convallaria DEVLOG#2 Update: Trade, Guilds, PVP, and More! https://dotgg.gg/sword-of-convallaria-devlog2-update-trade-guilds-pvp-and-more/ Mon, 26 Feb 2024 14:55:20 +0000 https://dotgg.gg/?p=15902 Sword of Convallaria DEVLOG#2 Update: Become a merchant, join a guild, conquer new challenges, and test your skills in friendly PVP duels.

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Introduction

DotGG is here to breakdown the latest Sword of Convallaria DEVLOG#2 Update! Developer, XD Entertainment has released a treasure trove of new content in their recent news update. There are promising a significant gameplay revamp for players. This update, titled "The Expansion of the Sword of Convallaria," introduces a multitude of features designed to enrich the game's world and offer fresh experiences for veteran players and newcomers alike. You also can check out their previous update notes in our previous write-up!

Trade Mechanic

One of the most significant changes is the introduction of the "Trade Mechanic" within the "Spiral of Destinies" update. Players will now take on the role of merchants, engaging in trade ventures and transactions to boost the prosperity of trading posts. This innovative system unlocks new story progressions and fresh endings, adding a layer of strategic depth and decision-making to the gameplay loop. However, the path to prosperity is fraught with challenges, demanding players to be sharp and strategic in overcoming trials and emerging victorious from thrilling combats.

Guild System

Beyond trading, the update fosters a strong sense of community with the introduction of the Guild System. Guild members will receive daily rewards and a dedicated platform to share experiences and strategies through private channels. Additionally, the exciting daily group task "Treasure Hunting" encourages teamwork and collaboration. By working together, guildmates can unlock up to seven treasure chests per week for more loot!!

Tower of Adversity

For players seeking a test of their combat prowess, the update introduces the "Tower of Adversity." This unique challenge requires players to lead not one, but two squads through difficult stages, demanding careful planning and deployment. Success in this challenging mode is rewarded with exclusive cosmetic items and prestigious titles.

Fireside Chats

Additionally, "Fireside Chats," is a time-limited event where players can choose dialogue options that directly impact the game's difficulty and story. This innovative feature rewards bold decision-making and offers exciting rewards for those who overcome the unique challenges it presents.

New Heroes

Sword of Convallaria's ever-expanding roster of heroes welcomes exciting new faces, each with their own captivating story waiting to be discovered. The development team's commitment to excellence ensures that every character feels unique and alive, further enriching the game's vibrant world.

Closing

Sword of Convallaria DEVLOG#2 Update introduced a plethora of fresh content for players to immerse themselves in. Emphasizing player agency, strategic intricacy, and community integration, this update guarantees excitement for both seasoned veterans and newcomers. Keep an eye out for more thrilling updates in DEVLOG #3, promising further exploration into multi-platform availability.

Official Links

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miHoYo Leaks New Simulation Game: “Starry Sky Valley” https://dotgg.gg/mihoyo-leaks-new-simulation-game-starry-sky-valley/ Mon, 26 Feb 2024 08:09:10 +0000 https://dotgg.gg/?p=15747 The game "XinBuGuDi" (codename: HYG) possibly similar to Animal Crossing or Stardew Valley has now been officially registered.

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miHoYo, the game developer behind the massively popular giant gacha games Genshin Impact and Honkai: Star Rail, is possibly on course for another hit release that mimics similar simulation games of its genre such as Animal Crossing, Harvest Moon, and Stardew Valley.

With Zenless Zone Zero the next major title still yet to be released, some astute players have managed scour some information related to this new mysterious game!

Before you view the content below, remember: These are unofficial, unconfirmed leaks from a third party source so view at your own risk!

Leaks From 2023

In 2023, some leakers have managed to find some information related to the game, such as sipsipstefen and stepleaker (and their accounts on Twitter now suspended!). Its codename was apparently "HYG" and apparently some character design sheets and early in-game footage were leaked by them.

Starry Sky Valley Leak 1

More Information in 2024

Since then, on February 2nd miHoYo registered a new Chinese trademark under the name of "XinBuGuDi (星布谷地)", directly translates to "Starry Sky Valley" in English.

A Bilibili and Weibo account with the same name has also been registered, with its IP address originating from Shanghai.

Bilibili XinBuGuDi

Conclusion

All this information leads to the speculation that the previously leaked simulation management game in 2023 is set to be revealed to the public soon and miHoYo is looking to dominate the niche. We'll find out in due course!

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Shadowverse: Worlds Beyond Overview https://dotgg.gg/shadowverse-worlds-beyond-overview/ Mon, 26 Feb 2024 08:08:45 +0000 https://dotgg.gg/?p=15835 Everything you need to know about the Shadowverse sequel: Release date, trailer,

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Cygames has announced the next instalment for their Shadowverse card game franchise in the Shadowverse NEXT 2024 livestream. Shadowverse: Worlds Beyond is a standalone follow-up to the original game, available for iOS, Android, and PC in Summer 2024.

Here's everything we know about the game so far, and you can expect to see more detailed information in our site dedicated to the game over at our sister site Shadowverse.gg!

Game Details

  • Title: Shadowverse: Worlds Beyond
  • Release Date: Scheduled for Summer 2024
  • Development and Operation: Cygames, Inc.
  • Genre: Competitive online collectible card game
  • Platforms: iOS, Android, PC
  • Official Site: https://shadowverse-wb.com/en/
  • Official X Account: @shadowversegame (https://twitter.com/shadowversegame)
  • Price: Free to play (optional in-app purchases)
  • Languages: International language support planned

Trailer

New Features for Card Battles

In Shadowverse: Worlds Beyond, basic rules such as deck building and card types will remain the same as the original Shadowverse, while new features will also be added to make the card battles even more intense.

Super Evolution

Shadowverse: Worlds Beyond will be introducing a new mechanic called Super Evolution. Just like in the original game, a follower can be evolved starting on the second player's 4th turn by expending Evolution Points (EP).

Super Evolution will be available at the start of the second player's 6th turn. Up to 2 remaining EP will be turned into SEP (super evolution points) that players can use to super-evolve a follower. To compensate, the number of EP a player will have is also increasing. The first player will have 3 EP, and the second player will have 4 EP.

Super-Evolve Abilities

These abilities will trigger when the follower in question super-evolves.

They're powerful and have a lot of influence over the outcome of a battle. Also, if you super-evolve a follower that has both an evolve ability and a super-evolve ability, both abilities will activate simultaneously.

Engage

Several new abilities and rules will be added to battles and Engage is one of them.

Engage is a mechanic that works with amulets. Once an amulet has been played, a player can press its Engage button at any time on their turn to activate that amulet's ability.

Classes

In Shadowverse: Worlds Beyond, you build a deck by using cards of any given class along with Neutral cards, just like in the original game. Changes include the addition of the Abysscraft class, which combines the characteristics of and replaces Shadowcraft and Bloodcraft.

New Characters

Here are two characters that will be making their debut in the main story of Shadowverse: Worlds Beyond, alongside other new main characters.

Dreizehn (Portalcraft)
Lovesign (Forestcraft)

World Feature

In Shadowverse: Worlds Beyond, players can have various real-time interactions in a virtual space connected with other players.

Players will appear in a 3D space and will be able to move around freely in-game using their own custom-made avatars. There are a wide variety of customizable avatars, and sets will be made available which will allow players to dress up with the costumes and hairstyles of popular characters.

This virtual lobby will allow players to compete with each other and will also be a space where events are held. Additionally, an exclusive area where guild members can gather together, as well as personal rooms that players can edit and invite their friends to, will also be implemented.

These worlds will also feature other games besides card battles. In addition to allowing players to play together in a variety of ways, we are also considering implementing a system that will allow players to obtain items and rewards that can be used in card battles.

Tournament Events

With the release of the new game, we plan on shifting competitive events from Shadowverse to Shadowverse: Worlds Beyond.

We will announce the timing of the switch at a later date, but we plan to continue running various competitions for Shadowverse: Worlds Beyond. Everything from our large-scale RAGE events to online tournaments. We're hard at work to organize tournaments overseas as well, so please keep an eye out for that.

Shadowverse World Championship

Up until now, we have held the tournaments Shadowverse World Grand Prix and Shadowverse Invitational in order to determine champions on a yearly basis, but we will now instead be holding the Shadowverse World Championship in early 2025.

The World Championship is an event where top players who have excelled in competitions all over the world are invited to compete with each other and the winner will receive a cash prize of 10 million JPY and a special Shadowverse: Evolve card.

Qualifying for the World Championship

Below are the competitions and regions which will allow players to qualify for the World Championship:

  • RAGE Shadowverse (8 slots)
  • RAGE Shadowverse Pro Tour (3 slots)
  • Shadowverse NetEase Championship (4 slots)
  • Shadowverse Korea Open (2 slots)
  • Shadowverse Taiwan Open (2 slots)
  • Shadowverse Open West/SEAO (3 slots)
  • Wild Card (2 slots)

Players who excel in these competitions can qualify for the World Championship. Wild Card details will be announced at a later date.

Players can also qualify for the World Championship by ranking high in RAGE Shadowverse 2024 Spring, as well as other competitions centered on the original game and not Shadowverse: Worlds Beyond. In addition, all RAGE tournaments scheduled for 2024 will be open to all players inside and outside of Japan.

We hope that players from all over the world will take part in RAGE in order to qualify for the World Championship and continue to support official Shadowverse competitions.

Shadowverse Roadmap

The current Shadowverse game will continue its service in parallel with Shadowverse: Worlds Beyond. In addition, players will be able to link Shadowverse: Worlds Beyond to Shadowverse and earn in-game items based on their Shadowverse account as a reward for playing the original. Doing so will also unlock the battle record function.

Examples:

  • Grand Master card sleeves
  • In-game items based on rankings and tournament prizes
  • In-game items based on owned leaders
  • Battle record function for Shadowverse

In addition to the above, Cygames are planning to prepare other elements and rewards that can be earned through linking game data. More information to follow!

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Magic: The Gathering World Champion XXVIII Card – Duelist of the Mind https://dotgg.gg/magic-the-gathering-world-champion-xxviii-card-duelist-of-the-mind/ Mon, 26 Feb 2024 00:02:06 +0000 https://dotgg.gg/?p=15741 Each year, Magic: The Gathering holds its largest tournament to round up the season - the Magic World Championship series. The winner gets their likeness eternalized on a card, and even contributes to the design of the card itself! The champion for the 2022 edition was Nathan Steuer, and his card, Duelist of the Mind, […]

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Each year, Magic: The Gathering holds its largest tournament to round up the season - the Magic World Championship series. The winner gets their likeness eternalized on a card, and even contributes to the design of the card itself!

The champion for the 2022 edition was Nathan Steuer, and his card, Duelist of the Mind, was revealed today to be included in the Outlaws of Thunder Junction expansion coming on April 12, 2024.

Duelist of the Mind
Nathan Steuer

Duelist of the Mind {1}{U}

  • Creature — Human Advisor
  • Flying, vigilance
    Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn.
    Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
  • Nathan Steuer, World Champion XXVIII
  • */3
  • Illustrated by Darren Tan

Interesting to note the previous World Champion card from Yuta Takahashi, Faerie Mastermind, was also Blue and is seeing a bit of play right now!

mom-58-faerie-mastermind

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Magic: The Gathering Assassin’s Creed First Look https://dotgg.gg/magic-the-gathering-assassins-creed-first-look/ Sat, 24 Feb 2024 22:39:23 +0000 https://dotgg.gg/?p=15696 All spoilers and previews from MagicCon: Chicago!

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The next instalment in Magic: The Gathering Universes Beyond series, Assassin's Creed, is arriving globally on July 5, 2024! Wizards of the Coast has partnered up with Ubisoft, to bring players stories following Altaïr and the Creed on a journey through historical locations and modern mysteries. It features the new type of Beyond Boosters, a Starter Kit, its own Secret Lair drop, and more!

Below is the reveal from the official Wizards of the Coast site Daily MTG! Check out all the new artwork, new card spoilers, product images, important dates, and more.


A First Look at Magic: The Gathering® – Assassin's Creed®

Universes Beyond - Assassin's Creed

For years, Assassin's Creed® has delivered deep intrigue and action gameplay for millions of fans. Now, in partnership with Ubisoft, stories that started with us following Altaïr and the Creed on a journey through historical locations and modern mysteries joins with the original collectible trading card game: this is Magic: The Gathering® – Assassin's Creed®, celebrating 16 years of incredible storytelling with tabletop gameplay when it arrives at stores near you on July 5.

Fans of Assassin's Creed® and Magic alike will find powerful tools, iconic locations, and faces from history that appear in the games to build and play with.

Meet the Beyond Booster

How can you start your freerunning through the sights and cards of Magic: The Gathering® – Assassin's Creed®? The Beyond Booster is where you'll find all these cards (and beautiful Booster Fun versions to collect):

Magic: The Gathering® – Assassin's Creed® Beyond Booster Display
Magic: The Gathering® – Assassin's Creed® Beyond Booster Display

These 7-card boosters include:

  • 1 Basic land card (or non-foil borderless scene card)
  • 3 Uncommon cards
  • 1 Rare or mythic rare card
  • 1 Traditional foil uncommon, rare, or mythic rare card
  • 1 Showcase uncommon, rare, or mythic rare card (can also be traditional foil)

What is a Booster Fun card? They're alternate versions of cards that feature unique artwork, treatments, and appearances—perfect for collecting and playing in your favorite decks.

One you'll find in Magic: The Gathering® – Assassin's Creed® are borderless scene cards.

Ezio Auditore da Firenze (Borderless Scene)
Ezio Auditore da Firenze
(Borderless Scene)

There's one set of scene cards in Magic: The Gathering® – Assassin's Creed® that connect to form a larger image. (You'll need to wait to see all the cards and the complete scene they create.)

There are stand-alone borderless cards, too, such as those historical figures from games.

Powerful and evocative cards from across Magic history can also appear (sometimes featuring a borderless treatment as well).

Finally, for Magic: The Gathering® – Assassin's Creed® the showcase memory corridor treatment celebrates characters from across Assassin's Creed® games with a striking look found nowhere else in Magic.

These versions of cards and so much more can be found in Magic: The Gathering® – Assassin's Creed® Beyond Boosters. And, when you purchase a Beyond Booster display at your local WPN game store, you may also receive a Buy-a-Box promo version of Hidden Blade:

Hidden Blade (Buy-a-Box Promo)
Hidden Blade (Buy-a-Box Promo)

Ready to Play?

Just learning about Magic now or looking to jump straight into the gameplay of Magic: The Gathering® – Assassin's Creed®? The Starter Kit has you covered with two ready-to-play decks and everything you need to begin.

Magic: The Gathering® – Assassin's Creed® Starter Kit
Magic: The Gathering® – Assassin's Creed® Starter Kit

These traditional foil cards—and several other non-foil cards found inside—are exclusive to the Magic: The Gathering® – Assassin's Creed® Starter Kit and put you right in the heart of the action between you and another assassin.

Magic: The Gathering® – Assassin's Creed® Bundle
Magic: The Gathering® – Assassin's Creed® Bundle

Adapt your strategies and update your decks quickly with the Magic: The Gathering® – Assassin's Creed® Bundle, each containing basic lands, six Beyond Boosters, and a spindown life counter in a handy box to hold it all. There's even a cool promo card inside that we'll reveal closer to release on July 5!

A Historic Collection to Build

For the finest fans of Magic and Assassin's Creed, there's only one way to open the coolest versions of cards: Magic: The Gathering® – Assassin's Creed® Collector Boosters.

Magic: The Gathering® – Assassin's Creed® Collector Booster Display
Magic: The Gathering® – Assassin's Creed® Collector Booster Display

Collector Boosters are 10-card boosters full of foil cards and special treatments that can have everything from Beyond Boosters, including additional treatments found only in Collector Boosters.

Extended-art cards carry their artwork over the sides of the frame, showing you even more of the beautiful artwork on the card. A select few rare and mythic rare cards in Magic: The Gathering® – Assassin's Creed® feature the extended-art treatment in Collector Boosters.

Foil-etched cards feature a striking frame and foiling application, adding a sparkle and iridescence that stands out from other foil treatments.

Textured foil cards are some of the coolest and hardest to find around, adding a subtle textured swirl to the memory corridor treatment that shines even brighter.

There are even serialized versions of several historical figures, each appearing in the language that figure spoke.

If you've been waiting for Magic: The Gathering® – Assassin's Creed® to arrive, Collector Boosters are where you can open the most exciting cards.

Magic: The Gathering® – Assassin's Creed® Key Details

Magic: The Gathering® – Assassin's Creed® Set Logo
ACR Expansion Symbol
  • Magic: The Gathering® – Assassin's Creed® Set Code: ACR
  • WebsiteMagic: The Gathering® – Assassin's Creed®

Preorder Now

Magic: The Gathering® – Assassin's Creed® is available to preorder at your local game store, online at Amazon, and elsewhere Magic products are sold.

Magic: The Gathering® – Assassin's Creed® Preview Events

  • Debut and Previews Begin on WeeklyMTG: June 18
  • Card Image Gallery and Previews Complete: June 21
  • Global Tabletop Launch: July 5

... One Last Move from the Shadows

Secret Lair Logo

Assassin's Creed meets Secret Lair with a drop to arrive later in 2024. Keep an eye out for details as we approach the release of Magic: The Gathering® – Assassin's Creed® in stores worldwide July 5!

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Prepare for War: Age of Empires Mobile Charges Onto Phones (Pre-register Here!) https://dotgg.gg/prepare-for-war-age-of-empires-mobile-charges-onto-phones-pre-register-here/ Sat, 24 Feb 2024 17:41:11 +0000 https://dotgg.gg/?p=15659 Age of Empires Mobile Pre-registration Rewards: Earn resources, boosts & Cleopatra VII hero by pre-registering for this RTS!

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Age of Empires Marches Onto Mobile: Prepare to Forge Your Empire on the Go

Calling all strategists and history buffs! The legendary Age of Empires franchise is making a triumphant return, this time conquering the mobile realm. As a long-time fan of Age of Empires II, I'm thrilled to see the series I grew up with adapting to a new platform, bringing the thrill of real-time strategy gaming to players everywhere.

Age of Empires Mobile Pre-registration Rewards Awaits!

For over two decades, Age of Empires has captivated players with its immersive historical setting, intricate resource management, and epic battles. From commanding vast armies in medieval Europe to constructing wonderous structures in ancient civilizations, the series has offered a unique blend of strategy and historical exploration. Now, Age of Empires Mobile promises to deliver that same captivating experience, optimized for the convenience and accessibility of mobile devices.

Balancing Innovation with Authenticity: Staying True to the Age of Empires Legacy

The developers behind Age of Empires Mobile understand the importance of preserving the franchise's historical essence. They've gone to great lengths to ensure that each civilization within the game reflects its real-world counterpart, both visually and functionally. This commitment to historical accuracy is evident in their meticulous research process, which involved collaborating with the Microsoft team and even conducting site visits to gain firsthand insights into different cultures.

For instance, the game features distinct architectural styles for each civilization, influenced by their historical building materials and cultural influences. The Roman civilization boasts imposing stone structures, while the Byzantines showcase intricate mosaic decorations, and the Chinese civilization utilizes abundant wood resources reflected in their wooden architecture. This level of detail not only enhances the visual appeal of the game but also subtly educates players about different historical periods and architectural styles.

Classic Gameplay Reimagined for Mobile: A Streamlined RTS Experience

Staying True to the Franchise

Age of Empires Mobile promises to capture the essence of the franchise's core gameplay while adapting it for the touch screen interface. The developers have implemented a simplified control scheme, making it intuitive for new players to grasp the fundamentals of resource management, unit control, and strategic decision-making. However, this doesn't come at the expense of depth. The game still offers a variety of strategic options, allowing players to develop unique tactics and outmaneuver their opponents.

Solo and Multiplayer Mode

Furthermore, Age of Empires Mobile caters to both solo and multiplayer enthusiasts. Players can embark on single-player campaigns, delve into diverse dungeons, and explore vast world maps to gather resources and conquer challenges. For those seeking a more social experience, the game features large-scale alliance battles, allowing players to collaborate with friends and guildmates to dominate the battlefield.

Plan, Strategize and Battle

Additionally, Age of Empires Mobile introduces exciting new features specifically tailored for the mobile platform. The game emphasizes pre-battle strategy, allowing players to carefully plan their formations and tactics before engaging in combat. Additionally, the introduction of customizable heroes with unique abilities adds another layer of strategic complexity and personalization to the gameplay experience.

Age of Empires Mobile Pre-registration Rewards

Source

To celebrate the upcoming launch and incentivize early adopters, Age of Empires Mobile is offering exciting pre-registration rewards. By signing up beforehand, players can unlock a treasure trove of in-game resources, including wood, food, stone, and gold, to jumpstart their empire-building endeavors. Additionally, pre-registering grants access to valuable time-saving boosts for building, research, and training, allowing players to accelerate their progress and optimize their strategies (If more people join in and pre-register that is).

Conclusion: A New Era of Mobile Strategy Dawns

Must-play Upon Release

Age of Empires Mobile represents a significant milestone for the franchise, bringing the beloved real-time strategy experience to a whole new generation of players. With its commitment to historical accuracy, streamlined controls, and diverse gameplay options, the game promises to offer a captivating and strategic experience for both veterans and newcomers alike. Whether you're a seasoned strategist or simply curious about exploring history through the lens of gaming, Age of Empires Mobile is poised to become a must-play for mobile gamers everywhere.

Don't Forget to Pre-register!

As the pre-registration milestone increases, even more rewards become available. Players can secure legendary arrival recruitment tokens, empire coins, a special frame, and even the iconic Cleopatra VII as a playable hero! Don't miss out on this opportunity to gain a significant advantage and secure exclusive rewards before the game launches. Pre-register for Age of Empires Mobile today and prepare to forge your mobile empire!

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Age of Empires Mobile: Gameplay and Expected Release Date https://dotgg.gg/age-of-empires-mobile-gameplay-and-expected-release-date/ Thu, 22 Feb 2024 06:48:41 +0000 https://dotgg.gg/?p=15190 Conquer empires on the go! Age of Empires Mobile brings classic RTS gameplay to your fingertips. Build, battle, and claim your glory!

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Introduction

Age of Empires Mobile, developed by Level Infinite is expected to launch globally in 2024! And we from DotGG can't wait for this game to come out and try it for ourselves. It's one of the most anticipated games in mobile gaming to the point that it was nominated for the Play More Award during the The Game Awards 2023 last year.

Source

Tencent Games (Chinese: 腾讯游戏; pinyinTéngxùn Yóuxì) is the video game publishingsubdivision of Tencent Interactive Entertainment, the digital entertainment division of Tencent Holdings. It has five internal studio groups, including TiMi Studio Group. Tencent Games was founded in 2003 to focus on online games. In 2021, it launched its international Level Infinite brand, which is stated to be operated from its Singapore office.

Wikipedia

Dive into a Stunning World

Experience the thrill of real-time strategy on the go, as Age of Empires Mobile brings familiar elements from the beloved franchise to your fingertips. Engage in deep resource management, develop captivating technologies, and raise diverse armies to build and defend your kingdom from scratch.

Age of Empire Mobile Teaser Trailer

Embark on your conquest across a breathtaking and lifelike world. Witness mist rolling over vast seas, sunbeams illuminating snowy peaks, and hidden oases nestled within deserts. This richly detailed landscape teems with resources to fuel your nation's growth and your army's might. Remember, danger lurks around every corner, so stay vigilant for enemy ambushes!

Expected Release Date

According to this source we'll be getting a look on some juicy gameplay footage soon!

Age of Empires Mobile, a strategic adaptation of the renowned PC game series for mobile devices, is scheduled for release on August 19, 2024, although this date may be subject to changes depending on the progress of development. To provide enthusiasts with a preview of the game's intricacies, the developers have scheduled a special live stream on February 23, where they will unveil additional details about this exciting project.

Reddit user: u/droidlocalweb

Command Your Destiny: Gameplay Showcase

Age of Empires Mobile CBT Gameplay Showcase by Techmazing

Take control of epic battles on magnificent medieval cityscapes. Strategize your attacks, target crucial archer towers, breach towering gates, and capture control of strategic points. Join forces with thousands of global players in real-time combat, transforming vibrant cities into dynamic battlegrounds where your tactical prowess will be tested.

Lead Legendary Heroes

Choose from over 40 iconic heroes hailing from diverse civilizations. Familiar faces like Joan of Arc, Leonidas, and Julius Caesar stand alongside captivating new allies such as the Queen of Sheba, Khalid ibn al-Walid, and Rani Durgavati. Unify their unique abilities to forge an unstoppable force and secure your victory.

Build Empires for the Ages

Play as the legendary Romans
or maybe you would like to play as the glorious Chinese empire?
or play as the prominent Byzantines, your choice!

Choose from renowned civilizations like the mighty Chinese, the formidable Romans, the elegant Franks, or the dazzling Byzantines, with even more cultures waiting to be unveiled. Immerse yourself in the rich tapestry of the medieval era through stunning high-definition graphics and meticulously crafted environments.

Official Links

Join the growing community of Age of Empires Mobile enthusiasts!

Pre-register now!

Age of Empires Mobile is coming soon! Are you ready to rise to power?

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Magic: The Gathering Outlaws of Thunder Junction Leaks – All Product Images, Descriptions, and Commander Decks https://dotgg.gg/magic-the-gathering-outlaws-of-thunder-junction-leaks-all-product-images-descriptions-and-commander-decks/ Tue, 20 Feb 2024 04:16:10 +0000 https://dotgg.gg/?p=14185 Magic: The Gathering’s upcoming expansion, Outlaws of Thunder Junction is being released to MTG Arena on April 16, 2024 and worldwide release on April 19, 2023. Magic’s first long-awaited Western-themed set, Outlaws of Thunder Junction is a frontier fantasy where outlaws come to seize their futures – and make a fortune doing it. The set features villains from across the Multiverse, who have […]

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Magic: The Gathering’s upcoming expansion, Outlaws of Thunder Junction is being released to MTG Arena on April 16, 2024 and worldwide release on April 19, 2023. Magic’s first long-awaited Western-themed set, Outlaws of Thunder Junction is a frontier fantasy where outlaws come to seize their futures – and make a fortune doing it.

The set features villains from across the Multiverse, who have travelled through omenpaths to congregate and battle it out at Thunder Junction. Outlaws of Thunder Junction is the final set in the Omenpath Arc and the end of the first act in the Metronome storyline.

Leaks are (unfortunately) has been a part of Magic: The Gathering - people getting sent supplies earlier than expected, obtaining them from direct product lines, or even (inadvertently) release information earlier than they are supposed to. It appears a few online stores have broken the embargo and released the product images and their descriptions. Here are all the cards revealed so far!

Make sure to also check out:

Before you view the cards, remember: These are unofficial, unconfirmed leaks from a third party source so view at your own risk!

Bundle

  • Every Bundle also comes with 1 Traditional Foil promo card featuring Bundle-exclusive alternate art, and 10 of the 30 included Land cards feature stunning Full-Art Western Landscapes (5 foil, 5 nonfoil)
  • CONTENTS—9 Outlaws of Thunder Junction MTG Play Boosters, 1 Traditional Foil alt-art card, 30 Land cards (15 foil, 15 nonfoil), 1 Spindown life counter, 1 card storage box, and 2 reference cards

Collector Boosters

Breaking News cards look to be the bonus sheet cards of the expansion (like Strixhaven's Mystical Archive).

  • CRIMINALLY COOL CARDS—Every pack contains 6 alt-border cards, including at least 3 Breaking News cards—reprints that report a spellcasting crime with frontpage news-style frames; you may even nab a Borderless version with a slick Textured Foil treatment (a Collector Booster exclusive)
  • In this box you’ll find 12 Outlaws of Thunder Junction Collector Boosters, each containing 15 Magic: The Gathering cards and 1 Traditional Foil double-sided token, with 5 cards of rarity Rare or higher and 5 Uncommon, 4 Common, and 1 Full-Art Western Landscape Land cards in every pack. Every booster contains 6 alt-border cards, a total of 10–12 shining Traditional Foil cards, and may even contain a card with a special Collector Booster-exclusive foil treatment. Textured Foil Breaking News card in <1% of boosters.

Play Boosters

The List cards in Play Boosters seem to be going up from 12.5% to 20% by the looks of the product description, or another bunch of cards that were designed to be part of the scrapped epilogue Aftermath set.

  • BREAKING NEWS CARD IN EVERY PACK—Every Play Booster contains at least 1 Breaking News card, a reprint featuring new art and a front page news-style frame reporting the spell as a crime; do you dare become that spell-casting outlaw?
  • Each Play Booster contains 14 Magic: The Gathering cards and 1 Token/Ad card or Art card. (A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) Each pack includes a combination of 1–5 cards of rarity Rare or higher and 3–6 Uncommon, 5–8 Common, and 1 Land cards. One card of any rarity is Traditional Foil. The Land card is also Traditional Foil in 20% of boosters and a special card from Magic’s history can be found in 20% of packs. Full-Art Western Landscape Land card in 16% of packs. Foil Borderless Mythic Planeswalker in <1% of boosters
  • SADDLE UP FOR A WILD RIDE—Join Oko’s crew of deadly desperados as they plot a brazen heist in the frontier world of Thunder Junction, Magic’s first western-themed setting

Prerelease

The spindown reveals the set symbol.

Source:

Commander Decks

Initially, the images of the Commander Deck boxes released accidently by one of the distributors, FlipSide Gaming. The page is now down, but astute readers were able to grab the images quickly. There are two old Commanders featured here - Olivia and Gonti - and two new ones!

  • Quick Draw (Izzet) - The thrill-seeking, knife-throwing Atiin nomad Stella is an undisputed champ of dueling.
    • HERE COMES A SHOWDOWN THROWDOWN—Become the quickest draw in Thunder Junction, casting multiple spells per turn, and duel your friends with a Blue-Red deck that’s ready-to-play right out of the box.
  • Desert Bloom (Naya) - After fleeing his old life, Yuma finds new purpose caring for an infant cactusfolk.
    • BRING LIFE TO THE DESERT—Discard Land cards, then rejuvenate them for a lively victory with this Red-Green-White deck that’s ready-to-play right out of the box
  • Grand Larceny (Sultai) - Once a thief, always a thief. Team up with Gonti to gain a wealth of stolen goods and outshine your opponents .
    • WHAT’S THEIRS IS YOURS—Steal cards from your friends, then defeat them with all the shiny spells you’ve stolen with this Black-Green-Blue deck that’s ready-to-play right out of the box
  • Most Wanted (Mardu) - Vampire queen Olivia Voldaren failed to dominate Innistrad, but her new alliances on Thunder Junction may yet prove worthwhile.
    • CRIME ALWAYS PAYS—Amass treasure and hire fierce outlaws to overpower your foes with this Red-White-Black deck that’s ready-to-play right out of the box

Source:

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DBS Fusion World Meta Report: Early Tournament Metagame, Deck Lists, and What We Learned https://dotgg.gg/dbs-fusion-world-meta-report-february-20-2024/ Tue, 20 Feb 2024 01:45:35 +0000 https://dotgg.gg/?p=14527 Dragon Ball Super Card Game Fusion World is still in its infancy, but the card game community did attend a lot of the pre-release events already, with a big tournament in Japan held already, gathering 57 players. In this article, I will compile all this information about the early stages of the metagame, from the […]

The post DBS Fusion World Meta Report: Early Tournament Metagame, Deck Lists, and What We Learned appeared first on DotGG.

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Dragon Ball Super Card Game Fusion World is still in its infancy, but the card game community did attend a lot of the pre-release events already, with a big tournament in Japan held already, gathering 57 players. In this article, I will compile all this information about the early stages of the metagame, from the popular leaders, to those who achieved the best results.

A little disclaimer before we dive in all the data I manage to find. First, we don't really know the skills of each player at this point, meaning a veteran TCG player could have entered a tournament and crushed everyone simply on the back its piloting skills, rather than because their leader is a great one to play. We could argue a veteran TCG player probably knows how to assess the power of each leader and pick one suited for the metagame they expect and their own play style, but it felt important to note nonetheless.

Second, most of the tournaments we will discuss were featured pre-release events, meaning they were exclusively played with the starter decks, with no changes allowed to those. Then, the power of a starter deck could drastically change once we can include booster cards, or have 4 copies of all the good cards. We went in-depth on each starter deck in their own dedicated breakdown, if you're interested in those.
Japan did organize some tournaments.

Alright, we're done with the boring warnings, let's talk about the first organized play sessions for Dragon Ball Fusion World!

Frieza Dominates the Starter Metagame, While Broly, Cooler, Shine in Open Play

From the early reports we got in both the east or the western stores, Frieza seems to have won the most pre-release events so far, when only starter decks were allowed. In this particular metagame, Frieza's worst enemy, Broly, doesn't really have a strong deck, as most of its important cards are only in two copies. Then, with its worst matchup weakened by these rules, Frieza has been the best performing leader, edging Vegeta, which also posted nice results in those events.

Once the limitation was lifted, however, Broly looked like a different beast, and put up much better results, with four wins out of fourteen reported events, the most for any leader so far. Trailing the Saiyan is Cooler with three wins, and Vegeta with two, while everyone except Ginyu, Son Goku (The starter one, not the Universe 7) and Trunks got a win.

If we were to look at the performance for each color, green got six wins, yellow four and blue got three. Red is looking to be the struggling color so far, with only one win, alongside being the only color with two leaders with no wins.

Here's the latest deck Cooler won a Shop Battle with:

Son Gohan Is a Dominant Front Runner in the Popularity Contest

Twenty-two out of fifty-seven players in the biggest tournament in Japan picked Son Gohan as their starting leader. This is about 38% of the whole tournament and thirteen more entries than Goku Universe 7. Another mind-boggling statistic is that Son Gohan was more popular than any color, as blue totaled seven decks while red and yellow had eleven.

The other difficult information to process is how Son Gohan didn't win this tournament. More than a third of the field was Son Gohan, this is such a huge advantage to claim the victory as a leader. So we have to ask ourselves why didn't Son Gohan win that tournament?

Looking at the list which was shared online for Son Gohan, I was a little perplexed by certain cards not being included in the deck. In particular, Son Goku (5), a card which looks like it was printed to be played in Son Gohan deck, as it makes your leader's ability free to use. Considering green's only goal is to stay alive until the later stages, having a card which combines both a ramping ability, and enable your leader to basically protect himself from an attack every turn, I felt that omission was pretty big.

The other card I was curious about being left out is Trunks: Future (3), a card with "If your Leader is <Son Gohan: Childhood>" written on it. I've read the argument that we don't get the KO's ability if the card is reduced to 0 power by a red opponent. Alright, but then it still leaves three colors against which Trunks is solid, while you can always toss it as an energy card against red, if you think your opponent is playing a red deck with loss of power affliction.

The other problem I had with the deck was the very low amount of 10,000 combo power cards included. Especially in a deck based on protecting its leader for a large part of a match, only two cards with 10,000 power felt a bit lackluster.

These two in particular, felt like they would perfectly fit the deck considering the cards already included in there. One could also have considered some vanilla cards at expected important thresholds, like the cheap ones at one or two energy to help with removing opposing battle cards early on, as they all possess the maximum combo power.

For reference, here is another Son Gohan list which won a shop battle in Japan, and I like the list a lot more:

Aggressive Strategies Lead the Way in Ramp Dominated Metagame

Ginyu didn't get a store win yet, at least not according to the information available online, it did win the biggest tournament to date, with 57 players involved and no restriction when it came to deck building. In that tournament with half the field playing green, Ginyu's super aggressive mindset punished those who thought they could ramp in piece. That tournament also had nine players on Son Goku (Universe Seven), which is supposed to be a much tougher opponent for Ginyu, but that didn't seem to stop the deck from winning it all.

Looking at the list, there are a couple of observations we can make:

  • As expected, the Ginyu deck looks like a fairly simple one to build, at least the core, as there are nine cards with the "Ginyu Force" special trait in this deck, representing 27 cards total. There are more you could add to the deck, but Body Change doesn't really fit a swarm deck, and the pilot decided to include cheap draw options rather than play the 3-cost Ginyu card. The end result if a super aggressive deck, with four copies of Frieza (2) added, arguably one of the strongest cards in Yellow if you are a proactive deck looking to quickly awaken.
  • The average cost for a card is extremely cheap, a logical consequence of the awakened ability requiring three energy to be activated. Then, Ginyu felt like it was best played as a low cost swarm deck, looking to abuse its Leader ability to close out the game. The two copies of Frieza (2) enabling to play a 1-cost card for free is another example of the deck's direction.
  • Having no real heavy hitter doesn't seem to be a problem for Ginyu, relying instead on a multitude of attacks. Plus, with the swarm ability this deck possesses, I wouldn't be surprised if Bonds of the Ginyu Force would represent a bonus 25,000 power on average.

Early in a metagame, it is totally normal to see such strategies post great results. Not only was the tournament populated with green decks, arguably the color Ginyu wants to go against, its super aggressive play style must have caught a few opponent's off guard too. Indeed, if you aren't an experienced player, these smash-mouth types of deck can be difficult to contain. You see them develop and can't come up with a plan to stop them without actually practicing the match-up ahead of the tournament.

Overall, I wouldn't be surprised to see Ginyu amongst the best performers early on, especially if the trend of green being the most popular color goes on. Once players had more time to practice against it, or refined decks will emerge, Ginyu might struggle a little more to develop its game plan.

Closing Words

During beta and even looking at analysis of the game, yellow was regarded as the potentially weaker color, especially as it had the worst match-up into green, which was expected to be very popular. Green has been very popular, yet, every yellow leader managed to win a tournament so far, all in different environments.

Obviously, this is still the early stages of the game, and most of the data available concerns store tournaments, with players maybe getting their hands on the cards for the first time. Still, even I believe yellow might suffer a bit from the fact you can use your card as soon as they hit the playing field, which limited the upside of the "put your opponent's card to rest mode" identity of yellow. I can only admit the early results, particularly Cooler's three wins in unrestricted play, are showing I was wrong, and maybe yellow has much more upsides than I saw at first.

I hope you enjoyed this first metagame report. Diving into the data from the first tournament was the closest I got to playing the game, as I unfortunately could get find a card reseller in my city so far. Then, expect more report from what is happening with Dragon Ball Super Fusion World around the world. This report was mostly about Japanese tournaments, as they had access to the cards and organized play a little earlier than the rest of the world. Soon enough, we should see what is happening in the American or European region as well.

If you needed to get in touch, you can do so through my Twitter page, or simply leave a comment below.

Good Game Everyone.

The post DBS Fusion World Meta Report: Early Tournament Metagame, Deck Lists, and What We Learned appeared first on DotGG.

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Last Epoch Version 1.0 Patch Notes – Release Date and Countdown https://dotgg.gg/last-epoch-version-1-0-patch-notes/ Tue, 20 Feb 2024 01:26:19 +0000 https://dotgg.gg/?p=14544 Last Epoch, the hack and slash action role-playing game developed by Eleventh Hour Games, has been on Steam Early Access since April 30, 2019. It's been almost 5 years, but the game is finally being officially launched with version 1.0 - with a huge patch that has mountains of improvements! Full class reworks, visual improvements, […]

The post Last Epoch Version 1.0 Patch Notes – Release Date and Countdown appeared first on DotGG.

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Last Epoch, the hack and slash action role-playing game developed by Eleventh Hour Games, has been on Steam Early Access since April 30, 2019. It's been almost 5 years, but the game is finally being officially launched with version 1.0 - with a huge patch that has mountains of improvements! Full class reworks, visual improvements, and bug fixes hopes to reinvigorate the game completely.

Maintenance starts Tuesday, February 20, 2024 at 9:00 AM PST and is expected to last 24 hours:

Days

Hours

Minutes

Seconds

Server opens Wednesday, February 21, 2024 at 9:00 AM PST:

Days

Hours

Minutes

Seconds

The action RPG community is highly anticipating Last Epoch's release after the mixed reception of Diablo 4 and as they await the new Path of Exile 2 sometime next year. The game has had its share of controversies throughout its Early Access phase, namely releasing a microtransaction cosmetic shop prior to this release. Another key thing to note about this version is that the campaign is not complete at 9 acts.

As has been the theme for new game releases so far in 2024, the expectation is that there will be a ton of new players and the servers are unlikely to be stable at least for a few days. What's good is that 1.0 will come with a full offline mode, and while the characters won't be able to be transferred to the online servers, you can enjoy that should the game be unplayable during the first few days of the patch release.

Without further ado, enjoy the full patch notes - it's big!


Patch Overview

Last Epoch 1.0 Overview by Game Director, Judd Cobler

Last Epoch is Releasing Wednesday, February 21, 2024 at 9:00 AM PST!

Welcome everyone to the Patch Notes for Last Epoch 1.0! It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early Access. We couldn’t have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you.

We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20, 2024 at 9:00 AM PST.

While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future.

With that aside, lets get to the patch notes! In just two days, patch 1.0 will be marking the release of Last Epoch, introducing Item Factions, the Warlock Mastery, Falconer Mastery, Gathering Storm, a reworked Tempest Strike, Healing Hands’ Skill tree, balance changes, bug fixes, new music, sounds, animations, models, and more. Once again we’ve provided a Table of Contents below to help you navigate the Patch Notes.

New Masteries

Rogue Mastery: Falconer

Falconer_CharacterSheet (1)

Added the third Rogue class mastery: Falconer

The falconer is a master tactician who utilizes traps and their fearsome Falcon companion to prey on their enemies.

Falconry | Mastery Skill

Passive: Summons a Falcon that fights with you. The falcon cannot be targeted or take damage.

Active: Falcon Strikes: The Falcon rapidly hits many enemies in the target area

Explosive Trap | 5 Point Skill (available to all Rogue masteries)

Throws a trap that explodes when triggered, dealing throwing fire damage. Traps take 0.4 seconds to arm and explode when enemies walk over them or after 30s. You can have a maximum of 6 active traps at a time.

Net | 15 Point Skill (available to all Rogue masteries)

Leaps backwards and throws a net which snares enemies and deals physical damage. Netted bosses and rare enemies have 35% less movement speed, and other enemies are immobilized.

Aerial Assault | 30 Point Skill

You leap towards the target and your Falcon dives to catch you and momentarily carry you further, before it flies up and unleashes a Wing Burst at the target location.

Dive Bomb | 35 Point Skill

Your Falcon ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area.

Acolyte Mastery: Warlock

Warlock_CharacterSheet (1)

Added the third Acolyte class mastery: Warlock

The Warlock is a master of forbidden magic who utilizes curses as well as necrotic and fire magic to ruin their enemies.

Chthonic Fissure | Mastery Skill

Opens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing Spirits from the fissure that seek nearby enemies. These spirits inflict a Curse that slows and deals necrotic damage over time. Max 1 active fissure.

Chaos Bolts | 5 Point Skill (available to all Acolyte masteries)

A barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area

Ghostflame | 15 Point Skill (available to all Acolyte masteries)

Channel to release a continuous jet of horrid flames in front of you dealing fire and necrotic damage over time. You have no mana regen while channeling.

Soul Feast | 30 Point Skill

Soul Feast has been moved from the Lich Passive Tree to the Warlock Passive Tree

Feasts on the souls of Cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 3 ward when they reach you. Feasts on up to 13 enemies, prioritizing those closest to you.

Profane Veil | 35 Point Skill

Channel to conceal yourself within a Profane Veil that deals necrotic damage over time to enemies around you. While concealed you dodge every Hit, but you can still take damage from damage over time effects, such as ailments, and you move more slowly.

Lasts for up to 2 seconds (also ends when you release the key). Cooldown does not recover during use.

Item Factions

LE_FactionSelectionWindow

Key Details

You can find an in depth overview of Item Factions here alongside a detailed video 228 with an explanation of the system.

Your first opportunity to join either The Merchant’s Guild or Circle of Fortune comes with your arrival to the Upper District of the great mercantile city, Maj’Elka. Each faction will allow players to make a meaningful and rewarding choice in how they want to empower their loot hunt in Eterra. You will rise through the Ranks of your selected faction and gain Reputation by defeating enemies and completing quests while aligned with that faction. This means that just by going about your adventure, you will passively build Reputation with your current faction.

You can join and leave factions at any time, AND your reputation with a faction is never lost or spent and is also shared across your account in that game mode. This means if you rank up one character to Circle of Fortune Rank 7 on Hardcore Cycle, any of your Hardcore Cycle characters upon joining Circle of Fortune will both share and contribute to that same Rank progression. Characters in a different game mode, such as Solo Challenge, or Normal Cycle, do have their reputation separated in the same way the player Item Stash is. Once one of your characters within a given game mode has joined an Item Faction, subsequent characters in that game mode are able to join a faction at Keeper’s Camp in Chapter 1.

Items you gain through the bonuses of your chosen faction will not be tradable, but can be gifted. Joining a faction will NOT prevent you from playing with ANY other player and you will still be able to gift items to other players regardless of their selected faction.

Overall we have reduced the base item drop rate, especially in end-game because the item factions will significantly boost your ability to not only find more items overall, but also to find higher quality items. Within the first few ranks in CoF this is balanced out, even without Prophecies.

Below you will find a high level overview of each faction, but you can still find all the details in the post here. We can’t wait to see what faction you align with and watch you climb to the top of the ranks!

Circle of Fortune

LE_Observatory

Joining the Circle of Fortune will grant you boosts to items you find yourself through Prophecies, and passive bonuses. These bonuses will not only improve the rarity of the items you find, but will also increase the quantity and the quality of your loot.

Remember, items you acquire with these bonuses will be tagged as a Circle of Fortune Faction Item which will not be tradable. Additionally, items found in level 60+ zones by characters who have left the Circle of Fortune and are not aligned with any factions will not be tradable. Players who want to find tradable items after leaving Circle of Fortune need to align with Merchant’s Guild.

By choosing to align with the Circle of Fortune you will be directed to visit the Observatory, located in northern Maj’Elka in the Divine Era. The Observatory serves as the Circle of Fortune’s primary hub.

Prophecies and Lenses

Prophecies are pseudo-items which can be purchased in the Observatory that cause certain item drops, or increase the odds of higher tier affixes being generated on an item when you complete the requirements listed on the Prophecy. The Prophecy Event will outline what particular event needs to occur in order for the Prophecy to trigger. Some example events are “Death of Chronomancer Julra”, “Death of an Arena Champion”, “Death of X number of rare enemies”, or “Death of X number of siege golems”.

In the Observatory you can acquire Prophecies by spending Favor through one of the four Telescopes. Each telescope offers Prophecies for specific item types: Armor, Weapons, Idols and Crafting materials, and Accessories.

You will also be able to modify your Telescopes using Lenses to change the type or value of rewards from Prophecies or to change the requirements of the Prophecy Events. Lenses offer a lot of power to customize the ‘randomness’ of prophecies and focus them on the types of items you want, as well as the activities you want to do. There’s also room for more types of Lenses to add in the future, though these will be the four types available with 1.0.

You can find a full breakdown of the Circle of Fortune here.

Merchants Guild

LE_BazaarHubArea

Joining the Merchant’s Guild gives you the ability to trade items with other players through the Bazaar and directly player to player. The Bazaar will be a new town you can find just north of Maj’Elka in the Divine Era. Your Rank with the Merchant’s Guild will determine what kind of trades you’ll be entrusted with. Meaning with more Reputation comes the opportunity to both obtain more powerful and sought-after items.

Buying Items

In the Bazaar you will find numerous stalls with an icon representing what type of item you can find at that stall. At the stall you will be able to purchase the specific item type from Players all across the world who are participating in the same game mode, such as “Hardcore Cycle.”

With the Bazaar, we wanted to make sure players have all the power they need to find what they’re looking for, so in the Bazaar UI you’ll find options here you won’t find in the Loot Filter and the ability to refine your searches to find whatever you need.

If you want to purchase an item directly from another player, you will both need to be in the Merchant’s Guild AND in the same Town. You will be able to initiate player to player trade by simply right clicking on the player when you are nearby.

Regardless of how you buy an item from another player, you’ll first need to make sure you have what you need to purchase the item, including Faction Rank, Favor Cost, and the amount of Gold the seller is asking for. You will not be able to buy or sell Faction Tagged items.

Selling Items

To sell items through the Merchant’s Guild, you’ll want to start by visiting your personal stall. This can be accessed through any vendor in the Bazaar or by speaking to Kubra, a Merchant’s Guild NPC.

In the “My Stall” UI you will be able to easily list an item and the Merchant’s Guild will automatically assign a Favor cost to list the item based on the item quality, list the required rank, and provide you an input box to enter your asking price for the item. Trading directly with a player will work the same, but still requires you to be in the same Town and both be in the Merchant’s Guild.

You will be able to sell any item regardless of rank in the Merchant’s Guild as long as it is not a Factions Tagged Item or an item otherwise marked as “Cannot be Traded.” However, selling an item will still cost 1/4th the Favor required to purchase the item.

You can find a full breakdown of the Merchant’s Guild here.

New Features

New Skills

Primalist: Gathering Storm

LE_BasicSkillFunction_GatheringStorm_ToolTips
  • Added new Base Primalist Class Skill: Gathering Storm
  • The Ice Thorns skill has been removed, and replaced by Gathering Storm
  • Unlocked at Level 2 as a Primalist
  • Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.

Blog Post: Gathering Storm and Tempest Strike Rework | Coming to Last Epoch, Feb 21st 165

Primalist: Tempest Strike

LE_TempestStrike_BasicSkill_ToolTips
  • Revised Base Primalist Class Skill: Tempest Strike
  • Unlocked at Level 10 as a Primalist
  • A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.
    • Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.
    • Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage over time.
    • Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.

Blog Post: Gathering Storm and Tempest Strike Rework | Coming to Last Epoch, Feb 21st

Sentinel: Healing Hands

LE_HealingHands_BaseSkill_ToolTips
  • Added skill tree for Paladin Mastery Skill: Healing Hands
  • Unlocked after spending 5 points in the Paladin passive tree.
  • Heals all allies in a target area for 100 health and applies a lingering warmth which heals 80 health over the next 3 seconds. The lingering warmth cannot stack on the same target.

Blog Post: Healing Hands Skill Tree | Coming to Last Epoch February 21st 321

Resonances

LE_Resonances_1920x1080

Normally, players can Gift an item to another player only if they were present when the item was found.

Resonances are special items that expand Item Gifting, allowing players to Gift specific items to players they have played with frequently, when the players weren’t together when it was found. Resonances are specific to an individual player and in order to be found, players must play together for extended periods of time.

Progress towards a Resonance drop only happens when defeating enemies that grant experience and is saved between sessions. This means that sometimes a Resonance might drop very shortly after playing together again with the same player.

Once found, the Resonance’s tooltip displays the username it resonates with and after being stored by pressing the “Transfer Materials” button in the inventory, it can be used to allow Gifting of an otherwise ineligible item to that player.

There are two types of Resonances. Golden Resonance is the more common one and allows the gifting of Normal, Magic, Rare, Set, Unique items with no Legendary Potential, and Idols. Obsidian Resonance, which is much rarer, needs to be used when attempting to Gift Exalted, Uniques with Legendary Potential and Legendary items.

Resonances do not change any item use requirements such as Faction Rank requirements.

Cycles

We recommend players to create Cycle characters.

Cycles are Last Epoch’s “Seasons” which will start with each major game update, such as 1.0 or 1.1. With the start of each Cycle, all Players will have the option to create new characters in an environment where nobody has prior progression, making it a fresh start for everyone. Only Cycle characters are able to compete in the current Cycle’s leaderboards.

Once a Cycle ends, Leaderboard placements are locked in and stored, making it impossible to submit new placements for that Cycle. Those placements will be viewable from the Leaderboards page (opened by pressing L by default). All characters and items will transfer over to Legacy, where also all pre-1.0 characters and items are.

Legacy characters cannot submit new placements to the Leaderboards, or trade or party with Cycle characters.

Full Offline Mode

image
  • Added the ability to launch Last Epoch in a fully offline mode
  • This can be accessed through the Steam UI by following these instructions:
    • Right clicking on the game in your library
    • Select Properties
    • Under general there will be a section titled Launch Options
    • Under the dropdown menu you can select to launch Last Epoch in Full Offline Mode or have it ask you every time you launch the game
  • You will likely get prompted to choose this preference when you first launch the game after downloading the 1.0 version
  • In order to play the game online after launching in Full Offline Mode, you will need to fully exit and re-launch the game in non-Full Offline mode
  • Using Escape in Offline Mode now pauses the game
  • Feature differences in Full Offline mode:
    • Bug Report and Support Ticket buttons are removed
    • Chat item linking is disabled, though chat window can still be viewed
    • Region Selection dropdown shows as unavailable
    • Online character tab is hidden
    • Cannot return to the Landing Zone page after selecting Play Offline
    • A full restart of application is required to change between Full Offline and Online modes

Visual Upgrades

Scene Variant System

LE_Scene_Variants (1)

The scene variant system is another major system we are introducing for 1.0. It is basically a set of tools and shaders which allow us to improve the visual quality of our scenes and add more variety to the game. It allows us to create dramatically different-looking scenes by using scene variant templates.

With shader changes, we now can change the vegetation, wetness of our surfaces, and add puddles to the scene using just shader functions. In other words, we can now have richer looking scenes, while improving performance in the process.

This system allows us to bring much more variety into the game. For example monolith scene can look very different each time you will enter it.

  • Added a new system that changes the environment and appearance of Monolith zones.

Lighting System

shadows

In addition to ambient occlusion improvements, we are also adding a modern screen-space Soft Shadow system. In scenes that previously had no shadows, the player character is now the source of physical light. This increases the dramatic lighting in our scenes where objects around the player properly cast shadow while still keeping performance in check. Since this is a screen space solution, it has a fixed performance cost no matter how many objects or monsters are on the screen.

  • Overhauled shadows in many scenes to enhance their impact and depth
  • Light will follow the player as they progress through the scene and add directionality and dynamic feel to the shadows
    • This system has fixed performance cost which means it won’t scale with additional enemies or objects on screen
    • You can adjust these shadows using the Shadow quality settings
    • Very low shadow quality completely disables this system
  • Improved lighting and postprocessing across the game so scenes will look less washed out, have higher contrast, and a more dramatic look overall.
  • Increased quality of volumetric settings and High and Ultra settings should have increased resolution for volumetric lights
  • New Ambient Occlusion tech which will have an overall more refined and better appearance at higher settings

2.5D Cinematics

Cinematic_Stills
  • Added a new intro cinematic to the game that introduces the player to the Divine Era in Chapter 1. This replaces the old class-specific intros.
  • 8 other cinematics added throughout the campaign chapters

Other

  • Updated all character classes with model improvements, better proportions, new rigs, and new animations
  • We’ve continued to improve the performance of our visuals by optimizing textures, drawcalls, model cleanups, shaders, and lighting
  • Terrain shader improvements to make environments more lifelike and visually cleaner

System Changes

Endgame Rebalance

  • You will find more details in the sections for each end game system, but we wanted to give you a quick overview of our changes
  • We have made enemy power come less from endgame modifiers and more from the inherent strength of high level enemies and the base effect of corruption, primarily to achieve a more predictable experience in high corruption Monolith. Specific corruption values should feel like they mean something in terms of difficulty, instead of difficulty varying so wildly based on your current mods.
  • To achieve this enemies have been buffed globally at high levels, corruption scaling has been increased, monolith mods have shorter duration and no longer scale with corruption, and high level dungeon and arena mods have been reduced in power.
  • Overall we have Increased enemy health and damage globally above level 60, by around 5% at level 80 and around 25% at level 100.

Arena

  • Disabled bonus xp from Arena for characters below level 50
  • Certain arena mods, especially those specific to T3 and T4 have been adjusted to lessen the impact of the global enemy buffs. However these changes are smaller than the ones to dungeon mods, so T3 and T4 arena will now be noticeably harder than before.
  • Because we have buffed enemies globally overall, we expect that it will be more difficult at a baseline.
  • We have also changed the scaling for enemies in Endless Arena past wave 100 to be much faster. For example, wave 140 is equivalent to the old wave 200, and wave 320 is equivalent to the old wave 500. Consequently achieving high tiers of endless arena is now much harder.

Campaign

  • Many campaign scenes have been tuned to look and perform better
  • New visual elements have been added to the End of Time
  • Encounters in chapter 4, 5, and 6 have been overhauled
    • Nearly all 4, 5, and 6 scenes contain semi randomized or fully randomized enemy placement.
  • Many enemies with old models have been removed (no more jewel spiders or old chimeras)
  • Many enemies with new models have been added, such as zombie hounds, undead hydras, and bone mimics.
  • Other enemies have been shifted around and rebalanced.
  • The Wraith Dunes no longer has infinitely spawning wraiths.
  • Various bugs with imperial era enemies have been fixed.
  • All scorpion enemies except for the gem scorpion boss and voidstone scorpion now use the new scorpion model.
  • Larger imperial enemies, such as Immortal Eyes and Desecrated Fleshes are now always rare.
  • Quest encounters in 4 and 5 that previously involved a rare enemy now always feature a unique miniboss (e.g. the Imperial Welryn quest has an inquisitor miniboss and the The Sapphire Quarter quest encounters have soul warden and sand lich minibosses).
  • Chapter 4 also has additional minibosses in various zones.
  • Town waypoints now automatically unlock upon entering the zone
  • Time rift portals now say what era it is taking you to in a transition notification

Dungeons

  • Enemies in T1 dungeons deal 35% less damage and they have 25% less health.
  • Removed the entrances from all Dungeons after the player has entered. You can no longer turn around and go back the way you entered.
  • Lightless Arbor changes
    • The Mountain Beneath grants 150% more experience.
    • Stone Titan’s Heart grants 400% more experience.
    • Titanspawns grant 46% more experience.
    • Amber Elementals grans 108% more experience.
    • Rotting Hollows grant 75% less experience.
  • Soulfire Bastion
    • Fire Lich Cremorus grants 350% more experience.
    • Immortal Incinerators grant 50% less experience.
    • Possessed Golems grant 25% less experience.
  • Temporal Sanctum
    • Chronomancer Julra grants 233% more experience
    • Temporal Hunters grant 38% more experience
    • Nightmares grant 27% more experience
  • T3 and T4 dungeon mods have been adjusted so that bosses at those tiers have a similar power to before. However this means that earlier parts of the dungeon will be more difficult, especially for Soulfire Bastion.

Monolith of Fate

Blessing Changes

  • Grand Echo of Solarum grants 55-75% void resist (from 45-75%)
  • Grand Bastion of Divinity grants 55-75% lightning resist (from 45-75%)
  • Grand Persistance of Will grants 55-75% poison resist (from 45-75%)
  • Grand Dream of Eterra grants 55-75% necrotic resist (from 45-75%)
  • Grand Resolve of Grael grants 55-75% physical resist (from 45-75%)
  • Grand Protection of Heorot grants 55-75% cold resist (from 45-75%)
  • Grand Heart of the Caldera grants 55-75% fire resist (from 45-75%)
  • Virtue of Command grants 8-15% minion all resist (from 7-12%)
  • Grand Virtue of Command grants 16-25% minion all resist (from 13-20%)
  • Grand Memory of Light grants 45-70 added health (from 43-60)
  • Greed of Darkness changed to 6-10 Ward on Kill, 60-100 Ward Decay Threshold (from 8-14 health on kill).
  • Grant Greed of Darkness changed to 12-18 Ward on Kill, and 120-200 Ward Decay Threshold.
  • Grace of Water now also adds 80-140 Ward Decay Threshold
  • Grand Grace of Water now also adds 160 - 260 Ward Decay Threshold
  • Grand Light of the Moon grants 60-90 mana (from 51-80)
  • Rhythm of the Tide also grants 6-10 health regen
  • Grand Rhythm of the Tide also grants 12-20 health regen
  • Taste of Venom grants 40-60% poison chance (from 30-50%) - equaling other ailment blessings
  • Grand Taste of Venom grants 65-100% poison chance (from 55-85%)
  • Grand Embers of Immortality grants 18% - 30% endurance (from 15-27%)
  • Bulwark of the Tundra grants 12-24% increased armor (from 15-35%)
  • Grand Bulwark of the Tundra grants 25-55% increased armor (from 40-70%)
  • Patience of Herkir grants 200-350 added armor (from 250-400)
  • Grand Patience of Herkir grants 400-650 added armor (from 500-750)
  • Grand Body of Obsidian grants 150-250 added armor (from 200-320)
  • Hunger of the Void grants 1.2% - 2% spell leech (from 1.5%-3%)
  • Grand Hunger of the Void grants 2.2%-3.5% spell leech (from 3.5-5%)
  • Wrath of Rahyeh grants 1.2% - 2% throwing leech (from 1.5%-3%)
  • Grand Wrath of Rahyeh grants 2.2%-3.5% throwing leech (from 3.5-5%)

Corruption scaling

  • These changes are intended to allow for faster progression through the monolith for characters that are capable of it.
  • Changed the modifier from corruption to scale up more quickly. It is now larger and scales up faster, especially at high corruption. At corruption 100 it is 60% more monster damage and health (from 50%), at 200 corruption it is 170% (from 100%), at 300 corruption it is 281% (from 147%) and at 500 corruption it is 505% (from 289%).
  • Reduced stability requirements of 2nd and 3rd quest echoes of non-empowered timelines (e.g. level 90 timelines’ 3rd quest echoes require 400 stability instead of 650, the reduction in other cases is smaller though).
  • Increased the additional corruption granted by Gaze of Orobyss by around 10%
  • Average legendary potential and weaver’s will now also scale up slightly with corruption. For example, Uniques have around a 5% higher chance for 1+ LP at 100 corruption, 10% at 300 corruption, and 14% at 600 corruption.

Monolith Mob Density

  • Normalized mob density. It is now 4% lower than before in Reign of Dragons, 8% lower than it was before in the level 90 timelines, and 10% higher in all other timelines (previously Reign of Dragons was 15% higher than most other timelines and the level 90 timelines were 20% higher).
  • Regular monolith echoes contain 5% more enemies (this does not change the number of enemy types in the echoes)

Monolith mod rewards

  • The increased item rarity and experience from modifiers have mostly retained their existing base values.
  • Enemies are deadly if not damage recently now grants 40% increased item rarity (from 20%) and 40% increased experience (from 15%)
  • Enemies enrage at half health now grants 40% increased item rarity (from 18%) and 40% increased experience (from 5%)

Monolith mod scaling

  • Monolith mods’ values are now static and no longer scale up with corruption or distance from the center of the echo web. Additionally their duration now scales up to a maximum of 3 echoes (from 6). The baseline values of various monolith mods have been changed.
  • Mods that scaled invisibly, but no longer scale:
    • Enemies enrage at half health (the size of the buff scaled up at the same pace as things like the increased damage mod)
    • Enemies gain Frenzy and Haste when hit (the size of the buff scaled up at the same pace as things like the increased damage mod)
    • Enemies have high speed and crit chance until approached (the size of the buff scaled up at the same pace as things like the increased damage mod)
    • Enemies are deadly if not damaged recently (the damage buff from Deadly scaled up at half the pace as things like the increased damage mod)
    • Enemies are heal if not damaged recently (the rate of healing scaled up at half the pace as things like the increased damage mod)
    • Enemies have a chance to dodge (the amount of dodge rating scaled up at the same pace as things like the increased damage mod, but was capped at twice its base value.)
    • Rare enemies regenerate health (the amount of health regen scaled up at the same pace as things like the increased damage mod)

New Monolith Echo Modifier Values

  • All Resistances: 25%
  • Armor Shred Chance: 35%
  • Chill Chance: 20%
  • Crit Avoidance and Increased Health: 35% and 15% (the stats this mod gave were previously always 25% higher than stated, this has been fixed)
  • Crit Chance (additive): 15%
  • Damage and Crit Chance (increased): 12% and 200%
  • Damage and Movement Speed: 15% and 15%
  • Damage for High Health enemies: 25%
  • Less Damage Taken by High Health enemies: 25%
  • Endurance: 30%
  • Glancing Blow chance: 50%
  • Health and Damage: 18%
  • Damage: 20%
  • Elemental Damage: 25%
  • Health: 30%
  • Physical Damage: 25%
  • Mark for Death chance: 40%
  • Rare enemy Cooldown Recovery: 50%
  • Rare enemy Health and Damage: 35%
  • Slow Chance: 18%
  • Undead Health and Damage: 20%
  • Void enemy Damage: 25%

Other Changes

  • Disabled bonus xp from Monolith for characters below level 50
  • 8 new Monolith Echoes have been added to the game. These include:
    • 2 Ruined themed echoes
    • 3 Divine themed echoes
    • 3 Imperial themed echoes
  • Many monolith scenes have been tuned to look and perform better
  • Completing a timeline that can unlock multiple other timelines now unlocks all of them, regardless of dialogue choices in quest echoes.

Gameplay Experience

Full Controller Support

  • Added full controller support for the entire game
  • Redesigned the Radial menu
  • Added skill swapping to ability bar from the Radial menu
  • Added controller specific item tooltips and contextual actions
  • Added on-screen virtual keyboard
  • Removed auto-targeting from breakables, so they aren’t hit instead of enemies
  • Reduced the aggressiveness of auto-targeting
  • Added ability to rotate when using certain skills:
    • Disintegrate
    • Avalanche
    • Flurry
    • Ghost Flame
  • Removed controller targeting for certain abilities (same behavior as Teleport):
    • Transplant
    • Fury Leap
    • Aerial Assault
  • Reworked the targeting of various movement skills
  • Cycle through loot on ground
  • Movement ability now shows gamepad right stick icon when using controller

Online

  • Implemented wide ranging improvements across out matchmaking services including:
    • Improved matchmaking times, especially in Towns
    • Parties always load into towns together
    • Matchmake into more populated Towns
    • Reduced matchmaking failures and disconnects
  • Reduced occurrence of disconnects from portaling
  • Matchmaking will now always use your Preferred Region setting after every server transition
  • The Max # of online characters per player has been increased to 25 from 20
  • Turned player queues back on

Character Creation

  • Added Solo Character Found challenge mode to Online play (continues to exist in Offline play). This functions the same as the previous Offline Solo challenge, where characters cannot party and their stash is isolated from all other characters on that account.
    • We have temporarily disabled the option to abandon Solo challenges due to a bug that we’re working on fixing. We plan to address this with a hotfix, where abandoning the challenge transitions the character to Solo Account Found and deletes their current stash.
  • Removed Masochist challenge mode and replaced with an item that replicates the functionality. The item can be found in the first area of the game.

Mechanics

Parry

  • Added Parry as a new defense type and as a new Affix type
  • Parry is a defensive mechanic that grants a chance to negate all damage taken from hits. However, unlike Dodge, Parrying does still count as being hit and as a result of that ailments can still be applied to you when you parry a hit
  • Parry has no effect against Damage over time effects and is capped at 75%
    • It is not currently possible to reach this cap with available sources

Stun Avoidance Rework

  • Changed how stun avoidance affects chance to be stunned.
  • It now adds to the flat percentage reduction in chance to be stunned that’s applied after the rest of the calculation (i.e. stun threshold), rather than to health
    • 100 Stun Avoidance now adds 1% to your stun threshold
    • By default a hit must deal more than 5% of your health to stun you, if you have 100 stun avoidance, that becomes 6%, and if you have 1000 stun avoidance it becomes 15%.
    • The chance that hits above this threshold will stun you is reduced correspondingly.
    • A hit that deals 20% of your health when you have 1000 stun avoidance has the same stun chance as a hit that deals 10% of your health when you have 0 stun avoidance.
  • This means that stun avoidance is no longer additive with health and is now particularly effective against hits that had a small non-zero stun chance, and raises the percentage of your max health that a hit must deal before it can have a chance to stun you.
  • Subsequent stun avoidance related changes:
    • Players’ inherent stun avoidance has been changed from a static 25 to 250 + 5 per character level. This results in the threshold of damage required to stun a player with no stun avoidance from items going from 5% of health + ward + 25 to 7.5%-12.5% of health + ward.
    • The Stun Avoidance suffix has higher values, especially at lower tiers, and can now only roll on rings (from body armor and catalysts)
    • The Hybrid Stun Avoidance prefix has been replaced by a Health and Stun Avoidance suffix. It rolls amulets and belts (from only amulets) and gives slightly more added stun avoidance than the old hybrid stun avoidance affix did and it gives about 20% less health than a health suffix at higher tiers. It starts dropping from level 46 onward (from 13).

Other Mechanics

  • Improved experience for skills with special requirements such as channeled skills, skills with weapon requirements, or movement skills by adjusting elements like auto targeting
  • The Grace Period after changing zones is now also interrupted by using an instant cast ability or using a potion
  • Bosses are no longer pushable
  • When a player dies, their minions are now unsummoned
  • Added a cooldown to prevent player from opening portals rapidly
  • Portals can now only be interacted with by their creators
  • Optimized skill tree vfx to reduce loading times when the game is launched
  • Polished follow speeds of NPCs to more realistically follow you
  • Increased Summoned Bee speed (from 7 to 12) and acceleration (from 12 to 18)
  • Added the Kickstarter Graveyard zone connected to The Soul Wardens’ Road

Skill & Passive Changes

Acolyte Skill Changes

Assemble Abomination

  • Engorgement now grants 2% more damage per minion consumed (from 3%).

Bone Golem

  • Bone Hail grants 12% more Bone Shatter damage (from 15%).
  • Amalgam of Mages grants 12% more spell damage (from 15%) and 18% increased stun chance (from 15%).
  • Cold Vengeance now also grants +10% cold resistance.

Drain Life

  • Improved the positioning of the start of the beam to better match the Acolyte’s current size
  • Fixed Lay Waste saying that it disabled all leech, when it only disables base leech and leech from the Drain Life tree.
  • Necrotic Feast adds 15% base leech (from increasing base leech by 50%). This is equal in power.
  • Ravenous adds 2% health leech (from increased base leech by 7% - equivalent to adding 2.1% health leech)
  • Insatiable adds 4% health leech (from increased base leech by 12% - equivalent to adding 3.6% health leech)
  • Death’s Barrier grants 18 ward on kill (from 15)

Dread Shade

  • All For One grants 40% more damage to the one minion (from 60%).

Infernal Shade

  • Subjugation now scales up to a maximum damage bonus of 180%.
  • Updated Subjugation’s description to accurately state that it causes the skill to deal more direct damage

Soul Feast

  • Wrest grants 85% more ward against bosses and rares (from 50%)
  • Deals 25% more damage
  • Each Soul fragment grants 3 ward (from 5)
  • Added a new node, Bones of the Accursed, which grants 3% more hit damage and 5% more ward gained per curse on the target. It requires 1 point in Soul Seeker or 1 point in Grim Affliction, and can have up to 5 points allocated.
  • Added a new node, Original Sin, which, if the number of cursed enemies within 20 metres is below a threshold shortly after you cast Soul Feast, causes a number of enemies within that range to be Marked for Death to reach that threshold of cursed enemies. It is attached to the root node.
  • Added a new node, Queen of Flies, which spreads all your stacks of poison from the target hit to other nearby enemies. It requires one point in Diseased Soul.
  • Added a new node, Another Strife, which spreads the curses, Spirit Plague, Decrepify, Marked for Death, and Penance from the target hit to other nearby enemies. It only spreads curses that the target is actually afflicted by. It requires 2 points in Soul Seeker.
  • Replaced Gravetouch (Chill on Hit) with a new node, Withering Maw, which applies 1 stack of Withering per point, and can have up to 3 points allocated. Withering is a stacking ailment which increases curse damage taken by 5% (2% against players and bosses).
  • Removed the Soul Bastion node (increased ward gained, less damage) - this is unrelated to the Soul Bastion unique shield and the Soulfire Bastion dungeon.
  • Engorged now occupies Soul Bastion’s old position, can have 3 points allocated (from 1), and grants -3 mana cost per point, 30% increased ward gained from Greater Soul Fragments per point, and a non-scaling 1% chance for Greater Soul Fragments per 10 current mana (from giving a 10% chance per point for Greater Soul Fragments that always gave 100% more ward).
  • Removed the A New Master node (chance to summon a Soul Wisp on kill) - This will be turned into a unique instead with a more generic trigger
  • Wrest now requires one point in Engorged (from two points in Soul Seeker)
  • The ward granted by Usurp is now affected by modifiers to ward gained from this tree.
  • Soul Seeker now also grants 1 additional ward per 25 intelligence
  • Diseased Soul now grants 15% global poison chance per point (from 10%), but no longer stacks
  • Poisoned Husks now requires 1 point in Hunger (from being attached to the root node)
  • Thought Corrosion now requires 2 points in Diseased Soul (from 3 points in Poisoned Husks). It now grants 40% increased armor shred effect (from 30%) causes Diseased Soul to apply a stack of Armor Shred to you on cast instead of a stack of Poison.
  • Toxic Craving grants 1% more armor per stack (from 6% increased armor) and 6% poison resistance (from 15%) you can now only have up to 60 stacks at a time.
  • Hell Mind requires 1 point in Poisoned Husks (from 3 points in Hunger)
  • Sharpened Influence can now also be accessed by putting 3 points in Bones of the Accursed
  • Renewed Feast requires 1 point in Grim Affliction (from 3)
  • No Rest for the Wicked requires 1 point in Waning Life (from 1 point in Hellmind)
  • Waning Life requires 1 point in Hellmind (from 2)
  • Grim Affliction grants 35% more damage (from 30%), but reduces ward gained by 35% (from 20%) it can now have 1 point allocated (from 4) and requires 2 points in Original Sin or 1 point in Bones of the Accursed
  • Blood Feast requires 1 point in Soul Seeker (from 2)
  • Incision now also grants 1% more physical ailment damage per 100 missing health
  • Replaced Renewed Feast (random recasts and higher mana cost) with Infernal Hunger, which if you go one second without directly casting Soul Feast, grants you a stack of Infernal Hunger, up to a maximum of 1 per point. When you next cast Soul Feast directly, all stacks of Infernal Hunger are consumed to cast Soul Feast an additional time per stack. It can have 3 points allocated.
  • No Rest for the Wicked grants 13% Frenzy Chance (from 8%), but can have 2 points allocated (from 3).
  • Fixed a bug where Rest for the Wicked did not require the enemy to be Damned.
  • Blood Tethers, buffed chance to create a Blood Tether to 7% (from 5%) but reduced max points to 3 (from 4)
  • Blood from Souls, buffed Blood Splatter chance to 12% (from 5%), but reduced max points to 2 (from 4)
  • Poisoned Husks, buffed poison chance to 25% (from 15%)
  • Diseased Soul, buffed global poison chance to 15% (from 10%)
  • Acolytes with Soul Feast specialised will receive a free automatic respec for its tree

Summon Skeletal Mage

  • The nodes that previously allowed Skeletal Mages to cast Sacrifice, now allow them to cast Profane Oblation, a similar skill that deals 75% more damage and deals necrotic damage rather than physical.

Summon Skeleton

  • Marrow Tap now also grants +10% physical resistance.
  • Dread Phalanx now also grants +40% more health.
  • Unbound Necromancy now grants +1% added crit chance (from 20% increased).
  • Multishot now also grants 8% more bow damage per point to Skeletons.
  • Skeleton Rogue’s Shift can be used from 25% further away
  • Skeleton Rogue’s Shift now puts them closer to their target, so they do not need to walk into melee range after using it
  • Skeleton Rogue’s Acid Flask now deals 30 base damage (from 20) and has 150% added damage effectiveness (from 100%)
  • Skeleton Rogue’s Acid Flask cast time reduced by 33%
  • Skeleton Rogue’s Shurikens now deal 30 base damage (from 16) and have 150% added damage effectiveness (from 100%)
  • Skeleton Rogue’s Shurikens now have a 20 degree angle between projectiles (from 15), and pierce all targets
  • Summon Skeleton Rogues melee attack changed to be a double hit, matching their animation. This means they get 2 hits off in the same time they got 1 hit off previously.
  • Summon Skeleton Rogue’s melee hits now have 15 base damage (from 18) and 75% added damage effectiveness (from 100%)
  • Sequel of Avarice grants 30% melee area (from 25%), 60% more damage (from 40%) and now also grants 30% more health.

Summon Volatile Zombie

  • Dreadful Horde and Giant Zombie now only have a 10% chance to trigger their effects on indirect casts (from always triggering), such as via Awakening Presence
  • Giant Zombie gives 120% increased mana cost (from 300%)

Summon Wraith

  • Flame Wraith - The projectile they cast last 1.05 seconds (from 1.25) resulting in it traveling a shorter distance (can no longer off-screen as much).
  • Flame Wraiths now have 20% less cast speed

Other Changes

  • Adjusted mechanics for Curses and new curses
    • Decrepify is a curse that causes enemies to take more damage over time (multiplicative with other modifiers) and deals physical damage over time based on your flat missing health
    • Torment is a curse that deals necrotic damage over time, and reduces movement speed by 12%
    • Acid Skin is a curse that deals poison damage over time and adds a +25% chance to be critically hit
    • Penance is a curse which causes enemies to take fire damage when they hit a target. Additionally, Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers)
    • Anguish is a curse that reduces damage over time dealt by enemies. When you kill any enemy, enemies cursed by Anguish take necrotic damage
  • Curses have a new visual indicator on top of enemies to help improve moment to moment gameplay

Mage Skill Changes

Arcane Ascendance

  • Shocking Expanse grants 40% shock chance (from 30%)
  • Slow Breathing grants 12% reduced mana drain (from 10%)
  • Cosmic Insight grants 15% increased cooldown recovery speed (from 10%), but is no longer multiplicative with other sources of increased cooldown recovery speed (this is a buff unless you had more than 50% increased cooldown recovery speed from other sources)
  • Mana Surge grants 6 mana on kill (from 5)

Black Hole

  • Infusion grants 18 ward per second (from 10) and can have 5 points allocated (from 3)
  • Massive grants 15% increased area (from 10%) and can have 4 points allocated (from 5)
  • Deep Space grants 90% freeze rate multiplier (from 75%) but can have 5 points allocated (from 6)
  • Gravity’s Guile grants 35 physical damage per point (from 5)
  • Scorching can have 5 points allocated (from 6)
  • Flaming can have 5 points allocated (from 6)
  • Supermassive can have 4 points allocated (from 3)
  • Heat Wave requires 3 points in Flaming (from 5)
  • Drifting Singularity requires 1 point in Absolute Zero (from 2)

Disintegrate

  • Disintegrate has a 15% longer beam

Elemental Nova

  • Previously, the hitbox for all Elemental Nova versions were slightly plus shaped. This has been fixed so they are spherical. This results in a slight buff as the novas will more reliably hit.
  • Adjusted the vfx of the default and lightning novas to more closely match their hitboxes.

Fireball

  • Fireball is 30% faster and its duration is shorter, resulting in the same distance covered.
  • Fireball’s ignite chance increased to 40% from 25%

Frost Claw

  • Shiver Shell grants 4 ward on cast (from 6)
  • Fen of the Frozen now grants 20% chance to slow and chill (from 15%)
  • Gift of Winter now grants 12% chance to regain 12 mana (from 4% chance)
  • Reowyn’s Veil now grants 1 ward on cast per 40% freeze rate multi (from per 20%)
  • On Through The Snow now adds 6 mana cost (from 8)
  • Ever Onward now adds 6 mana cost (from 8 )

Frost Wall

  • Crystals of Protection now grants 20 ward on passthrough (from 30)
  • Protection of the Apostate now grants 5 ward on enemy passthrough (from 10)
  • Chilled Touch now has up to 2 points (from 1) and it grants 7% more damage to chilled enemies while you have a Frost Wall per point (from 5%)
  • The Prepared Wards node on the Frost Wall tree no longer causes 250% of Flame Ward’s mana to be consumed, but now gives Frost Wall a 12 second cooldown which is shared with Flame Ward.

Glyph of Dominion

  • Charged Reflection now grants 1 ward per second per 5% total uncapped resistances (from per 4%)
  • Arcane Mirror now grants +15% to all resistances (from +25%)

Meteor

  • Cycle of Fire causes you to gain 10 ward from casting Fireball with Craterborn (from 8)
  • Infernal Column increases mana cost by 15% (from 25%)
  • Aftermath restores 16% of mana (from 15%)
  • Force of Impact grants 50% increased stun chance (from 40%) and 25% increased stun duration (from 20%)
  • Shattering Star grants 50% chance for Shrapnel (from 34%) and can have 2 points allocated (from 3)
  • Rapid Break Up grants 40% increased shrapnel speed and range (from 30%) but can have 3 points allocated (from 4)

Rune Bolt

  • Pyromantic now grants 10% more fire damage (from 6%)
  • Fulminating now grants 10% more lightning damage (from 6%)
  • Cryomantic Bolt now grants 10% more cold damage (from 6%)
  • Runebolt’s Efficient Experiment node now correctly states that it requires Glyph of Chaos and not Rune of Chaos
  • Increased responsiveness of casting Runebolt
  • Runebolt now has 20% more cast speed

Runic Invocations

  • Plasma Orb - The Orb part deals 40% more damage when it hits an enemy
  • Igneous Rain now has +50% ignite chance and ignites it inflicts have 20% increased duration
  • Realms of Mayhem now costs 38 mana (from 44)
  • Rune Gale deals 20% more damage for both parts of the ability
  • Aergon’s Greater Fireball’s explosion deals 40% more damage and Spreading Flames it inflicts deals 100% more damage
  • Aergon’s Mirror Bolt’s deals 25% less damage
  • Ball Lightning deals 25% more damage
  • Reowyn’s Frostguard Invocation Grants 14 ward + 1 ward per 2 intelligence every 0.4 seconds
  • Hydrahedron
    • Deals 25% less damage
    • Increase mana cost to 60 (from 55)
    • Change max targeting range to 13 (from 15)

Snap Freeze

  • Its cooldown is now 18 seconds.
  • Now 20% of its remaining cooldown is recovered whenever you freeze an enemy, including with Snap Freeze itself. This effect can occur a maximum of two times each second.
  • Changed the Flash Freeze node to now have 1 point allocable (from 3 points)

Primalist Skill Changes

Earthquake

  • Fury of the Elements has new functionality: no longer creates a lightning storm. Now expends 5 Storm Stacks per point over 0.5 seconds. Storm Bolts triggered this way deal 15% more damage per point.

Eterra’s Blessing

  • Ancestral Renewal now shows the Summon Healing Totems tooltip.
  • Caustic Renewal now shows the Summon Scorpion tooltip.
  • Soul Bond now shows the Summon Spriggan tooltip.

Fury Leap

  • The Summon Vines from Rise now show more info such as duration and base health of Vines.
  • Violent Upheaval now properly shows ability tooltip for Upheaval when holding alt.
  • Lagon’s Wrath, Storm Bringer, and Rejuvenating Storms now mention and use Storm Bolt instead of a lightning subskill exclusive to Fury Leap
  • Storm Bringer has been clarified to state it modifies the frequency of Storm Bolt, not the projectile speed
  • Rejuvenating Storms no longer gives lightning penetration. Instead, it gives added spell damage per 2 Attunement while leaping.
  • Fury Leap has a slightly lower delay before jumping. Reduced from 0.2 seconds to 0.1 seconds. This should help it feel more responsive in combination with the new animations

Maelstorm

  • Grip of Chaos now correctly say that Twisters deal physical damage and not cold damage
  • Grip of Chaos now shows the Twister ability tooltip when holding alt
  • Twisters deal 50% more damage per second
  • Tsunami now shows the Tsunami ability tooltip when holding alt
  • The Power of the Storm, Strong Tides, and Energized nodes now use Storm Bolt

Summon Bear

  • Retaliatory Thorns now has a 1 second cooldown
  • Tearing Thorns now also grants the Thorn Burst 10% more damage
  • Thick Hide grants 40% more health (from 30%)

Summon Raptor

  • Razor Wings grants 5 melee physical damage (from 3)
  • Sharp Claws now grants 20% more damage over time (from 20% increased)

Summon Wolf

  • Howl grants 25% more melee damage (from 50% increased damage)
  • Legendary Bite now has 1 points (from 5) but grants +40% more melee damage, 40% more stun chance, +5% added crit chance but also 10% less attack speed (from +15% more melee damage, +15% more stun chance and 15% more crit chance).
  • On the Hunt grants 8% increased attack speed per point (from 10%) and 12% increased movement speed per point (from 10%)
  • Wolfen Recovery now grants 80% increased health regen and +4 flat health regen
  • Storm Caller’s Reprisal now mentions it triggers your Storm Bolt instead of its own lightning ability
  • Stormborn now mentions it triggers your Storm Bolt instead of its own lightning ability
  • Stormborn also has a chance to trigger when the wolf hits an enemy
  • Wolves and Squirrels deal 10% more damage
  • Removed an unintentional 15% more melee damage modifier on Squirrels
  • Squirrels from Herald of the Scurry now have a 35% less damage dealt modifier (from 45% stated on Herald of the Scurry’s tooltip, 0% in reality)
  • As a result of these three changes, Wolves deal 10% more melee damage than they did in 0.9.2, while Squirrels deal 38% less melee damage than they did in 0.9.2.

Summon Scorpion

  • Its tail attack has 200% chance to poison on hit (from 100%) with 200% increased duration (from 100%)
  • The tail attack now has 40 base damage and 200% added damage effectiveness (from 28 and 100%)

Thorn Totem

  • Oaken Protection also grants +10% physical resistance
  • Pillars of Heorot also grants +25% cold resistance
  • Titan’s Bane now grants 100% increased cast speed (from 150%)
  • Nightshade Briar now has a maximum damage bonus of 80% (from 120%)

Tornado

  • The Charged Storm, Frequent Lightning, and Overcast Skies nodes now use Storm Bolt

Upheaval

  • Adjusted the ability timing to better match the animation
  • Use duration changed to 0.8 (from 0.75) - this corresponds to around 6% less attack speed
  • Added damage effectiveness changed to 135% (from 120%) - this corresponds to around 12% more hit damage
  • This change is expected to be a slight buff to most upheaval builds.
  • The attack speed change does not apply to Upheaval Totems, so they benefit more from this change.
  • Shockwaves from the Sundering Strike node on the Upheaval tree are also affected by the added damage effectiveness change in order to maintain damage parity with Upheaval

Warcry

  • Toxic Companions now shows the Summon Wolf tooltip.
  • Whirlpool now shows the Maelstrom tooltip.

Rogue Skill Changes

Acid Flask

  • The hit portion of the skill now has 100% added damage effectiveness (from 60%)
  • Poison Pools from the Poison Pools node are now limited to a maximum of 4 active at once.
  • Acid Flask’s Caustic Concoction grants +25% poison chance (from +15%) and has 4 points (from 3)
  • Acid Flask has a new a node called Alchemist’s Gift that turns it into a trap

Ballista

  • Deals 50% more damage
  • Has 20% increased attack speed
  • Shared Enhancement, buffed to 25% damage sharing (from 15%)
  • Contaminating Shots, buffed to 25% ailment sharing (from 15%)
  • Its turn speed now scales with increases to minion attack speed, making it feel better in combat
  • Added a new node, Agile Engineering, which grants 1% increased placement speed per Dexterity and 1% increased attack speed per 5 Dexterity. It is attached to the root node, and the Efficient Construction and Rapid Fire nodes now require 1 point in it instead of being attached to the root node themselves.
  • Flaming Shots now requires 1 point in Agile Engineering (from 1 point in Rapid Fire).
  • Rapid Fire can have 4 points allocated (from 5)
  • Shields Up requires 1 point in Shared Enhancements (from 1 point in Heavy Bolts)
  • Sturdy Foundation grants 15% increased duration (from 10%)
  • Quickload requires 2 points in Sturdy Foundation (from 3)
  • Rogues with Ballista specialized will receive an automatic free respec for its skill tree

Cinder Strike

  • The first bow attack is 20% slower.
  • Cinder Strike’s first attack now has 200% added damage effectiveness (from 150%)

Dancing Strikes

  • Windmill Ballet now has 2 points and grants 50% chance to use Shurikens (from 30%).

Shadow Daggers

  • Now has 68 base damage (from 90) and 340% added damage effectiveness (from 450%)

Shift

  • Gave Shift a fixed 0.1 second Use Delay. Also edited the animation to make it smoother.

Smoke Bomb

  • Smoke Blades grants +4 Melee and Throwing Damage (from 10% inc Melee and Throwing Damage listed, 20% actual)

Sentinel Skill Changes

Erasing Strike

  • Now has 550% added damage effectiveness (from 450%)
  • Mark of the End has a 100% chance to shred enemy Void Resistance (from 25%)
  • Void Beams cast by Erasing Strike deal 20% more damage per second
  • The Void Beams in the tree now have clearer descriptions

Forge Strike

  • Now has 500% added damage effectiveness (from 400%)
  • Now provides a subskill tooltip for Summon Weapon
  • Clarified Spear Forge to say it deals damage in a smaller area

Hammer Throw

  • Fixed Iron Spiral not showing the added mana cost as a downside

Judgement

  • Pious Offering grants 3% more damage per 2 mana consumed (from 2% more damage per 1 mana consumed)
  • Sacred Sword grants 50% ignite chance on hit (from 25%)

Lunge

  • Fixed spelling mistake in Ambuscade.
  • Lead the Charge explains the effect happens at the end
  • Voidbringer shows the correct Time Rot info
  • Rough Cuts clarifies that it only affects the hits along the path, not the final hit

Multistrike

  • Armaments is highlighted in the main description
  • Armament stacks now show more info such as max default stacks and duration
  • Echoed Warfare now clarifies what Echoes are

Rebuke

  • Now has an 8 second cooldown (from 5)
  • Protective Legacy (buffs persist after channeling) is changed to be half the channel duration (from the full channel duration)
  • Burst of Speed grants Haste for half the channel duration (from increased movement speed for the full channel duration)
  • Solemn Vow grants 15% increased duration (from 20%) and have a maximum of 2 points allocable (from 5)
  • Added a new node behind Retaliation called Reclaimed Refuge that recovers some of Rebuke’s remaining cooldown on melee hits with other attacks
  • Added a new node behind Mystic Aegis called Stoic Challenge that adds an additional charge to Rebuke
  • Inner Focus now has 3 points allocable
  • Battle Meditation grants 30% increased mana regen (from 25%)
  • Augmented Plating grants 15% more armor (from 25% increased)
  • Redemption grants 25 healing per second (from 15)
  • Accelerated Healing grants 20% increased healing from Redemption (from 15%)
  • Wildfire Shell has more info about Spreading Flames
  • Spreading Flames Deals 43% more damage over its duration and its tooltip has more clear info about its effect

Ring of Shields

  • Collateral Damage now provides a subskill tooltip for Shrapnel
  • Clarified Displacement wording to say “target location”

Rive

  • Removed the Opportunist node (more crit chance against ignited enemies)
  • Added a new node, Scrap Metal: whenever you would summon a Forged Weapon, causes you to gain a stack of a Scrap Metal buff instead. Each stack grants 3% more armor and 3% more Rive Damage, and lasts 10 seconds. The duration can be modified by modifiers to Forged Weapon duration. It requires 1 point Foe Cleaver.
  • Rive hitbox shape optimized. (this is a very slight buff)

Shield Rush

  • Void Beams cast by Shield Rush deal 25% more damage per second
  • The Void Beams in the tree now have clearer descriptions

Shield Throw

  • Forgeborn adds 4 fire damage (from 2)
  • Heavy Shield now adds 5 throwing damage (from 3 throwing physical damage)
  • Armoring Aegis grants 20 armor on ricochet (from 25)

Smelter’s Wrath

  • Your armor is doubled while channeling Smelter’s Wrath

Smite

  • Nodes related to Fissure now provide the correct subskill tooltip, and Fissure itself is better explained

Vengeance

  • Iron Blades are now affected by nodes on the tree.
  • Double Riposte mitigates 18% less damage (from 16%)
  • Dark Duellist is now 4% more global damage while preparing (from 20% increased)

Warpath

  • Juggernaut Stance explains in the alt text that you can block without needing a shield
  • Reckless Spin explains that you can mitigate the elemental resistance reduction with gear and passives
  • Forgemaster’s Stance now provides a subskill tooltip for Forged Weapons

Passives Changes

Primalist

  • Berserker grants 15% more melee damage (from 20%) and 4% less damage taken (from 5%) at low health.
  • Lagonian Wrath now grants +1 Melee Damage and Spell Damage per point. With 4 points allocated, you have a 25% chance to cast Storm Bolt when hit
  • Lagon’s Answer now grants 8% chance to cast Storm Bolt on Spell Cast and a 20% chance to cast Storm Bolt while channeling per point
  • Thunder Strike now grants 10% chance to cast Storm Bolt on hit. With 4 points allocated, you gain an additional 10% Attack Speed
  • Conflux now grants 3% increased area for area skills and 1% less damage taken from shocked enemies per point. With 5 points allocated, your indirect Storm Bolt casts have a 20% cast again after 0.25 seconds

Mage

  • Runemaster
    • Arcane Focus, reduced ward gained on cast to 4 (from 5)
    • Edict of the Scion, reduced ward gained on area skill use to 4 (from 6)
    • Jagged Veil, reduced ward gained on critical strikes to 1 (from 2)
    • Buffed the 3 Runeword buffs (Avalanche, Hurricane and Inferno) to grant +10 spell damage of their respective element (from +6)
    • Runic Fortress, reduced the burst of ward from a portion of your armor to 20% of armor (from 25%)
  • Sorcerer
    • Chronomancy grants 5% ignite, chill, and shock duration (from 4%)
    • Distant Spark grants 8% chance to proc Spark Nova (from 6%)
    • Warder requires grants 15 ward on fire, cold, and lightning hits (from 10)

Rogue

  • Evasion grants 4% less damage taken while moving (from 5%).

Sentinel

  • Juggernaut grants 4% fire and void resistance per point (from 3%)

Item Changes

New Uniques

  • Added 13 new uniques:
    • Wheel of Torment
    • Unvar’s Rise
    • Unvar’s Hegemony
    • Unvar’s Exile
    • Communion of the Erased
    • Stygian Coal
    • Sigeon’s Reprisal
    • Spine of Malatros
    • Vial of Volatile Ice
    • Blood Roost
    • Falcon Fists
    • Talons of Valor
    • Wraithlord’s Harbour.

Uniques and Set Item Changes

Aaron’s Will

  • Base type remains Revenant Plate, causing it to gain 100 armor and 3-6% of max health gained as endurance threshold, but lose 11-15% endurance.

Aberrant Call

  • The increased minion damage mod is now just affects minion melee damage
  • Now also grants 13-35% increased minion movement speed
  • Has an effective level for legendary potential of 38 (from 10)

Arrowguard

  • Grants 15-30% glancing blow chance (from 30-50%)
  • Grants 3-5 Health gained when you receive a Glancing Blow (from 30-50% increased armor)
  • Grants 50-100 armor (from 30-50)
  • Has an effective level for legendary potential of 60 (from 40)

Artor’s Legacy

  • Base Type changed from Horned Cowl (54 armor, 10-20% increased health and mana regen) to Icewolf Pelt (84 armor, 32-44% cold res, 104-208% freeze rate multi)
  • Now also grants +1-2 to all minion skills

Battlemage’s Endeavour

  • Has an effective level for legendary potential of 20 (from 30)

Bleeding Heart

  • Has an effective level for legendary potential of 40 (from 0)

Box of Hydrae

  • Reduce max increased area to 63% (from 81%)
  • Reduce max cast rate to 36% (from 54%)
  • Increased max ward decay threshold to 108 (from 90)

Calamity

  • Has an effective level for legendary potential of 40 (from 0)

Cleaver Solution

  • Has an effective level for legendary potential of 50 (from 27)

Death Rattle

  • Now grants 35-65% minion crit multi (from 50-100%)
  • Now grants +1-3 levels to Sacrifice (from 1)

Elecoe’s Abandon

  • Base type changed from Scalebane Coat (114 armor, 31-43% poison res, 31-43% increased damage over time) to Wyrmhide Coat (168 armor, 25-50% increased dodge rating, 25-50% increased damage over time)
  • Has an effective level for legendary potential of 40 (from 55)

Exsanguinous

  • Has an effective level for legendary potential of 35 (from 40)

Herald of the Scurry

  • Base type changed from Ancestral Helm to Tusked Greathelm, resulting in no change in stats.

Hive Mind

  • Lost 7 armor and 1-6% poison res due to the reduction of stats on its base type, Leather Mask.
  • Grants 40-90 health (from 40-70)

Kermode’s Cage

  • Base type changed from Nomad Garb (102 armor and 4-8 health regen) to Beastmail (156 armor, 5-10% increased movement speed, 5-16 health)

Legacy of the Quiet Forest

  • Legacy of the Quiet Forest is now a Nomad Belt (from Bronze Belt) and grants 90-245 armor (from 30 to 145). The net result is that it gains 1 more potion slot, and 10 minimum armor. It’s maximum armor has not changed, due to the loss of implicit armor.

Mad Alchemist Ladle

  • Grants 6% more spell damage per negative ailment (from 8%) up to 8

Nightbringer

  • Grants 54-85 Bow Void Damage at low health (from 54-64)
  • Has an effective level for legendary potential of 55 (from 68)

Omen of Thunder

  • Omen of Thunder is now a Nomad Belt (from Bronze Belt). This means that it has gained 1 potion slot and lost 50-100 armor. Its effect now grants 24-34 spell damage to existing totems (from 17-24).

Paranoia

  • Base type changed from Dawn Helm (400 armor) to full Helm (95 armor)
  • Now also grants 7-13% less damage taken while moving

Pillager’s Gold

  • Has an effective level for legendary potential of 15 (from 35)

Renegade’s Will

  • Grants +3-5 to Vengeance (from 3)
  • Has an effective level for legendary potential of 10 (from 37)

Sacrificial Embrace

  • Sacrificial Embrace (Unique Gloves) now gains 28% to 58% chance to gain a stack of Abyssal Rite on Crit (from 20% to 28%) and now has +14 void spell damage and +14% void penetration per stack (from 10%).

Sanguine Hoard

  • Grants 25% increased Attack Speed (from 20%)
  • Has an effective level for legendary potential of 20 (from 30)

Shadow Beacon

  • Grants +1-2 to Void Skills (from 1)
  • Now also grants -10 to -5 Erasing Strike Mana Cost

Shroud of Obscurity

  • Base type changed from Heretic Robes (66 armor, 11-19% increased mana regen) to Witch Robes (53 armor, 7-13% increased cast speed).
  • Grants 3-13 ward on dodge (from 3-9)
  • Has an effective level for legendary potential of 6 (from 13)

Sunforged Greathelm

  • Base type changed from Dawn Helm (400 armor) to Solarum Greathelm (365 armor, 15-75 endurance threshold, 15-75% increased fire damage)

Sunforged Cuirass

  • Base type changed from Dawn Plate (550 armor) to Solarum Plate (420 armor, 10-15% endurance, 20-80% increased fire damage)
  • Now grants 15-25% increased fire damage per forged weapon (from 15-20%)

Sunwreath

  • Has an effective level for legendary potential of 21 (from 30)

The Falcon

  • Renamed to The Kestrel (to avoid any confusion with The Falcon minion, we did the same sort of thing when we renamed The Monolith unique shield to The Slab)
  • No longer grants 15% increased movement speed if you have hit an enemy in the last 5 seconds
  • Now grants 5-7% increased movement speed
  • Now grants 30-45% chance to gain Haste on Hit
  • Now also grants 15-30% increased effect of Haste on You
  • Now also grants +1 to Dexterity Skills

Troaka’s Teeth

  • Grants 60-90% Frostbite Chance on Bow Hit (from 20-40%)
  • Grants 90 Freeze Rate with Puncture (from 60)
  • Has an effective level for legendary potential of 15 (from 20)

Twisted Heart of Uhkeiros

  • Both current health to ward conversion mods are now 5-8% (from 10-13%)

Vilatria’s Storm Crown

  • Base type changed from Gilded Crown (36 armor and 18-42% increased elemental damage) to Weathered Crown (14 armor and 14-34% increased spell damage)
  • Grants 4-8 intelligence (from 4-6)
  • Grants 6-16% lightning penetration (from 6-12%)

Zeurial’s Hunt

  • Triggered effects grant 62-92% lightning penetration (from 42-62%)
  • Has an effective level for legendary potential of 35 (from 52)

Base Items

All Classes

  • Added many new Faction themed items that players can buy from Faction gamblers for Favor.
  • Added four new endgame caches containing rare and exalted versions of all the base types of each Faction.
  • Renamed the non-class specific Forest Garb base type to Forest Cuirass to avoid confusion with the Primalist specific Forest Garb base type
  • Item level requirement from affixes is now capped at 90.
    • This was only possible to exceed with many high tier affixes and a high tier sealed affix.
    • It was theoretically possible for an item to require level 101 by sealing a T7 experimental affix on an item with three other T7 affixes and then crafting on a T5.
    • Uniques and base item types can still have a level requirement above 90.

Belts

  • Leather Belt requires level 9 (from 14)
  • Plated Belt grants 35-65 armor (from 50-100)
  • Noble Sash grants 16-32 mana (from 5 to 20) and requires level 14 (from 32)
  • Bronze Belt has been replaced by the Chain Belt which grants 40-74 Ward Decay Threshold and 4 potion slots and requires level 31
  • Ranger’s Belt has been renamed to Nomad Belt and requires level 45 (from 60)
  • Added Spidersilk Sash, which grants 33-47% Poison and Cold Res and 4 potion slots. It requires level 58.
  • Added Praetorian Belt, which grants 125-250 armor and 4 potion slots. It requires level 66.
  • Added Osprean Belt, which grants 6 potion slots and requires level 73.
  • Added Divine Girdle, which grants 4-8% increased movement speed and 4 potion slots. It requires level 80.

Boots

  • Updated the icons for Worn Boots, Leather Boots, Iron Greaves, Outcast Boots, Arcane Boots, and Shrine Boots.
  • Hide Boots grant 5%-7% increased movement speed (from 4%-7%)
  • Arcane Boots grant 120-230 Ward Decay Threshold (from 10%-15% ward retention)
  • Added a new boots base type, Vanguard Boots, which grants 72 armor, 15-18% movement speed, and 24-50% increased effect of Haste on You, and requires level 76.
  • Added a new boots base type, Citadel Boots, which grants 185 armor, 15-18% movement speed, and 35-50% reduced bonus damage from crits, and requires level 85.

Gloves

  • Updated the icons for Outcast Gloves and Solarum Bracers
  • Mail Bracers grant 32 armor (from 30)
  • Solarum Bracers grant 45 armor (from 30)
  • Noble Gloves grant 28 armor (from 32) and 7-14% increased mana regen (from 3-10% increased cast speed)
  • Added a new gloves base type, Arcane Bracers, which grants 36 armor, 20-36 mana, and 12%-24% increased mana regen, and requires level 54.
  • Added a new gloves base type, Ascetic Gloves, which grants 58 armor and 6-12% increased cooldown recovery speed, and requires level 79.
  • Added a new gloves base type, Eternal Gauntlets, which grants 211 armor and 11-24% of armor mitigation applies to damage over time, and requires level 86.

Rings

  • Ivory Ring grants 46-130 ward decay threshold (from 13-26% ward retention)

Weapons

  • Dawn Blade Now has +54 melee damage (from +48)
  • Nagasa Scymitar Now has 35-65 increased damage over time (from 26-56%)
  • Crystal Sword Now has 8-14% increased attack speed (from 10-16%)
  • Katana Now has +30-53% critical strike multiplier (from +38-60%)
  • Serpent Mace Now has +53-75% poison resistance (from 35-43%)
  • Chitin Dagger Now has +40-80% poison chance (from +20-60%)
  • Kris Now has +35-65% critical strike multiplier (from +40-80%)
  • Jade Cleaver Now has +110 melee damage (from +105)
  • Dragonblade Axe Now has +10-14 minion melee damage (from +7-10 minion melee physical damage)
  • Serpent Bow Now has +35-70% poison chance (from +24-60%)
  • Ornate Wand Now has +22-61% poison chance (from +15-51%)
  • Skeletal Sceptre Now has 35-75% increased minion damage (from 25-65%)
  • Bow affix changes
    • Now has 75% affix effect modifier (from 60%), this is a buff to bows
    • The crit chance and bow attack speed now has 75% affix effect modifier (from 60%)

Class Items

Acolyte Body Armor

  • Replaced Coven Garb (armor and mana) with Heretic Garb which grants 23 armor and requires level 1
  • Added a new Acolyte Body Armor, Initiate Robes, which grant 26 armor and 13-26 mana ad requires level 4
  • Ribbed Cuirass grants 79 armor (from 131) and requires level 12 (from 31)
  • Witch Robes grant 53 armor (from 31) and 7-13% increased cast speed (from 3-13%) and require level 29 (from 14)
  • Replaced Heretic Robes (armor and mana regen) with Fiend Robes, which grant 96 armor and 19-36% fire resistance and require level 27
  • Added a new Acolyte Body Armor, Coven Robes, which grant 83 armor, 8-15% increased cast speed, and 15-29% increased mana regen
  • Burial Plate grants 257 armor (from 157), 23-39% cold resistance (from 31-47%), and 57-139 stun avoidance and requires level 53 (from 57)
  • Profane Regalia grants 191 armor (from 116) and 37-61% increased crit chance and minion crit chance (from 1-2% health leech and minion health leech) and requires level 61 (from 63)
  • Revenant Plate grants 279 armor (from 179), 3-6% of max health gained as endurance threshold (from 11-15% endurance), and requires level 66 (from 71)
  • Added a new Acolyte Body Armor, Necropolis Plate, which grants 179 armor, 83-179 ward decay threshold, and 8-19 ward on kill and requires level 71
  • Immortal Regalia grants 213 armor (from 149) and requires level 77 (from 79)
  • Added a new Acolyte Body Armor, Sanguine Regalia, which grants 261 armor, 1-2% health leech, and 1-2% minion health leech and requires level 84

Acolyte Helmets

  • Outcast Cage grants 6 armor (from 7)
  • Bone Mask requires level 3 (from 5)
  • Skull Cage grants 2-3 spell damage (from 13-30% increased spell damage) and requires level 6 (from 17)
  • Death Mask grants 61 armor (from 91) and requires level 13 (from 29)
  • Added a new Acolyte Helmet, Witch Hat, which grants 26 armor and 13-19% increased mana regen and requires level 21
  • Replaced Heretic Cowl (armor, crit chance, and minion crit chance) with Fiend Cowl, which grants 49 armor and 7-41% necrotic resistance and requires level 29
  • Added a new Acolyte Helmet, Coven Hat, which grants 66 armor, 13-33 mana, and 13-33% increased mana regen and requires level 39
  • Burial Mask grants 151 armor (from 113) and 11-15% endurance (from 13-51% ward retention) and requires level 51 (from 57)
  • Profane Helm has been renamed to Profane Crown, grants 129 armor (from 89) and requires level 60 (from 66)
  • Revenant Mask grants 163 armor (from 103), 11-16% endurance (from 10-15 minion spell damage), and 11-16% reduced bonus damage taken from crits and requires level 66 (from 70)
  • Added a new Acolyte Helmet, Necropolis Helm, which grants 143 armor, 66-173 ward decay threshold, and 6-17 ward on kill and requires level 73
  • Immortal Crown grants 137 armor (from 117)

Mage Body Armor

  • Traveling Coat grants 18 armor (from 24)
  • Adept Robes require level 1 (from 5) and grant 22 armor (from 18)
  • Added a new Mage Body Armor, Keeper Raiment, which grants 35 armor and 10-15% increased mana regen and requires level 5
  • Added a new Mage Body Armor, Archive Robes, which grants 41 armor and 11-24% void resistance and requires level 12
  • Temple Garb grants 48 armor (from 42) and 30-60 ward decay threshold (from 6-18% increased mana regen) and requires level 21 (from 18)
  • Lunar Raiments grants 7-35% cold and lightning resistance (from 5-14% elemental resistance) and requires level 30 (from 27)
  • Opulent Robes grant 16-24% increased mana regen (from 6-10% increased cast speed)
  • Mystic Plate grants 324 armor (from 204)
  • Celestial Raiment grants 135 armor (from 145) and requires level 60 (from 73)
  • Vul’Kaur Regalia grants 70-127 ward decay threshold (from 12-27% ward retention)
  • Added a new Mage Body Armor, Tyrant Reglia, which grants 147 armor, 5-14% increased cast speed, and 5-14 spell damage and requires level 77
  • Arcane Regalia grants 21-42% increased mana regen (from 14-35%) and requires level 87 (from 77)

Mage Helmets

  • Adept Helm requires level 3 (from 4)
  • Added a new Mage Helmet, Keeper Helm, which grants 28 armor and 6-28 mana and requires level 6
  • Weathered Crown grants 14-34% increased spell damage (from 14-40 mana)
  • Added a new Mage Helmet, Temple Veil, which grants 35 armor and 3-15 ward per second and requires level 22
  • Lunar Helm requires grants 63 armor (from 48) and 9-18% increased mana regen (from 4-12 ward per second) and requires level 33 (from 29)
  • Removed Gilded Crown (armor and increased elemental damage)
  • Mystic Helm grants 184 armor (from 124) and requires level 50 (from 52)
  • Celestial Helm grants 96 armor (from 106) and requires level 56 (from 72)
  • Runed Visage grants 77 armor (from 70) and 30-77% of mana spent gained as ward (from 27-70%) and 14-30% increased mana (from 12-27%) requires level 63 (from 60)
  • Added a new Mage Helmet, Tyrant Crown, which grants 130 armor, and 1-3% of elemental damage leeched as health
  • Arcane Visage grants 7-15% increased cooldown recovery speed (from 7-14%) and 7-15% increased mana (from 7-14%) requires level 84 (from 77)

Primalist Body Armor

  • Oak Armor requires level 1 (from 4)
  • Added a new Primalist Body Armor, Avian Garb, which grants 38 armor and 1-4 attunement and requires level 6
  • Forest Garb grants 3-7 health regen (from 1-4 attunement) and requires level 14 (from 16)
  • Added a new Primalist Body Armor, Chitin Carapace, which grants 194 armor and 4-9% endurance and requires level 22
  • Icewolf garb now also grants 28-56% increased cold damage
  • Replaced Nomad Garb (armor and health regen) with Shamanic Garb, which grants 136 armor, 2-6 attunement, and 36-60% increased minion damage and requires level 36
  • Replaced Wild Armor (armor and movement speed) with Meruna Carapace, which grants 372 armor and 72-372 stun avoidance and requires level 52
  • Greatwood Coat grants 185 armor (from 164), and 8-15 spell damage and minion spell damage (from 6-14), and requires level 63 (from 67)
  • Added a new Primalist Body Armor, Beastmail, which grants 156 armor, 5-10% increased movement speed, and 5-16 health regen and requires level 70

Primalist Helmets

  • Oak Helm grants 15 armor (from 12)
  • Added a new Primalist Helmet, Avian Helm, which grants 22 armor and 11-33% increased stun chance and requires level 3
  • Wolf Pelt grants 18 armor (from 16) and 1-4 strength (from 1-3), and requires level 7 (from 12)
  • Forest Cowl grants 36 armor (from 32), and 10-16% health regen and mana regen (from 10-22% poison res)
  • Added a new Primalist Helmet, Chitin Helm, which grants 86 armor and 10-40% poison resistance and requires level 21
  • Replaced Horned Cowl (armor, health regen, and mana regen) with Raptor Helm, which grants 65 armor and 2-3% crit chance and minion crit chance and requires level 30
  • Kolheim Cowl grants 21-43% fire res (from 12-30%) and requires level 43 (from 30)
  • Added a new Primalist Helmet, Meruna Helm, which grants 265 armor and 25-45% lightning resistance and requires level 51
  • Ancestral Crown grants 116 armor (from 124), 11-16% endurance (from 6-12% increased health), and 6-10% of max health gained as endurance threshold (from 2-3% of damage leeched as health on hit). It requires level 86 (from 76)
  • Added a new Primalist Helmet, Tusked Greathelm, which has Ancestral Crown’s previous stats and requires level 73

Rogue Body Armor

  • Leather Hauberk grants 33 armor (from 52) and requires level 1 (from 17)
  • Bandit Garb grants 40 armor (from 30) and requires level 6 (from 4)
  • Added a new Rogue Body Armor, Grolehide Coat, which grants 52 armor and 12-20% increased mana regen and requires level 11
  • Outcast Coat grants 64 armor (from 42) and 12-32% necrotic resistance (from 12-20% increased mana regen) and requires level 23 (from 26)
  • Brigandine Armor grants 105 armor (from 204) and 10-35% physical resistance (from 32-44%) and requires level 27 (from 68)
  • Replaced Boiled Leather (armor and endurance) with Umbral Coat which grants 188 armor and 39-90% increased Damage with Skills used by Shadows and requires level 39
  • Exile Coat requires level 44 (from 58)
  • Scalebane Coat grants 154 armor (from 114) and grants 25-44% poison res (from 31-43%) and 25-44% cold res (from 31-44% increased damage over time) and requires level 54 (from 50)
  • Added a new Rogue Body Armor, Elite Regalia, which grants 190 armor, 7-15% endurance, and 15-25% increased mana regen and requires level 61
  • Added a new Rogue Body Armor, Falconry Armor, which grants 202 armor, 4-8 dexterity, and 12-24 melee and throwing damage for your Falcon and requires level 67
  • Added a new Rogue Body Armor, Wyrmhide Coat, which grants 168 armor, 25-50% increased dodge rating, and 25-50% increased damage over time, and requires level 73
  • Added a new Rogue Body Armor, Dragonhide Coat, which grants 180 armor, 25-38% crit avoidance, and 2-3% crit chance and requires level 80
  • Gorgonscale Coat grants 255 armor (from 180), 10-15% glancing blow chance (from 25-38% crit avoidance), and 35-45% lightning res (from 38-45%) and requires level 85 (from 80)

Rogue Helmets

  • Replaced Kelthan Mask (armor and elemental resistance) with Horned Helm, which grants 62 armor, 6-18% physical resistance, and 6-18% increased physical damage and requires level 28
  • Added a new Rogue Helmet, Umbral Hood, which grants 81 armor and 54-81 stun avoidance and requires level 37
  • Exile Hat grants 56 armor (from 65) requires level 45 (from 65)
  • Scalebane Grimace grants 95 armor (from 81) and 15-35% poison and fire resistance (from 1-2% health leech)
  • Replaced Umbral Visage (armor and crit multi) with Pinnacle Helm which grants 142 armor and 1-2% health leech and requires level 60
  • Added a new Rogue Helmet, Falconry Helm, which grants 108 armor, 3-6 dexterity, and 12-24 melee and throwing damage for your Falcon and requires level 68
  • Added a new Rogue Helmet, Blood Visage, which grants 115 armor, 50-95% increased damage over time, 10-25% increased bleed duration and requires level 74
  • Added a new Rogue Helmet, Dragon Visage, which grants 126 armor, 27-45% fire resistance, and 18-36% critical strike multiplier and requires level 81
  • Gorgonscale Coif grants 152 armor (from 112) and 52-86% increased stun chance (from 12-56%) and requires level 86 (from 79)

Sentinel Body Armor

  • Added a new starting Sentinel Body Armor, Ringmail Hauberk, which grants 50 armor and requires level 1
  • Infantry Haurberk requires level 1 (from level 5)
  • Worn Plate now grants 75 armor (from 45) and requires level 4 (from 1)
  • Iron Plate has been renamed to Iron Cuirass and requires level 13 (from 15)
  • Full Plate grants 165 armor (from 145) and requires level 19 (from 28)
  • Added a new Sentinel Body Armor, Forge Plate, which grants 210 armor and 21-35% physical resistance, and requires level 29
  • Noble Plate grants 240 armor (from 210) and 12-36% lightning resistance (from 10-25%)
  • Myrmidon Plate grants 280 armor (from 240) and 25-60% increased crit chance (from 20-60%) and requires level 53 (from 60)
  • Augury Plate grants 475 armor (from 350) and 18-35% increased mana regen (from 10-25%) and requires level 59 (from 70)
  • Solarum Plate grants 420 armor (from 310) and 20-80% increased fire damage (from 15-50%) requires level 68 (from 80)
  • Replaced Dawn Plate (armor) with Apocalypse Plate which grants 513 armor, 113-253 stun avoidance, and 13-130% increased Echo Damage and requires level 79
  • Added a new Sentinel Body Armor, Champion Regalia, which grants 700 armor and 10-17% of armor mitigation applies to damage over time

Sentinel Helmets

  • Battered Helm has been renamed to Leather Helm, and grants 35 armor (from 30)
  • Infantry Helm requires level 3 (from 4)
  • Added a new Sentinel Helmet, Arena Helm, which grants 50 armor and 10-20% fire resistance and requires level 6
  • Iron Visor grants 56 armor (from 45) and 12-26% increased stun chance (from 10-25%) and requires level 12 (from 13)
  • Full Helm requires level 20 (from 28)
  • Added a new Sentinel Helmet, Spiked Helm, which grants 70 armor, 12-27% physical resistance, and 12-27% increased physical damage and requires level 27
  • Winged Helm requires level 40 (from 42)
  • Myrmidon Helm grants 125 armor (from 150) and requires level 51 (from 60)
  • Augury Helm grants 260 armor (from 225), 6-10% increased cooldown recovery speed (from 5-10%) and 16-42% void resistance (from 10-25%) requires level 60 (from 68)
  • Replaced Dawn Helm (armor) with Solarum Greathelm which grants 365 armor, 15-75 endurance threshold, and 15-75% increased fire damage
  • Replaced Solarum Helm (armor, endurance threshold, and fire damage) with Terror Crown, which grants 313 armor, 1-7 Vitality, and 13-130% increased Echo Damage and requires level 80
  • Added a new Sentinel Helmet, Leonine Greathelm, which grants 550 armor and 50-85% reduced bonus damage taken from crits and requires level 85

Affixes

New Weapon Affixes

  • Hybrid Damage Type Penetration and Minion Damage Type Penetration for Physical, Fire, Cold, Lightning, Void, Necrotic, and Poison Damage (all)
  • +X% Parry Chance (not wands, sceptres, and bows)
  • Hybrid mana and mana regen (not maces or bows)
  • Minion damage suffixes have been changed to grant added damage
    • Hybrid +X Minion Melee Damage and +X Minion Spell Damage (can roll on staves, sceptres, swords, axes, and spears)
    • Hybrid +X Minion Melee Damage and +X Minion Bow Damage (can roll on swords axes, spears, daggers, staves, and bows)
    • Hybrid +X Minion Spell Damage and +X Minion Bow Damage (can roll on wands, axes, sceptres, and staves)

New Acolyte Affixes

  • Level of Chthonic Fissure
  • Level of Chaos Bolts
  • Level of Ghostflame
  • Level of Profane Veil
  • Chance for 3 additional projectiles when you directly cast Chaos Bolts
  • Added spell damage for curses
  • Increased spirit frequency with Chthonic Fissure
  • Added spell damage for curses
  • Ward per second while channeling Ghostflame
  • Mana efficiency with Ghostflame
  • Increased duration with Profane Veil
  • Mana efficiency with Soul Feast and chance to wither on hit with Soul Feast
  • Ward per second during Profane Veil
  • Increased cast speed while cursed
  • Increased damage over time while you have an ailment overload

New Primalist Affixes

  • Level of Gathering Storm
  • Chance to gain a Storm Stack when you use Gathering Storm and hit an enemy
  • Less frequency of expending Storm Stacks and added spell damage for Storm Bolt
  • Increased frequency of expending Storm Stacks

New Rogue Affixes

  • Level of Falconry
  • Level of Dive Bomb
  • Level of Explosive Trap
  • Level of Aerial Assault
  • Level of Net
  • Increased damage and area with Dive Bomb
  • Added throwing damage with Caltrops
  • Chance to apply critical vulnerability on hit with Caltrops
  • Additional max traps with Explosive Trap and increased throwing attack speed
  • Chance to deal double damage with Falcon Strikes
  • Percentage of your bleed chance and poison chance granted to your Falcon
  • Critical strike multiplier and minion critical strike multiplier
  • Increased area for throwing skills
  • Increased area with Caltrops and chance to shred armor on hit with Caltrops

New Sentinel Affixes

  • Level of Healing Hands

Enemy Changes

New or Replaced Enemies

Chapter 3

  • Replaced all void cultists except for a few minibosses
  • Replaced Voidfused Bears with Consumed Groles
  • Updated Weathered Statue model and abilities
  • Replaced Ruin Skuttlers with Cockroaches
  • Replaced Bloated Husks and Decayed Husks with Sprouting Husks

Chapter 4

  • Imperial Hoplites have been rebalanced and moved to Imperial Thetima
  • Removed Flame Remnants
  • Removed Storm Remnants (they still spawn in endgame)
  • Added Zombie Hounds
  • Added Mortal Hunters
  • Added Bone Sculptors
  • Added War Tombs
  • Removed Bone Cairns (they still spawn in endgame and will be re-added elsewhere in the campaign in future)
  • Added Inquisitor Captain Nerva
  • Added Praetor Taranis
  • Added Headhunter Lavian
  • Added Sirenis the Accuser
  • Added the Storm Cage
  • Removed Avian Chimeras
  • Removed Feline Chimeras
  • Removed Avialine Chimeras
  • Removed Occultists
  • Removed Wraithbinders
  • Added Imperial Mariners
  • Added Imperial Navigators
  • Added Swampfiends
  • Added Lightning Wraiths
  • Replaced Necromancer’s Crows with Drowned Ravens

Chapter 5

  • Updated Giant Scorpions
  • Added Crimson Scorpions
  • Added Sand Scorpions
  • Removed Blood Scorpions
  • Removed Jewelled Skuttlers
  • Removed Jewelled Spitters
  • Removed Sapphirals
  • Added Undead Hydras
  • Updated Drowned Husks
  • Updated Dune Wraiths (they no longer spawn endlessly)
  • Added Blood Gorgons
  • Added Mummified Nagasa
  • Added Titan Leeches
  • Added Leech Slayers
  • Added Zerrick’s Hands
  • Added Desiccated Corpses
  • Added Soul Binders
  • Transfusion Caskets
  • Added Immortal Firebrand
  • Added The Bone Furnace
  • Added Venator Ealos
  • Added The Stygian Warden
  • Added Praetor Vul’arta

Chapter 6

  • Added Imperial Deadeyes
  • Added Sewer Dwellers
  • Removed Blood Chimeras
  • Added Bone Scavengers
  • Added Bone Mimics
  • Updated Rustland Stalkers
  • Updated Giant Rats
  • Added Rotting Hounds

Ranged enemy behavior changes

  • Several ranged enemies now move more between attacking to make combat feel more dynamic
  • This also makes these enemies less oppressive and robotic when fighting them
  • Enemies include:
    • Skalnir Mercenary
    • Imperial Scouts
    • Imperial Sentries
    • Imperial Arbalests
    • Wengari Raiders
    • Solar Auxiliaries
    • Osprix Lightmages
    • Ascendant Embermages
    • Sapphire Nagasa

Other Changes

  • All enemies have 2% more health
  • All enemies deal 1% more damage
  • Increased enemy health and damage globally above level 60, by around 5% at level 80 and around 25% at level 100.

Visuals, Sound, & UI

Visual Updates

Enemy Visuals

  • Soul Warden
  • Imperial Deadeye
  • Elder Pannion Husk
  • Frozen Dryad
  • Frost Spriggan
  • Admiral Harton
  • Imperial Siege Captain
  • Necrotic Wisp
  • Armored Phoenix
  • Frost Lich Formosus’ model
  • Adjusted the Void Dart ability on the Dark Seer enemy to have a slightly smaller hitbox and not pierce.
  • Adjusted the Void Dart vfx to be a little smaller and a shorter trail.
  • Updated the rune on the hazard in the Rustlands Arena.
  • Updated the fire on the Volatile Bristlemaw enemy
  • Added vfx to the Osprix Zealot’s dash attack
  • Abomination Boss
  • Teeming Husk
  • Ancient Dragon indicator

Other Visual Updates

  • When the Primalist transforms back into a human after being a Werebear, Spriggan, or Swarmblade, there is now a puff of dust to make the transition a little nicer
  • Added Screen Shake to most Rogue Abilities and fixed a bug with screen shake not working for on hit effects. This should make many skills feel better.
  • Updated Character Select screen
    • Updated background and lighting
    • Added support to spin and zoom in/out on characters
    • Updates all classes in Character Select with the new rig and proportions
  • Improved the the visual orbiting of orbit/spiral skills including:
    • Shuriken
    • Devouring Orb
    • Hammer Throw
    • Static Orb
  • Stash visual update, including a new model, animations, and vfx
  • Updated Void Yiqi Visuals
  • Several ailment VFX are updated
  • New Models for Primalist minion Skills
    • Summon Storm Crow
    • Summon Scorpion
    • Summon Sabertooth
    • Summon Raptor
  • Updated the VFX for a large number of skills
    • Fire explosion vfx that is used on explosion nodes on Smite, Forge Strike, Infernal Shade, Rive, and Enchant Weapon.
    • Infernal shade’s explosion node now visually converts to blood if you take the blood conversion node
    • Hail of Arrows (casting vfx, and channeled node vfx)
    • Dark Quiver (casting vfx)
    • Dive Bomb (area, speed, Shadow Falcons, Feather Rain, general vfx)
    • Summon Skeleton (vfx)
    • Disintegrate (range increased by 20%)
    • Fireball (speed and duration)
    • Rive (hitbox and vfx)
    • Erasing Strike (vfx)
    • Tempest Strike (vfx and some timings)
    • Detonating Arrow (vfx)
    • Acid Flask pools (small bugfix)
    • Hungering Souls (ailment vfx)
    • Profane Veil (vfx fix)
    • Bone Prison
    • Summoned Revenant (full update)
    • Caltrops (vfx and position)
    • Hammer Throw (hammer in hand)
    • Javelin (javelin in hand)
    • Lethal Mirage (lightning vfx)
    • Smoke Bomb (movement nodes speed and animation)
    • Aerial Assault (still a bit wip but speed and anim)
    • Avalanche (non channeled node stutter step)
    • Summon Skeleton Archer (vfx)
    • Runic Invocation (leaping nodes speed)
    • Lightning Blast (casting vfx)
    • Spriggan Form (summon vines summon delay)
    • Forge Strike (timing tweaks)
    • Healing Hands (melee vfx)
    • Marrow Shards (vfx and speed)
    • Wandering Spirits (poison spit vfx)
    • Anomaly (time bubble vfx)
    • Wolf Howl size
    • Bone Curse

Cosmetics

  • Added a disclaimer that cosmetics cannot be equipped to offline characters
  • Performance and visual improvements to previous MTX items
  • Added several new pets: “Guppy” the Baby Chronowyrm, Phase Sphinx, Twilight Fox, Frosthorn Owl, Seer’s Orbs, Dire-Guanas, and Bees
  • Added five new armor sets: Argentum Myrmidon, Crescent Sage, Crystalweave Plate, Fallen Ronin, and Temporal Guardian
  • Added five new helmets: Divine Shroud, Necrotic Shroud, Moltenplume Gaze, Crystal Crown, and Dreadforged Helm
  • Added several new Backslots: Voidgaze Mantle, Fire Warden’s Wings, Rime Mantle, Spring’s Bounty, Autumnal Wrap, Midsummer’s Dream, Mantle of the Prophesier, Merchant’s Mantle
  • Added three new Portals: Champions Pass, Celestial Way, Firefly’s Refuge
  • Added 4 new Weapons: Wyrmscale Aegis, Time Guardian Catalyst, and Divine Fist mace bundle.
  • Added some Kickstarter, Alpha, and Beta Supporter Pack Rewards: Kickstarter Backer Portraits, Ancient Portal, and Otom Otom’s Blessing

UI Updates

Nearly all of the user interface in the game has been updated with better visuals, improved legibility, more information where helpful or improved information for clarity. Not all minor changes are listed

HUD

  • Added an experience panel that gives detailed information about your characters current level that can be access via hovering over the XP bar on the HUD or the level display on the character information screen
  • Added a level display below the experience bar on the HUD
  • Bottom of screen HUD icons showing you have new passive points, skill points, unlocked specialization slots, etc. have effects for better visibility
  • Reaper Form health material has been slightly adjusted
  • Arena wave HUD visual update
  • In-game Chat help - Improved layout and information

Localization

  • Continued improvements to translations for all supported languages
  • Added full translation support across all in-game text. Players may encounter UI display issues as we work to accommodate text that varies widely by language.
  • Please use our in-game Support tool to help us gather feedback. These reports should be tagged as “feedback” for localization.
  • Cinematic subtitles updated
  • Boss voice over text is now shown in chat box

Menus

  • Added a loading message to region display upon login
  • Steam Required error panel has been updated with more accurate and helpful information
  • Added Credits which can be found on the landing page
  • Escape menu is now shown on top of many panels that it was beneath allowing access to it in more states
  • Revised the wording to the Support Ticket form and fixed some typos
  • Disabled gameplay zoom while the Support Ticket form is open
  • Removed the support/feedback options from the Report a Bug form now that there is a separate Support form

Map & Quest Log

  • Map has been redesigned to be full screen and only show the currently select quest on click for better map visibility. Graphics have been updated to better show towns, dungeons, campaign skips, and other notable locations
    • Quest tracker has been updated so that you can pin and unpin tracked quests. Main quests will always be tracked. There is now an icon to the left of each quest denoting the campaign chapter where the quest is located
  • Quest markers have been redesigned to feature 3d icons above NPC heads and now better reflect the following states for main and side quests: Quest Available, Quest Accepted, Quest Ready for Turn In
  • Quest Tracker and mini-map on the right side of the HUD have been visually updated
  • Reworked quest UI in campaign, dungeons, arena and monolith

Monolith

  • Tutorial tooltips have been added to many areas to better explain Corruption, Stability, the Timeline web, Gaze of Orobyss, and more.
  • Center timeline node has been made visually more prominent to aid people finding it more easily when having a timeline with many echoes unveiled

Panels

  • Nearly every modal/panel in the game has been updated with new styling and the custom Last Epoch font
  • Many panels have been updated with new effects to highlight actions or potential actions better, like unspent points in the passives panel, investing points in the skills panel, and the availability to transfer items in the inventory panel
  • Stash panel has been updated with smooth scroll for many tabs and visual improvements
  • Character sheet layout has been updated (an even more detailed character sheet is still planned for a future update)
  • Game Guide articles now have buttons to link those articles directly into chat so you can more easily help your fellow travelers learn about Last Epoch!
  • Blessings Panel design has been updated to reflect their tie to the Epoch artifact
  • Choose a Blessing panel from stabilizing a timeline has been redesigned and tells you how to unlock the fourth and fifth blessing options
  • Shader removal for inventory items for performance improvement

Social Panel and Experience

  • The Social Experience has been improved
    • Improved response time for party changes and friend updates
    • Character portraits load faster
    • Party panel not longer show you on an empty party when you invite someone
    • Added do not disturb status to auto reject all party invites
    • Removed unused fields from the social panel
    • Added new chat messages for social actions (add friend, block, invite)
    • You will no longer see party invites from blocked players
  • Refer a Friend
    • You can now send your invite code to a friend and they can claim you as the person who referred you to purchase Last Epoch.
    • You may only claim one person as the person who referred you.
    • Each time a person enters your referral code, you will receive one of three Bee-themed cosmetic pet rewards, up to a maximum of 3.
    • Referral codes can be sent from the Social panel

Sprite Updates

  • All class badges have been updated across the game
  • All Keyboard and Mouse icons
  • All quest related sprites
  • Information icons and buttons
  • Refresh icon
  • Shade of Orobyss echo node
  • Sanctuary of Eterra echo node
  • Buff and debuff icon holders updated for better visual weight and clarity
  • New specialization slot unlocked
  • Basic attack icon
  • Move-to icon
  • New passive point available icon

Tooltips

  • Item tooltips design has been updated and visually redesigned to show larger item art and contain better prompt information and options - especially on gamepad
  • Added “Estimated” in DPS tooltips to signify that calculations displayed don’t account for many interactions and bonuses that may exist in your character’s build or situation
  • Player and minion card have slightly visual updates

Tutorials

  • Reduced the tutorialization in early zones
    • removed move tutorial
    • removed party up tutorial
    • removed using skills tutorial
    • movement tutorial only triggers if sitting still for 6 seconds in the spawn location
  • Updated Game Guide (Accessible by pressing ‘G’)

Other

  • Gamepad Main Menu wheel updated to include access to more panels and options
  • Most confirm buttons can now be used by pressing “Enter”
  • In towns you will now see faction affiliation displayed above characters. You may trade with other characters in-town if aligned with the Merchants Guild faction
  • Disabled timer on death screen to avoid it appearing when not needed
  • Loot Filter added to bottom fly out menu and game pad wheel menu
  • Updated damage number visuals based on gameplay elements
  • Added a short loading screen and transition effect when entering Monolith echoes

Sound

Enemies

  • Increased volume on Immortal Overseer death sound
  • Increased volume on Soul Cage Beam
  • Increased volume of rain in the The Dreadnought’s Deck global ambience
  • Profane Flesh now has Vocal sound effects for it’s main rock throwing ability
  • Flame Gryphon should now play all sounds in online play, and the sounds for when they fly in, dash and sounds for the novas have all been replaced
  • Increased volume on sfx and vocal sfx for skeleton enemies
  • Implemented louder vocals for Stormthrower Zael
  • Fixed issue where various skill sounds on Sapphire Nagasa weren’t playing in online play
  • Ice Elemental Boss has new sounds for its projectile skill, summoning mirrored elemental and the death sound is more clear now
  • Increased frequency of player on-kill and attack/hurt lines
  • Reduced volume on poison explosion sounds that play when Poison Hounds die
  • Reduced volume of hanging cages sound effect that can be heard in The Risen Lake
  • Increased the fail chance on Void Scholar attack vocals
  • Weathered Statues have new sound effects
  • Rat enemies have new sound effects
  • Increased volume on Immortal Overseer death sound
  • Increased volume on Soul Cage Beam
  • Added new sfx to the new Ulatri Scavenger enemy

Music

  • Reduced volume of boss fight music in The Ritual Site
  • Added new Music to 35 zones across most chapters including Monolith Hub, and Echo of a World

Skills

  • Bone Curse and its conversions have new sfx
  • Tempest Strike has all new sound effects
  • Add new use sound, projectile sound and hit sound to Arrow Nova
  • Implemented 2D audio parameter control for Transplant.
  • Changed hit sound on Bone Splinters
  • Removed projectile sound from Skeletal Mage’s Hungering Souls
  • Changed Explosion sound on Ballista’s Armed Construction and Explosive Delivery nodes
  • Multistrike base skills now has a new hit sound
  • Replaced fire layer sfx on Volatile Zombie’s puke fire vfx
  • Added hit sound to Devouring Orb for when the impact node is selected
  • Changed the sound of Volcanic Orb’s small explosion
  • Replaced raptor footsteps sfx
  • Changed the return sound effect for Chakram
  • Added 2D sound functionality to the Chakram Use Sound

Voice Acting

  • Acolyte has a new voice
  • Admiral Harton has a new voice
  • Large number of Imperial Enemies now have spoken voice lines
  • Wengari enemies have new voices
  • Void Cultists all have new voices
  • Drowned Husks have new vocal sound effects

Other

  • Replaced old portal sound that was on monolith portal to the new town portal sound
  • Given all player summons hit sound receivers that are set to “Player” so that they emit quieter hit sounds like the player
  • Increased volume of rain in the The Dreadnought’s Deck global ambience
  • Adjusted volume and mix for all MTX portals and pets
  • Adjusted VFX and timings of many skills to align better with combat
  • Audio Device is now selectable in the Sound settings panel

Bug Fixes

General Skill Bugfixes

  • Fixed an overarching problem with how skills are used in online play which should address a number of bugs:
    • Fixed players getting stuck in place after using a skill they didn’t meet requirements for
    • Fixed players casting a skill and doing nothing for a skill they didn’t meet requirements for
    • Fixed some behaviors with channeling skills
  • Fixed several visual bugs with minion vfx and animations
  • Fixed a bug where Marked For Death was applying -50% resistances instead of the listed -25%
  • Ignite now correctly just says “Ignite” rather than “An Ignite”, in line with other ailments
  • Fixed a number of skills VFX not playing correctly because they were not pooled
  • Fixed a bug where some skills which can be turned into Traversal skills allowed you to bypass walls normal Traversal skills won’t:
    • Smite now behaves the same as Lunge, but can bypass obstacles
    • Focus now goes to the furthest accessible point like Teleport
    • Void Cleave now works the same as Shift
  • Fixed a bug where sources of elemental penetration, such as Runic Invocation’s Elemental Lore, provided seven times more penetration than intended
  • Fixed bugs as a result of quickly tapping channeled skills

Acolyte Skill Bugfixes

Bone Curse

  • Sigil of Mortality node in Bone Curse now clarifies that it overwrites Mark for Death’s normal duration

Dread Shade

  • Symbiotic Apparition node now clearly states that you are only affected by beneficial buffs from the tree.

Harvest

  • Fixed a bug where Harvest’s physical conversion did not change its vfx

Infernal Shade

  • Fixed a bug where Infernal Shade’s Combustion did not convert to physical damage when Blood Shade was also allocated
  • Fixed a bug where Infernal Shade’s Combustion did not benefit from increases to Infernal Shade’s area within its tree (previously it was only affected by Fiery Conclusion)
  • Fixed a bug where Infernal Shade had both the physical and fire tags while Blood Shade and Combustion were allocated. It will now only display the physical tag in that case

Hungering Souls

  • Fixed Vengeful Souls in Hungering Souls not granting the appropriate chance to only have 1 soul of 70% (from 60% actually) and fixed the description saying 60% when the statline correctly said 70% (had to check old patch notes from Discord to get the correct values that said 70%)

Rip Blood

  • The Carrion Hunger no longer incorrectly shows the Blood Splatter tooltip when holding alt
  • Fixed a bug where the when-hit vfx and on-hit vfx were going the wrong direction on Rip Blood

Summon Skeleton

  • Fixed a bug where Skeleton Rogue’s Shurikens would be destroyed when colliding with a target that had already been hit by a Shuriken from this cast. They will now pass through the target and be able to hit other enemies.

Summon Volatile Zombie

  • Fixed a bug where Volatile Zombies’s Grand Sacrifice and Effigy of Combustion could trigger while on negative mana

Mage Skill Bugfixes

Black Hole

  • Fixed a bug where Black Hole with Cascade Fracture and Armageddon could indefinitely attempt to consume mana to cast Meteors after it had ended

Elemental Nova

  • Spark Charges node in Elemental Nova now states the correct duration of 1 second for Spark Charges applied by it

Frost Claw

  • Fixed it so the “Age of Vengeance” node in the Frost Claw tree works again

Meteor

  • Fixed a bug where Meteor’s indicator would fly up high if you took the area nodes in the tree

Runebolt

  • Fixed a bug where Echomancy could forget your Runebolt combo based on your last Runic Invocation when moving between zones in online play
  • Runebolt’s Efficient Experiment node now correctly states that it requires Glyph of Chaos and not Rune of Chaos
  • Fixed a bug where Enigma couldn’t be allocated even if you had points in Adept Runescribing

Runic Invocation

  • Clarified the Attuned Approach node in Runic Invocation only refunds mana on direct casts

Runic Invocations

  • Fixed a bug that caused some Runic Invocations to not apply ailments on their first hit
  • Fixed a bug where the Unbridled Ruin invocation did not gain bonus damage per rune consumed
  • Fixed a bug where Runic Invocation could fail to cast in some situations when Interlude or Prologue are allocated
  • Fixed a bug where Revik’s Blizzard had a freeze rate 17% lower than intended

Primalist Skill Bugfixes

Avalanche

  • Fixed a bug where the Coldstone Elementals from Elemental Bond did not receive the attribute scaling listed on their ability tooltip

Eterra’s Blessing

  • Ancestral Renewal now shows the Summon Healing Totems tooltip.
  • Caustic Renewal now shows the Summon Scorpion tooltip.
  • Soul Bound now shows the Summon Spriggan tooltip.

Fury Leap

  • The Summon Vines from Rise now show more info such as duration and base health of Vines.
  • Violent Upheaval now properly shows ability tooltip for Upheaval when holding alt.

Maelstrom

  • Grip of Chaos now correctly say that Twisters deal physical damage and not cold damage
  • Grip of Chaos now shows the Twister ability tooltip when holding alt

Spriggan Form

  • Fixed a bug where Spirit Thorns visuals would linger longer than intended after hitting an enemy.
  • Fixed a bug that prevented Spriggan Form’s Summon Vines resetting it’s cooldown correctly

Summon Thorn Totem

  • Clarified Winterwood to say that Thorn Totem deals additional spell cold damage including its own thorns.
  • Fixed a few spelling errors.
  • Clarified if a node modifier affects the whole skill or just the thorns.

Swipe

  • Claw Totems have more info such as about health and duration
  • Fixed Primal Resonance saying Companion rather than Companion when holding alt

Upheaval

  • Fixed a spelling mistake on Master of the Totem
  • Stonethorn Pillars now shows the Thorn Totem tooltip when holding alt

Warcry

  • Toxic Companions now shows the Summon Wolf tooltip.
  • Whirlpool now shows the Maelstrom tooltip.

Rogue Skill Bugfixes

Flurry & Detonating Arrow

  • Fixed a bug where multiple skills such as Flurry or Detonating Arrow would miss a target that it shouldn’t

Acid Flask

  • Acid Flask Description now clearly states its initial explosion deals physical damage.

Dancing Strikes

  • Trickling Cuts now clearly states that it’s a global damage over time modifier, rather than a local one to the tree

Puncture

  • Fixed a bug where Bleeding Fury would display its name as Firebrand

Shurikens

  • Fixed a bug where Shurikens could fail to cast if you transitioned to a new zone while Blade Shield was active in offline
  • Fixed a bug where shurikens miss nearby targets
  • Alt text now states that added damage applies at 100% effectiveness

Sentinel Skill Bugfixes

Devouring Orb

  • Devouring Orb - Cataclysm now shows the Void Eruption tooltip.

Erasing Strike

  • The Void Beams in the tree now have clearer descriptions.

Forge Strike

  • Now shows the Summon Weapon tooltip.
  • Clarified Spear Forge to say it deals damage in a smaller area.

Holy Aura

  • Base description now more clearly states it grants additional elemental resistance.

Hammer Throw

  • Fixed Iron Spiral not showing the added mana cost as red.

Javelin

  • Capture the Flag Javelin node effect looks better when moving

Judgement

  • Skill description now highlights Consecrated Ground
  • Anointed now shows the Consecrated Ground tooltip
  • Holy Eruption now shows the Holy Eruption tooltip
  • Righteous Decree now shows the Smite tooltip

Lunge

  • Fixed spelling mistake in Ambuscade.
  • Lead the Charge explains the effect happens at the end.
  • Voidbringer shows the correct Time Rot info.
  • Rough Cuts clarifies that it only affects the hits along the path, not the final hit

Manifest Armor

  • Fixed spellings of “Armor”.
  • Blast Forge now shows the Forge Breath tooltip.
  • Whirlwind now shows the Whirlwind attack tooltip.
  • Dash Boots now shows the Charge tooltip.

Multistrike

  • Armaments is highlighted in the main description
  • Armament stacks now show more info such as max default stacks and duration.
  • Echoed Warfare now clarifies what Echoes are.

Rebuke

  • Fixed the increased cooldown recovery speed from Mystic Aegis being multiplicative with other modifiers.
  • Fixed a bug where the buffs from Protective Legacy always had a base duration of 2 seconds, instead of being based on channel duration
  • Wildfire Shell has more info about Spreading Flames.

Ring of Shields

  • Collateral Damage now shows the Shrapnel tooltip.
  • Clarified Displacement wording to say “target location”.

Rive

  • Massacre now provides the correct subskill tooltip for the detonation
  • Indomitable provides a subskill tooltip for Energy Wave
  • Removed incorrect alt text from Foe Cleaver

Sigils of Hope

  • Enduring Hope and Healing Rites now clearly states duration with “seconds”.
  • Divine Flare now shows the Divine Flare tooltip.

Shield Bash

  • Breadth clarifies that it increases the length of the area.

Shield Rush

  • The Void Beams in the tree now have clearer descriptions.

Shield Throw

  • Eruption now shows the Lava Burst tooltip.
  • Manifest Inspiration now shows the Manifest Armor tooltip.

Smelter’s Wrath

  • Fixed spellings of “Armor”
  • Clarified Blacksmith’s Breadth to say it charges up faster
  • Detonation clarified the nova happens around you
  • Crucible area clarification
  • Axe Volley now shows the Axe Volley tooltip
  • Furnace now shows the Furnace tooltip
  • Fixed a bug where the bright decal would be hiding behind the dark one on smelter’s wrath’s windup

Smite

  • All nodes link to the proper Fissure skill tooltip and Fissure itself is better explained.
  • Fixed a bug where Fissure damage wasn’t being increased by Sacrifice node

Warpath

  • Juggernaut Stance explains in the alt text that you can block without needing a shield.
  • Reckless Spin explains that you can mitigate the elemental resistance reduction with gear and passives.
  • Forgemaster’s Stance link to Forged Weapons, rather than Forge Strike.

System Bugfixes

Arena

  • Fixed a bug so minions will now travel with you into arenas correctly
  • Fixed a bug where dummies break in Arena after transitioning scenes
  • Fixed a bug to synchronize necrotic traps in Rustlands Arena
  • Fixed a bug to give the Wengari in the lobby a visible weapon

Controller

  • Fixed several issues with misplaced button highlights
  • Fixed a bug that made certain menus disallow Players from moving on controller
  • Fixed occasionally buy/sell prompt can be visible on dropped items
  • Fixed switching Vendor tabs with RB/LB not working
  • Fixed controller d-pad input is not working on party death screen
  • Fixed controller d-pad selection breaking in inventory menu
  • Fixed a bug where too much loot drops so that Controller’s D-Pad scroll cannot reach all of the items
  • Fixed a bug where item tooltip behavior when pressing ALT+CTRL differs depending on which is pressed first
  • Fixed a bug where you can not target soul repositories in Welryn Undercity
  • Fixed a bug where controller pointer velocity setting does not persist between sessions
  • Fixed a bug that made interior doors in The Great College annoying to using controller
  • Fixed a bug where Warpath ends but character stuck in channeling state (no animation or mana regen)

Dungeons

  • Fixed a bug that would cause dungeon boss doors to open in solo play before they pressed ready
  • Fixed a bug that would cause jarring transitions inside Temporal Sanctum
  • Fixed a bug that caused the 3 chests in The Sanctum Archive to not drop any loot in online

Monolith of Fate

  • Fixed damage value on damage and crit chance monolith mod
  • Fixed a bug where players couldn’t enter an echo if the host leaves it first
  • Fixed a bug where “Portaling” notification would remain on screen after portaling in echoes
  • Fixed a bug where all monoliths waypoints were displaying level 25
  • Fixed a bug where a user could no longer open menus via hotkeys after a different user opened a monolith echo.
  • Fixed a bug where echoes would fail to load and display “already in progress” after finishing a quest echo​
  • Fixed a bug where echoes would appear to load without a floor
  • Fixed a bug where the reward rock and chest in Echo of a World scale their rarity based on the active echo, instead of the echo that was just completed to get those rewards
  • Fixed a bug where using a return Portal From Echo of a World puts you back in your last Echo

Online Gameplay

  • Addressed multiple issues that could cause critical matchmaking failures that result in errors such as infinite loading screens, disconnects, and the inability to login
  • Server latency is now accurately reflected on login by pinging available servers
  • Fixed a number of bugs that caused Infinite loading screen for online and offline Monolith
  • Fix for bug that caused crash / login disconnects for stashes with over 4000 items
  • Fixed problems with many different skills so using them should feel more responsive and align better with hit timings
  • Fixed problems with many visuals of player skills or enemy skills being invisible
  • Fixed problems that caused enemies or players to be invisible
  • Fixed enemies in Arena and Monolith not properly animating after spawning
  • Overhauled the Social system in order to improve reliability and speed for creating and playing with parties
  • Addressed a number of problems that were specific to players portaling to each other
  • Fixed a number of bugs that caused animations to play at a different time than the attack for a number of skills such as Smelter’s Wrath
  • Fixed some cases where using movement skills would result in rubberbanding effects
  • Fixed bugs that caused players to see themselves or other players with no equipment
  • Fixed a bug that allowed new players being able to connect to a server that’s shutting down
  • Fixed a bug with the chest not being clickable and some of the animations going missing
  • Fixed a bug that caused infinite loading by rapidly clicking during the loading screen of a transition
  • Fixed a bug where rejecting party invites from someone on the same scene, triggers the party rejected notification for everyone on the scene
  • Fixed an issue where quest echo objectives were breaking / not displaying correctly in a party
  • Fixed an issue where quest list objectives would disappear when returning to Echo of a World while your party member were still in the echo
  • Fixed a bug where players become invisible while playing in a party during monoliths
  • Fixed a bug where using player portal back to town doesn’t put you near your portal
  • Fixed online character list regeneration after deleting an offline character
  • Fixed a bug causing top left party frames UI to not update on disband
  • Fixed a bug that caused some minimap quest pings not to function in online mode
  • Fixed a bug that caused a portal to open immediately upon joining a party in End of Time

Quests

  • Fixed a bug where the portal to the Council Chambers would appear too early
  • Fixed several world map bugs:
    • Side quests in your current chapter are now correctly prioritized in the quest tracker HUD
    • World map can be opened and used while dead
    • Quest scrolling can break using controller with 40+ completed quests
    • Completed quests tab on world map was not switching correctly using mouse
    • Show/Hide quests action on world map changed to inputs instead of UI buttons
  • EoT “The Immortal Empire” main quest
    • Fixed a bug where after talking to Gaspar for the first time after choosing Mastery, the player would then be portaled to The Outcast Camp instead of The Council Chambers
  • The Crossroads “Harton’s Idol” sidequest
    • Fixed a bug where nothing would happen after placing the idol and the quest can’t progress
  • Maj’Elka Slums ‘Scalebane” / “Desert Treasure” sidequest
    • Fixed a bug where if the player completed the Scalebane quest without also completing the Desert Treasure sidequest the minimap pulse for finding the Scalebane Fence would no longer appear
  • Fixed a bug causing some minimap quest icons to display as white boxes
  • Fixes the issue that you cannot close the The Council Chambers Idol Tutorial quest popup
  • Fixed several soft progression blockers that could occur in online parties:
    • In “The Crumbling Ruins” when you complete the “Inspect the shard of the Epoch” objective
    • In “The Desert Waystation” fixed an issue where the door would sometimes not open
    • In “The End of Ruin” when you complete the “Form the Epoch and enter the Time Rift.” objective
    • Completing the “Use the Artificial Waypoint” objective when traveling from “The Maj’elka Waystation” to “The Desert Waystation”
    • Completing the “Survive the Immortal Emperor!” objective when traveling from “The Immortal Citadel” to “The Gates of Solarum”

Visual Sound, & UI Bugfixes

Localization

  • Fixed a lot of bugs with the implementation of localization as well as continued to fix and address mistranslations or typos
  • Fixed a bug that caused text distortions with localized text
  • Many UI areas that would not display some characters in other languages have been fixed

Sound

  • Fixed a bug where the volume on the sound sliders in settings seem inconsistent. If you halve the value on sound effects, the perceived loudness was WAY too low, when comparing the same value change to the Music slider.
  • Also fixed a bug wherein if you turned down the SFX, the sound of the sfx could be heard in the scene reverb. It would also duck volume of things in the mix that should only be ducked if the sounds can be heard.
  • Fixed an issue where Potion use sounds had no attenuation and were playing at full volume for all party members regardless of who was using the potion
  • Fixed an issue where the majority of player voice lines were not playing in online
  • Fixed an issue where Soul Warden’s aggro vocals weren’t playing
  • Fixed an issue where The Ancient Forest Stomp Plant enemy was using rogue’s acid flask sounds
  • Fixed an issue where some enemy types played an old hit sound when receiving damage
  • Fixed an issue where The Outcast Camp had no/broken footstep sounds
  • Fixed an issue where Void Horror’s explosions sfx weren’t playing in online
  • Fixed an issue where some of the sfx in The Keeper Vaults roof sequence were playing twice in online
  • Removed firebrand sfx that were playing for fire-converted Earthquake aftershock
  • Fixed an issue where Scalebane Rogue’s and Casters were using player sounds
  • Fixed an issue where Crystal Elementals were using player sounds
  • Solar Ascendant, Embermage and Ascendant Raiders all have the new osprix vocal sets now
  • Removed Abomination vocals that were incorrectly playing for Shade of Orobyss
  • Fixed an issue where enemies in Temporal Sanctum were playing Shade of Orobyss’s teleport sound at super high volumes
  • Fixed an issue where Rogue’s jog animation was throwing an error relating to footstep triggers
  • Fixed an issue where some Osprix Fire Wave was using player sounds
  • Fixed an issue where some swamp fiend enemies were playing the water emerge sfx when they weren’t emerging from water
  • Fixed an issue where the impact sound for Necromancer Crows necrotic cast wasn’t playing in online
  • Fixed an issue where Imperial Era Enemy 03’s emerge sfx weren’t playing for the base version and miniboss version
  • Fixed an issue where Sabertooth’s Flurry Swipes were playing the wrong sound and also wasn’t playing any sound in online
  • Fixed an issue where the Death sound effect could play more than one instance of the sound at once
  • Fixed an issue where the explosion sound for the Last Imperial Death in B33 was missing
  • Fixed an issue where some of Stormthrower Zael’s skills weren’t playing sfx in online
  • Fixed an issue where Sentinel’s footsteps still weren’t working after the recent footstep fix was merged in for all player characters
  • Removed Vine Crawler sounds that were incorrectly implemented on the Corrupted Void Cultist enemies
  • Fixed an issue where the spawn sound effect for Assemble Abomination sometimes wasn’t playing
  • Fixed an issue where Bone Golem’s maul and slam skills were playing the wrong sounds and/or were playing two of the same sound simultaneously
  • Fixed an issue where interactable drawbridge sound effects were playing twice
  • Fixed an issue where Mirrored Ice Elemental Boss was constantly playing the Twinned monster mod sfx
  • Fixed an issue where Fire Soul Cage and Fire Soul Cage for Dungeon weren’t playing all of the updates sounds for the new soul cage enemies
  • Fixed an issue where the Chain ability indicator sfx for Immortal Emperor weren’t playing every time
  • Fixed an issue where Decoy’s emerge sound was only playing at 0,0,0 in the scene
  • Fixed an issue where Upheaval Totem was incorrectly playing warcry sound effects
  • Spawn Upheaval totem now uses the same begin use and use sound effects as all other totems skills
  • Fixed issue where Fire Tornado was playing fireball and volcanic orb sounds on top of the intended sound effects
  • Fixed issue where Void Penance’s orb explosions weren’t playing its sound effects properly
  • Fixed an issue where Thrall Rush was using the player version impact sound from Shield Rush
  • Fixed an issue where the zombie vocal sound for the vomiting skill wasn’t playing in MP
  • Removed incorrectly implemented one shot and loop sound from Vol Zombie’s puke necrotic vfx
  • Fixed an issue where the slam sound effect for the Stone Titan Boss wasn’t playing
  • Fixed an issue where the spawn sound effects on Stone Titan Boss’s Root Enemies weren’t playing
  • Fixed an issue where Rime Giant’s avalanche skill was far too loud and was incorrectly routed in the game mix
  • Fixed an issue where Defiled Nova was far too loud, and wasn’t correctly playing in 2D for local player
  • Fixed an issue where the Ring of Shield sound effect wasn’t playing in MP
  • Fixed an issue where Void Cultist Leader was using the player version of the fireball sound effects for the projectile
  • Fixed issue where various skill sounds on Sapphire Nagasa weren’t playing in MP
  • Fixed an issue where Primal Storm Crows, Necromancer Crows and Drowned Ravens weren’t playing the correct vocal sfx
  • Fixed an issue where Skullen Shaman was using player version of Lightning Blast SFX (they were crazy loud)
  • Fixed an issue where Swamp Fiend Undead and Swamp Fiend Void’s vocal and ability sounds weren’t clear enough in the mix
  • Fixed an issue where Spirit Plague was spamming client logs with 2DMix audio errors
  • Fixed an issue where The Maj’Elka Waystation was playing old atmos sfx as well as having missing sfx for the moving gears in the scene
  • Reviewed and repaired various Shade of Orobyss boss fight audio issues
  • Fixed a bug where all players in a party would hear the local player stun SFX
  • Fixed a bug where Monolith Bosses did not trigger their voice lines until dying

User Interface

  • Fixed a bug that caused the visual infill for the ward globe wouldn’t appear in many situations
  • Fixed a bug that caused players to go to the wrong zone when waypointing from the map due to erroneous inputs
  • Removed an erroneous “Test” word that was left on the mastery panel
  • Fixed the ability to doubleclick on a dialogue box on a single click input
  • Fixed Move To and Move To + Actions flyout on action bar not displaying tooltips properly
  • Death screen in arena will no longer show timer in the background
  • Large damage numbers will now display without breaking on skill tooltips
  • Fixed a bug where you could open the inventory while in a loading screen
  • Fixed idol tutorial tooltip not showing online
  • Gambling for an item now delivers that item to your cursor, which addresses problems when players gamble when they have a full inventory
  • Fixed an issue where an item label would get stuck on your screen when entering The Lower Temple
  • Fixed walking away from stashes not closing them automagically
  • Fixed several Game Guide bugs:
    • Fixed collapsing and search to prevent subsection visual errors
    • Added support for external links, links in the community page now bring you to the mentioned website
    • Changing active page no longer causes the article to flicker weirdly

Visuals

  • Fixed a bug that caused enemy health bars to persist after death
  • Fixed a bug where Shade of Orobyss entrance animation wasn’t playing.
  • Fixed a bug where there was a slight stutter in the rogue walk animation with the bow. Also Adjusted Summon Ballista animation with the bow.
  • Fixed issues with many enemy health bars
  • Fixed a bug that caused cinematic camera angles to persist in between zone transitions
  • Fixed a bug that caused fireballs cast by Skeletal Mage Pyromancers to be offset visually
  • Fixed outlines on non-destructible objects
  • Fixed a bug where the Heorot Boss Fight version of Grael didn’t animate
  • Fixed a bug where shadows would not be set to the correct resolution
  • Fixed issue where Ground Decals/Textures seemed to be in incorrect places and persisting through zones
  • Fixed the Shake Screen On Hit component not working
  • Fixed various skill projectiles jittering including:
    • Shield Throw
    • Javelin
    • Shuriken
    • Hammer Throw
  • Fixed animation timing bugs for skills with delayed extra projectiles including:
    • Acid Flask
    • Dagger Throw
    • Flurry
    • Hungering Souls
    • Multishot
  • Fixed a bug where Acolyte would briefly T pose before transforming to reaper form
  • Fixed Nagasa Boss Cutscene cloth clipping
  • Fixed a bug that prevented the splash screen from displaying on game launch
  • Fixed waypoints visuals not being enabled correctly in certain cases
  • Fixed a bug so that Transplant decal scales with area increases now

Other Bugfixes

Enemies

  • Fixed a bug where players and minions can push larger enemies/bosses
  • Fixed issues with many enemy and boss skills, attacks, or indicators being invisible
  • Fixed issues which could cause enemies to have missing or broken textures
  • Fixed enemy above head healthbars being inappropriate scales
  • Fixed a bug that caused Majasa’s death animation to play twice
  • Fixed a bug that caused Resurrecting enemies to revive immediately
  • Fixed a bug that caused Bell Brother Bartholomew’s bell swing attack to do no damage​

Items

  • Fixed a bug where the self-inflicted bleeds from Bleeding Heart received penetration from zone level similar to enemy attacks
  • Fixed the affixes from Death Rattle stacking
  • Fixed a bug that would cause bosses who were teleporting to drop double the loot
  • One of the requirements for adding a tier of a crafted experimental affix (must have a T7 prefix) was not working
  • The combined affix tiers used for deciding which experimental gloves affix to add used the internal 0-6 tiers rather than the displayed 1-7 tiers, making it less intuitive and causing t1 affixes to have no affect on it.
  • Fixed the Glyph of Insight drop rate being lower than intended (it depends on combined tiers and was also using 0-6 rather than 1-7)
  • Fixed being able to get shards of experimental affixes, which cannot normally exist and display incorrectly, by using Runes of Removal to remove all regular affixes and then using a Rune of Shattering to get an experimental affix as its one guaranteed affix shard.
  • Fixed a bug where Paranoia Helmet unique won’t allow using Lunge freely in Online
  • Fixed the Death Screen always saying that Calamity killed you if you had it equipped

Zones

  • Fixed erroneous reflection probe in The Armoury
  • Fixed an issue with unlocking the waypoint in the Keepers Kamp
  • Fixed a bug that let players skip the wave fight in the Keeper’s Vault
  • Fixed a number of issues with missing or broken textures on different elements of the zones
  • Fixed issues where quests would not correctly advance in Yulia’s Haven
  • Fixed a bug that would cause the player to transition to the Ice Caverns from the Ice Caverns
  • Fixed a bug where your movement speed rate would reset on transition and not be updated automatically
  • Fixed the minimap in Yulia’s Haven
  • Fixed the incorrect respawn position in the Frozen Roots
  • Fixed the respawn point for the Sturiax fight
  • Fixed a bug in The Lower District that resulted in invisible colliders blocking projectiles
  • Fixed the missing bridge to the chest in The Northern Stream

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